Growlithe

Type HP Attack Defense Speed Special Attack Special Defense Total
55 70 45 60 70 50 350
#95 0' 2.9"
41.99 lbs.
Puppy Pokémon Its superb sense of smell ensures that this Pokémon won't forget any scent, no matter what. It uses its sense of smell to detect the emotions of others.
Ability capacity:
69
Egg group(s):
Field
EV Yield:
Attack: 1
Growth:
Slow
Catch Rate:
190

Evolution

Growlithe
Use Fire Stone Arcanine

Wild Encounters

Type Map Chance Level
Land Cepheus Pass 20% 13-16
Cepheus Pass 20% 12-16
Land (2) Cepheus Pass 15% 16-18
Overworld Centauri City 40.0% 19
Centauri City (after obtaining 2 badge(s)) 35.0% 21

Trainers

{PKMN} Trainer Ivy
Growlithe Lv. 15
Abilities Moves
Intimidate Ember
Leer
Odor Sleuth
Helping Hand
Skiddo Lv. 15
Abilities Moves
Sap Sipper
Cud Chew
Vine Whip
Tail Whip
Leech Seed
Razor Leaf
Flaaffy Lv. 16
Abilities Moves
Static
Cud Chew
Thunder Wave
Thunder Shock
Cotton Spore
Charge
Lavish Lass Leomina
Jigglyruff Lv. 11 @ Sitrus Berry
Abilities Moves
Guts Sweet Kiss
Sing
Mach Punch
Defense Curl
Growlithe Lv. 12
Abilities Moves
Intimidate Leer
Roar
Bite
Flame Wheel
Stufful Lv. 12
Abilities Moves
Fluffy Tackle
Baby-Doll Eyes
Payback
Bide
Lavish Lass Leomina
Jigglyruff Lv. 11
Abilities Moves
Guts Sweet Kiss
Sing
Mach Punch
Defense Curl
Growlithe Lv. 10
Abilities Moves
Intimidate Leer
Roar
Bite
Flame Wheel
Stufful Lv. 12
Abilities Moves
Fluffy Tackle
Baby-Doll Eyes
Payback
Bide
Triathlete Mira
Growlithe Lv. 27
Abilities Moves
Intimidate
Ball Fetch
Flame Wheel
Reversal
Fire Fang
Take Down
Grovyle Lv. 28
Abilities Moves
Overgrow
Sap Sipper
Cold-Blooded
Trailblaze
Pursuit
Leaf Blade
Agility
Scyther Lv. 28
Abilities Moves
Swarm
Steadfast
False Swipe
Agility
Wing Attack
Fury Cutter
Black Belt Kehlani
Timburr Lv. 5
Abilities Moves
Guts Pound
Leer
Focus Energy
Combusken Lv. 5
Abilities Moves
Blaze Growl
Ember
Sand Attack
Ember
Combusken Lv. 5
Abilities Moves
Blaze Growl
Ember
Sand Attack
Ember
Growlithe Lv. 5
Abilities Moves
Intimidate Bite
Roar

Battle Frontier

Growlithe @ King's Rock
Abilities Moves
Dragon Dance
Fire Fang
Bite
Headbutt
Growlithe @ Charcoal
Abilities Moves
Intimidate Flame Burst
Crunch
Roar
Agility

Move learnset

By leveling up

Level Move Type Cat. Pwr. Acc. PP
1 Bite 60 100 25
1 Roar 20
6 Ember 40 100 25
8 Leer 100 30
10 Odor Sleuth 40
12 Helping Hand 100 20
17 Flame Wheel 60 100 25
19 Reversal 100 15
21 Fire Fang 65 95 15
23 Take Down 90 85 20
28 Flame Burst 70 100 15
30 Agility 30
32 Retaliate 70 100 5
34 Flamethrower 90 100 15
39 Crunch 80 100 15
41 Heat Wave 100 90 10
43 Outrage 120 100 10
45 Flare Blitz 120 100 15
  • Bold indicates a move that gets STAB when used by Growlithe
  • Italic indicates a move that gets STAB only when used by an evolution of Growlithe

By TM

TM Move Type Cat. Pwr. Acc. PP
TM 005 Toxic 90 10
TM 010 Hidden Power 60 100 15
TM 011 Sunny Day 5
TM 015 Reflect 20
TM 017 Protect 10
TM 020 Safeguard 25
TM 023 Return 100 20
TM 027 Double Team 15
TM 036 Attract 100 15
TM 037 Thief 60 100 25
TM 038 Incinerate 60 100 15
TM 051 Will-o-Wisp 85 15
TM 078 Strength 95 100 15
TM 102 Flamethrower 90 100 15
TM 103 Fire Blast 110 85 5
TM 112 Jettison 70 100 20
TM 113 Play Rough 90 90 10
  • Bold indicates a move that gets STAB when used by Growlithe
  • Italic indicates a move that gets STAB only when used by an evolution of Growlithe

By breeding

Parents Move Type Cat. Pwr. Acc. PP
Adaptabiliteeth 80 100 15
Body Slam 85 100 15
Burn Up 130 100 5
Close Combat 120 100 5
Covet 60 100 25
Crunch 80 100 15
Double-Edge 120 100 15
Double Kick 30 100 30
Fire Spin 35 85 15
Flare Blitz 120 100 15
Heat Wave 100 90 10
Howl 40
Iron Tail 100 75 15
Morning Sun 5
Safeguard 25
Thrash 120 100 10
  • Bold indicates a move that gets STAB when used by Growlithe
  • Italic indicates a move that gets STAB only when used by an evolution of Growlithe

By tutoring

Move Type Cat. Pwr. Acc. PP
Aerial Ace 60 20
Agility 30
Bide 10
Bite 60 100 25
Body Slam 85 100 15
Burn Up 130 100 5
Captivate 100 20
Close Combat 120 100 5
Confide 20
Covet 60 100 25
Crunch 80 100 15
Curse 10
Dig 80 100 10
Double-Edge 120 100 15
Double Kick 30 100 30
Dragon Breath 60 100 20
Dragon Dance 20
Dragon Rage 100 10
Ember 40 100 25
Endure 10
Facade 70 100 20
Fire Fang 65 95 15
Fire Pledge 80 100 10
Fire Spin 35 85 15
Flame Burst 70 100 15
Flame Charge 50 100 20
Flame Wheel 60 100 25
Flare Blitz 120 100 15
Frustration 100 20
Headbutt 70 100 15
Heat Wave 100 90 10
Helping Hand 100 20
Howl 40
Iron Tail 100 75 15
Leer 100 30
Mimic 10
Morning Sun 5
Mud-Slap 20 100 10
Natural Gift 100 15
Odor Sleuth 40
Outrage 120 100 10
Overheat 130 90 5
Predation 60 100 10
Psychic Fangs 85 100 15
Rage 20 100 20
Rest 10
Retaliate 70 100 5
Reversal 100 15
Roar 20
Rock Smash 40 100 15
Round 60 100 15
Secret Power 70 100 20
Skull Bash 130 100 10
Sleep Talk 10
Snarl 55 95 15
Snore 50 100 15
Substitute 10
Swagger 85 15
Swift 60 20
Take Down 90 85 20
Thrash 120 100 10
Wild Charge 90 100 15
  • Bold indicates a move that gets STAB when used by Growlithe
  • Italic indicates a move that gets STAB only when used by an evolution of Growlithe

Ability Learnset

By leveling up

Level Ability Cost Description
1 Intimidate 57 The Pokémon intimidates opposing Pokémon upon entry, lowering their Attack stat.
1 Flash Fire 16 Powers up the Pokémon's Fire-type moves if it's hit by one.
18 Ball Fetch 0 If the Pokémon is not holding an item, it will fetch the first failed thrown Poké Ball.
36 Justified 12 Being hit by a Dark-type move boosts the Attack stat of the Pokémon, for justice.
54 Guard Dog 26 Boosts Attack if intimidated. Effects that force switching out also fail to work against it.
72 Inner Focus 11 The Pokémon's intensely focused, and that protects the Pokémon from flinching.
90 Strong Jaw 33 The Pokémon's strong jaw boosts the power of its biting moves.
100 Fur Coat 79 Halves the damage from physical moves.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By Disc

Disc Ability Cost Description
Disc 02 Pickup 1 The Pokémon may pick up the items, both during and outside of battle.
Disc 07 Illuminate 4 Raises the Pokémon's evasiveness.
Disc 11 Ball Fetch 0 If the Pokémon is not holding an item, it will fetch the first failed thrown Poké Ball.
Disc 14 Flash Fire 16 Powers up the Pokémon's Fire-type moves if it's hit by one.
Disc 35 Strong Jaw 33 The Pokémon's strong jaw boosts the power of its biting moves.
Disc 43 Limber 11 Its limber body protects the Pokémon from paralysis.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By tutoring

Ability Cost Description
Calderize 77 Normal-type moves become Fire-type moves. Their power is boosted a little.
Defeatist -17 Halves the Pokémon's Attack and Sp. Atk stats when its HP becomes half or less.
Emergency Exit -22 The Pokémon, sensing danger, switches out when its HP becomes half or less.
Flame Body 28 Contact with the Pokémon may burn the attacker.
Fur Coat 79 Halves the damage from physical moves.
Guard Dog 26 Boosts Attack if intimidated. Effects that force switching out also fail to work against it.
Inner Focus 11 The Pokémon's intensely focused, and that protects the Pokémon from flinching.
Intimidate 57 The Pokémon intimidates opposing Pokémon upon entry, lowering their Attack stat.
Justified 12 Being hit by a Dark-type move boosts the Attack stat of the Pokémon, for justice.
Klutz -25 The Pokémon can't use any held items.
Magma Armor 11 The Pokémon is covered with hot magma, which prevents it from becoming frostbitten.
Menace 57 The Pokémon intimidates opposing Pokémon upon entry, lowering their Sp. Atk stat.
Misty Mane 11 Boosts the Pokémon's Defensive stats on Misty Terrain.
Predictable -13 This Pokémon's predictable maneuvers make moves hit against it without fail.
Run Away 0 Enables a sure getaway from wild Pokémon.
Slow Start -94 For five turns, the Pokémon's Attack and Speed stats are halved.
Solar Power 52 Boosts the Sp. Atk stat in harsh sunlight or solar wind, but HP decreases every turn.
Stall -12 The Pokémon moves after all other Pokémon do.
Super Luck 35 The Pokémon is so lucky that the critical-hit ratios of its moves are boosted.
Truant -67 The Pokémon can't use a move if it had used a move on the previous turn.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled