Heliolisk

Type HP Attack Defense Speed Special Attack Special Defense Total
62 55 52 109 109 94 481
#151 0' 3.9"
46.4 lbs.
Generator Pokémon A single Heliolisk can generate sufficient electricity to power a skyscraper. It can stimulate its muscles with electricity, boosting the strength in its legs.
Ability capacity:
80
Egg group(s):
Monster
Dragon
EV Yield:
Speed: 1
Special Attack: 1
Growth:
Medium Fast
Catch Rate:
75

Evolution

Helioptile
Use Sun Stone Heliolisk

Wild Encounters

Type Map Chance Level

Trainers

Leader Magaclite
Heliolisk Lv. 36
Abilities Moves
Dry Skin
Cold-Blooded
Sand Veil
Thunder Wave
Simoom
Solar Beam
Thunder

Details:

  • In strong sunlight, this Pokemon has the ability Solar Power.
  • In heavy rain, this Pokemon has the ability Dry Skin.
  • In a sandstorm, this Pokemon has the ability Sand Veil.
Palossand Lv. 34
Abilities Moves
Water Compaction
Heatproof
Lightning Rod
Hypnosis
Shadow Ball
Scorching Sands
Simoom

Details:

Armaldo Lv. 34 @ Utility Umbrella
Abilities Moves
Battle Armor Swords Dance
Rock Slide
X-Scissor
Aqua Tail

Details:

  • In strong sunlight, this Pokemon has the ability Cold-Blooded.
  • In heavy rain, this Pokemon has the ability Swift Swim.
  • In a sandstorm, this Pokemon has the ability Battle Armor.
Glastle Lv. 37 @ Leftovers
Abilities Moves
Rain Dish
Prism Armor
King's Shield
Weather Ball
Origin Pulse
Shore Up

Details:

  • In strong sunlight, this Pokemon has the ability Cold-Blooded.
  • In heavy rain, this Pokemon has the ability Swift Swim.
  • In a sandstorm, this Pokemon has the ability Battle Armor.
Kroaeakaoa Lv. 36 @ Sitrus Berry
Abilities Moves
Storm Drain Minimize
Scorching Sands
Lava Plume
Scald
Nautilazer Lv. 38 @ Sitrus Berry
Abilities Moves
Shell Armor Energy Ball
Signal Beam
Weather Ball
Crabhammer
Wayfarer Quivly
Heliolisk Lv. 35 @ Big Root
Abilities Moves
Dry Skin
Sand Veil
Thunder Wave
Weather Ball
Charge Beam
Parabolic Charge
Guitarist Shawna
Heliolisk Lv. 39 @ Focus Sash
Abilities Moves
Dry Skin
Cold-Blooded
Sand Veil
Dragon Pulse
Razor Wind
Negative Energy
Thunder
Maxhitaur Lv. 39 @ Sitrus Berry
Abilities Moves
Intimidate No Retreat
Retaliate
Storm Throw
Play Rough
Braviary Lv. 39 @ Scope Lens
Abilities Moves
Keen Eye Tailwind
Shadow Claw
Slash
Superpower
{PKMN} Trainer Otis & Alma
Mudsdale Lv. 48
Abilities Moves
Own Tempo
Inner Focus
Pickup
Stamina
Iron Defense
Heavy Slam
Counter
Earthquake
Heliolisk Lv. 48
Abilities Moves
Dry Skin
Cold-Blooded
Sand Veil
Quick Attack
Thunder
Charge
Parabolic Charge
Slaking Lv. 50
Abilities Moves
Truant
Soundproof
Slow Start
Chip Away
Counter
Flail
Fling
Herdier Lv. 50
Abilities Moves
Intimidate
Ball Fetch
Run Away
Retaliate
Reversal
Last Resort
Giga Impact
Guitarist Doug
Ampharos Lv. 58
Abilities Moves
Static
Fluffy
Illuminate
Discharge
Cotton Guard
Signal Beam
Light Screen
Raichu Lv. 62
Abilities Moves
Static
Short Circuit
Cheek Pouch
Thunder Shock
Tail Whip
Quick Attack
Thunderbolt
Heliolisk Lv. 61
Abilities Moves
Dry Skin
Rough Skin
Sand Veil
Quick Attack
Thunder
Charge
Parabolic Charge

Battle Frontier

Heliolisk @ King's Rock
Abilities Moves
Volt Switch
U-turn
Quick Attack
Rock Slide
Heliolisk @ Bright Powder
Abilities Moves
Solar Power Thunderbolt
Weather Ball
Dark Pulse
Sandstorm

Move learnset

By leveling up

Level Move Type Cat. Pwr. Acc. PP
1 Eerie Impulse 100 15
1 Discharge 80 100 15
1 Electrify 20
1 Razor Wind 70 100 10
1 Quick Attack 40 100 30
1 Thunder 110 70 10
1 Charge 100 20
1 Parabolic Charge 65 100 20
  • Bold indicates a move that gets STAB when used by Heliolisk
  • Italic indicates a move that gets STAB only when used by an evolution of Heliolisk

By TM

TM Move Type Cat. Pwr. Acc. PP
TM 009 Volt Switch 70 100 20
TM 010 Hidden Power 60 100 15
TM 011 Sunny Day 5
TM 014 Light Screen 30
TM 017 Protect 10
TM 018 Rain Dance 5
TM 022 Thunderbolt 90 100 15
TM 027 Double Team 15
TM 030 Sandstorm 10
TM 034 Secret Power 70 100 20
TM 035 Rest 10
TM 036 Attract 100 15
TM 041 Focus Blast 120 70 5
TM 063 Electric Terrain 10
TM 076 Surf 90 100 15
TM 086 Breaking Swipe 60 100 15
TM 089 Volt Overload 80 100 15
TM 095 Simoom 80 100 15
TM 101 Hyper Beam 150 90 5
TM 109 Dark Pulse 80 100 15
TM 114 Thunder 110 70 10
  • Bold indicates a move that gets STAB when used by Heliolisk
  • Italic indicates a move that gets STAB only when used by an evolution of Heliolisk

By breeding

Parents Move Type Cat. Pwr. Acc. PP
Agility 30
Camouflage 100 20
Dragon Rush 100 75 10
Dragon Tail 60 90 10
Electric Terrain 10
Glare 100 30
Rising Voltage 70 100 20
Weather Ball 50 100 10
  • Bold indicates a move that gets STAB when used by Heliolisk
  • Italic indicates a move that gets STAB only when used by an evolution of Heliolisk

By tutoring

Move Type Cat. Pwr. Acc. PP
Agility 30
Ally Switch 15
Bulldoze 60 100 20
Camouflage 100 20
Captivate 100 20
Charge 100 20
Charge Beam 50 90 10
Confide 20
Cut 50 95 30
Dig 80 100 10
Dragon Rush 100 75 10
Dragon Tail 60 90 10
Electrify 20
Electro Ball 100 10
Electroweb 55 95 15
Endure 10
Enthrall 100 20
Facade 70 100 20
Flash 100 20
Frustration 100 20
Glare 100 30
Grass Knot 100 20
Iron Tail 100 75 15
Low Sweep 65 100 20
Magnet Rise 10
Mud-Slap 20 100 10
Odor Sleuth 40
Parabolic Charge 65 100 20
Pound 40 100 35
Psych Up 10
Quick Attack 40 100 30
Razor Wind 70 100 10
Return 100 20
Rising Voltage 70 100 20
Rock Slide 75 90 10
Rock Tomb 60 95 15
Round 60 100 15
Scale Shot 25 90 20
Shock Wave 60 20
Signal Beam 75 100 15
Sleep Talk 10
Snore 50 100 15
Spark 65 100 20
Substitute 10
Swagger 85 15
Swift 60 20
Tail Whip 100 30
Thunder Shock 40 100 30
Thunder Wave 90 20
Toxic 90 10
U-turn 70 100 20
Weather Ball 50 100 10
Wild Charge 90 100 15
Brutal Swing 90 100 20
Discharge 80 100 15
Dragon Pulse 85 100 10
Eerie Impulse 100 15
Fire Punch 75 100 15
Giga Impact 150 90 5
Hyper Voice 90 100 10
Low Kick 100 20
Mega Kick 120 75 5
Mega Punch 80 85 20
Negative Energy 80 100 20
Seismic Wave 85 90 10
Solar Beam 120 100 10
Thunder Punch 75 100 15
Wildbolt Storm 100 80 10
  • Bold indicates a move that gets STAB when used by Heliolisk
  • Italic indicates a move that gets STAB only when used by an evolution of Heliolisk

Ability Learnset

By leveling up

Level Ability Cost Description
1 Dry Skin 32 Rain and Water-type moves restore HP. Sunlight and Fire-type damage hurt more.
1 Sand Veil 3 Boosts the Pokémon's evasiveness in a sandstorm.
18 Solar Power 52 Boosts the Sp. Atk stat in harsh sunlight or solar wind, but HP decreases every turn.
36 Cold-Blooded 33 Boosts the Pokémon's Speed stat in harsh sunlight.
54 Rough Skin 17 This Pokémon inflicts damage with its rough skin to the attacker on contact.
72 Adaptability 77 Powers up moves of the same type as the Pokémon.
90 Protean 80 Changes the Pokémon's type to the type of the move it's about to use.
100 Poison Heal 79 Restores HP if the Pokémon is poisoned instead of losing HP.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By Disc

Disc Ability Cost Description
Disc 04 Insomnia 10 The Pokémon is suffering from insomnia and cannot fall asleep.
Disc 07 Illuminate 4 Raises the Pokémon's evasiveness.
Disc 11 Ball Fetch 0 If the Pokémon is not holding an item, it will fetch the first failed thrown Poké Ball.
Disc 13 Cloud Nine 32 Eliminates the effects of weather.
Disc 15 Lightning Rod 18 The Pokémon draws in and neutralises Electric-type moves, boosting its Sp. Atk.
Disc 20 Sand Force 52 Boosts the power of Rock-, Ground-, and Steel-type moves in a sandstorm.
Disc 22 Poison Heal 79 Restores HP if the Pokémon is poisoned instead of losing HP.
Disc 24 Frostproof 12 The Pokémon resists Ice-type moves and damage from frostbite.
Disc 45 Sand Veil 3 Boosts the Pokémon's evasiveness in a sandstorm.
Disc 56 Rough Skin 17 This Pokémon inflicts damage with its rough skin to the attacker on contact.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By tutoring

Ability Cost Description
Adaptability 77 Powers up moves of the same type as the Pokémon.
Battery 65 Powers up ally Pokémon's special moves.
Butterfingers -3 The Pokémon may drop its held item when hit by a damaging move.
Cold-Blooded 33 Boosts the Pokémon's Speed stat in harsh sunlight.
Color Change 1 The Pokémon's type becomes the type of the move used on it.
Defeatist -17 Halves the Pokémon's Attack and Sp. Atk stats when its HP becomes half or less.
Dry Skin 32 Rain and Water-type moves restore HP. Sunlight and Fire-type damage hurt more.
Galvanize 77 Normal-type moves become Electric-type moves. Their power is boosted a little.
High Entropy 32 Boosts the Pokémon's Evasiveness under Gravity.
Hydration 23 Heals status conditions if it's raining.
Immunity 2 The immune system of the Pokémon prevents it from getting poisoned.
Klutz -25 The Pokémon can't use any held items.
Limber 11 Its limber body protects the Pokémon from paralysis.
Motor Drive 17 Boosts its Speed stat if hit by an Electric-type move instead of taking damage.
Normalize 2 All the Pokémon's moves become Normal type. Their power is boosted a little.
Protean 80 Changes the Pokémon's type to the type of the move it's about to use.
Run Away 0 Enables a sure getaway from wild Pokémon.
Sand Rush 52 Boosts the Pokémon's Speed stat in a sandstorm.
Short Circuit 42 The Pokémon generates Electric Terrain when it's hit by an attack.
Slow Start -94 For five turns, the Pokémon's Attack and Speed stats are halved.
Solar Power 52 Boosts the Sp. Atk stat in harsh sunlight or solar wind, but HP decreases every turn.
Stall -12 The Pokémon moves after all other Pokémon do.
Static 31 The Pokémon is charged with static electricity, so contact with it may cause paralysis.
Transistor 16 Powers up Electric-type moves.
Truant -67 The Pokémon can't use a move if it had used a move on the previous turn.
Volt Absorb 15 Restores HP if hit by an Electric-type move instead of taking damage.
Weak Bones -19 Halves the Pokémon's Defense stat.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled