Happiny

Type HP Attack Defense Speed Special Attack Special Defense Total
100 5 5 30 15 65 220
#284 0' 2.5"
53.89 lbs.
Playhouse Pokémon It carries a round white rock in its belly pouch. If it gets along well with someone, it will sometimes give that person the rock.
Ability capacity:
67
Egg group(s):
Fairy
EV Yield:
Hp: 1
Growth:
Fast
Catch Rate:
130

Evolution

Happiny
Use Oval Stone Chansey
Level up with high friendshipBlissey

Wild Encounters

Type Map Chance Level
Land Ligeia Bridge N 15% 15-19

Battle Frontier

Happiny @ Quick Claw
Abilities Moves
Protect
Metronome
Copycat
Aromatherapy
Happiny @ Sitrus Berry
Abilities Moves
Defense Curl
Rollout
Soft-Boiled
Bide

Move learnset

By leveling up

Level Move Type Cat. Pwr. Acc. PP
1 Pound 40 100 35
1 Charm 100 20
5 Copycat 20
9 Refresh 100 20
12 Sweet Kiss 75 10
16 Disarming Voice 40 15
  • Bold indicates a move that gets STAB when used by Happiny
  • Italic indicates a move that gets STAB only when used by an evolution of Happiny

By TM

TM Move Type Cat. Pwr. Acc. PP
TM 004 Calm Mind 20
TM 005 Toxic 90 10
TM 007 Hail 10
TM 010 Hidden Power 60 100 15
TM 011 Sunny Day 5
TM 014 Light Screen 30
TM 017 Protect 10
TM 018 Rain Dance 5
TM 020 Safeguard 25
TM 021 Solar Beam 120 100 10
TM 025 Shadow Ball 80 100 15
TM 027 Double Team 15
TM 035 Rest 10
TM 036 Attract 100 15
TM 038 Incinerate 60 100 15
TM 064 Misty Terrain 10
TM 103 Fire Blast 110 85 5
TM 105 Water Pulse 60 100 20
  • Bold indicates a move that gets STAB when used by Happiny
  • Italic indicates a move that gets STAB only when used by an evolution of Happiny

By breeding

Parents Move Type Cat. Pwr. Acc. PP
Aromatherapy 5
Counter 100 20
Endure 10
Gravity 5
Heal Bell 5
Helping Hand 100 20
Last Resort 140 100 5
Metronome 10
Mud Bomb 65 85 10
Natural Gift 100 15
Present 90 15
Seismic Toss 100 20
Substitute 10
  • Bold indicates a move that gets STAB when used by Happiny
  • Italic indicates a move that gets STAB only when used by an evolution of Happiny

By tutoring

Move Type Cat. Pwr. Acc. PP
Aromatherapy 5
Baby-Doll Eyes 100 30
Bide 10
Captivate 100 20
Charm 100 20
Confide 20
Copycat 20
Counter 100 20
Covet 60 100 25
Curse 10
Defense Curl 40
Disarming Voice 40 15
Double-Edge 120 100 15
Drain Punch 75 100 10
Draining Kiss 50 100 10
Dream Eater 100 100 15
Echoed Voice 40 100 15
Endeavor 100 5
Endure 10
Facade 70 100 20
Fairy Wind 40 100 30
Flamethrower 90 100 15
Flash 100 20
Fling 100 10
Frustration 100 20
Grass Knot 100 20
Gravity 5
Headbutt 70 100 15
Heal Bell 5
Helping Hand 100 20
Hyper Voice 90 100 10
Icy Wind 55 95 15
Last Resort 140 100 5
Metronome 10
Minimize 10
Mud Bomb 65 85 10
Mud-Slap 20 100 10
Natural Gift 100 15
Pound 40 100 35
Present 90 15
Psych Up 10
Psychic 90 100 10
Psywave 100 15
Recycle 100 10
Refresh 100 20
Return 100 20
Rollout 30 90 20
Round 60 100 15
Secret Power 70 100 20
Seismic Toss 100 20
Shock Wave 60 20
Sleep Talk 10
Snore 50 100 15
Soft-Boiled 100 10
Stored Power 20 100 10
Substitute 10
Swagger 85 15
Sweet Kiss 75 10
Tackle 40 100 35
Thunder Wave 90 20
Uproar 90 100 10
Water Gun 40 100 25
Work Up 30
Zen Headbutt 80 90 15
  • Bold indicates a move that gets STAB when used by Happiny
  • Italic indicates a move that gets STAB only when used by an evolution of Happiny

Ability Learnset

By leveling up

Level Ability Cost Description
1 Natural Cure 32 All status conditions heal when the Pokémon switches out.
1 Serene Grace 66 Boosts the likelihood of additional effects occurring when attacking.
18 Triage 33 Gives priority to a healing move.
36 Thick Fat 32 A layer of thick fat halves the damage the Pokémon takes from Fire-and Ice-type moves.
54 Healer 11 Sometimes heals an ally's status condition.
72 Friend Guard 33 Reduces damage done to allies.
90 Super Luck 35 The Pokémon is so lucky that the critical-hit ratios of its moves are boosted.
100 Normalize 2 All the Pokémon's moves become Normal type. Their power is boosted a little.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By Disc

Disc Ability Cost Description
Disc 02 Pickup 1 The Pokémon may pick up the items, both during and outside of battle.
Disc 11 Ball Fetch 0 If the Pokémon is not holding an item, it will fetch the first failed thrown Poké Ball.
Disc 16 Lifelink 2 The Pokémon recovers some HP when it deals damage.
Disc 26 Super Luck 35 The Pokémon is so lucky that the critical-hit ratios of its moves are boosted.
Disc 55 Regenerator 54 Restores a little HP when withdrawn from battle.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By tutoring

Ability Cost Description
Anticipation 1 The Pokémon can sense an opposing Pokémon's dangerous moves.
Bland Bulwark 11 Boosts the Pokémon's Defensive stats on Bland Terrain.
Cute Charm 7 Contact with the Pokémon may cause infatuation.
Defeatist -17 Halves the Pokémon's Attack and Sp. Atk stats when its HP becomes half or less.
Flawed Form -19 Halves the Pokémon's Sp. Def stat.
Forewarn 1 When it enters a battle, the Pokémon can tell one of the moves an opposing Pokémon has.
Friend Guard 33 Reduces damage done to allies.
Gluttony 56 Makes the Pokémon already eat a held Berry when its HP drops to half or less.
Grayscale 85 Turns the ground into Bland Terrain when the Pokémon enters a battle.
Healer 11 Sometimes heals an ally's status condition.
Klutz -25 The Pokémon can't use any held items.
Liquid Voice 32 All sound-based moves become Water-type moves.
Natural Cure 32 All status conditions heal when the Pokémon switches out.
Normalize 2 All the Pokémon's moves become Normal type. Their power is boosted a little.
Predictable -13 This Pokémon's predictable maneuvers make moves hit against it without fail.
Rattled 2 Dark-, Ghost-, and Bug-type moves scare the Pokémon and boost its Speed stat.
Serene Grace 66 Boosts the likelihood of additional effects occurring when attacking.
Slow Start -94 For five turns, the Pokémon's Attack and Speed stats are halved.
Soul-Heart 69 Boosts its Sp. Atk stat every time a Pokémon faints.
Stall -12 The Pokémon moves after all other Pokémon do.
Thick Fat 32 A layer of thick fat halves the damage the Pokémon takes from Fire-and Ice-type moves.
Triage 33 Gives priority to a healing move.
Truant -67 The Pokémon can't use a move if it had used a move on the previous turn.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled