Grotle

Type HP Attack Defense Speed Special Attack Special Defense Total
75 89 85 36 55 65 405
#302 0' 4.3"
213.84 lbs.
Grove Pokémon A Grotle that lives in the forest is said to have its own secret springwater well. It carries fellow Pokémon there on its back.
Ability capacity:
77
Egg group(s):
Monster
Grass
EV Yield:
Defense: 1
Attack: 1
Growth:
Medium Slow
Catch Rate:
45

Evolution

Turtwig
Level 18Grotle
Level 32Torterra

Wild Encounters

Type Map Chance Level

Trainers

Veteran Anje
Sandslash Lv. 36
Abilities Moves
Sand Veil
Rough Skin
Battle Armor
Fury Swipes
Sand Tomb
Slash
Dig
Crabominable Lv. 36
Abilities Moves
Hyper Cutter
Bare Hands
Scrappy
Power-Up Punch
Dizzy Punch
Avalanche
Reversal
Munchlax Lv. 35
Abilities Moves
Pickup
Gluttony
Screech
Body Slam
Stockpile
Swallow
Grotle Lv. 37
Abilities Moves
Overgrow
Shell Armor
Bite
Mega Drain
Leech Seed
Synthesis
Ranger Davide
Grotle Lv. 30
Abilities Moves
Overgrow
Shell Armor
Razor Leaf
Curse
Bite
Mega Drain
Metang Lv. 33
Abilities Moves
Clear Body
Soundproof
Light Metal
Pursuit
Bullet Punch
Agility
Zen Headbutt
Botanist Percy
Grotle Lv. 49
Abilities Moves
Overgrow
Stamina
Leech Seed
Synthesis
Crunch
Giga Drain
Torterra Lv. 50
Abilities Moves
Overgrow
Stamina
Mega Drain
Leech Seed
Synthesis
Crunch
Torterra Lv. 51
Abilities Moves
Overgrow
Stamina
Leech Seed
Synthesis
Crunch
Giga Drain

Battle Frontier

Grotle @ Big Root
Abilities Moves
Overgrow
Greenhouse
Razor Leaf
Crunch
Leech Seed
Synthesis

Move learnset

By leveling up

Level Move Type Cat. Pwr. Acc. PP
1 Tackle 40 100 35
1 Withdraw 20
1 Absorb 30 100 25
5 Withdraw 20
9 Absorb 30 100 25
13 Razor Leaf 55 95 25
17 Curse 10
22 Bite 60 100 25
27 Mega Drain 55 100 15
32 Leech Seed 90 10
37 Synthesis 5
42 Crunch 80 100 15
47 Giga Drain 75 100 10
52 Leaf Storm 130 90 5
  • Bold indicates a move that gets STAB when used by Grotle
  • Italic indicates a move that gets STAB only when used by an evolution of Grotle

By TM

TM Move Type Cat. Pwr. Acc. PP
TM 003 Worry Seed 100 10
TM 005 Toxic 90 10
TM 010 Hidden Power 60 100 15
TM 011 Sunny Day 5
TM 014 Light Screen 30
TM 015 Reflect 20
TM 017 Protect 10
TM 019 Giga Drain 75 100 10
TM 020 Safeguard 25
TM 021 Solar Beam 120 100 10
TM 023 Return 100 20
TM 027 Double Team 15
TM 034 Secret Power 70 100 20
TM 036 Attract 100 15
TM 055 Bulldoze 60 100 20
TM 062 Grassy Terrain 10
TM 078 Strength 95 100 15
  • Bold indicates a move that gets STAB when used by Grotle
  • Italic indicates a move that gets STAB only when used by an evolution of Grotle

By breeding

Parents Move Type Cat. Pwr. Acc. PP
Amnesia 20
Body Slam 85 100 15
Double-Edge 120 100 15
Earth Power 90 100 10
Grassy Terrain 10
Growth 20
Heavy Slam 100 10
Sand Tomb 35 85 15
Seed Bomb 80 100 15
Shell Smash 15
Spit Up 100 10
Stockpile 20
Superpower 120 100 5
Swallow 10
Thrash 120 100 10
Tickle 100 20
Wide Guard 10
Worry Seed 100 10
  • Bold indicates a move that gets STAB when used by Grotle
  • Italic indicates a move that gets STAB only when used by an evolution of Grotle

By tutoring

Move Type Cat. Pwr. Acc. PP
Absorb 30 100 25
Amnesia 20
Bite 60 100 25
Body Slam 85 100 15
Bullet Seed 25 100 30
Captivate 100 20
Confide 20
Crunch 80 100 15
Curse 10
Cut 50 95 30
Double-Edge 120 100 15
Earth Power 90 100 10
Endure 10
Energy Ball 90 100 10
Enthrall 100 20
Facade 70 100 20
Flash 100 20
Frustration 100 20
Grass Knot 100 20
Grass Pledge 80 100 10
Growth 20
Headbutt 70 100 15
Heavy Slam 100 10
Iron Tail 100 75 15
Leaf Blade 90 100 15
Leaf Storm 130 90 5
Leafage 40 100 40
Leech Seed 90 10
Mega Drain 55 100 15
Mud-Slap 20 100 10
Natural Gift 100 15
Nature Power 95 20
Razor Leaf 55 95 25
Rest 10
Rock Climb 90 85 20
Rock Smash 40 100 15
Round 60 100 15
Sand Tomb 35 85 15
Seed Bomb 80 100 15
Shelter 0 10
Sleep Powder 75 15
Sleep Talk 10
Snore 50 100 15
Spit Up 100 10
Stealth Rock 20
Stockpile 20
Substitute 10
Superpower 120 100 5
Swagger 85 15
Swallow 10
Swords Dance 20
Synthesis 5
Tackle 40 100 35
Thrash 120 100 10
Tickle 100 20
Trailblaze 50 100 20
Wide Guard 10
Withdraw 20
Work Up 30
Bramble Snag 60 100 15
Headlong Rush 120 100 5
Land's Wrath 90 100 10
Raging Bull 90 100 10
  • Bold indicates a move that gets STAB when used by Grotle
  • Italic indicates a move that gets STAB only when used by an evolution of Grotle

Ability Learnset

By leveling up

Level Ability Cost Description
1 Overgrow 14 Powers up Grass-type moves when the Pokémon's HP is low.
10 Cold-Blooded 33 Boosts the Pokémon's Speed stat in harsh sunlight.
25 Shell Armor 42 A hard shell protects the Pokémon from critical hits.
40 Stamina 33 Boosts the Defense stat when hit by an attack.
55 Sand Force 52 Boosts the power of Rock-, Ground-, and Steel-type moves in a sandstorm.
70 Bulletproof 15 Protects the Pokémon from some ball and bomb moves.
85 Tectonic Surge 85 Turns the ground into Tectonic Terrain when the Pokémon enters a battle.
100 Arena Lock 11 Negates statuses that affect the whole field.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By Disc

Disc Ability Cost Description
Disc 02 Pickup 1 The Pokémon may pick up the items, both during and outside of battle.
Disc 12 Sturdy 16 It cannot be knocked out with one hit. One-hit KO moves cannot knock it out, either.
Disc 18 Mimicry 22 Changes the Pokémon's type depending on the terrain.
Disc 20 Sand Force 52 Boosts the power of Rock-, Ground-, and Steel-type moves in a sandstorm.
Disc 51 Cecity -19 This Pokémon's poor eyesight makes its moves more likely to miss.
Disc 53 Arena Lock 11 Negates statuses that affect the whole field.
Disc 59 Stamina 33 Boosts the Defense stat when hit by an attack.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By tutoring

Ability Cost Description
Bulletproof 15 Protects the Pokémon from some ball and bomb moves.
Chlorolize 77 Normal-type moves become Grass-type moves. Their power is boosted a little.
Chlorophyll 33 Boosts the Pokémon's Speed stat in harsh sunlight.
Cold-Blooded 33 Boosts the Pokémon's Speed stat in harsh sunlight.
Defeatist -17 Halves the Pokémon's Attack and Sp. Atk stats when its HP becomes half or less.
Drowsy Aura 17 Contact with the Pokémon may put the attacker to sleep.
Flower Veil 11 Protects ally Grass-type Pokémon from status conditions and the lowering of their stats.
Greenhouse 43 The Pokémon generates strong sunlight when it's hit by an attack.
Harvest 33 May create another Berry after one is used.
Klutz -25 The Pokémon can't use any held items.
Leaf Guard 11 Prevents status conditions in harsh sunlight.
Overgrow 14 Powers up Grass-type moves when the Pokémon's HP is low.
Rock Head 14 Protects the Pokémon from recoil damage.
Sap Sipper 32 Boosts the Attack stat if hit by a Grass-type move instead of taking damage.
Shell Armor 42 A hard shell protects the Pokémon from critical hits.
Slow Start -94 For five turns, the Pokémon's Attack and Speed stats are halved.
Stall -12 The Pokémon moves after all other Pokémon do.
Steadfast 11 The Pokémon's determination boosts the Speed stat each time the Pokémon flinches.
Tectonic Armor 11 Boosts the Pokémon's Defensive stats on Tectonic Terrain.
Tectonic Surge 85 Turns the ground into Tectonic Terrain when the Pokémon enters a battle.
Truant -67 The Pokémon can't use a move if it had used a move on the previous turn.
Grass Pelt 11 Boosts the Pokémon's Defensive stats on Grassy Terrain.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled