Jolteon

Type HP Attack Defense Speed Special Attack Special Defense Total
65 65 60 130 110 95 525
#28 0' 3.1"
54.01 lbs.
Lightning Pokémon Its cells generate weak power that is amplified by its fur's static electricity to drop thunderbolts. The bristling fur is made of electrically charged needles.
Ability capacity:
81
Egg group(s):
Field
EV Yield:
Speed: 2
Growth:
Medium Fast
Catch Rate:
45

Evolution

Eevee
Use Fire Stone Flareon
Use Water Stone Vaporeon
Use Thunder Stone Jolteon
Use Dawn Stone Espeon
Use Moon Stone Umbreon
Use Ice Stone Glaceon
Use Leaf Stone Leafeon
Use Shiny Stone Sylveon

Wild Encounters

Type Map Chance Level
Land Proteus Plant 5% 21-25

Trainers

Juggler Juju
Jolteon Lv. 50
Abilities Moves
Volt Absorb
Cute Charm
Ball Fetch
Pin Missile
Discharge
Agility
Thunder
Jynx Lv. 50
Abilities Moves
Oblivious
Sleet Spit
Cute Charm
Forewarn
Wake-Up Slap
Avalanche
Body Slam
Wring Out
Carcinodjinn Lv. 50
Abilities Moves
Liquid Ooze
Gunk Guard
Stench
Noxious Needle
Shrapnel Sear
Noxious Terrain
Jettison
{PKMN} Trainer Lauren
Flareon Lv. 40
Abilities Moves
Flash Fire
Cute Charm
Ball Fetch
Bite
Fire Fang
Fire Spin
Lava Plume
Vaporeon Lv. 40
Abilities Moves
Water Absorb
Cute Charm
Ball Fetch
Water Pulse
Aurora Beam
Aqua Ring
Muddy Water
Jolteon Lv. 40
Abilities Moves
Volt Absorb
Cute Charm
Ball Fetch
Double Kick
Thunder Fang
Pin Missile
Discharge
Umbreon Lv. 40
Abilities Moves
Synchronize
Cute Charm
Ball Fetch
Assurance
Moonlight
Guard Swap
Dark Pulse
Triathlete Ria
Starmie Lv. 55
Abilities Moves
Illuminate
Refraction
Color Change
Analytic
Psychic
Light Screen
Cosmic Power
Hydro Pump
Jolteon Lv. 56
Abilities Moves
Volt Absorb
Quick Feet
Cute Charm
Ball Fetch
Discharge
Agility
Thunder
Last Resort
Talonflame Lv. 55
Abilities Moves
Flame Body
Unburden
Early Bird
Heatproof
Flame Charge
Acrobatics
Me First
Tailwind

Battle Frontier

Jolteon @ Focus Sash
Abilities Moves
Quick Feet
Electromorphosis
Battery
Thunderbolt
Thunder Wave
Agility
Baton Pass
Jolteon @ Electric Seed
Abilities Moves
Electric Terrain
Negative Energy
Volt Switch
Rising Voltage

Move learnset

By leveling up

Level Move Type Cat. Pwr. Acc. PP
Evolve Thunder Shock 40 100 30
1 Thunder Shock 40 100 30
1 Covet 60 100 25
1 Swift 60 20
1 Copycat 20
1 Baton Pass 40
1 Take Down 90 85 20
1 Charm 100 20
1 Double-Edge 120 100 15
1 Helping Hand 100 20
1 Tackle 40 100 35
1 Growl 100 40
1 Tail Whip 100 30
5 Sand Attack 100 15
10 Quick Attack 40 100 30
15 Baby-Doll Eyes 100 30
20 Thunder Wave 90 20
25 Double Kick 30 100 30
30 Thunder Fang 65 95 15
35 Pin Missile 25 95 20
40 Discharge 80 100 15
45 Agility 30
50 Thunder 110 70 10
55 Last Resort 140 100 5
  • Bold indicates a move that gets STAB when used by Jolteon
  • Italic indicates a move that gets STAB only when used by an evolution of Jolteon

By TM

TM Move Type Cat. Pwr. Acc. PP
TM 004 Calm Mind 20
TM 005 Toxic 90 10
TM 009 Volt Switch 70 100 20
TM 010 Hidden Power 60 100 15
TM 011 Sunny Day 5
TM 014 Light Screen 30
TM 017 Protect 10
TM 018 Rain Dance 5
TM 022 Thunderbolt 90 100 15
TM 023 Return 100 20
TM 024 Adaptabiliteeth 80 100 15
TM 027 Double Team 15
TM 028 Shock Wave 60 20
TM 034 Secret Power 70 100 20
TM 035 Rest 10
TM 063 Electric Terrain 10
TM 073 Bland Terrain 10
TM 078 Strength 95 100 15
TM 101 Hyper Beam 150 90 5
TM 110 Giga Impact 150 90 5
TM 114 Thunder 110 70 10
  • Bold indicates a move that gets STAB when used by Jolteon
  • Italic indicates a move that gets STAB only when used by an evolution of Jolteon

By breeding

Parents Move Type Cat. Pwr. Acc. PP
Captivate 100 20
Charm 100 20
Covet 60 100 25
Curse 10
Detect 5
Double Kick 30 100 30
Endure 10
Fake Tears 100 20
Flail 100 15
Mud-Slap 20 100 10
Natural Gift 100 15
Stored Power 20 100 10
Synchronoise 120 100 10
Tickle 100 20
Victory Dance 0 10
Wish 100 10
Yawn 10
  • Bold indicates a move that gets STAB when used by Jolteon
  • Italic indicates a move that gets STAB only when used by an evolution of Jolteon

By tutoring

Move Type Cat. Pwr. Acc. PP
Attract 100 15
Baby-Doll Eyes 100 30
Baton Pass 40
Bide 10
Bite 60 100 25
Body Slam 85 100 15
Captivate 100 20
Celebrate 40
Charm 100 20
Confide 20
Copycat 20
Covet 60 100 25
Curse 10
Detect 5
Dig 80 100 10
Double-Edge 120 100 15
Double Kick 30 100 30
Echoed Voice 40 100 15
Endure 10
Facade 70 100 20
Fake Tears 100 20
Flail 100 15
Focus Energy 30
Frustration 100 20
Growl 100 40
Headbutt 70 100 15
Heal Bell 5
Helping Hand 100 20
Hyper Voice 90 100 10
Iron Tail 100 75 15
Laser Focus 30
Last Resort 140 100 5
Mimic 10
Mud-Slap 20 100 10
Natural Gift 100 15
Odor Sleuth 40
Pay Day 40 100 20
Pounce 50 100 20
Quick Attack 40 100 30
Rage 20 100 20
Reflect 20
Refresh 100 20
Retaliate 70 100 5
Round 60 100 15
Sand Attack 100 15
Shadow Ball 80 100 15
Shelter 0 10
Skull Bash 130 100 10
Sleep Talk 10
Snore 50 100 15
Stored Power 20 100 10
Substitute 10
Swagger 85 15
Swift 60 20
Synchronoise 120 100 10
Tackle 40 100 35
Tail Whip 100 30
Take Down 90 85 20
Tickle 100 20
Trailblaze 50 100 20
Trump Card 5
Victory Dance 0 10
Weather Ball 50 100 10
Wish 100 10
Work Up 30
Yawn 10
Roar 20
Rock Smash 40 100 15
Zap Cannon 120 50 5
Signal Beam 75 100 15
Agility 30
Charge Beam 50 90 10
Discharge 80 100 15
Electro Ball 100 10
Flash 100 20
Magnet Rise 10
Negative Energy 80 100 20
Pin Missile 25 95 20
Rising Voltage 70 100 20
Spark 65 100 20
Thunder Fang 65 95 15
Thunder Shock 40 100 30
Thunder Wave 90 20
Volt Overload 80 100 15
Wild Charge 90 100 15
  • Bold indicates a move that gets STAB when used by Jolteon
  • Italic indicates a move that gets STAB only when used by an evolution of Jolteon

By a previous evolution

Stage Move Type Cat. Pwr. Acc. PP
Ember 40 100 25
Smog 30 70 20
Fire Fang 65 95 15
Fire Spin 35 85 15
Lava Plume 80 100 15
Scary Face 100 10
Flare Blitz 120 100 15
Blazing Torque 80 100 10
Burning Jealousy 70 100 5
Fire Blast 110 85 5
Fire Pledge 80 100 10
Flame Charge 50 100 20
Flamethrower 90 100 15
Heat Wave 100 90 10
Incinerate 60 100 15
Jettison 70 100 20
Leer 100 30
Mystical Fire 75 100 10
Overheat 130 90 5
Scorching Sands 70 100 10
Superpower 120 100 5
Will-o-Wisp 85 15
Water Gun 40 100 25
Haze 30
Water Pulse 60 100 20
Aurora Beam 65 100 20
Aqua Ring 20
Muddy Water 90 85 10
Acid Armor 20
Hydro Pump 110 80 5
Aqua Jet 40 100 20
Aqua Tail 90 90 10
Blizzard 110 70 5
Blubber Bump 80 100 10
Brine 65 100 10
Bubble 40 100 30
Bubble Beam 65 100 20
Dive 80 100 10
Flip Turn 60 100 20
Hail 10
Hydrofoil 50 100 20
Ice Beam 90 100 10
Icy Wind 55 95 15
Liquidation 85 100 10
Mist 30
Polar Plunge 80 95 15
Scald 80 100 15
Surf 90 100 15
Water Pledge 80 100 10
Waterfall 90 100 15
Wave Crash 120 100 10
Whirlpool 35 85 15
  • Bold indicates a move that gets STAB when used by Jolteon
  • Italic indicates a move that gets STAB only when used by an evolution of Jolteon

Ability Learnset

By leveling up

Level Ability Cost Description
1 Volt Absorb 15 Restores HP if hit by an Electric-type move instead of taking damage.
18 Ball Fetch 0 If the Pokémon is not holding an item, it will fetch the first failed thrown Poké Ball.
36 Cute Charm 7 Contact with the Pokémon may cause infatuation.
54 Quick Feet 12 Boosts the Speed stat if the Pokémon has a status condition.
72 Illuminate 4 Raises the Pokémon's evasiveness.
90 Friend Guard 33 Reduces damage done to allies.
100 Galvanize 77 Normal-type moves become Electric-type moves. Their power is boosted a little.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By Disc

Disc Ability Cost Description
Disc 02 Pickup 1 The Pokémon may pick up the items, both during and outside of battle.
Disc 04 Insomnia 10 The Pokémon is suffering from insomnia and cannot fall asleep.
Disc 07 Illuminate 4 Raises the Pokémon's evasiveness.
Disc 11 Ball Fetch 0 If the Pokémon is not holding an item, it will fetch the first failed thrown Poké Ball.
Disc 18 Mimicry 22 Changes the Pokémon's type depending on the terrain.
Disc 26 Super Luck 35 The Pokémon is so lucky that the critical-hit ratios of its moves are boosted.
Disc 43 Limber 11 Its limber body protects the Pokémon from paralysis.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By tutoring

Ability Cost Description
Adaptability 77 Powers up moves of the same type as the Pokémon.
Anticipation 1 The Pokémon can sense an opposing Pokémon's dangerous moves.
Color Change 1 The Pokémon's type becomes the type of the move used on it.
Cute Charm 7 Contact with the Pokémon may cause infatuation.
Defeatist -17 Halves the Pokémon's Attack and Sp. Atk stats when its HP becomes half or less.
Emergency Exit -22 The Pokémon, sensing danger, switches out when its HP becomes half or less.
Flawed Form -19 Halves the Pokémon's Sp. Def stat.
Friend Guard 33 Reduces damage done to allies.
Fur Coat 79 Halves the damage from physical moves.
High Entropy 32 Boosts the Pokémon's Evasiveness under Gravity.
Klutz -25 The Pokémon can't use any held items.
Lithe Form 44 Boosts the Pokémon's Speed stat on Combat Terrain.
Own Tempo 2 This Pokémon has its own tempo, and that prevents it from becoming confused.
Propeller Tail 11 Ignores the effects of opposing Pokémon's Abilities and moves that draw in moves.
Run Away 0 Enables a sure getaway from wild Pokémon.
Scrappy 11 The Pokémon can hit Ghost-type Pokémon with Normal-and Fighting-type moves.
Serene Grace 66 Boosts the likelihood of additional effects occurring when attacking.
Slow Start -94 For five turns, the Pokémon's Attack and Speed stats are halved.
Stall -12 The Pokémon moves after all other Pokémon do.
Truant -67 The Pokémon can't use a move if it had used a move on the previous turn.
Weak Bones -19 Halves the Pokémon's Defense stat.
Battery 65 Powers up ally Pokémon's special moves.
Electric Surge 85 Turns the ground into Electric Terrain when the Pokémon enters a battle.
Electromorphosis 12 The Pokémon becomes Charged up when it takes damage.
Galvanize 77 Normal-type moves become Electric-type moves. Their power is boosted a little.
Lightning Rod 18 The Pokémon draws in and neutralises Electric-type moves, boosting its Sp. Atk.
Motor Drive 17 Boosts its Speed stat if hit by an Electric-type move instead of taking damage.
Quick Feet 12 Boosts the Speed stat if the Pokémon has a status condition.
Surge Surfer 65 Doubles the Pokémon's Speed stat on Electric Terrain.
Volt Absorb 15 Restores HP if hit by an Electric-type move instead of taking damage.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By a previous evolution

Stage Ability Cost Description
Flash Fire 16 Powers up the Pokémon's Fire-type moves if it's hit by one.
Guts 78 It's so gutsy that having a status condition boosts the Pokémon's Attack stat.
Sheer Force 81 Removes additional effects to increase the power of moves when attacking.
Calderize 77 Normal-type moves become Fire-type moves. Their power is boosted a little.
Blaze 14 Powers up Fire-type moves when the Pokémon's HP is low.
Drought 102 Turns the sunlight harsh when the Pokémon enters a battle.
Flame Body 28 Contact with the Pokémon may burn the attacker.
Magma Armor 11 The Pokémon is covered with hot magma, which prevents it from becoming frostbitten.
Solar Power 52 Boosts the Sp. Atk stat in harsh sunlight or solar wind, but HP decreases every turn.
Victory Star 47 Boosts the accuracy of its allies and itself.
Water Absorb 15 Restores HP if hit by a Water-type move instead of taking damage.
Hydration 23 Heals status conditions if it's raining.
Swift Swim 60 Boosts the Pokémon's Speed stat in rain.
Distillize 77 Normal-type moves become Water-type moves. Their power is boosted a little.
Damp 2 Prevents the use of explosive moves, such as Self-Destruct, by dampening its surroundings.
Drizzle 102 The Pokémon makes it rain when it enters a battle.
Heavy Water 7 Boosts the Pokémon's Defensive stats in Rain.
Liquid Voice 32 All sound-based moves become Water-type moves.
Rain Dish 7 The Pokémon gradually regains HP in rain.
Sprinkle Spit 43 The Pokémon makes it rain when it's hit by an attack.
Storm Drain 18 The Pokémon draws in and neutralises Water-type moves, boosting its Sp. Atk.
Torrent 14 Powers up Water-type moves when the Pokémon's HP is low.
Water Veil 17 The Pokémon is covered with a water veil, which prevents the Pokémon from getting a burn.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled