Honchkrow

Type HP Attack Defense Speed Special Attack Special Defense Total
100 125 52 71 105 52 505
#17 0' 3.5"
60.29 lbs.
Big Boss Pokémon Becoming active at night, it is known to swarm with numerous Murkrow in tow. It is said that it never forgives the mistakes of its cronies.
Ability capacity:
82
Egg group(s):
Flying
EV Yield:
Attack: 2
Growth:
Medium Slow
Catch Rate:
30

Evolution

Murkrow
Use Dusk Stone Honchkrow

Wild Encounters

Type Map Chance Level
Land Sycorax Ruins 5% 14-18
Sycorax Crater 5% 14-18

Trainers

Historian Pablo
Honchkrow Lv. 30
Abilities Moves
Insomnia
Emergency Exit
Super Luck
Pursuit
Haze
Wing Attack
Swagger
Bisharp Lv. 30
Abilities Moves
Defiant
Pressure
Inner Focus
Feint Attack
Scary Face
Metal Claw
Slash
Omniczar Lv. 30
Abilities Moves
Shell Armor
Wimp Out
Synchronize
Mirror Shot
Wish
Terrain Pulse
Twin Beam
Historian Hatch
Honchkrow Lv. 50
Abilities Moves
Insomnia
Emergency Exit
Super Luck
Wing Attack
Swagger
Nasty Plot
Foul Play
Heracross Lv. 50
Abilities Moves
Swarm
Scrappy
Steadfast
Take Down
Megahorn
Close Combat
Reversal
Espatch Lv. 50
Abilities Moves
Magic Guard Earth Power
Psychic
Flash Cannon
Simoom
Archigloom Lv. 50
Abilities Moves
Justified
Menace
Levitate
Horn Leech
Oblivion Wing
Final Gambit
Grudge
Photoguar Lv. 50
Abilities Moves
Overgrow
Static
Frisk
Ball Fetch
Copycat
Leaf Blade
Silly Slash
Leaf Tornado
Houndoom Lv. 50
Abilities Moves
Early Bird
Unnerve
Stench
Flash Fire
Feint Attack
Embargo
Foul Play
Flamethrower
Nova Admin Umbriel
Grimmsnarl Lv. 48
Abilities Moves
Prankster Spirit Break
Torment
Sinful Smash
Power-Up Punch
Krookodile Lv. 50
Abilities Moves
Intimidate
Pressure
Earthquake
Swagger
Embargo
Outrage
Weavile Lv. 49
Abilities Moves
Pressure
Snow Cloak
Pickpocket
Hone Claws
Psycho Cut
Crush Claw
Ice Shard
Honchkrow Lv. 49
Abilities Moves
Insomnia
Emergency Exit
Super Luck
Night Slash
Aerial Ace
Dark Pulse
Swagger
Malduck Lv. 49
Abilities Moves
Damp
Moody
Dark Pulse
Ice Beam
Zen Headbutt
Polar Plunge
Tyranitar Lv. 52
Abilities Moves
Sand Stream Rock Slide
Earthquake
Crunch
Heavy Slam
Team Nova Grunt
Honchkrow Lv. 48
Abilities Moves
Insomnia
Emergency Exit
Super Luck
Wing Attack
Swagger
Nasty Plot
Foul Play
Rakidone Lv. 49
Abilities Moves
Compound Eyes
Levitate
Hypnosis
Graviton Wave
Signal Beam
Psychic Terrain
Exeggutor Lv. 52
Abilities Moves
Chlorophyll Psyshock
Egg Bomb
Wood Hammer
Leaf Storm
Tomb Raider Neyali
Bisharp Lv. 45
Abilities Moves
Defiant
Hyper Cutter
Pressure
Inner Focus
Slash
Assurance
Metal Sound
Embargo
Gengar Lv. 45
Abilities Moves
Cursed Body
Insomnia
Wispy Form
Bad Dreams
Payback
Shadow Ball
Dream Eater
Dark Pulse
Honchkrow Lv. 45
Abilities Moves
Insomnia
Emergency Exit
Super Luck
Wing Attack
Swagger
Nasty Plot
Foul Play
Relic Seeker Dewitt
Mountegrom Lv. 49
Abilities Moves
Prankster
Pickup
Pickpocket
Encore
Earth Power
Parting Shot
Fake Tears
Honchkrow Lv. 51
Abilities Moves
Insomnia
Emergency Exit
Super Luck
Wing Attack
Swagger
Nasty Plot
Foul Play
Sableye Lv. 53
Abilities Moves
Keen Eye
Analytic
Prankster
Stall
Foul Play
Trick Room
Mean Look
Eerie Fog

Battle Frontier

Honchkrow @ Scope Lens
Abilities Moves
Tailwind
Sucker Punch
Dual Wingbeat
Night Slash
Honchkrow @ Scope Lens
Abilities Moves
Moxie Foul Play
Drill Peck
Morbid Mangling
Steel Wing
Honchkrow @ Pressure Vat
Abilities Moves
Tailwind
Sucker Punch
Brave Bird
Sinful Smash

Move learnset

By leveling up

Level Move Type Cat. Pwr. Acc. PP
1 Night Slash 70 100 15
1 Sucker Punch 70 100 5
1 Astonish 40 100 15
1 Pursuit 40 100 20
1 Haze 30
1 Wing Attack 60 100 35
25 Swagger 85 15
35 Nasty Plot 20
45 Foul Play 95 100 15
55 Night Slash 70 100 15
65 Quash 100 15
75 Dark Pulse 80 100 15
  • Bold indicates a move that gets STAB when used by Honchkrow
  • Italic indicates a move that gets STAB only when used by an evolution of Honchkrow

By TM

TM Move Type Cat. Pwr. Acc. PP
TM 004 Calm Mind 20
TM 010 Hidden Power 60 100 15
TM 011 Sunny Day 5
TM 012 Taunt 100 20
TM 017 Protect 10
TM 018 Rain Dance 5
TM 023 Return 100 20
TM 026 Steel Wing 70 90 25
TM 027 Double Team 15
TM 032 Torment 100 15
TM 034 Secret Power 70 100 20
TM 036 Attract 100 15
TM 038 Incinerate 60 100 15
TM 039 Embargo 100 15
TM 057 Trick Room 5
TM 070 Morbid Terrain 10
TM 077 Fly 90 95 15
TM 079 Ominous Wind 60 100 5
TM 085 Blustery Winds 10
TM 095 Simoom 80 100 15
TM 109 Dark Pulse 80 100 15
TM 110 Giga Impact 150 90 5
  • Bold indicates a move that gets STAB when used by Honchkrow
  • Italic indicates a move that gets STAB only when used by an evolution of Honchkrow

By breeding

Parents Move Type Cat. Pwr. Acc. PP
Assurance 60 100 10
Brave Bird 120 100 15
Confuse Ray 100 10
Drill Peck 80 100 20
Eagle Eye 100 5
Feather Dance 100 15
Feint Attack 60 20
Flatter 100 15
Mirror Move 20
Perish Song 5
Psycho Shift 100 10
Punishment 60 100 5
Quick Attack 40 100 30
Roost 10
Screech 85 40
Sky Attack 140 90 5
Whirlwind 20
Wing Attack 60 100 35
  • Bold indicates a move that gets STAB when used by Honchkrow
  • Italic indicates a move that gets STAB only when used by an evolution of Honchkrow

By tutoring

Move Type Cat. Pwr. Acc. PP
Aerial Ace 60 20
Air Cutter 60 95 25
Air Slash 75 95 15
Assurance 60 100 10
Astonish 40 100 15
Brave Bird 120 100 15
Captivate 100 20
Confide 20
Confuse Ray 100 10
Curse 10
Defog 15
Detect 5
Double-Edge 120 100 15
Dream Eater 100 100 15
Drill Peck 80 100 20
Dual Wingbeat 40 90 10
Eagle Eye 100 5
Endure 10
Facade 70 100 20
Feather Dance 100 15
Feint Attack 60 20
Flatter 100 15
Foul Play 95 100 15
Frustration 100 20
Gust 40 100 35
Haze 30
Heat Wave 100 90 10
Icy Wind 55 95 15
Mean Look 5
Mimic 10
Mirror Move 20
Morbid Mangling 90 100 15
Mortal Spin 30 100 15
Mud-Slap 20 100 10
Nasty Plot 20
Natural Gift 100 15
Night Shade 100 15
Night Slash 70 100 15
Nightmare 100 15
Payback 50 100 10
Peck 35 100 35
Perish Song 5
Pluck 60 100 20
Psych Up 10
Psychic 90 100 10
Psycho Shift 100 10
Punishment 60 100 5
Pursuit 40 100 20
Quash 100 15
Quick Attack 40 100 30
Rest 10
Retaliate 70 100 5
Roost 10
Round 60 100 15
Screech 85 40
Shadow Ball 80 100 15
Sky Attack 140 90 5
Sleep Talk 10
Snarl 55 95 15
Snatch 100 10
Snore 50 100 15
Spite 100 10
Substitute 10
Sucker Punch 70 100 5
Swagger 85 15
Swift 60 20
Tailwind 15
Thief 60 100 25
Thunder Wave 90 20
Toxic 90 10
Twister 40 100 20
Uproar 90 100 10
Whirlwind 20
Wing Attack 60 100 35
Battle of Wits 80 100 10
Bleakwind Storm 100 80 10
Blustery Bomb 100 10
Burning Jealousy 70 100 5
False Surrender 80 10
Hyper Beam 150 90 5
Lash Out 75 100 5
Sinful Smash 120 100 15
Superpower 120 100 5
  • Bold indicates a move that gets STAB when used by Honchkrow
  • Italic indicates a move that gets STAB only when used by an evolution of Honchkrow

Ability Learnset

By leveling up

Level Ability Cost Description
1 Insomnia 10 The Pokémon is suffering from insomnia and cannot fall asleep.
1 Super Luck 35 The Pokémon is so lucky that the critical-hit ratios of its moves are boosted.
18 Emergency Exit -22 The Pokémon, sensing danger, switches out when its HP becomes half or less.
36 Prankster 78 Gives priority to the Pokémon's status moves.
54 Stakeout 33 Doubles the damage dealt to the target's replacement if the target switches out.
72 Immoralize 77 Normal-type moves become Dark-type moves. Their power is boosted a little.
90 Contrary 82 Makes stat changes have an opposite effect.
100 Moxie 67 The Pokémon shows moxie, and that boosts the Attack stat after knocking out any Pokémon.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By Disc

Disc Ability Cost Description
Disc 02 Pickup 1 The Pokémon may pick up the items, both during and outside of battle.
Disc 04 Insomnia 10 The Pokémon is suffering from insomnia and cannot fall asleep.
Disc 05 Immunity 2 The immune system of the Pokémon prevents it from getting poisoned.
Disc 11 Ball Fetch 0 If the Pokémon is not holding an item, it will fetch the first failed thrown Poké Ball.
Disc 13 Cloud Nine 32 Eliminates the effects of weather.
Disc 23 Shadow Tag 83 This Pokémon steps on the opposing Pokémon's shadow to prevent it from escaping.
Disc 25 Levitate 12 By floating in the air, the Pokémon receives full immunity to all Ground-type moves.
Disc 26 Super Luck 35 The Pokémon is so lucky that the critical-hit ratios of its moves are boosted.
Disc 48 Flare Boost 77 Powers up special attacks when the Pokémon is burned.
Disc 49 Frost Boost 77 Powers up special attacks when the Pokémon is frostbitten.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By tutoring

Ability Cost Description
Adaptability 77 Powers up moves of the same type as the Pokémon.
Aerilate 77 Normal-type moves become Flying-type moves. Their power is boosted a little.
Aerodynamic 67 Boosts the Pokémon's Speed stat on Blustery Winds.
Aftermath 11 Damages the attacker if it contacts the Pokémon with a finishing hit.
Air Lock 32 Eliminates the effects of weather.
Berserk 43 Boosts its Sp. Atk stat when it takes a hit that causes its HP to become half or less.
Big Pecks 6 Protects the Pokémon from Defense-lowering effects.
Competitive 32 Boosts the Sp. Atk stat sharply when a stat is lowered.
Contrary 82 Makes stat changes have an opposite effect.
Defeatist -17 Halves the Pokémon's Attack and Sp. Atk stats when its HP becomes half or less.
Defiant 32 Boosts the Pokémon's Attack stat sharply when its stats are lowered.
Early Bird 1 The Pokémon awakens from sleep twice as fast as other Pokémon.
Emergency Exit -22 The Pokémon, sensing danger, switches out when its HP becomes half or less.
Fog Warning 102 The Pokémon creates an eerie fog upon entering battle.
Forecast 32 Changes the Pokémon's type depending on the weather.
Immoralize 77 Normal-type moves become Dark-type moves. Their power is boosted a little.
Imperious -93 This Pokémon sometimes refuses to obey its Trainer.
Inflexible -33 This Pokémon can only use the first move it uses in battle.
Klutz -25 The Pokémon can't use any held items.
Mimicry 22 Changes the Pokémon's type depending on the terrain.
Morbid Mania 34 Boosts the Pokémon's Speed stat on Morbid Terrain.
Morbid Surge 85 Turns the ground into Morbid Terrain when the Pokémon enters a battle.
Moxie 67 The Pokémon shows moxie, and that boosts the Attack stat after knocking out any Pokémon.
Prankster 78 Gives priority to the Pokémon's status moves.
Resonance 33 Boosts the damage given and received from sound-based moves.
Run Away 0 Enables a sure getaway from wild Pokémon.
Slow Start -94 For five turns, the Pokémon's Attack and Speed stats are halved.
Stakeout 33 Doubles the damage dealt to the target's replacement if the target switches out.
Stall -12 The Pokémon moves after all other Pokémon do.
Stench 11 By releasing stench when attacking, this Pokémon may cause the target to flinch.
Trace 11 When it enters a battle, the Pokémon copies an opposing Pokémon's Ability.
Truant -67 The Pokémon can't use a move if it had used a move on the previous turn.
Analytic 17 Boosts move power when the Pokémon moves last.
Convection 43 The Pokémon generates blustery winds when it's hit by an attack.
Pressure 17 By putting pressure on the opposing Pokémon, it raises their PP usage.
Pressure System 102 The Pokémon generates blustery winds when it enters battle.
Warp Reality 85 Turns the ground into Inverse Terrain when the Pokémon enters a battle.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled