Horsea

Type HP Attack Defense Speed Special Attack Special Defense Total
30 40 70 60 70 25 295
#36 0' 1.7"
17.64 lbs.
Dragon Pokémon By cleverly flicking the fins on its back side to side, it moves in any direction while facing forward. It spits ink to escape if it senses danger.
Ability capacity:
83
Egg group(s):
Water 1
Dragon
EV Yield:
Special Attack: 1
Growth:
Medium Fast
Catch Rate:
225

Evolution

Horsea
Level 32Seadra
Level 40 while holding Dragon Scale Kingdra

Wild Encounters

Type Map Chance Level
Fishing Kraken Bridge 25% 5
Cepheus Pass 20% 5
Cepheus Pass 15% 15
Andromeda Villa 45% 15
Sol City 20% 15
Sirius Wharf 30% 15
Centauri City 40% 15
Ligeia Village 20% 5
Sycorax Ruins 30% 5-15
Ligeia Bridge N 20% 16
Ligeia Bridge S 20% 5-20
Tharsis Terra 10% 5
Lynx Road 10% 5
Carina Sandbar 10% 5
Ligeia Mare East 15% 5
Sirius Wharf 30% 15
Point Vega 15% 5
Ligeia Mare South 10% 5
Proteus Plant 20% 5
Ligeia Mare West 20% 5
Tarvos Foothills 30% 5

Trainers

Ranger Helene
Horsea Lv. 21
Abilities Moves
Swift Swim
Damp
Smokescreen
Twister
Focus Energy
Dragon Breath
Chinchou Lv. 21
Abilities Moves
Volt Absorb
Electromorphosis
Illuminate
Thunder Wave
Bubble Beam
Confuse Ray
Spark
Staravia Lv. 21
Abilities Moves
Intimidate
Big Pecks
Quick Attack
Wing Attack
Double Team
Endeavor
Corvisquire Lv. 22
Abilities Moves
Keen Eye
Pickup
Unnerve
Hone Claws
Fury Attack
Pluck
Taunt

Battle Frontier

Horsea @ Expert Belt
Abilities Moves
Swift Swim Icy Wind
Water Pulse
Smokescreen
Rain Dance
Horsea @ Scope Lens
Abilities Moves
Focus Energy
Razor Wind
Clear Smog
Octazooka

Move learnset

By leveling up

Level Move Type Cat. Pwr. Acc. PP
1 Bubble 40 100 30
5 Smokescreen 100 20
10 Twister 40 100 20
15 Focus Energy 30
20 Dragon Breath 60 100 20
25 Bubble Beam 65 100 20
30 Agility 30
35 Brine 65 100 10
40 Dragon Pulse 85 100 10
42 Laser Focus 30
45 Hydro Pump 110 80 5
50 Dragon Dance 20
55 Rain Dance 5
  • Bold indicates a move that gets STAB when used by Horsea
  • Italic indicates a move that gets STAB only when used by an evolution of Horsea

By TM

TM Move Type Cat. Pwr. Acc. PP
TM 005 Toxic 90 10
TM 007 Hail 10
TM 010 Hidden Power 60 100 15
TM 013 Blizzard 110 70 5
TM 017 Protect 10
TM 018 Rain Dance 5
TM 027 Double Team 15
TM 034 Secret Power 70 100 20
TM 035 Rest 10
TM 036 Attract 100 15
TM 046 Scald 80 100 15
TM 061 Ancient Power 60 100 5
TM 076 Surf 90 100 15
TM 099 Liquidation 85 100 10
TM 100 Ice Beam 90 100 10
TM 105 Water Pulse 60 100 20
TM 118 Muddy Water 90 85 10
TM 119 Flip Turn 60 100 20
  • Bold indicates a move that gets STAB when used by Horsea
  • Italic indicates a move that gets STAB only when used by an evolution of Horsea

By breeding

Parents Move Type Cat. Pwr. Acc. PP
Flail 100 15
Aurora Beam 65 100 20
Octazooka 65 85 10
Disable 100 20
Splash 40
Dragon Rage 100 10
Dragon Breath 60 100 20
Signal Beam 75 100 15
Razor Wind 70 100 10
Muddy Water 90 85 10
Water Pulse 60 100 20
Clear Smog 50 15
Outrage 120 100 10
  • Bold indicates a move that gets STAB when used by Horsea
  • Italic indicates a move that gets STAB only when used by an evolution of Horsea

By tutoring

Move Type Cat. Pwr. Acc. PP
Agility 30
Air Cutter 60 95 25
Aqua Jet 40 100 20
Aqua Ring 20
Aurora Beam 65 100 20
Baby-Doll Eyes 100 30
Barrage 15 85 20
Bide 10
Bounce 85 85 5
Brine 65 100 10
Bubble 40 100 30
Bubble Beam 65 100 20
Camouflage 100 20
Captivate 100 20
Chilling Water 50 100 20
Clear Smog 50 15
Confide 20
Curse 10
Disable 100 20
Dive 80 100 10
Double-Edge 120 100 15
Dragon Breath 60 100 20
Dragon Dance 20
Dragon Pulse 85 100 10
Dragon Rage 100 10
Endure 10
Facade 70 100 20
Flail 100 15
Flash Cannon 80 100 10
Focus Energy 30
Frustration 100 20
Gust 40 100 35
Haze 30
Headbutt 70 100 15
Hydro Pump 110 80 5
Hydrofoil 50 100 20
Ice Spinner 80 100 15
Icy Wind 55 95 15
Laser Focus 30
Leer 100 30
Mimic 10
Natural Gift 100 15
Octazooka 65 85 10
Outrage 120 100 10
Rage 20 100 20
Razor Wind 70 100 10
Return 100 20
Round 60 100 15
Scale Shot 25 90 20
Signal Beam 75 100 15
Skull Bash 130 100 10
Sleep Talk 10
Smokescreen 100 20
Snore 50 100 15
Splash 40
Substitute 10
Swagger 85 15
Swift 60 20
Take Down 90 85 20
Tectonic Thrash 70 100 20
Twister 40 100 20
Water Gun 40 100 25
Water Pledge 80 100 10
Water Sport 100 15
Water Spout 150 100 5
Waterfall 90 100 15
Whirlpool 35 85 15
  • Bold indicates a move that gets STAB when used by Horsea
  • Italic indicates a move that gets STAB only when used by an evolution of Horsea

Ability Learnset

By leveling up

Level Ability Cost Description
1 Swift Swim 60 Boosts the Pokémon's Speed stat in rain.
1 Sniper 44 Powers up moves if they become critical hits when attacking.
18 Damp 2 Prevents the use of explosive moves, such as Self-Destruct, by dampening its surroundings.
36 Serene Grace 66 Boosts the likelihood of additional effects occurring when attacking.
54 Marvel Scale 3 The Pokémon's marvelous scales boost the Defense stat if it has a status condition.
72 Mimicry 22 Changes the Pokémon's type depending on the terrain.
90 Multiscale 70 Reduces the amount of damage the Pokémon takes while its HP is full.
100 Water Absorb 15 Restores HP if hit by a Water-type move instead of taking damage.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By Disc

Disc Ability Cost Description
Disc 11 Ball Fetch 0 If the Pokémon is not holding an item, it will fetch the first failed thrown Poké Ball.
Disc 18 Mimicry 22 Changes the Pokémon's type depending on the terrain.
Disc 19 Liquid Voice 32 All sound-based moves become Water-type moves.
Disc 24 Frostproof 12 The Pokémon resists Ice-type moves and damage from frostbite.
Disc 34 Water Absorb 15 Restores HP if hit by a Water-type move instead of taking damage.
Disc 41 Swift Swim 60 Boosts the Pokémon's Speed stat in rain.
Disc 52 Damp 2 Prevents the use of explosive moves, such as Self-Destruct, by dampening its surroundings.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By tutoring

Ability Cost Description
Cloud Nine 32 Eliminates the effects of weather.
Cold-Blooded 33 Boosts the Pokémon's Speed stat in harsh sunlight.
Defeatist -17 Halves the Pokémon's Attack and Sp. Atk stats when its HP becomes half or less.
Distillize 77 Normal-type moves become Water-type moves. Their power is boosted a little.
Heavy Water 7 Boosts the Pokémon's Defensive stats in Rain.
Hydration 23 Heals status conditions if it's raining.
Klutz -25 The Pokémon can't use any held items.
Marvel Scale 3 The Pokémon's marvelous scales boost the Defense stat if it has a status condition.
Multiscale 70 Reduces the amount of damage the Pokémon takes while its HP is full.
Predictable -13 This Pokémon's predictable maneuvers make moves hit against it without fail.
Run Away 0 Enables a sure getaway from wild Pokémon.
Serene Grace 66 Boosts the likelihood of additional effects occurring when attacking.
Slow Start -94 For five turns, the Pokémon's Attack and Speed stats are halved.
Sniper 44 Powers up moves if they become critical hits when attacking.
Sprinkle Spit 43 The Pokémon makes it rain when it's hit by an attack.
Stall -12 The Pokémon moves after all other Pokémon do.
Torrent 14 Powers up Water-type moves when the Pokémon's HP is low.
Truant -67 The Pokémon can't use a move if it had used a move on the previous turn.
Water Veil 17 The Pokémon is covered with a water veil, which prevents the Pokémon from getting a burn.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled