Impidimp

Type HP Attack Defense Speed Special Attack Special Defense Total
45 45 30 50 55 40 265
#435 0' 1.7"
12.13 lbs.
Wily Pokémon Through its nose, it sucks in the emanations produced by people and Pokémon when they feel annoyed. It thrives off this negative energy.
Ability capacity:
78
Egg group(s):
Fairy
Human-Like
EV Yield:
Special Attack: 1
Growth:
Medium Fast
Catch Rate:
255

Evolution

Impidimp
Level 32Morgrem
Level 42Grimmsnarl

Wild Encounters

Type Map Chance Level

Trainers

Team Nova Grunt
Impidimp Lv. 16
Abilities Moves
Prankster Assurance
Bite
Fake Out
Flatter
Arakid Lv. 12
Abilities Moves
Compound Eyes
Levitate
String Shot
Confusion
Eerie Impulse
Gravity
Arakid Lv. 12
Abilities Moves
Compound Eyes
Levitate
String Shot
Confusion
Eerie Impulse
Gravity
Arakid Lv. 13
Abilities Moves
Compound Eyes
Levitate
String Shot
Confusion
Eerie Impulse
Gravity
Team Nova Grunt
Impidimp Lv. 19
Abilities Moves
Prankster Bite
Flatter
Fake Tears
Assurance
Sandile Lv. 21
Abilities Moves
Intimidate
Sand Veil
Torment
Sand Tomb
Assurance
Mud-Slap
Larvitar Lv. 21
Abilities Moves
Guts
Sand Veil
Sandstorm
Screech
Chip Away
Rock Slide

Battle Frontier

Impidimp @ Focus Sash
Abilities Moves
Taunt
Nasty Plot
Draining Kiss
Round
Impidimp @ Lagging Tail
Abilities Moves
Prankster Assurance
Draining Kiss
Swagger
Protect

Move learnset

By leveling up

Level Move Type Cat. Pwr. Acc. PP
1 Fake Out 40 100 10
1 Confide 20
4 Bite 60 100 25
8 Flatter 100 15
12 Fake Tears 100 20
16 Assurance 60 100 10
20 Swagger 85 15
24 Sucker Punch 70 100 5
28 Torment 100 15
33 Dark Pulse 80 100 15
36 Nasty Plot 20
40 Play Rough 90 90 10
44 Foul Play 95 100 15
48 Morbid Terrain 10
52 Sinful Smash 120 100 15
56 Sprite Smash 130 90 10
  • Bold indicates a move that gets STAB when used by Impidimp
  • Italic indicates a move that gets STAB only when used by an evolution of Impidimp

By TM

TM Move Type Cat. Pwr. Acc. PP
TM 012 Taunt 100 20
TM 032 Torment 100 15
TM 033 Revenge 60 100 10
TM 035 Rest 10
TM 036 Attract 100 15
TM 070 Morbid Terrain 10
TM 094 Sprite Smash 130 90 10
TM 109 Dark Pulse 80 100 15
TM 113 Play Rough 90 90 10
  • Bold indicates a move that gets STAB when used by Impidimp
  • Italic indicates a move that gets STAB only when used by an evolution of Impidimp

By tutoring

Move Type Cat. Pwr. Acc. PP
Assurance 60 100 10
Battle of Wits 80 100 10
Bite 60 100 25
Burning Jealousy 70 100 5
Confide 20
Dazzling Gleam 80 100 10
Drain Punch 75 100 10
Draining Kiss 50 100 10
Endure 10
Facade 70 100 20
Fake Out 40 100 10
Fake Tears 100 20
Flash 100 20
Flatter 100 15
Foul Play 95 100 15
Lash Out 75 100 5
Leech Life 80 100 10
Low Kick 100 20
Mega Kick 120 75 5
Mega Punch 80 85 20
Metronome 10
Morbid Mangling 90 100 15
Mortal Spin 30 100 15
Nasty Plot 20
Odor Sleuth 40
Protect 10
Retaliate 70 100 5
Round 60 100 15
Silly Slash 70 100 15
Sinful Smash 120 100 15
Sleep Talk 10
Snore 50 100 15
Substitute 10
Sucker Punch 70 100 5
Swagger 85 15
Thief 60 100 25
Thunder Wave 90 20
Trailblaze 50 100 20
Trick 100 10
Uproar 90 100 10
  • Bold indicates a move that gets STAB when used by Impidimp
  • Italic indicates a move that gets STAB only when used by an evolution of Impidimp

Ability Learnset

By leveling up

Level Ability Cost Description
1 Prankster 78 Gives priority to the Pokémon's status moves.
1 Frisk 1 When it enters a battle, the Pokémon can check an opposing Pokémon's held item.
18 Pickpocket 2 Steals an item from an attacker that made direct contact.
36 Pickup 1 The Pokémon may pick up the items, both during and outside of battle.
54 Moody 69 Raises one stat sharply and lowers another every turn.
72 Contrary 82 Makes stat changes have an opposite effect.
90 Magician 69 The Pokémon steals the held item of a Pokémon it hits with a move.
100 Unearthly 254 The Pokémon generates a bizarre area that swaps Attack stats when it enters battle.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By Disc

Disc Ability Cost Description
Disc 02 Pickup 1 The Pokémon may pick up the items, both during and outside of battle.
Disc 03 Own Tempo 2 This Pokémon has its own tempo, and that prevents it from becoming confused.
Disc 04 Insomnia 10 The Pokémon is suffering from insomnia and cannot fall asleep.
Disc 05 Immunity 2 The immune system of the Pokémon prevents it from getting poisoned.
Disc 08 Trace 11 When it enters a battle, the Pokémon copies an opposing Pokémon's Ability.
Disc 11 Ball Fetch 0 If the Pokémon is not holding an item, it will fetch the first failed thrown Poké Ball.
Disc 13 Cloud Nine 32 Eliminates the effects of weather.
Disc 16 Lifelink 2 The Pokémon recovers some HP when it deals damage.
Disc 18 Mimicry 22 Changes the Pokémon's type depending on the terrain.
Disc 23 Shadow Tag 83 This Pokémon steps on the opposing Pokémon's shadow to prevent it from escaping.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By tutoring

Ability Cost Description
Berserk 43 Boosts its Sp. Atk stat when it takes a hit that causes its HP to become half or less.
Butterfingers -3 The Pokémon may drop its held item when hit by a damaging move.
Contrary 82 Makes stat changes have an opposite effect.
Defeatist -17 Halves the Pokémon's Attack and Sp. Atk stats when its HP becomes half or less.
Defiant 32 Boosts the Pokémon's Attack stat sharply when its stats are lowered.
Emergency Exit -22 The Pokémon, sensing danger, switches out when its HP becomes half or less.
Frisk 1 When it enters a battle, the Pokémon can check an opposing Pokémon's held item.
High Entropy 32 Boosts the Pokémon's Evasiveness under Gravity.
Immoralize 77 Normal-type moves become Dark-type moves. Their power is boosted a little.
Infiltrator 16 Passes through the opposing Pokémon's barrier, substitute, and the like and strikes.
Inflexible -33 This Pokémon can only use the first move it uses in battle.
Klutz -25 The Pokémon can't use any held items.
Limber 11 Its limber body protects the Pokémon from paralysis.
Magician 69 The Pokémon steals the held item of a Pokémon it hits with a move.
Moody 69 Raises one stat sharply and lowers another every turn.
Pickpocket 2 Steals an item from an attacker that made direct contact.
Pixilate 77 Normal-type moves become Fairy-type moves. Their power is boosted a little.
Prankster 78 Gives priority to the Pokémon's status moves.
Run Away 0 Enables a sure getaway from wild Pokémon.
Slow Start -94 For five turns, the Pokémon's Attack and Speed stats are halved.
Soundproof 15 Soundproofing gives the Pokémon full immunity to all sound-based moves.
Stall -12 The Pokémon moves after all other Pokémon do.
Truant -67 The Pokémon can't use a move if it had used a move on the previous turn.
Unearthly 254 The Pokémon generates a bizarre area that swaps Attack stats when it enters battle.
Unnerve 11 Unnerves opposing Pokémon and makes them unable to eat Berries.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled