Helioptile
| Type | HP | Attack | Defense | Speed | Special Attack | Special Defense | Total | ||||||||||
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44 | 38 | 33 | 70 | 61 | 43 | 289 | |||||||||
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#150 |
0' 2.1"
13.23 lbs. |
Generator Pokémon | They make their home in deserts. They can generate their own energy from basking in the sun, so eating food is not a requirement. | |||||||||||||
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Ability capacity:
80 |
Egg group(s):
Monster Dragon |
EV Yield:
Speed: 1 |
Growth:
Medium Fast |
Catch Rate:
190 |
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Evolution
| Helioptile | Use Sun Stone | Heliolisk |
Wild Encounters
| Type | Map | Chance | Level |
|---|---|---|---|
| Land | Carina Sandbar | 10% | 20-26 |
| Overworld | Carina Outpost | 70.0% | 25 |
Trainers
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Builder Zoey
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Researcher Anna
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Battle Frontier
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Move learnset
By leveling up
| Level | Move | Type | Cat. | Pwr. | Acc. | PP |
|---|---|---|---|---|---|---|
| 1 | Pound |
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40 | 100 | 35 | |
| 1 | Tail Whip |
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— | 100 | 30 | |
| 6 | Thunder Shock |
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40 | 100 | 30 | |
| 11 | Charge |
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— | 100 | 20 | |
| 13 | Mud-Slap |
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20 | 100 | 10 | |
| 17 | Quick Attack |
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40 | 100 | 30 | |
| 22 | Razor Wind |
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70 | 100 | 10 | |
| 25 | Parabolic Charge |
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65 | 100 | 20 | |
| 31 | Thunder Wave |
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— | 90 | 20 | |
| 35 | Bulldoze |
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60 | 100 | 20 | |
| 40 | Volt Switch |
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70 | 100 | 20 | |
| 45 | Electrify |
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— | — | 20 | |
| 49 | Thunderbolt |
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90 | 100 | 15 | |
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By TM
| TM | Move | Type | Cat. | Pwr. | Acc. | PP | |
|---|---|---|---|---|---|---|---|
| TM 009 | Volt Switch |
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70 | 100 | 20 | ||
| TM 010 | Hidden Power |
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60 | 100 | 15 | ||
| TM 014 | Light Screen |
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— | — | 30 | ||
| TM 017 | Protect |
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— | — | 10 | ||
| TM 018 | Rain Dance |
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— | — | 5 | ||
| TM 022 | Thunderbolt |
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90 | 100 | 15 | ||
| TM 027 | Double Team |
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— | — | 15 | ||
| TM 030 | Sandstorm |
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— | — | 10 | ||
| TM 034 | Secret Power |
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70 | 100 | 20 | ||
| TM 035 | Rest |
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— | — | 10 | ||
| TM 036 | Attract |
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— | 100 | 15 | ||
| TM 063 | Electric Terrain |
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— | — | 10 | ||
| TM 076 | Surf |
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90 | 100 | 15 | ||
| TM 109 | Dark Pulse |
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80 | 100 | 15 | ||
| TM 114 | Thunder |
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110 | 70 | 10 | ||
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By breeding
| Parents | Move | Type | Cat. | Pwr. | Acc. | PP | |||||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
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Agility |
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— | — | 30 | ||||||||||||||||||||||||||||||||||||||||
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Camouflage |
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— | 100 | 20 | ||||||||||||||||||||||||||||||||||||||||
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Dragon Rush |
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100 | 75 | 10 | ||||||||||||||||||||||||||||||||||||||||
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Dragon Tail |
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60 | 90 | 10 | ||||||||||||||||||||||||||||||||||||||||
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Electric Terrain |
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— | — | 10 | ||||||||||||||||||||||||||||||||||||||||
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Glare |
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— | 100 | 30 | ||||||||||||||||||||||||||||||||||||||||
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Rising Voltage |
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70 | 100 | 20 | ||||||||||||||||||||||||||||||||||||||||
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Weather Ball |
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50 | 100 | 10 | ||||||||||||||||||||||||||||||||||||||||
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By tutoring
| Move | Type | Cat. | Pwr. | Acc. | PP |
|---|---|---|---|---|---|
| Agility |
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— | — | 30 | |
| Ally Switch |
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— | — | 15 | |
| Bulldoze |
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60 | 100 | 20 | |
| Camouflage |
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— | 100 | 20 | |
| Captivate |
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— | 100 | 20 | |
| Charge |
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— | 100 | 20 | |
| Charge Beam |
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50 | 90 | 10 | |
| Confide |
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— | — | 20 | |
| Cut |
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50 | 95 | 30 | |
| Dig |
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80 | 100 | 10 | |
| Dragon Rush |
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100 | 75 | 10 | |
| Dragon Tail |
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60 | 90 | 10 | |
| Electrify |
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— | — | 20 | |
| Electro Ball |
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— | 100 | 10 | |
| Electroweb |
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55 | 95 | 15 | |
| Endure |
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— | — | 10 | |
| Enthrall |
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— | 100 | 20 | |
| Facade |
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70 | 100 | 20 | |
| Flash |
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— | 100 | 20 | |
| Frustration |
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— | 100 | 20 | |
| Glare |
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— | 100 | 30 | |
| Grass Knot |
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— | 100 | 20 | |
| Iron Tail |
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100 | 75 | 15 | |
| Low Sweep |
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65 | 100 | 20 | |
| Magnet Rise |
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— | — | 10 | |
| Mud-Slap |
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20 | 100 | 10 | |
| Odor Sleuth |
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— | — | 40 | |
| Parabolic Charge |
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65 | 100 | 20 | |
| Pound |
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40 | 100 | 35 | |
| Psych Up |
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— | — | 10 | |
| Quick Attack |
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40 | 100 | 30 | |
| Razor Wind |
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70 | 100 | 10 | |
| Return |
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— | 100 | 20 | |
| Rising Voltage |
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70 | 100 | 20 | |
| Rock Slide |
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75 | 90 | 10 | |
| Rock Tomb |
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60 | 95 | 15 | |
| Round |
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60 | 100 | 15 | |
| Scale Shot |
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25 | 90 | 20 | |
| Shock Wave |
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60 | — | 20 | |
| Signal Beam |
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75 | 100 | 15 | |
| Sleep Talk |
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— | — | 10 | |
| Snore |
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50 | 100 | 15 | |
| Spark |
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65 | 100 | 20 | |
| Substitute |
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— | — | 10 | |
| Swagger |
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— | 85 | 15 | |
| Swift |
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60 | — | 20 | |
| Tail Whip |
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— | 100 | 30 | |
| Thunder Shock |
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40 | 100 | 30 | |
| Thunder Wave |
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— | 90 | 20 | |
| Toxic |
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— | 90 | 10 | |
| U-turn |
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70 | 100 | 20 | |
| Weather Ball |
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50 | 100 | 10 | |
| Wild Charge |
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90 | 100 | 15 | |
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Ability Learnset
By leveling up
| Level | Ability | Cost | Description |
|---|---|---|---|
| 1 | Dry Skin | 32 | Rain and Water-type moves restore HP. Sunlight and Fire-type damage hurt more. |
| 1 | Sand Veil | 3 | Boosts the Pokémon's evasiveness in a sandstorm. |
| 18 | Solar Power | 52 | Boosts the Sp. Atk stat in harsh sunlight or solar wind, but HP decreases every turn. |
| 36 | Cold-Blooded | 33 | Boosts the Pokémon's Speed stat in harsh sunlight. |
| 54 | Rough Skin | 17 | This Pokémon inflicts damage with its rough skin to the attacker on contact. |
| 72 | Adaptability | 77 | Powers up moves of the same type as the Pokémon. |
| 90 | Protean | 80 | Changes the Pokémon's type to the type of the move it's about to use. |
| 100 | Poison Heal | 79 | Restores HP if the Pokémon is poisoned instead of losing HP. |
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By Disc
| Disc | Ability | Cost | Description | |
|---|---|---|---|---|
| Disc 04 | Insomnia | 10 | The Pokémon is suffering from insomnia and cannot fall asleep. | |
| Disc 07 | Illuminate | 4 | Raises the Pokémon's evasiveness. | |
| Disc 11 | Ball Fetch | 0 | If the Pokémon is not holding an item, it will fetch the first failed thrown Poké Ball. | |
| Disc 13 | Cloud Nine | 32 | Eliminates the effects of weather. | |
| Disc 15 | Lightning Rod | 18 | The Pokémon draws in and neutralises Electric-type moves, boosting its Sp. Atk. | |
| Disc 20 | Sand Force | 52 | Boosts the power of Rock-, Ground-, and Steel-type moves in a sandstorm. | |
| Disc 22 | Poison Heal | 79 | Restores HP if the Pokémon is poisoned instead of losing HP. | |
| Disc 24 | Frostproof | 12 | The Pokémon resists Ice-type moves and damage from frostbite. | |
| Disc 45 | Sand Veil | 3 | Boosts the Pokémon's evasiveness in a sandstorm. | |
| Disc 56 | Rough Skin | 17 | This Pokémon inflicts damage with its rough skin to the attacker on contact. | |
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By tutoring
| Ability | Cost | Description |
|---|---|---|
| Adaptability | 77 | Powers up moves of the same type as the Pokémon. |
| Battery | 65 | Powers up ally Pokémon's special moves. |
| Butterfingers | -3 | The Pokémon may drop its held item when hit by a damaging move. |
| Cold-Blooded | 33 | Boosts the Pokémon's Speed stat in harsh sunlight. |
| Color Change | 1 | The Pokémon's type becomes the type of the move used on it. |
| Defeatist | -17 | Halves the Pokémon's Attack and Sp. Atk stats when its HP becomes half or less. |
| Dry Skin | 32 | Rain and Water-type moves restore HP. Sunlight and Fire-type damage hurt more. |
| Galvanize | 77 | Normal-type moves become Electric-type moves. Their power is boosted a little. |
| High Entropy | 32 | Boosts the Pokémon's Evasiveness under Gravity. |
| Hydration | 23 | Heals status conditions if it's raining. |
| Immunity | 2 | The immune system of the Pokémon prevents it from getting poisoned. |
| Klutz | -25 | The Pokémon can't use any held items. |
| Limber | 11 | Its limber body protects the Pokémon from paralysis. |
| Motor Drive | 17 | Boosts its Speed stat if hit by an Electric-type move instead of taking damage. |
| Normalize | 2 | All the Pokémon's moves become Normal type. Their power is boosted a little. |
| Protean | 80 | Changes the Pokémon's type to the type of the move it's about to use. |
| Run Away | 0 | Enables a sure getaway from wild Pokémon. |
| Sand Rush | 52 | Boosts the Pokémon's Speed stat in a sandstorm. |
| Short Circuit | 42 | The Pokémon generates Electric Terrain when it's hit by an attack. |
| Slow Start | -94 | For five turns, the Pokémon's Attack and Speed stats are halved. |
| Solar Power | 52 | Boosts the Sp. Atk stat in harsh sunlight or solar wind, but HP decreases every turn. |
| Stall | -12 | The Pokémon moves after all other Pokémon do. |
| Static | 31 | The Pokémon is charged with static electricity, so contact with it may cause paralysis. |
| Transistor | 16 | Powers up Electric-type moves. |
| Truant | -67 | The Pokémon can't use a move if it had used a move on the previous turn. |
| Volt Absorb | 15 | Restores HP if hit by an Electric-type move instead of taking damage. |
| Weak Bones | -19 | Halves the Pokémon's Defense stat. |
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