Honchkrow
Type | HP | Attack | Defense | Speed | Special Attack | Special Defense | Total | ||||||||||
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100 | 125 | 52 | 71 | 105 | 52 | 505 | |||||||||
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#17 |
0' 3.5"
60.29 lbs. |
Big Boss Pokémon | Becoming active at night, it is known to swarm with numerous Murkrow in tow. It is said that it never forgives the mistakes of its cronies. | |||||||||||||
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Ability capacity:
82 |
Egg group(s):
Flying |
EV Yield:
Attack: 2 |
Growth:
Medium Slow |
Catch Rate:
30 |
Evolution
Murkrow![]() | Use Dusk Stone ![]() | Honchkrow![]() |
Wild Encounters
Type | Map | Chance | Level |
---|---|---|---|
Land | Sycorax Ruins | 5% | 14-18 |
Sycorax Crater | 5% | 14-18 |
Trainers
Battle Frontier
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Move learnset
By leveling up
Level | Move | Type | Cat. | Pwr. | Acc. | PP |
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1 | Night Slash |
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70 | 100 | 15 |
1 | Sucker Punch |
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70 | 100 | 5 |
1 | Astonish |
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40 | 100 | 15 |
1 | Pursuit |
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40 | 100 | 20 |
1 | Haze |
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— | — | 30 |
1 | Wing Attack |
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60 | 100 | 35 |
25 | Swagger |
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— | 85 | 15 |
35 | Nasty Plot |
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— | — | 20 |
45 | Foul Play |
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95 | 100 | 15 |
55 | Night Slash |
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70 | 100 | 15 |
65 | Quash |
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— | 100 | 15 |
75 | Dark Pulse |
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80 | 100 | 15 |
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By TM
TM | Move | Type | Cat. | Pwr. | Acc. | PP | |
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TM 004 | Calm Mind |
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— | — | 20 |
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TM 010 | Hidden Power |
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60 | 100 | 15 |
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TM 011 | Sunny Day |
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— | — | 5 |
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TM 012 | Taunt |
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— | 100 | 20 |
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TM 017 | Protect |
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— | — | 10 |
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TM 018 | Rain Dance |
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— | — | 5 |
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TM 023 | Return |
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— | 100 | 20 |
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TM 026 | Steel Wing |
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70 | 90 | 25 |
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TM 027 | Double Team |
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— | — | 15 |
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TM 032 | Torment |
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— | 100 | 15 |
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TM 034 | Secret Power |
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70 | 100 | 20 |
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TM 036 | Attract |
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— | 100 | 15 |
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TM 038 | Incinerate |
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60 | 100 | 15 |
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TM 039 | Embargo |
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— | 100 | 15 |
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TM 057 | Trick Room |
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— | — | 5 |
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TM 070 | Morbid Terrain |
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— | — | 10 |
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TM 077 | Fly |
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90 | 95 | 15 |
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TM 079 | Ominous Wind |
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60 | 100 | 5 |
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TM 085 | Blustery Winds |
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— | — | 10 |
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TM 095 | Simoom |
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80 | 100 | 15 |
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TM 109 | Dark Pulse |
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80 | 100 | 15 |
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TM 110 | Giga Impact |
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150 | 90 | 5 |
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By breeding
Parents | Move | Type | Cat. | Pwr. | Acc. | PP | |||||||||||||||||||||||||||||||||||
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Assurance |
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60 | 100 | 10 | |||||||||||||||||||||||||||||||||||
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Brave Bird |
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120 | 100 | 15 | |||||||||||||||||||||||||||||||||||
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Confuse Ray |
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— | 100 | 10 | |||||||||||||||||||||||||||||||||||
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Drill Peck |
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80 | 100 | 20 | |||||||||||||||||||||||||||||||||||
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Eagle Eye |
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— | 100 | 5 | |||||||||||||||||||||||||||||||||||
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Feather Dance |
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— | 100 | 15 | |||||||||||||||||||||||||||||||||||
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Feint Attack |
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60 | — | 20 | |||||||||||||||||||||||||||||||||||
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Flatter |
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— | 100 | 15 | |||||||||||||||||||||||||||||||||||
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Mirror Move |
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— | — | 20 | |||||||||||||||||||||||||||||||||||
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Perish Song |
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— | — | 5 | |||||||||||||||||||||||||||||||||||
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Psycho Shift |
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— | 100 | 10 | |||||||||||||||||||||||||||||||||||
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Punishment |
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60 | 100 | 5 | |||||||||||||||||||||||||||||||||||
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Quick Attack |
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40 | 100 | 30 | |||||||||||||||||||||||||||||||||||
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Roost |
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— | — | 10 | |||||||||||||||||||||||||||||||||||
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Screech |
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— | 85 | 40 | |||||||||||||||||||||||||||||||||||
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Sky Attack |
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140 | 90 | 5 | |||||||||||||||||||||||||||||||||||
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Whirlwind |
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— | — | 20 | |||||||||||||||||||||||||||||||||||
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Wing Attack |
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60 | 100 | 35 | |||||||||||||||||||||||||||||||||||
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By tutoring
Move | Type | Cat. | Pwr. | Acc. | PP |
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Aerial Ace |
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60 | — | 20 |
Air Cutter |
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60 | 95 | 25 |
Air Slash |
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75 | 95 | 15 |
Assurance |
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60 | 100 | 10 |
Astonish |
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40 | 100 | 15 |
Brave Bird |
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120 | 100 | 15 |
Captivate |
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— | 100 | 20 |
Confide |
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— | — | 20 |
Confuse Ray |
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— | 100 | 10 |
Curse |
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— | — | 10 |
Defog |
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— | — | 15 |
Detect |
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— | — | 5 |
Double-Edge |
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120 | 100 | 15 |
Dream Eater |
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100 | 100 | 15 |
Drill Peck |
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80 | 100 | 20 |
Dual Wingbeat |
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40 | 90 | 10 |
Eagle Eye |
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— | 100 | 5 |
Endure |
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— | — | 10 |
Facade |
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70 | 100 | 20 |
Feather Dance |
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— | 100 | 15 |
Feint Attack |
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60 | — | 20 |
Flatter |
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— | 100 | 15 |
Foul Play |
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95 | 100 | 15 |
Frustration |
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— | 100 | 20 |
Gust |
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40 | 100 | 35 |
Haze |
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— | — | 30 |
Heat Wave |
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100 | 90 | 10 |
Icy Wind |
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55 | 95 | 15 |
Mean Look |
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— | — | 5 |
Mimic |
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— | — | 10 |
Mirror Move |
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— | — | 20 |
Morbid Mangling |
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90 | 100 | 15 |
Mortal Spin |
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30 | 100 | 15 |
Mud-Slap |
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20 | 100 | 10 |
Nasty Plot |
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— | — | 20 |
Natural Gift |
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— | 100 | 15 |
Night Shade |
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— | 100 | 15 |
Night Slash |
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70 | 100 | 15 |
Nightmare |
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— | 100 | 15 |
Payback |
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50 | 100 | 10 |
Peck |
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35 | 100 | 35 |
Perish Song |
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— | — | 5 |
Pluck |
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60 | 100 | 20 |
Psych Up |
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— | — | 10 |
Psychic |
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90 | 100 | 10 |
Psycho Shift |
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— | 100 | 10 |
Punishment |
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60 | 100 | 5 |
Pursuit |
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40 | 100 | 20 |
Quash |
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— | 100 | 15 |
Quick Attack |
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40 | 100 | 30 |
Rest |
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— | — | 10 |
Retaliate |
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70 | 100 | 5 |
Roost |
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— | — | 10 |
Round |
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60 | 100 | 15 |
Screech |
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— | 85 | 40 |
Shadow Ball |
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80 | 100 | 15 |
Sky Attack |
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140 | 90 | 5 |
Sleep Talk |
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— | — | 10 |
Snarl |
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55 | 95 | 15 |
Snatch |
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— | 100 | 10 |
Snore |
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50 | 100 | 15 |
Spite |
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— | 100 | 10 |
Substitute |
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— | — | 10 |
Sucker Punch |
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70 | 100 | 5 |
Swagger |
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— | 85 | 15 |
Swift |
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60 | — | 20 |
Tailwind |
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— | — | 15 |
Thief |
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60 | 100 | 25 |
Thunder Wave |
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— | 90 | 20 |
Toxic |
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— | 90 | 10 |
Twister |
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40 | 100 | 20 |
Uproar |
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90 | 100 | 10 |
Whirlwind |
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— | — | 20 |
Wing Attack |
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60 | 100 | 35 |
Battle of Wits |
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80 | 100 | 10 |
Bleakwind Storm |
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100 | 80 | 10 |
Blustery Bomb |
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— | 100 | 10 |
Burning Jealousy |
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70 | 100 | 5 |
False Surrender |
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80 | — | 10 |
Hyper Beam |
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150 | 90 | 5 |
Lash Out |
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75 | 100 | 5 |
Sinful Smash |
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120 | 100 | 15 |
Superpower |
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120 | 100 | 5 |
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Ability Learnset
By leveling up
Level | Ability | Cost | Description |
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1 | Insomnia | 10 | The Pokémon is suffering from insomnia and cannot fall asleep. |
1 | Super Luck | 35 | The Pokémon is so lucky that the critical-hit ratios of its moves are boosted. |
18 | Emergency Exit | -22 | The Pokémon, sensing danger, switches out when its HP becomes half or less. |
36 | Prankster | 78 | Gives priority to the Pokémon's status moves. |
54 | Stakeout | 33 | Doubles the damage dealt to the target's replacement if the target switches out. |
72 | Immoralize | 77 | Normal-type moves become Dark-type moves. Their power is boosted a little. |
90 | Contrary | 82 | Makes stat changes have an opposite effect. |
100 | Moxie | 67 | The Pokémon shows moxie, and that boosts the Attack stat after knocking out any Pokémon. |
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By Disc
Disc | Ability | Cost | Description | |
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Disc 02 | Pickup | 1 | The Pokémon may pick up the items, both during and outside of battle. |
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Disc 04 | Insomnia | 10 | The Pokémon is suffering from insomnia and cannot fall asleep. |
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Disc 05 | Immunity | 2 | The immune system of the Pokémon prevents it from getting poisoned. |
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Disc 11 | Ball Fetch | 0 | If the Pokémon is not holding an item, it will fetch the first failed thrown Poké Ball. |
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Disc 13 | Cloud Nine | 32 | Eliminates the effects of weather. |
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Disc 23 | Shadow Tag | 83 | This Pokémon steps on the opposing Pokémon's shadow to prevent it from escaping. |
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Disc 25 | Levitate | 12 | By floating in the air, the Pokémon receives full immunity to all Ground-type moves. |
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Disc 26 | Super Luck | 35 | The Pokémon is so lucky that the critical-hit ratios of its moves are boosted. |
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Disc 48 | Flare Boost | 77 | Powers up special attacks when the Pokémon is burned. |
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Disc 49 | Frost Boost | 77 | Powers up special attacks when the Pokémon is frostbitten. |
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By tutoring
Ability | Cost | Description |
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Adaptability | 77 | Powers up moves of the same type as the Pokémon. |
Aerilate | 77 | Normal-type moves become Flying-type moves. Their power is boosted a little. |
Aerodynamic | 67 | Boosts the Pokémon's Speed stat on Blustery Winds. |
Aftermath | 11 | Damages the attacker if it contacts the Pokémon with a finishing hit. |
Air Lock | 32 | Eliminates the effects of weather. |
Berserk | 43 | Boosts its Sp. Atk stat when it takes a hit that causes its HP to become half or less. |
Big Pecks | 6 | Protects the Pokémon from Defense-lowering effects. |
Competitive | 32 | Boosts the Sp. Atk stat sharply when a stat is lowered. |
Contrary | 82 | Makes stat changes have an opposite effect. |
Defeatist | -17 | Halves the Pokémon's Attack and Sp. Atk stats when its HP becomes half or less. |
Defiant | 32 | Boosts the Pokémon's Attack stat sharply when its stats are lowered. |
Early Bird | 1 | The Pokémon awakens from sleep twice as fast as other Pokémon. |
Emergency Exit | -22 | The Pokémon, sensing danger, switches out when its HP becomes half or less. |
Fog Warning | 102 | The Pokémon creates an eerie fog upon entering battle. |
Forecast | 32 | Changes the Pokémon's type depending on the weather. |
Immoralize | 77 | Normal-type moves become Dark-type moves. Their power is boosted a little. |
Imperious | -93 | This Pokémon sometimes refuses to obey its Trainer. |
Inflexible | -33 | This Pokémon can only use the first move it uses in battle. |
Klutz | -25 | The Pokémon can't use any held items. |
Mimicry | 22 | Changes the Pokémon's type depending on the terrain. |
Morbid Mania | 34 | Boosts the Pokémon's Speed stat on Morbid Terrain. |
Morbid Surge | 85 | Turns the ground into Morbid Terrain when the Pokémon enters a battle. |
Moxie | 67 | The Pokémon shows moxie, and that boosts the Attack stat after knocking out any Pokémon. |
Prankster | 78 | Gives priority to the Pokémon's status moves. |
Resonance | 33 | Boosts the damage given and received from sound-based moves. |
Run Away | 0 | Enables a sure getaway from wild Pokémon. |
Slow Start | -94 | For five turns, the Pokémon's Attack and Speed stats are halved. |
Stakeout | 33 | Doubles the damage dealt to the target's replacement if the target switches out. |
Stall | -12 | The Pokémon moves after all other Pokémon do. |
Stench | 11 | By releasing stench when attacking, this Pokémon may cause the target to flinch. |
Trace | 11 | When it enters a battle, the Pokémon copies an opposing Pokémon's Ability. |
Truant | -67 | The Pokémon can't use a move if it had used a move on the previous turn. |
Analytic | 17 | Boosts move power when the Pokémon moves last. |
Convection | 43 | The Pokémon generates blustery winds when it's hit by an attack. |
Pressure | 17 | By putting pressure on the opposing Pokémon, it raises their PP usage. |
Pressure System | 102 | The Pokémon generates blustery winds when it enters battle. |
Warp Reality | 85 | Turns the ground into Inverse Terrain when the Pokémon enters a battle. |
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