Gropp

Type HP Attack Defense Speed Special Attack Special Defense Total
Sprite by ['artsy', 'fuwuii']
78 61 104 20 38 49 350
Sprite by ogwon
#419 0' 6.4"
200.06 lbs.
Troll Pokémon While not the brighetest Pokémon, Gropp is a very hefty opponent and very difficult to deal with.

Icon by dillsacke
Ability capacity:
81
Egg group(s):
Monster
EV Yield:
Hp: 1
Defense: 1
Growth:
Medium Fast
Catch Rate:
125
Cry by plus_sized_scribe

Evolution

Gropp
Level up while knowing AmnesiaCyclobber

Wild Encounters

Type Map Chance Level
Land Sol City Cavern 5% 9-12
Ascraeus Mons 10% 21-26
Tharsis Terra 20% 21-26
Ascraeus Mons 20% 22-26
Ascraeus Mons 20% 22-26
Ascraeus Mons 10% 22-26
Tharsis Terra 10% 22-27

Trainers

Classmate Quarl
Houndour Lv. 10
Abilities Moves
Early Bird
Flash Fire
Ember
Odor Sleuth
Howl
Smog
Birrobird Lv. 11
Abilities Moves
Keen Eye
Big Pecks
Growl
Peck
Foresight
Gust
Gropp Lv. 12
Abilities Moves
Oblivious
Pickup
Odor Sleuth
Rage
Confusion
Scary Face
Illusionist Rarai
Totemna Lv. 18 @ Oran Berry
Abilities Moves
Magic Guard Psybeam
Rock Throw
Mirror Coat
Harden
Snover Lv. 19 @ Oran Berry
Abilities Moves
Snow Warning Razor Leaf
Icy Wind
Swagger
Mist
Delcatty Lv. 19 @ Oran Berry
Abilities Moves
Normalize Fake Out
Feint Attack
Sing
Copycat
Joltik Lv. 20 @ Oran Berry
Abilities Moves
Compound Eyes String Shot
Thunder Wave
Bug Bite
Electroweb
Gropp Lv. 20 @ Oran Berry
Abilities Moves
Oblivious Scary Face
Smack Down
Bone Club
Rage
Team Nova Recruit
Trubbish Lv. 25
Abilities Moves
Stench
Lingering Aroma
Sticky Hold
Sludge
Stockpile
Swallow
Take Down
Gropp Lv. 26
Abilities Moves
Oblivious
Gluttony
Pickup
Work Up
Smack Down
Revenge
Belly Drum
Vigoroth Lv. 28
Abilities Moves
Vital Spirit
Bare Hands
Unburden
Fury Swipes
Endure
Slash
Chip Away
Black Belt Jara
Timburr Lv. 21
Abilities Moves
Guts Bide
Low Kick
Rock Throw
Wake-Up Slap
Gurdurr Lv. 25
Abilities Moves
Guts Low Kick
Rock Throw
Wake-Up Slap
Chip Away
Gropp Lv. 27 @ Sitrus Berry
Abilities Moves
Oblivious
Gluttony
Pickup
Belly Drum
Odor Sleuth
Revenge
Frustration
Builder Dnoces
Timburr Lv. 29
Abilities Moves
Guts Rock Throw
Wake-Up Slap
Chip Away
Bulk Up
Gropp Lv. 29
Abilities Moves
Oblivious
Gluttony
Pickup
Revenge
Belly Drum
Flail
Endure
Donphan Lv. 28
Abilities Moves
Sturdy
Long Reach
Ball Fetch
Rollout
Assurance
Knock Off
Slam
Relic Seeker Roger
Pawniard Lv. 28
Abilities Moves
Defiant
Pressure
Inner Focus
Torment
Feint Attack
Scary Face
Metal Claw
Gropp Lv. 30
Abilities Moves
Oblivious
Gluttony
Pickup
Revenge
Belly Drum
Flail
Endure
Lairon Lv. 31
Abilities Moves
Sturdy
Heavy Metal
Rock Head
Iron Head
Rock Slide
Take Down
Metal Sound
Black Belt Lawrence
Drilthug Lv. 28
Abilities Moves
Intimidate
Hyper Cutter
Pursuit
Dig
Slash
Hone Claws
Ferroseed Lv. 29
Abilities Moves
Iron Barbs
Bulletproof
Rock Head
Steel Skin
Metal Claw
Pin Missile
Gyro Ball
Iron Defense
Gropp Lv. 29
Abilities Moves
Oblivious
Gluttony
Pickup
Revenge
Belly Drum
Flail
Endure
{PKMN} Trainer Isaiah
Gropp Lv. 5
Abilities Moves
Oblivious Pound
Odor Sleuth
Rage
Arcanine Lv. 5
Abilities Moves
Intimidate Bite
Roar
Odor Sleuth
Fire Fang
Fletchinder Lv. 5
Abilities Moves
Flame Body Ember
Tackle
Growl
Stufful Lv. 5
Abilities Moves
Fluffy
Klutz
Tackle
Leer
Bide
Haunter Lv. 5
Abilities Moves
Levitate
Ghastly Guard
Hypnosis
Lick
Spite
Spite
Biker Trevor
Gropp Lv. 5
Abilities Moves
Oblivious Pound
Odor Sleuth
Rage
Jigglyruff Lv. 5
Abilities Moves
Guts Pound
Defense Curl
Mach Punch
Minitaur Lv. 5
Abilities Moves
Intimidate Tackle
Work Up
Relic Seeker Tej
Gropp Lv. 30
Abilities Moves
Oblivious
Gluttony
Pickup
Revenge
Belly Drum
Flail
Endure

Battle Frontier

Gropp @ Thick Club
Abilities Moves
Revenge
Dizzy Punch
Belly Drum
Slack Off
Gropp @ Sitrus Berry
Abilities Moves
Oblivious Low Sweep
Low Kick
Body Slam
Facade

Move learnset

By leveling up

Level Move Type Cat. Pwr. Acc. PP
1 Pound 40 100 35
1 Odor Sleuth 40
4 Rage 20 100 20
8 Confusion 50 100 25
11 Scary Face 100 10
14 Bone Club 65 85 20
16 Work Up 30
19 Smack Down 50 100 15
21 Revenge 60 100 10
25 Belly Drum 10
29 Flail 100 15
29 Endure 10
33 Amnesia 20
37 Dizzy Punch 70 100 10
42 Slack Off 100 10
47 Stomping Tantrum 75 100 10
52 Head Smash 150 80 5
56 Hammer Arm 100 90 10
  • Bold indicates a move that gets STAB when used by Gropp
  • Italic indicates a move that gets STAB only when used by an evolution of Gropp

By TM

TM Move Type Cat. Pwr. Acc. PP
TM 004 Calm Mind 20
TM 005 Toxic 90 10
TM 008 Bulk Up 20
TM 010 Hidden Power 60 100 15
TM 011 Sunny Day 5
TM 017 Protect 10
TM 018 Rain Dance 5
TM 027 Double Team 15
TM 030 Sandstorm 10
TM 031 Brick Break 75 100 15
TM 033 Revenge 60 100 10
TM 034 Secret Power 70 100 20
TM 036 Attract 100 15
TM 037 Thief 60 100 25
TM 040 Body Press 80 100 10
TM 056 Mud Bomb 65 85 10
TM 071 Combat Terrain 10
TM 073 Bland Terrain 10
TM 078 Strength 95 100 15
TM 082 Wood Hammer 120 100 15
TM 096 Stomping Tantrum 75 100 10
TM 106 Dizzy Punch 70 100 10
TM 110 Giga Impact 150 90 5
TM 115 Earthquake 100 100 10
  • Bold indicates a move that gets STAB when used by Gropp
  • Italic indicates a move that gets STAB only when used by an evolution of Gropp

By breeding

Parents Move Type Cat. Pwr. Acc. PP
Bonemerang 50 90 10
Branch Poke 40 100 40
Combat Craze 80 100 20
Combat Terrain 10
Curse 10
Dragon Hammer 90 100 15
Frustration 100 20
Ice Hammer 100 90 10
Rock Blast 25 90 10
Shadow Bone 85 100 10
Skull Bash 130 100 10
Teeter Dance 100 20
Morbid Mangling 90 100 15
  • Bold indicates a move that gets STAB when used by Gropp
  • Italic indicates a move that gets STAB only when used by an evolution of Gropp

By tutoring

Move Type Cat. Pwr. Acc. PP
Amnesia 20
Arm Thrust 15 100 20
Belch 120 90 10
Belly Drum 10
Bide 10
Bland Bludgeon 70 100 20
Block 5
Body Slam 85 100 15
Bone Club 65 85 20
Bonemerang 50 90 10
Branch Poke 40 100 40
Brutal Swing 90 100 20
Bulldoze 60 100 20
Captivate 100 20
Combat Craze 80 100 20
Confide 20
Confusion 50 100 25
Covet 60 100 25
Curse 10
Dig 80 100 10
Double-Edge 120 100 15
Double Hit 35 90 10
Double Kick 30 100 30
Dragon Hammer 90 100 15
Dynamic Punch 100 50 5
Earth Power 90 100 10
Endeavor 100 5
Endure 10
Enthrall 100 20
Facade 70 100 20
Fire Punch 75 100 15
Fissure 30 5
Flail 100 15
Fling 100 10
Focus Punch 150 100 20
Frustration 100 20
Grass Knot 100 20
Growl 100 40
Grudge 100 5
Gunk Shot 120 80 5
Hammer Arm 100 90 10
Head Smash 150 80 5
Headbutt 70 100 15
High Horsepower 95 95 10
Ice Hammer 100 90 10
Iron Head 80 100 15
Lash Out 75 100 5
Leer 100 30
Low Kick 100 20
Low Sweep 65 100 20
Magnitude 100 30
Mean Look 5
Mega Kick 120 75 5
Mega Punch 80 85 20
Mimic 10
Morbid Mangling 90 100 15
Mud Shot 55 95 15
Mud-Slap 20 100 10
Natural Gift 100 15
Odor Sleuth 40
Outrage 120 100 10
Payback 50 100 10
Pound 40 100 35
Power Trip 20 100 10
Power-Up Punch 40 100 20
Rage 20 100 20
Rest 10
Retaliate 70 100 5
Reversal 100 15
Roar 20
Rock Blast 25 90 10
Rock Slide 75 90 10
Rock Smash 40 100 15
Rock Throw 50 90 15
Rock Tomb 60 95 15
Sand Attack 100 15
Scary Face 100 10
Seed Bomb 80 100 15
Seismic Toss 100 20
Shadow Bone 85 100 10
Skull Bash 130 100 10
Sky Uppercut 85 90 15
Slack Off 100 10
Slam 80 75 20
Sleep Talk 10
Smack Down 50 100 15
Snore 50 100 15
Splash 40
Stealth Rock 20
Stomp 65 100 20
Stone Edge 100 80 5
Submission 120 100 20
Substitute 10
Superpower 120 100 5
Swagger 85 15
Swords Dance 20
Tackle 40 100 35
Take Down 90 85 20
Teeter Dance 100 20
Thrash 120 100 10
Throat Chop 80 100 15
Thunder Punch 75 100 15
Uproar 90 100 10
Work Up 30
  • Bold indicates a move that gets STAB when used by Gropp
  • Italic indicates a move that gets STAB only when used by an evolution of Gropp

Ability Learnset

By leveling up

Level Ability Cost Description
1 Oblivious 11 The Pokémon is oblivious, and that keeps it from being infatuated or taunted.
10 Pickup 1 The Pokémon may pick up the items, both during and outside of battle.
25 Gluttony 56 Makes the Pokémon already eat a held Berry when its HP drops to half or less.
40 Anger Point 21 The Pokémon is angered when it takes a critical hit, and that maxes its Attack stat.
55 Simple 78 The stat changes the Pokémon receives are doubled.
70 Guts 78 It's so gutsy that having a status condition boosts the Pokémon's Attack stat.
85 Contrary 82 Makes stat changes have an opposite effect.
100 Moody 69 Raises one stat sharply and lowers another every turn.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By Disc

Disc Ability Cost Description
Disc 02 Pickup 1 The Pokémon may pick up the items, both during and outside of battle.
Disc 04 Insomnia 10 The Pokémon is suffering from insomnia and cannot fall asleep.
Disc 05 Immunity 2 The immune system of the Pokémon prevents it from getting poisoned.
Disc 20 Sand Force 52 Boosts the power of Rock-, Ground-, and Steel-type moves in a sandstorm.
Disc 47 Toxic Boost 70 Powers up physical attacks when the Pokémon is poisoned.
Disc 50 Oblivious 11 The Pokémon is oblivious, and that keeps it from being infatuated or taunted.
Disc 59 Stamina 33 Boosts the Defense stat when hit by an attack.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By tutoring

Ability Cost Description
Anger Point 21 The Pokémon is angered when it takes a critical hit, and that maxes its Attack stat.
Berserk 43 Boosts its Sp. Atk stat when it takes a hit that causes its HP to become half or less.
Butterfingers -3 The Pokémon may drop its held item when hit by a damaging move.
Combatize 77 Normal-type moves become Fighting-type moves. Their power is boosted a little.
Contrary 82 Makes stat changes have an opposite effect.
Defeatist -17 Halves the Pokémon's Attack and Sp. Atk stats when its HP becomes half or less.
Defiant 32 Boosts the Pokémon's Attack stat sharply when its stats are lowered.
Gluttony 56 Makes the Pokémon already eat a held Berry when its HP drops to half or less.
Guts 78 It's so gutsy that having a status condition boosts the Pokémon's Attack stat.
Inflexible -33 This Pokémon can only use the first move it uses in battle.
Klutz -25 The Pokémon can't use any held items.
Moody 69 Raises one stat sharply and lowers another every turn.
Own Tempo 2 This Pokémon has its own tempo, and that prevents it from becoming confused.
Rock Head 14 Protects the Pokémon from recoil damage.
Simple 78 The stat changes the Pokémon receives are doubled.
Slow Start -94 For five turns, the Pokémon's Attack and Speed stats are halved.
Sturdy 16 It cannot be knocked out with one hit. One-hit KO moves cannot knock it out, either.
Truant -67 The Pokémon can't use a move if it had used a move on the previous turn.
Unaware 70 When attacking, the Pokémon ignores the target Pokémon's stat changes.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

Concept art by artsy