Joltik

Type HP Attack Defense Speed Special Attack Special Defense Total
50 47 50 65 57 50 319
#166 0' 0.5"
1.32 lbs.
Attaching Pokémon Since they can't generate their own electricity, they attach themselves to large-bodied Pokémon and absorb static electricity, which they store in a pouch.
Ability capacity:
141
Egg group(s):
Bug
EV Yield:
Speed: 1
Growth:
Medium Fast
Catch Rate:
190

Evolution

Joltik
Level 36Galvantula

Wild Encounters

Type Map Chance Level
Land Underground Gym 20% 5-7
Underground Gym 25% 6-7
Proteus Plant 10% 25-29

Trainers

Developer Klemniops
Yamper Lv. 8 @ Oran Berry
Abilities Moves
Ball Fetch Tackle
Tail Whip
Nuzzle
Nemelt Lv. 11 @ Oran Berry
Abilities Moves
Blaze
Magma Armor
Growl
Ember
Scary Face
Mud-Slap
Birrobird Lv. 5 @ Silk Scarf
Abilities Moves
Keen Eye
Big Pecks
Growl
Peck
Foresight
Staryu Lv. 5 @ Oran Berry
Abilities Moves
Illuminate
Natural Cure
Tackle
Harden
Water Gun
Aqua Jet
Sandygast Lv. 9 @ Oran Berry
Abilities Moves
Water Compaction Harden
Absorb
Astonish
Sand Attack
Joltik Lv. 6 @ Oran Berry
Abilities Moves
Compound Eyes
Unnerve
String Shot
Absorb
Spider Web
Thunder Wave
Entomologist Iris
Venonat Lv. 12
Abilities Moves
Compound Eyes
Tinted Lens
Disable
Foresight
Supersonic
Confusion
Combee Lv. 14
Abilities Moves
Honey Gather
Ball Fetch
Sweet Scent
Gust
Bug Bite
Joltik Lv. 16
Abilities Moves
Compound Eyes
Unnerve
Thunder Wave
Screech
Fury Cutter
Electroweb
Entomologist Sara
Spinarak Lv. 19
Abilities Moves
Swarm
Lifelink
Insomnia
Infestation
Night Shade
Spider Web
Shadow Sneak
Venipede Lv. 19
Abilities Moves
Poison Point
Frostproof
Swarm
Screech
Pursuit
Protect
Poison Tail
Joltik Lv. 19
Abilities Moves
Compound Eyes
Illuminate
Unnerve
Screech
Fury Cutter
Electroweb
Bug Bite
Illusionist Rarai
Totemna Lv. 18 @ Oran Berry
Abilities Moves
Magic Guard Psybeam
Rock Throw
Mirror Coat
Harden
Snover Lv. 19 @ Oran Berry
Abilities Moves
Snow Warning Razor Leaf
Icy Wind
Swagger
Mist
Delcatty Lv. 19 @ Oran Berry
Abilities Moves
Normalize Fake Out
Feint Attack
Sing
Copycat
Joltik Lv. 20 @ Oran Berry
Abilities Moves
Compound Eyes String Shot
Thunder Wave
Bug Bite
Electroweb
Gropp Lv. 20 @ Oran Berry
Abilities Moves
Oblivious Scary Face
Smack Down
Bone Club
Rage
Builder Everett
Joltik Lv. 31
Abilities Moves
Compound Eyes
Illuminate
Unnerve
Bug Bite
Gastro Acid
Slash
Electro Ball
Joltik Lv. 31
Abilities Moves
Compound Eyes
Illuminate
Unnerve
Bug Bite
Gastro Acid
Slash
Electro Ball
Galvantula Lv. 33
Abilities Moves
Compound Eyes
Illuminate
Unnerve
Electroweb
Bug Bite
Gastro Acid
Slash
Galvantula Lv. 33
Abilities Moves
Compound Eyes
Illuminate
Unnerve
Electroweb
Bug Bite
Gastro Acid
Slash
Illusionist Rarai
Pskulpt Lv. 28 @ Sitrus Berry
Abilities Moves
Magic Guard Psybeam
Ancient Power
Tri Attack
Mana Sap
Snover Lv. 30 @ Sitrus Berry
Abilities Moves
Snow Warning Mist
Ice Shard
Avalanche
Seed Bomb
Delcatty Lv. 29 @ Sitrus Berry
Abilities Moves
Normalize Fake Out
Assist
Feint Attack
Sucker Punch
Joltik Lv. 30 @ Sitrus Berry
Abilities Moves
Compound Eyes String Shot
Poison Jab
Bug Bite
Electroweb
Cyclobber Lv. 30 @ Expert Belt
Abilities Moves
Oblivious Amnesia
Revenge
Smack Down
Bone Club

Battle Frontier

Joltik @ Assault Vest
Abilities Moves
Electroweb
Charge Beam
Signal Beam
Giga Drain
Joltik @ Liechi Berry
Abilities Moves
Compound Eyes Electro Ball
Struggle Bug
String Shot
Gastro Acid

Move learnset

By leveling up

Level Move Type Cat. Pwr. Acc. PP
1 String Shot 95 40
1 Absorb 30 100 25
1 Spider Web 10
4 Thunder Wave 90 20
7 Screech 85 40
12 Fury Cutter 40 95 20
15 Electroweb 55 95 15
18 Bug Bite 60 100 20
23 Gastro Acid 100 10
26 Slash 70 100 20
29 Electro Ball 100 10
34 Signal Beam 75 100 15
37 Agility 30
40 Sucker Punch 70 100 5
45 Discharge 80 100 15
48 Bug Buzz 90 100 10
  • Bold indicates a move that gets STAB when used by Joltik
  • Italic indicates a move that gets STAB only when used by an evolution of Joltik

By TM

TM Move Type Cat. Pwr. Acc. PP
TM 014 Light Screen 30
TM 017 Protect 10
TM 018 Rain Dance 5
TM 019 Giga Drain 75 100 10
TM 022 Thunderbolt 90 100 15
TM 023 Return 100 20
TM 024 Adaptabiliteeth 80 100 15
TM 027 Double Team 15
TM 034 Secret Power 70 100 20
TM 036 Attract 100 15
TM 037 Thief 60 100 25
TM 049 Speed Swap 10
TM 066 Floral Terrain 10
TM 075 Bug Bite 60 100 20
TM 089 Volt Overload 80 100 15
  • Bold indicates a move that gets STAB when used by Joltik
  • Italic indicates a move that gets STAB only when used by an evolution of Joltik

By breeding

Parents Move Type Cat. Pwr. Acc. PP
Camouflage 100 20
Cross Poison 70 100 20
Disable 100 20
Double Team 15
Feint Attack 60 20
Infestation 20 100 20
Lunge 80 100 15
Pin Missile 25 95 20
Poison Sting 15 100 35
Pursuit 40 100 20
Rock Climb 90 85 20
Silk Trap 0 100 10
Struggle Bug 50 100 20
  • Bold indicates a move that gets STAB when used by Joltik
  • Italic indicates a move that gets STAB only when used by an evolution of Joltik

By tutoring

Move Type Cat. Pwr. Acc. PP
Absorb 30 100 25
Agility 30
Bounce 85 85 5
Bug Buzz 90 100 10
Camouflage 100 20
Charge Beam 50 90 10
Confide 20
Cross Poison 70 100 20
Cut 50 95 30
Disable 100 20
Discharge 80 100 15
Electric Terrain 10
Electro Ball 100 10
Electroweb 55 95 15
Endure 10
Energy Ball 90 100 10
Facade 70 100 20
Feint Attack 60 20
Flash 100 20
Floral Flourish 70 100 20
Frustration 100 20
Fury Cutter 40 95 20
Gastro Acid 100 10
Hidden Power 60 100 15
Infestation 20 100 20
Leech Life 80 100 10
Lunge 80 100 15
Magnet Rise 10
Pin Missile 25 95 20
Poison Jab 80 100 20
Poison Sting 15 100 35
Pounce 50 100 20
Pursuit 40 100 20
Rest 10
Rising Voltage 70 100 20
Rock Climb 90 85 20
Round 60 100 15
Screech 85 40
Shock Wave 60 20
Signal Beam 75 100 15
Silk Trap 0 100 10
Skitter Smack 70 90 10
Slash 70 100 20
Sleep Talk 10
Snore 50 100 15
Spark 65 100 20
Spider Web 10
String Shot 95 40
Struggle Bug 50 100 20
Substitute 10
Sucker Punch 70 100 5
Swagger 85 15
Swift 60 20
Thunder Wave 90 20
Toxic 90 10
Volt Switch 70 100 20
Wild Charge 90 100 15
X-Scissor 80 100 15
  • Bold indicates a move that gets STAB when used by Joltik
  • Italic indicates a move that gets STAB only when used by an evolution of Joltik

Ability Learnset

By leveling up

Level Ability Cost Description
1 Compound Eyes 62 The Pokémon's compound eyes boost its accuracy.
1 Unnerve 11 Unnerves opposing Pokémon and makes them unable to eat Berries.
18 Illuminate 4 Raises the Pokémon's evasiveness.
36 Swarm 14 Powers up Bug-type moves when the Pokémon's HP is low.
54 Lifelink 2 The Pokémon recovers some HP when it deals damage.
72 Frostproof 12 The Pokémon resists Ice-type moves and damage from frostbite.
90 Tinted Lens 67 The Pokémon can use “not very effective” moves to deal regular damage.
100 Galvanize 77 Normal-type moves become Electric-type moves. Their power is boosted a little.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By Disc

Disc Ability Cost Description
Disc 04 Insomnia 10 The Pokémon is suffering from insomnia and cannot fall asleep.
Disc 07 Illuminate 4 Raises the Pokémon's evasiveness.
Disc 09 Swarm 14 Powers up Bug-type moves when the Pokémon's HP is low.
Disc 13 Cloud Nine 32 Eliminates the effects of weather.
Disc 16 Lifelink 2 The Pokémon recovers some HP when it deals damage.
Disc 24 Frostproof 12 The Pokémon resists Ice-type moves and damage from frostbite.
Disc 27 Sludge Rush 45 Boosts the Pokémon's Speed stat on Noxious Terrain.
Disc 40 Compound Eyes 62 The Pokémon's compound eyes boost its accuracy.
Disc 47 Toxic Boost 70 Powers up physical attacks when the Pokémon is poisoned.
Disc 50 Oblivious 11 The Pokémon is oblivious, and that keeps it from being infatuated or taunted.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By tutoring

Ability Cost Description
Adaptability 77 Powers up moves of the same type as the Pokémon.
Berserk 43 Boosts its Sp. Atk stat when it takes a hit that causes its HP to become half or less.
Cold-Blooded 33 Boosts the Pokémon's Speed stat in harsh sunlight.
Defeatist -17 Halves the Pokémon's Attack and Sp. Atk stats when its HP becomes half or less.
Electric Surge 85 Turns the ground into Electric Terrain when the Pokémon enters a battle.
Electromorphosis 12 The Pokémon becomes Charged up when it takes damage.
Flower Fuzz 11 Boosts the Pokémon's Defensive stats on Floral Terrain.
Galvanize 77 Normal-type moves become Electric-type moves. Their power is boosted a little.
High Entropy 32 Boosts the Pokémon's Evasiveness under Gravity.
Immunity 2 The immune system of the Pokémon prevents it from getting poisoned.
Klutz -25 The Pokémon can't use any held items.
Lightning Rod 18 The Pokémon draws in and neutralises Electric-type moves, boosting its Sp. Atk.
Poison Heal 79 Restores HP if the Pokémon is poisoned instead of losing HP.
Shield Dust 11 This Pokémon's dust blocks the additional effects of attacks taken.
Short Circuit 42 The Pokémon generates Electric Terrain when it's hit by an attack.
Slow Start -94 For five turns, the Pokémon's Attack and Speed stats are halved.
Stall -12 The Pokémon moves after all other Pokémon do.
Static 31 The Pokémon is charged with static electricity, so contact with it may cause paralysis.
Tinted Lens 67 The Pokémon can use “not very effective” moves to deal regular damage.
Transistor 16 Powers up Electric-type moves.
Truant -67 The Pokémon can't use a move if it had used a move on the previous turn.
Unnerve 11 Unnerves opposing Pokémon and makes them unable to eat Berries.
Volt Absorb 15 Restores HP if hit by an Electric-type move instead of taking damage.
Weak Bones -19 Halves the Pokémon's Defense stat.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled