Houndoom

Type HP Attack Defense Speed Special Attack Special Defense Total
75 90 50 95 110 80 500
#10 0' 5.5"
77.26 lbs.
Dark Pokémon In a Houndoom pack, the one with its horns raked sharply back serves a leadership role. They choose their leader by fighting among themselves.
Ability capacity:
77
Egg group(s):
Field
EV Yield:
Special Attack: 2
Growth:
Slow
Catch Rate:
45

Evolution

Houndour
Level 24Houndoom

Wild Encounters

Type Map Chance Level

Trainers

Team Nova Grunt
Houndoom Lv. 27
Abilities Moves
Early Bird
Stench
Flash Fire
Bite
Roar
Fire Fang
Beat Up
Centiskorch Lv. 28
Abilities Moves
Flash Fire
Illuminate
Flame Wheel
Bug Bite
Coil
Jettison
Umbreon Lv. 29
Abilities Moves
Synchronize
Ball Fetch
Quick Attack
Baby-Doll Eyes
Confuse Ray
Assurance
Historian Hatch
Honchkrow Lv. 50
Abilities Moves
Insomnia
Emergency Exit
Super Luck
Wing Attack
Swagger
Nasty Plot
Foul Play
Heracross Lv. 50
Abilities Moves
Swarm
Scrappy
Steadfast
Take Down
Megahorn
Close Combat
Reversal
Espatch Lv. 50
Abilities Moves
Magic Guard Earth Power
Psychic
Flash Cannon
Simoom
Archigloom Lv. 50
Abilities Moves
Justified
Menace
Levitate
Horn Leech
Oblivion Wing
Final Gambit
Grudge
Photoguar Lv. 50
Abilities Moves
Overgrow
Static
Frisk
Ball Fetch
Copycat
Leaf Blade
Silly Slash
Leaf Tornado
Houndoom Lv. 50
Abilities Moves
Early Bird
Unnerve
Stench
Flash Fire
Feint Attack
Embargo
Foul Play
Flamethrower
Team Nova Grunt
Duskull Lv. 38
Abilities Moves
Levitate
Frisk
Will-o-Wisp
Confuse Ray
Curse
Hex
Xatu Lv. 38
Abilities Moves
Synchronize
Inner Focus
Early Bird
Ominous Wind
Confuse Ray
Wish
Psychic
Houndoom Lv. 40
Abilities Moves
Early Bird
Unnerve
Stench
Flash Fire
Fire Fang
Beat Up
Burning Jealousy
Feint Attack
Geologist Paloma
Excabrute Lv. 55 @ Terrain Extender
Abilities Moves
Morbid Surge Morbid Mangling
Swords Dance
Sand Attack
Yagabat Lv. 55 @ Morbid Seed
Abilities Moves
Morbid Mania
Own Tempo
Acid Spray
Venom Drench
Toxic Thread
Night Daze
Umbreon Lv. 55 @ Morbid Seed
Abilities Moves
Serene Grace Night Daze
Luster Purge
Shadow Ball
Screech
Houndoom Lv. 55 @ Terrain Extender
Abilities Moves
Morbid Surge
Steadfast
Morbid Mangling
Crunch
Stalagbite
Snarl
Classmate Beverly
Sloof Lv. 48
Abilities Moves
Water Compaction
Damp
Rattled
Run Away
Sludge
Detect
Double-Edge
Earth Power
Houndoom Lv. 48
Abilities Moves
Early Bird
Unnerve
Stench
Flash Fire
Burning Jealousy
Feint Attack
Embargo
Foul Play
Kindler Chester
Houndoom Lv. 60
Abilities Moves
Early Bird
Blaze
Unnerve
Stench
Foul Play
Flamethrower
Crunch
Nasty Plot
Volcarona Lv. 62
Abilities Moves
Flame Body
Flash Fire
Illuminate
Shed Skin
Fire Spin
Whirlwind
Silver Wind
Heat Wave

Battle Frontier

Houndoom @ Black Glasses
Abilities Moves
Nasty Plot
Dark Pulse
Foul Play
Flamethrower
Houndoom @ White Herb
Abilities Moves
Unnerve
Misty Mane
Overheat
Snarl
Solar Beam
Sunny Day
Houndoom @ Eject Pack
Abilities Moves
Thief
Flamethrower
Foul Play
Overheat

Move learnset

By leveling up

Level Move Type Cat. Pwr. Acc. PP
1 Inferno 100 50 5
1 Nasty Plot 20
1 Thunder Fang 65 95 15
1 Leer 100 30
1 Ember 40 100 25
1 Odor Sleuth 40
4 Howl 40
8 Smog 30 70 20
13 Bite 60 100 25
16 Roar 20
20 Fire Fang 65 95 15
26 Beat Up 10 100 10
30 Burning Jealousy 70 100 5
35 Feint Attack 60 20
41 Embargo 100 15
45 Foul Play 95 100 15
50 Flamethrower 90 100 15
56 Crunch 80 100 15
60 Nasty Plot 20
65 Inferno 100 50 5
  • Bold indicates a move that gets STAB when used by Houndoom
  • Italic indicates a move that gets STAB only when used by an evolution of Houndoom

By TM

TM Move Type Cat. Pwr. Acc. PP
TM 001 Predation 60 100 10
TM 010 Hidden Power 60 100 15
TM 011 Sunny Day 5
TM 012 Taunt 100 20
TM 021 Solar Beam 120 100 10
TM 023 Return 100 20
TM 024 Adaptabiliteeth 80 100 15
TM 027 Double Team 15
TM 029 Sludge Bomb 90 100 10
TM 032 Torment 100 15
TM 034 Secret Power 70 100 20
TM 035 Rest 10
TM 038 Incinerate 60 100 15
TM 039 Embargo 100 15
TM 051 Will-o-Wisp 85 15
TM 068 Primal Terrain 10
TM 070 Morbid Terrain 10
TM 078 Strength 95 100 15
TM 102 Flamethrower 90 100 15
TM 103 Fire Blast 110 85 5
TM 109 Dark Pulse 80 100 15
TM 110 Giga Impact 150 90 5
TM 117 Role Play 10
  • Bold indicates a move that gets STAB when used by Houndoom
  • Italic indicates a move that gets STAB only when used by an evolution of Houndoom

By breeding

Parents Move Type Cat. Pwr. Acc. PP
Beat Up 10 100 10
Counter 100 20
Destiny Bond 5
Feint 30 100 10
Fire Fang 65 95 15
Fire Spin 35 85 15
Nasty Plot 20
Primal Pursuit 80 100 20
Psychic Fangs 85 100 15
Punishment 60 100 5
Pursuit 40 100 20
Quantum Trap 100 5
Rage 20 100 20
Reversal 100 15
Spite 100 10
Sucker Punch 70 100 5
Thunder Fang 65 95 15
Will-o-Wisp 85 15
Morbid Mangling 90 100 15
  • Bold indicates a move that gets STAB when used by Houndoom
  • Italic indicates a move that gets STAB only when used by an evolution of Houndoom

By tutoring

Move Type Cat. Pwr. Acc. PP
Attract 100 15
Battle of Wits 80 100 10
Beat Up 10 100 10
Bite 60 100 25
Body Slam 85 100 15
Burning Jealousy 70 100 5
Captivate 100 20
Carnivroar 90 100 10
Confide 20
Counter 100 20
Crunch 80 100 15
Curse 10
Destiny Bond 5
Detect 5
Double-Edge 120 100 15
Dream Eater 100 100 15
Ember 40 100 25
Endure 10
Facade 70 100 20
Feint 30 100 10
Feint Attack 60 20
Fire Fang 65 95 15
Fire Pledge 80 100 10
Fire Spin 35 85 15
Flame Charge 50 100 20
Foul Play 95 100 15
Frustration 100 20
Headbutt 70 100 15
Heat Wave 100 90 10
Howl 40
Hyper Voice 90 100 10
Inferno 100 50 5
Iron Tail 100 75 15
Jaw Lock 80 100 10
Lash Out 75 100 5
Leer 100 30
Mimic 10
Morbid Mangling 90 100 15
Mud-Slap 20 100 10
Nasty Plot 20
Natural Gift 100 15
Negative Energy 80 100 20
Nightmare 100 15
Odor Sleuth 40
Overheat 130 90 5
Payback 50 100 10
Primal Pursuit 80 100 20
Protect 10
Psychic Fangs 85 100 15
Punishment 60 100 5
Pursuit 40 100 20
Quantum Trap 100 5
Rage 20 100 20
Retaliate 70 100 5
Reversal 100 15
Roar 20
Rock Smash 40 100 15
Round 60 100 15
Shadow Ball 80 100 15
Sinful Smash 120 100 15
Sleep Talk 10
Smog 30 70 20
Snarl 55 95 15
Snatch 100 10
Snore 50 100 15
Spite 100 10
Substitute 10
Sucker Punch 70 100 5
Super Fang 90 10
Swagger 85 15
Swift 60 20
Thief 60 100 25
Thunder Fang 65 95 15
Toxic 90 10
Trailblaze 50 100 20
Uproar 90 100 10
Blazing Torque 80 100 10
False Surrender 80 10
Hyper Beam 150 90 5
Infernal Parade 60 100 15
Laser Focus 30
Throat Chop 80 100 15
Wicked Torque 80 100 10
  • Bold indicates a move that gets STAB when used by Houndoom
  • Italic indicates a move that gets STAB only when used by an evolution of Houndoom

Ability Learnset

By leveling up

Level Ability Cost Description
1 Early Bird 1 The Pokémon awakens from sleep twice as fast as other Pokémon.
1 Flash Fire 16 Powers up the Pokémon's Fire-type moves if it's hit by one.
18 Stench 11 By releasing stench when attacking, this Pokémon may cause the target to flinch.
36 Unnerve 11 Unnerves opposing Pokémon and makes them unable to eat Berries.
54 Blaze 14 Powers up Fire-type moves when the Pokémon's HP is low.
72 Guard Dog 26 Boosts Attack if intimidated. Effects that force switching out also fail to work against it.
90 Strong Jaw 33 The Pokémon's strong jaw boosts the power of its biting moves.
100 Immoralize 77 Normal-type moves become Dark-type moves. Their power is boosted a little.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By Disc

Disc Ability Cost Description
Disc 02 Pickup 1 The Pokémon may pick up the items, both during and outside of battle.
Disc 05 Immunity 2 The immune system of the Pokémon prevents it from getting poisoned.
Disc 07 Illuminate 4 Raises the Pokémon's evasiveness.
Disc 11 Ball Fetch 0 If the Pokémon is not holding an item, it will fetch the first failed thrown Poké Ball.
Disc 14 Flash Fire 16 Powers up the Pokémon's Fire-type moves if it's hit by one.
Disc 35 Strong Jaw 33 The Pokémon's strong jaw boosts the power of its biting moves.
Disc 43 Limber 11 Its limber body protects the Pokémon from paralysis.
Disc 44 Magma Armor 11 The Pokémon is covered with hot magma, which prevents it from becoming frostbitten.
Disc 60 Overcoat 2 Protects the Pokémon from things like sand, hail, and powder.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By tutoring

Ability Cost Description
Adaptability 77 Powers up moves of the same type as the Pokémon.
Anger Point 21 The Pokémon is angered when it takes a critical hit, and that maxes its Attack stat.
Berserk 43 Boosts its Sp. Atk stat when it takes a hit that causes its HP to become half or less.
Blaze 14 Powers up Fire-type moves when the Pokémon's HP is low.
Calderize 77 Normal-type moves become Fire-type moves. Their power is boosted a little.
Defeatist -17 Halves the Pokémon's Attack and Sp. Atk stats when its HP becomes half or less.
Defiant 32 Boosts the Pokémon's Attack stat sharply when its stats are lowered.
Drought 102 Turns the sunlight harsh when the Pokémon enters a battle.
Early Bird 1 The Pokémon awakens from sleep twice as fast as other Pokémon.
Flame Body 28 Contact with the Pokémon may burn the attacker.
Fur Coat 79 Halves the damage from physical moves.
Guard Dog 26 Boosts Attack if intimidated. Effects that force switching out also fail to work against it.
Immoralize 77 Normal-type moves become Dark-type moves. Their power is boosted a little.
Imperious -93 This Pokémon sometimes refuses to obey its Trainer.
Inflexible -33 This Pokémon can only use the first move it uses in battle.
Intimidate 57 The Pokémon intimidates opposing Pokémon upon entry, lowering their Attack stat.
Klutz -25 The Pokémon can't use any held items.
Magic Guard 80 The Pokémon only takes damage from attacks.
Menace 57 The Pokémon intimidates opposing Pokémon upon entry, lowering their Sp. Atk stat.
Moxie 67 The Pokémon shows moxie, and that boosts the Attack stat after knocking out any Pokémon.
Own Tempo 2 This Pokémon has its own tempo, and that prevents it from becoming confused.
Predictable -13 This Pokémon's predictable maneuvers make moves hit against it without fail.
Rivalry 32 Deals more damage to Pokémon of the same gender, but less to those of the opposite gender.
Run Away 0 Enables a sure getaway from wild Pokémon.
Scrappy 11 The Pokémon can hit Ghost-type Pokémon with Normal-and Fighting-type moves.
Slow Start -94 For five turns, the Pokémon's Attack and Speed stats are halved.
Solar Power 52 Boosts the Sp. Atk stat in harsh sunlight or solar wind, but HP decreases every turn.
Stakeout 33 Doubles the damage dealt to the target's replacement if the target switches out.
Stall -12 The Pokémon moves after all other Pokémon do.
Steadfast 11 The Pokémon's determination boosts the Speed stat each time the Pokémon flinches.
Stench 11 By releasing stench when attacking, this Pokémon may cause the target to flinch.
Toxic Boost 70 Powers up physical attacks when the Pokémon is poisoned.
Truant -67 The Pokémon can't use a move if it had used a move on the previous turn.
Unnerve 11 Unnerves opposing Pokémon and makes them unable to eat Berries.
Misty Mane 11 Boosts the Pokémon's Defensive stats on Misty Terrain.
Morbid Mania 34 Boosts the Pokémon's Speed stat on Morbid Terrain.
Morbid Surge 85 Turns the ground into Morbid Terrain when the Pokémon enters a battle.
Primal Prancer 56 Boosts the Pokémon's Speed stat on Primal Terrain.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled