Gravitomix
| Type | HP | Attack | Defense | Speed | Special Attack | Special Defense | Total | ||||||||||
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65 | 30 | 59 | 81 | 95 | 210 | 540 | |||||||||
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#441 |
0' 6.8"
80.03 lbs. |
Plasma Pokémon | Solar radiation prevents Gravitomix's molecules from equilibrating, allowing it to store large amounts of energy. | |||||||||||||
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Icon by dillsacke NPC by dillsacke |
Ability capacity:
133 |
Egg group(s):
Human-Like Amorphous |
EV Yield:
Special Defense: 3 |
Growth:
Medium Fast |
Catch Rate:
55 |
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Cry by plus_sized_scribe
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Evolution
| Fizzix | Level 36 | Gravitomix |
Wild Encounters
| Type | Map | Chance | Level |
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Trainers
Battle Frontier
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Move learnset
By leveling up
| Level | Move | Type | Cat. | Pwr. | Acc. | PP |
|---|---|---|---|---|---|---|
| Evolve | Graviton Wave |
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65 | 100 | 15 | |
| 1 | Pound |
|
40 | 100 | 35 | |
| 1 | Thunder Wave |
|
— | 90 | 20 | |
| 4 | Flash |
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— | 100 | 20 | |
| 5 | Plasma Bolt |
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30 | 100 | 30 | |
| 8 | Thunder Shock |
|
40 | 100 | 30 | |
| 10 | Confusion |
|
50 | 100 | 25 | |
| 12 | Mist |
|
— | — | 30 | |
| 15 | Shock Wave |
|
60 | — | 20 | |
| 18 | Weather Ball |
|
50 | 100 | 10 | |
| 24 | Volt Switch |
|
70 | 100 | 20 | |
| 27 | Continuum Pulse |
|
50 | 100 | 15 | |
| 31 | Agility |
|
— | — | 30 | |
| 35 | Negative Energy |
|
80 | 100 | 20 | |
| 40 | Gravity |
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— | — | 5 | |
| 46 | Aeroblast |
|
100 | 95 | 5 | |
| 52 | Fabled Trick |
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— | 100 | 5 | |
| 60 | Psycho Boost |
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140 | 90 | 5 | |
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By TM
| TM | Move | Type | Cat. | Pwr. | Acc. | PP | |
|---|---|---|---|---|---|---|---|
| TM 004 | Calm Mind |
|
— | — | 20 | ||
| TM 005 | Toxic |
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— | 90 | 10 | ||
| TM 007 | Hail |
|
— | — | 10 | ||
| TM 009 | Volt Switch |
|
70 | 100 | 20 | ||
| TM 010 | Hidden Power |
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60 | 100 | 15 | ||
| TM 013 | Blizzard |
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110 | 70 | 5 | ||
| TM 014 | Light Screen |
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— | — | 30 | ||
| TM 015 | Reflect |
|
— | — | 20 | ||
| TM 017 | Protect |
|
— | — | 10 | ||
| TM 018 | Rain Dance |
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— | — | 5 | ||
| TM 020 | Safeguard |
|
— | — | 25 | ||
| TM 021 | Solar Beam |
|
120 | 100 | 10 | ||
| TM 022 | Thunderbolt |
|
90 | 100 | 15 | ||
| TM 025 | Shadow Ball |
|
80 | 100 | 15 | ||
| TM 027 | Double Team |
|
— | — | 15 | ||
| TM 028 | Shock Wave |
|
60 | — | 20 | ||
| TM 035 | Rest |
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— | — | 10 | ||
| TM 036 | Attract |
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— | 100 | 15 | ||
| TM 041 | Focus Blast |
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120 | 70 | 5 | ||
| TM 057 | Trick Room |
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— | — | 5 | ||
| TM 058 | Wonder Room |
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— | — | 10 | ||
| TM 059 | Magic Room |
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— | — | 10 | ||
| TM 063 | Electric Terrain |
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— | — | 10 | ||
| TM 065 | Psychic Terrain |
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— | — | 10 | ||
| TM 079 | Ominous Wind |
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60 | 100 | 5 | ||
| TM 084 | Eerie Fog |
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— | — | 10 | ||
| TM 101 | Hyper Beam |
|
150 | 90 | 5 | ||
| TM 104 | Skill Swap |
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— | — | 10 | ||
| TM 109 | Dark Pulse |
|
80 | 100 | 15 | ||
| TM 110 | Giga Impact |
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150 | 90 | 5 | ||
| TM 112 | Jettison |
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70 | 100 | 20 | ||
| TM 116 | Expanding Force |
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80 | 100 | 10 | ||
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By breeding
| Parents | Move | Type | Cat. | Pwr. | Acc. | PP | |||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
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Electric Terrain |
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— | — | 10 | ||||||||||||||||||||||||||
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Heal Pulse |
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— | — | 10 | ||||||||||||||||||||||||||
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Magnet Rise |
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— | — | 10 | ||||||||||||||||||||||||||
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Psybeam |
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65 | 100 | 20 | ||||||||||||||||||||||||||
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Rising Voltage |
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70 | 100 | 20 | ||||||||||||||||||||||||||
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Safeguard |
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— | — | 25 | ||||||||||||||||||||||||||
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Shear Force |
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80 | 100 | 10 | ||||||||||||||||||||||||||
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Solar Beam |
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120 | 100 | 10 | ||||||||||||||||||||||||||
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Telekinesis |
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— | — | 15 | ||||||||||||||||||||||||||
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Topsy-Turvy |
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— | — | 20 | ||||||||||||||||||||||||||
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By tutoring
| Move | Type | Cat. | Pwr. | Acc. | PP |
|---|---|---|---|---|---|
| Aeroblast |
|
100 | 95 | 5 | |
| Agility |
|
— | — | 30 | |
| Air Cutter |
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60 | 95 | 25 | |
| Air Slash |
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75 | 95 | 15 | |
| Amnesia |
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— | — | 20 | |
| Bide |
|
— | — | 10 | |
| Body Slam |
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85 | 100 | 15 | |
| Captivate |
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— | 100 | 20 | |
| Charge |
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— | 100 | 20 | |
| Charge Beam |
|
50 | 90 | 10 | |
| Comet Punch |
|
18 | 85 | 15 | |
| Confide |
|
— | — | 20 | |
| Confusion |
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50 | 100 | 25 | |
| Continuum Pulse |
|
50 | 100 | 15 | |
| Conversion |
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— | — | 30 | |
| Conversion 2 |
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— | 100 | 30 | |
| Counter |
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— | 100 | 20 | |
| Dazzling Gleam |
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80 | 100 | 10 | |
| Defog |
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— | — | 15 | |
| Disable |
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— | 100 | 20 | |
| Double-Edge |
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120 | 100 | 15 | |
| Double Slap |
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15 | 85 | 10 | |
| Drain Punch |
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75 | 100 | 10 | |
| Eerie Impulse |
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— | 100 | 15 | |
| Electro Ball |
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— | 100 | 10 | |
| Endeavor |
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— | 100 | 5 | |
| Endure |
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— | — | 10 | |
| Energy Ball |
|
90 | 100 | 10 | |
| Extrasensory |
|
80 | 100 | 20 | |
| Fabled Trick |
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— | 100 | 5 | |
| Facade |
|
70 | 100 | 20 | |
| Fire Punch |
|
75 | 100 | 15 | |
| Flash |
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— | 100 | 20 | |
| Fling |
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— | 100 | 10 | |
| Focus Energy |
|
— | — | 30 | |
| Focus Punch |
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150 | 100 | 20 | |
| Force Palm |
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60 | 100 | 10 | |
| Frustration |
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— | 100 | 20 | |
| Geomancy |
|
— | — | 10 | |
| Graviton Wave |
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65 | 100 | 15 | |
| Gravity |
|
— | — | 5 | |
| Gust |
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40 | 100 | 35 | |
| Heal Pulse |
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— | — | 10 | |
| Heat Wave |
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100 | 90 | 10 | |
| Helping Hand |
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— | 100 | 20 | |
| Ice Punch |
|
75 | 100 | 15 | |
| Icy Wind |
|
55 | 95 | 15 | |
| Ion Deluge |
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— | — | 25 | |
| Kinesis |
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— | 80 | 15 | |
| Leaf Tornado |
|
65 | 90 | 10 | |
| Mach Punch |
|
40 | 100 | 30 | |
| Magnet Bomb |
|
60 | — | 20 | |
| Magnet Rise |
|
— | — | 10 | |
| Meteor Beam |
|
120 | 90 | 10 | |
| Metronome |
|
— | — | 10 | |
| Mimic |
|
— | — | 10 | |
| Mirror Coat |
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— | 100 | 20 | |
| Mist |
|
— | — | 30 | |
| Mystical Power |
|
70 | 90 | 10 | |
| Natural Gift |
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— | 100 | 15 | |
| Nature Power |
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— | 95 | 20 | |
| Negative Energy |
|
80 | 100 | 20 | |
| Parabolic Charge |
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65 | 100 | 20 | |
| Payback |
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50 | 100 | 10 | |
| Plasma Bolt |
|
30 | 100 | 30 | |
| Plasma Fists |
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100 | 100 | 15 | |
| Pound |
|
40 | 100 | 35 | |
| Power Trip |
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20 | 100 | 10 | |
| Psybeam |
|
65 | 100 | 20 | |
| Psyblade |
|
80 | 100 | 15 | |
| Psych Up |
|
— | — | 10 | |
| Psychic |
|
90 | 100 | 10 | |
| Psycho Boost |
|
140 | 90 | 5 | |
| Psycho Cut |
|
70 | 100 | 20 | |
| Psyshield Bash |
|
70 | 90 | 10 | |
| Psyshock |
|
80 | 100 | 10 | |
| Psywave |
|
— | 100 | 15 | |
| Rage |
|
20 | 100 | 20 | |
| Razor Wind |
|
70 | 100 | 10 | |
| Recover |
|
— | — | 10 | |
| Refresh |
|
— | 100 | 20 | |
| Return |
|
— | 100 | 20 | |
| Reversal |
|
— | 100 | 15 | |
| Rising Voltage |
|
70 | 100 | 20 | |
| Rock Throw |
|
50 | 90 | 15 | |
| Rock Tomb |
|
60 | 95 | 15 | |
| Round |
|
60 | 100 | 15 | |
| Secret Power |
|
70 | 100 | 20 | |
| Shadow Punch |
|
60 | — | 20 | |
| Shear Force |
|
80 | 100 | 10 | |
| Simoom |
|
80 | 100 | 15 | |
| Simple Beam |
|
— | 100 | 15 | |
| Sleep Talk |
|
— | — | 10 | |
| Snore |
|
50 | 100 | 15 | |
| Spark |
|
65 | 100 | 20 | |
| Splash |
|
— | — | 40 | |
| Steel Beam |
|
140 | 95 | 5 | |
| Substitute |
|
— | — | 10 | |
| Swift |
|
60 | — | 20 | |
| Tackle |
|
40 | 100 | 35 | |
| Tailwind |
|
— | — | 15 | |
| Take Down |
|
90 | 85 | 20 | |
| Telekinesis |
|
— | — | 15 | |
| Teleport |
|
— | — | 20 | |
| Terrain Pulse |
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50 | 100 | 10 | |
| Thunder Punch |
|
75 | 100 | 15 | |
| Thunder Shock |
|
40 | 100 | 30 | |
| Thunder Wave |
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— | 90 | 20 | |
| Topsy-Turvy |
|
— | — | 20 | |
| Tri Attack |
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80 | 100 | 10 | |
| Twin Beam |
|
40 | 100 | 10 | |
| Twister |
|
40 | 100 | 20 | |
| Vacuum Wave |
|
40 | 100 | 30 | |
| Volt Tackle |
|
120 | 100 | 15 | |
| Weather Ball |
|
50 | 100 | 10 | |
| Whirlwind |
|
— | — | 20 | |
| Wild Charge |
|
90 | 100 | 15 | |
| Work Up |
|
— | — | 30 | |
| Zap Cannon |
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120 | 50 | 5 | |
| Ally Switch |
|
— | — | 15 | |
| Cosmic Power |
|
— | — | 20 | |
| Draco Meteor |
|
130 | 90 | 5 | |
| Freeze-Dry |
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70 | 100 | 20 | |
| Hurricane |
|
110 | 70 | 10 | |
| Ice Beam |
|
90 | 100 | 10 | |
| Ice Burn |
|
140 | 90 | 5 | |
| Laser Focus |
|
— | — | 30 | |
| Lumina Crash |
|
80 | 100 | 10 | |
| Magnetic Flux |
|
— | — | 20 | |
| Moonblast |
|
95 | 100 | 15 | |
| Moonlight |
|
— | — | 5 | |
| Morning Sun |
|
— | — | 5 | |
| Night Daze |
|
85 | 95 | 10 | |
| Rock Slide |
|
75 | 90 | 10 | |
| Sheer Cold |
|
— | 30 | 5 | |
| Spacial Rend |
|
100 | 95 | 5 | |
| Wildbolt Storm |
|
100 | 80 | 10 | |
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Ability Learnset
By leveling up
| Level | Ability | Cost | Description |
|---|---|---|---|
| 1 | Static | 31 | The Pokémon is charged with static electricity, so contact with it may cause paralysis. |
| 1 | Electromorphosis | 12 | The Pokémon becomes Charged up when it takes damage. |
| 18 | Magnet Pull | 8 | Prevents Steel-type Pokémon from escaping using its magnetic force. |
| 36 | Cloud Nine | 32 | Eliminates the effects of weather. |
| 54 | Arena Lock | 11 | Negates statuses that affect the whole field. |
| 72 | Unstable Isotope | 32 | Boosts the Pokémon's Defensive stats under Gravity. |
| 90 | Teravolt | 69 | Moves can be used on the target regardless of its Abilities. |
| 100 | Singularity | 84 | The Pokémon amplifies the Gravitational field when it enters battle. |
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By Disc
| Disc | Ability | Cost | Description | |
|---|---|---|---|---|
| Disc 02 | Pickup | 1 | The Pokémon may pick up the items, both during and outside of battle. | |
| Disc 04 | Insomnia | 10 | The Pokémon is suffering from insomnia and cannot fall asleep. | |
| Disc 07 | Illuminate | 4 | Raises the Pokémon's evasiveness. | |
| Disc 08 | Trace | 11 | When it enters a battle, the Pokémon copies an opposing Pokémon's Ability. | |
| Disc 13 | Cloud Nine | 32 | Eliminates the effects of weather. | |
| Disc 14 | Flash Fire | 16 | Powers up the Pokémon's Fire-type moves if it's hit by one. | |
| Disc 18 | Mimicry | 22 | Changes the Pokémon's type depending on the terrain. | |
| Disc 23 | Shadow Tag | 83 | This Pokémon steps on the opposing Pokémon's shadow to prevent it from escaping. | |
| Disc 25 | Levitate | 12 | By floating in the air, the Pokémon receives full immunity to all Ground-type moves. | |
| Disc 26 | Super Luck | 35 | The Pokémon is so lucky that the critical-hit ratios of its moves are boosted. | |
| Disc 33 | Technician | 68 | Powers up the Pokémon's weaker moves. | |
| Disc 43 | Limber | 11 | Its limber body protects the Pokémon from paralysis. | |
| Disc 50 | Oblivious | 11 | The Pokémon is oblivious, and that keeps it from being infatuated or taunted. | |
| Disc 53 | Arena Lock | 11 | Negates statuses that affect the whole field. | |
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By tutoring
| Ability | Cost | Description |
|---|---|---|
| Aerilate | 77 | Normal-type moves become Flying-type moves. Their power is boosted a little. |
| Aerodynamic | 67 | Boosts the Pokémon's Speed stat on Blustery Winds. |
| Air Lock | 32 | Eliminates the effects of weather. |
| Analytic | 17 | Boosts move power when the Pokémon moves last. |
| Arcane Armor | 11 | Boosts the Pokémon's Defensive stats on Psychic Terrain. |
| Battery | 65 | Powers up ally Pokémon's special moves. |
| Clear Body | 60 | Prevents other Pokémon's moves or Abilities from lowering the Pokémon's stats. |
| Cognizate | 77 | Normal-type moves become Psychic-type moves. Their power is boosted a little. |
| Costar | 70 | When the Pokémon enters a battle, it copies an ally's stat changes. |
| Drizzle | 102 | The Pokémon makes it rain when it enters a battle. |
| Drought | 102 | Turns the sunlight harsh when the Pokémon enters a battle. |
| Electromorphosis | 12 | The Pokémon becomes Charged up when it takes damage. |
| Forecast | 32 | Changes the Pokémon's type depending on the weather. |
| Galvanize | 77 | Normal-type moves become Electric-type moves. Their power is boosted a little. |
| High Entropy | 32 | Boosts the Pokémon's Evasiveness under Gravity. |
| Immunity | 2 | The immune system of the Pokémon prevents it from getting poisoned. |
| Inner Focus | 11 | The Pokémon's intensely focused, and that protects the Pokémon from flinching. |
| Klutz | -25 | The Pokémon can't use any held items. |
| Lightning Rod | 18 | The Pokémon draws in and neutralises Electric-type moves, boosting its Sp. Atk. |
| Magnet Pull | 8 | Prevents Steel-type Pokémon from escaping using its magnetic force. |
| Neuroforce | 79 | Powers up moves that are super effective. |
| No Guard | 57 | The Pokémon employs no-guard tactics to ensure incoming and outgoing attacks always land. |
| Own Tempo | 2 | This Pokémon has its own tempo, and that prevents it from becoming confused. |
| Refraction | 33 | Boosts the power and effect likelihood of Beam-type moves. |
| Short Circuit | 42 | The Pokémon generates Electric Terrain when it's hit by an attack. |
| Singularity | 84 | The Pokémon amplifies the Gravitational field when it enters battle. |
| Skill Link | 33 | Maximizes the number of times multistrike moves hit. |
| Slow Start | -94 | For five turns, the Pokémon's Attack and Speed stats are halved. |
| Stall | -12 | The Pokémon moves after all other Pokémon do. |
| Static | 31 | The Pokémon is charged with static electricity, so contact with it may cause paralysis. |
| Surge Surfer | 65 | Doubles the Pokémon's Speed stat on Electric Terrain. |
| Symbiosis | 11 | The Pokémon passes its item to an ally that has used up an item. |
| Synchronize | 32 | The attacker will receive the same status condition if it inflicts one to the Pokémon. |
| Telepathy | 69 | Anticipates an ally's attack and dodges it. |
| Teravolt | 69 | Moves can be used on the target regardless of its Abilities. |
| Transistor | 16 | Powers up Electric-type moves. |
| Truant | -67 | The Pokémon can't use a move if it had used a move on the previous turn. |
| Unstable Isotope | 32 | Boosts the Pokémon's Defensive stats under Gravity. |
| Volatile | 69 | Boosts the Special Attack stat, but lowers accuracy. |
| Wimp Out | -22 | The Pokémon cowardly switches out when its HP becomes half or less. |
| Wispy Form | 12 | The Pokémon creates a eerie fog when it's hit by an attack. |
| Electric Surge | 85 | Turns the ground into Electric Terrain when the Pokémon enters a battle. |
| Hadron Engine | 133 | Generates Electric Terrain when the Pokémon enters. Boosts Sp. Atk stat on Electric Terrain. |
| Long Reach | 11 | The Pokémon uses its moves without making contact with the target. |
| Psychic Surge | 85 | Turns the ground into Psychic Terrain when the Pokémon enters a battle. |
| Pure Power | 178 | Using its pure power, the Pokémon doubles its Sp. Attack stat. |
| Warp Reality | 85 | Turns the ground into Inverse Terrain when the Pokémon enters a battle. |
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