Inkay

Type HP Attack Defense Speed Special Attack Special Defense Total
53 54 53 45 37 46 288
Undiscovered 0' 1.7"
7.72 lbs.
Revolving Pokémon It flashes the light-emitting spots on its body, which drains its opponent's will to fight. It takes the opportunity to scuttle away and hide.
Ability capacity:
161
Egg group(s):
Water 1
Water 2
EV Yield:
Attack: 1
Growth:
Medium Fast
Catch Rate:
190

Evolution

Inkay
Level 30Malamar

Wild Encounters

Type Map Chance Level
Water Phobos Forest 100% 5-30
Phobos Forest 100% 5
Fishing Phobos Forest 70% 5
Phobos Forest 70% 5

Battle Frontier

Inkay @ Black Glasses
Abilities Moves
Contrary Psywave
Psykogenic Chill
Disable
Feint Attack

Move learnset

By leveling up

Level Move Type Cat. Pwr. Acc. PP
1 Tackle 40 100 35
1 Peck 35 100 35
1 Constrict 10 100 35
4 Reflect 20
8 Foul Play 95 100 15
12 Swagger 85 15
13 Psywave 100 15
15 Topsy-Turvy 20
18 Hypnosis 60 20
21 Psybeam 65 100 20
23 Switcheroo 100 10
27 Payback 50 100 10
31 Light Screen 30
35 Pluck 60 100 20
39 Psycho Cut 70 100 20
43 Slash 70 100 20
46 Night Slash 70 100 15
48 Superpower 120 100 5
  • Bold indicates a move that gets STAB when used by Inkay
  • Italic indicates a move that gets STAB only when used by an evolution of Inkay

By TM

TM Move Type Cat. Pwr. Acc. PP
TM 004 Calm Mind 20
TM 005 Toxic 90 10
TM 006 Psykogenic Chill 85 15
TM 011 Sunny Day 5
TM 012 Taunt 100 20
TM 014 Light Screen 30
TM 017 Protect 10
TM 018 Rain Dance 5
TM 023 Return 100 20
TM 027 Double Team 15
TM 034 Secret Power 70 100 20
TM 035 Rest 10
TM 036 Attract 100 15
TM 037 Thief 60 100 25
TM 044 Topsy-Turvy 20
TM 048 Guard Swap 10
TM 060 Marvel Room 10
TM 070 Morbid Terrain 10
TM 084 Eerie Fog 10
TM 094 Sprite Smash 130 90 10
TM 098 Knock Off 65 100 20
TM 102 Flamethrower 90 100 15
TM 109 Dark Pulse 80 100 15
TM 116 Expanding Force 80 100 10
TM 117 Role Play 10
  • Bold indicates a move that gets STAB when used by Inkay
  • Italic indicates a move that gets STAB only when used by an evolution of Inkay

By breeding

Parents Move Type Cat. Pwr. Acc. PP
Acupressure 30
Camouflage 100 20
Destiny Bond 5
Disable 100 20
Flatter 100 15
Guard Swap 10
Power Split 10
Simple Beam 100 15
Wormhole 100 85 5
  • Bold indicates a move that gets STAB when used by Inkay
  • Italic indicates a move that gets STAB only when used by an evolution of Inkay

By tutoring

Move Type Cat. Pwr. Acc. PP
Acupressure 30
Aerial Ace 60 20
Ally Switch 15
Baton Pass 40
Bind 15 85 20
Camouflage 100 20
Confide 20
Constrict 10 100 35
Continuum Pulse 50 100 15
Cut 50 95 30
Destiny Bond 5
Disable 100 20
Eerie Energy 70 100 20
Embargo 100 15
Endure 10
Enthrall 100 20
Facade 70 100 20
Fake Tears 100 20
Feint Attack 60 20
Flash 100 20
Flatter 100 15
Fling 100 10
Foul Play 95 100 15
Frustration 100 20
Future Sight 120 100 10
Graviton Wave 65 100 15
Gravity 5
Hidden Power 60 100 15
Hydrofoil 50 100 20
Hypnosis 60 20
Lash Out 75 100 5
Liquidation 85 100 10
Morbid Mangling 90 100 15
Mortal Spin 30 100 15
Nasty Plot 20
Natural Gift 100 15
Negative Energy 80 100 20
Night Slash 70 100 15
Payback 50 100 10
Peck 35 100 35
Pluck 60 100 20
Power Split 10
Psybeam 65 100 20
Psyblade 80 100 15
Psych Up 10
Psychic 90 100 10
Psycho Cut 70 100 20
Psywave 100 15
Quantum Trap 100 5
Reflect 20
Retaliate 70 100 5
Rock Slide 75 90 10
Round 60 100 15
Shear Force 80 100 10
Simple Beam 100 15
Sinful Smash 120 100 15
Slash 70 100 20
Sleep Talk 10
Snatch 100 10
Snore 50 100 15
Spark 65 100 20
Spite 100 10
Stored Power 20 100 10
Substitute 10
Superpower 120 100 5
Swagger 85 15
Switcheroo 100 10
Tackle 40 100 35
Telekinesis 15
Teleport 20
Thunderbolt 90 100 15
Torment 100 15
Trick Room 5
Wormhole 100 85 5
Wrap 15 90 20
  • Bold indicates a move that gets STAB when used by Inkay
  • Italic indicates a move that gets STAB only when used by an evolution of Inkay

Ability Learnset

By leveling up

Level Ability Cost Description
1 Contrary 82 Makes stat changes have an opposite effect.
1 Suction Cups 11 This Pokémon uses suction cups to negate all moves and items that force switching out.
18 Own Tempo 2 This Pokémon has its own tempo, and that prevents it from becoming confused.
36 Moody 69 Raises one stat sharply and lowers another every turn.
54 Infiltrator 16 Passes through the opposing Pokémon's barrier, substitute, and the like and strikes.
72 Warp Reality 85 Turns the ground into Inverse Terrain when the Pokémon enters a battle.
90 Phantasmic 32 The Pokémon generates a bizarre area that swaps Defense stats when it enters battle.
100 Unaware 70 When attacking, the Pokémon ignores the target Pokémon's stat changes.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By Disc

Disc Ability Cost Description
Disc 04 Insomnia 10 The Pokémon is suffering from insomnia and cannot fall asleep.
Disc 05 Immunity 2 The immune system of the Pokémon prevents it from getting poisoned.
Disc 08 Trace 11 When it enters a battle, the Pokémon copies an opposing Pokémon's Ability.
Disc 16 Lifelink 2 The Pokémon recovers some HP when it deals damage.
Disc 18 Mimicry 22 Changes the Pokémon's type depending on the terrain.
Disc 22 Poison Heal 79 Restores HP if the Pokémon is poisoned instead of losing HP.
Disc 34 Water Absorb 15 Restores HP if hit by a Water-type move instead of taking damage.
Disc 41 Swift Swim 60 Boosts the Pokémon's Speed stat in rain.
Disc 50 Oblivious 11 The Pokémon is oblivious, and that keeps it from being infatuated or taunted.
Disc 51 Cecity -19 This Pokémon's poor eyesight makes its moves more likely to miss.
Disc 52 Damp 2 Prevents the use of explosive moves, such as Self-Destruct, by dampening its surroundings.
Disc 54 Storm Drain 18 The Pokémon draws in and neutralises Water-type moves, boosting its Sp. Atk.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By tutoring

Ability Cost Description
Adaptability 77 Powers up moves of the same type as the Pokémon.
Anticipation 1 The Pokémon can sense an opposing Pokémon's dangerous moves.
Color Change 1 The Pokémon's type becomes the type of the move used on it.
Contrary 82 Makes stat changes have an opposite effect.
Defeatist -17 Halves the Pokémon's Attack and Sp. Atk stats when its HP becomes half or less.
Emergency Exit -22 The Pokémon, sensing danger, switches out when its HP becomes half or less.
Forewarn 1 When it enters a battle, the Pokémon can tell one of the moves an opposing Pokémon has.
Heavy Water 7 Boosts the Pokémon's Defensive stats in Rain.
Huge Power 178 Doubles the Pokémon's Attack stat.
Hydration 23 Heals status conditions if it's raining.
Immoralize 77 Normal-type moves become Dark-type moves. Their power is boosted a little.
Imperious -93 This Pokémon sometimes refuses to obey its Trainer.
Infiltrator 16 Passes through the opposing Pokémon's barrier, substitute, and the like and strikes.
Inflexible -33 This Pokémon can only use the first move it uses in battle.
Klutz -25 The Pokémon can't use any held items.
Limber 11 Its limber body protects the Pokémon from paralysis.
Magic Guard 80 The Pokémon only takes damage from attacks.
Moody 69 Raises one stat sharply and lowers another every turn.
Obliviate 32 Contact with the Pokémon may confuses the attacker.
Own Tempo 2 This Pokémon has its own tempo, and that prevents it from becoming confused.
Phantasmic 32 The Pokémon generates a bizarre area that swaps Defense stats when it enters battle.
Protean 80 Changes the Pokémon's type to the type of the move it's about to use.
Reality Rush 69 Boosts the Pokémon's Speed stat on Inverse Terrain.
Screen Cleaner 12 Entering a battle nullifies the effects of Light Screen, Reflect, and Aurora Veil.
Simple 78 The stat changes the Pokémon receives are doubled.
Skill Link 33 Maximizes the number of times multistrike moves hit.
Slow Start -94 For five turns, the Pokémon's Attack and Speed stats are halved.
Sprinkle Spit 43 The Pokémon makes it rain when it's hit by an attack.
Stall -12 The Pokémon moves after all other Pokémon do.
Stench 11 By releasing stench when attacking, this Pokémon may cause the target to flinch.
Sticky Hold 12 Items held by the Pokémon are stuck fast and cannot be removed by other Pokémon.
Suction Cups 11 This Pokémon uses suction cups to negate all moves and items that force switching out.
Symbiosis 11 The Pokémon passes its item to an ally that has used up an item.
Telepathy 69 Anticipates an ally's attack and dodges it.
Truant -67 The Pokémon can't use a move if it had used a move on the previous turn.
Unaware 70 When attacking, the Pokémon ignores the target Pokémon's stat changes.
Unearthly 254 The Pokémon generates a bizarre area that swaps Attack stats when it enters battle.
Warp Reality 85 Turns the ground into Inverse Terrain when the Pokémon enters a battle.
Water Veil 17 The Pokémon is covered with a water veil, which prevents the Pokémon from getting a burn.
Wimp Out -22 The Pokémon cowardly switches out when its HP becomes half or less.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled