Herdier

Type HP Attack Defense Speed Special Attack Special Defense Total
65 80 65 60 35 65 370
#23 0' 3.5"
32.41 lbs.
Loyal Dog Pokémon Its dense black fur grows continuously. The high cost of keeping its hard fur properly groomed makes this a troublesome Pokémon to train.
Ability capacity:
64
Egg group(s):
Field
EV Yield:
Attack: 2
Growth:
Medium Slow
Catch Rate:
120

Evolution

Lillipup
Level 16Herdier
Level 32Stoutland

Wild Encounters

Type Map Chance Level

Trainers

Officer Glenn
Pikachu Lv. 23
Abilities Moves
Static
Cheek Pouch
Pickup
Electro Ball
Thunder Wave
Electric Terrain
Double Team
Herdier Lv. 26
Abilities Moves
Intimidate
Ball Fetch
Run Away
Helping Hand
Take Down
Work Up
Crunch
Lairon Lv. 28
Abilities Moves
Sturdy
Heavy Metal
Rock Head
Roar
Iron Head
Rock Slide
Take Down
Demichu Lv. 28
Abilities Moves
Static
Cute Charm
Cheek Pouch
Pickup
Tail Whip
Power-Up Punch
Dynamic Punch
Combat Craze
???????? Lv. 28
Abilities Moves
???????? Lv. 28
Abilities Moves
Classmate Lane
Tangrowth Lv. 66
Abilities Moves
Chlorophyll
Natural Cure
Wring Out
Grassy Terrain
Power Whip
Block
Herdier Lv. 67
Abilities Moves
Intimidate
Frisk
Ball Fetch
Run Away
Reversal
Last Resort
Giga Impact
Play Rough
Ampharos Lv. 68
Abilities Moves
Static
Fluffy
Illuminate
Signal Beam
Light Screen
Thunder
Dragon Pulse
Arcanine Lv. 68
Abilities Moves
Intimidate
Justified
Ball Fetch
Roar
Odor Sleuth
Fire Fang
Extreme Speed
Mamoswine Lv. 69
Abilities Moves
Oblivious
Stench
Thick Fat
Pickup
Earthquake
Blizzard
Scary Face
Glacial Rift
Classmate Irene
Herdier Lv. 55
Abilities Moves
Intimidate
Ball Fetch
Run Away
Reversal
Last Resort
Giga Impact
Play Rough
Marowak Lv. 54
Abilities Moves
Rock Head
Battle Armor
Assurance
Stomping Tantrum
Endeavor
Double-Edge
Ferrothorn Lv. 55
Abilities Moves
Iron Barbs
Lightning Rod
Seed Sower
Self-Destruct
Shrapnel Smash
Iron Head
Payback
{PKMN} Trainer Otis & Alma
Mudsdale Lv. 48
Abilities Moves
Own Tempo
Inner Focus
Pickup
Stamina
Iron Defense
Heavy Slam
Counter
Earthquake
Heliolisk Lv. 48
Abilities Moves
Dry Skin
Cold-Blooded
Sand Veil
Quick Attack
Thunder
Charge
Parabolic Charge
Slaking Lv. 50
Abilities Moves
Truant
Soundproof
Slow Start
Chip Away
Counter
Flail
Fling
Herdier Lv. 50
Abilities Moves
Intimidate
Ball Fetch
Run Away
Retaliate
Reversal
Last Resort
Giga Impact

Battle Frontier

Herdier @ Reality Stone
Abilities Moves
Yawn
Retaliate
Psychic Fangs
Thunder Fang
Herdier @ Focus Band
Abilities Moves
Intimidate Return
Secret Power
Reversal
Work Up

Move learnset

By leveling up

Level Move Type Cat. Pwr. Acc. PP
1 Leer 100 30
1 Tackle 40 100 35
1 Odor Sleuth 40
1 Bite 60 100 25
5 Odor Sleuth 40
8 Bite 60 100 25
12 Helping Hand 100 20
15 Take Down 90 85 20
20 Work Up 30
24 Crunch 80 100 15
29 Roar 20
33 Retaliate 70 100 5
38 Reversal 100 15
42 Last Resort 140 100 5
47 Giga Impact 150 90 5
52 Play Rough 90 90 10
  • Bold indicates a move that gets STAB when used by Herdier
  • Italic indicates a move that gets STAB only when used by an evolution of Herdier

By TM

TM Move Type Cat. Pwr. Acc. PP
TM 010 Hidden Power 60 100 15
TM 011 Sunny Day 5
TM 018 Rain Dance 5
TM 022 Thunderbolt 90 100 15
TM 023 Return 100 20
TM 024 Adaptabiliteeth 80 100 15
TM 027 Double Team 15
TM 028 Shock Wave 60 20
TM 034 Secret Power 70 100 20
TM 036 Attract 100 15
TM 073 Bland Terrain 10
TM 076 Surf 90 100 15
TM 110 Giga Impact 150 90 5
TM 113 Play Rough 90 90 10
  • Bold indicates a move that gets STAB when used by Herdier
  • Italic indicates a move that gets STAB only when used by an evolution of Herdier

By breeding

Parents Move Type Cat. Pwr. Acc. PP
After You 15
Charm 100 20
Covet 60 100 25
Endure 10
Fire Fang 65 95 15
Howl 40
Ice Fang 65 95 15
Lick 30 100 30
Mud-Slap 20 100 10
Psychic Fangs 85 100 15
Pursuit 40 100 20
Sand Attack 100 15
Thunder Fang 65 95 15
Yawn 10
  • Bold indicates a move that gets STAB when used by Herdier
  • Italic indicates a move that gets STAB only when used by an evolution of Herdier

By tutoring

Move Type Cat. Pwr. Acc. PP
Aerial Ace 60 20
After You 15
Baby-Doll Eyes 100 30
Bite 60 100 25
Captivate 100 20
Charm 100 20
Confide 20
Covet 60 100 25
Crunch 80 100 15
Dig 80 100 10
Endure 10
Facade 70 100 20
Fire Fang 65 95 15
Frustration 100 20
Helping Hand 100 20
Howl 40
Hyper Voice 90 100 10
Ice Fang 65 95 15
Last Resort 140 100 5
Leer 100 30
Lick 30 100 30
Mud-Slap 20 100 10
Natural Gift 100 15
Odor Sleuth 40
Payback 50 100 10
Protect 10
Psychic Fangs 85 100 15
Pursuit 40 100 20
Rest 10
Retaliate 70 100 5
Reversal 100 15
Roar 20
Rock Smash 40 100 15
Rock Tomb 60 95 15
Round 60 100 15
Sand Attack 100 15
Shadow Ball 80 100 15
Sleep Talk 10
Snarl 55 95 15
Snore 50 100 15
Substitute 10
Swagger 85 15
Tackle 40 100 35
Take Down 90 85 20
Thunder Fang 65 95 15
Thunder Wave 90 20
Toxic 90 10
Uproar 90 100 10
Wild Charge 90 100 15
Work Up 30
Yawn 10
Bland Bludgeon 70 100 20
Strength 95 100 15
  • Bold indicates a move that gets STAB when used by Herdier
  • Italic indicates a move that gets STAB only when used by an evolution of Herdier

Ability Learnset

By leveling up

Level Ability Cost Description
1 Intimidate 57 The Pokémon intimidates opposing Pokémon upon entry, lowering their Attack stat.
1 Sand Rush 52 Boosts the Pokémon's Speed stat in a sandstorm.
10 Run Away 0 Enables a sure getaway from wild Pokémon.
20 Ball Fetch 0 If the Pokémon is not holding an item, it will fetch the first failed thrown Poké Ball.
40 Scrappy 11 The Pokémon can hit Ghost-type Pokémon with Normal-and Fighting-type moves.
60 Frisk 1 When it enters a battle, the Pokémon can check an opposing Pokémon's held item.
80 Fur Coat 79 Halves the damage from physical moves.
100 Guard Dog 26 Boosts Attack if intimidated. Effects that force switching out also fail to work against it.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By Disc

Disc Ability Cost Description
Disc 02 Pickup 1 The Pokémon may pick up the items, both during and outside of battle.
Disc 11 Ball Fetch 0 If the Pokémon is not holding an item, it will fetch the first failed thrown Poké Ball.
Disc 26 Super Luck 35 The Pokémon is so lucky that the critical-hit ratios of its moves are boosted.
Disc 35 Strong Jaw 33 The Pokémon's strong jaw boosts the power of its biting moves.
Disc 43 Limber 11 Its limber body protects the Pokémon from paralysis.
Disc 57 Sand Rush 52 Boosts the Pokémon's Speed stat in a sandstorm.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By tutoring

Ability Cost Description
Cute Charm 7 Contact with the Pokémon may cause infatuation.
Defeatist -17 Halves the Pokémon's Attack and Sp. Atk stats when its HP becomes half or less.
Emergency Exit -22 The Pokémon, sensing danger, switches out when its HP becomes half or less.
Flawed Form -19 Halves the Pokémon's Sp. Def stat.
Frisk 1 When it enters a battle, the Pokémon can check an opposing Pokémon's held item.
Fur Coat 79 Halves the damage from physical moves.
Guard Dog 26 Boosts Attack if intimidated. Effects that force switching out also fail to work against it.
Hustle 33 Boosts the Attack stat, but lowers accuracy.
Klutz -25 The Pokémon can't use any held items.
Mimicry 22 Changes the Pokémon's type depending on the terrain.
Normalize 2 All the Pokémon's moves become Normal type. Their power is boosted a little.
Predictable -13 This Pokémon's predictable maneuvers make moves hit against it without fail.
Rattled 2 Dark-, Ghost-, and Bug-type moves scare the Pokémon and boost its Speed stat.
Run Away 0 Enables a sure getaway from wild Pokémon.
Scrappy 11 The Pokémon can hit Ghost-type Pokémon with Normal-and Fighting-type moves.
Simple 78 The stat changes the Pokémon receives are doubled.
Slow Start -94 For five turns, the Pokémon's Attack and Speed stats are halved.
Stall -12 The Pokémon moves after all other Pokémon do.
Truant -67 The Pokémon can't use a move if it had used a move on the previous turn.
Vital Spirit 10 The Pokémon is full of vitality, and that prevents it from falling asleep.
Berserk 43 Boosts its Sp. Atk stat when it takes a hit that causes its HP to become half or less.
Bland Bulwark 11 Boosts the Pokémon's Defensive stats on Bland Terrain.
Grayscale 85 Turns the ground into Bland Terrain when the Pokémon enters a battle.
Inner Focus 11 The Pokémon's intensely focused, and that protects the Pokémon from flinching.
Intimidate 57 The Pokémon intimidates opposing Pokémon upon entry, lowering their Attack stat.
Menace 57 The Pokémon intimidates opposing Pokémon upon entry, lowering their Sp. Atk stat.
Sand Veil 3 Boosts the Pokémon's evasiveness in a sandstorm.
Sheer Force 81 Removes additional effects to increase the power of moves when attacking.
Sturdy 16 It cannot be knocked out with one hit. One-hit KO moves cannot knock it out, either.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled