Kabuto

Type HP Attack Defense Speed Special Attack Special Defense Total
30 80 90 55 55 45 355
#320 0' 2.1"
25.45 lbs.
Shellfish Pokémon It is a Pokémon that has been regenerated from a fossil. However, in rare cases, living examples have been discovered. Kabuto have not changed for 300 million years.
Ability capacity:
82
Egg group(s):
Water 1
Water 3
EV Yield:
Defense: 1
Growth:
Medium Fast
Catch Rate:
70

Evolution

Kabuto
Level 40Kabutops

Wild Encounters

Type Map Chance Level

Trainers

Archaeologist Dax
Roxxik Lv. 28
Abilities Moves
Solid Rock
Rough Skin
Toxic Spikes
Regolash
Glare
Coil
Kabuto Lv. 29
Abilities Moves
Swift Swim Sand Attack
Aqua Jet
Leer
Mud Shot
Cubone Lv. 29
Abilities Moves
Rock Head
Cursed Body
Lightning Rod
Focus Energy
Bonemerang
Rage
False Swipe
Fossil Fiend Graham
Kabuto Lv. 27
Abilities Moves
Swift Swim Sand Attack
Aqua Jet
Leer
Mud Shot
Omanyte Lv. 28
Abilities Moves
Swift Swim
Weak Armor
Shell Armor
Rollout
Hydrofoil
Mud Shot
Brine
Fossil Fiend Hugo
Kabuto Lv. 32
Abilities Moves
Swift Swim
Sand Veil
Aqua Jet
Leer
Mud Shot
Ancient Power
Aerophagus Lv. 32
Abilities Moves
Mummy
Lifelink
Stench
Rock Tomb
Desecrated Tomb
Power Gem
Curse

Battle Frontier

Kabuto @ Liechi Berry
Abilities Moves
Swift Swim Aqua Jet
Rock Tomb
Knock Off
Metal Sound

Move learnset

By leveling up

Level Move Type Cat. Pwr. Acc. PP
1 Absorb 30 100 25
1 Harden 30
6 Scratch 40 100 35
10 Sand Attack 100 15
15 Aqua Jet 40 100 20
20 Leer 100 30
25 Mud Shot 55 95 15
30 Ancient Power 60 100 5
35 Brine 65 100 10
41 Protect 10
45 Leech Life 80 100 10
50 Liquidation 85 100 10
55 Metal Sound 85 40
60 Stone Edge 100 80 5
  • Bold indicates a move that gets STAB when used by Kabuto
  • Italic indicates a move that gets STAB only when used by an evolution of Kabuto

By TM

TM Move Type Cat. Pwr. Acc. PP
TM 002 Aqua Jet 40 100 20
TM 005 Toxic 90 10
TM 010 Hidden Power 60 100 15
TM 013 Blizzard 110 70 5
TM 015 Reflect 20
TM 018 Rain Dance 5
TM 019 Giga Drain 75 100 10
TM 023 Return 100 20
TM 027 Double Team 15
TM 030 Sandstorm 10
TM 034 Secret Power 70 100 20
TM 037 Thief 60 100 25
TM 061 Ancient Power 60 100 5
TM 076 Surf 90 100 15
TM 088 Polar Plunge 80 95 15
TM 098 Knock Off 65 100 20
TM 099 Liquidation 85 100 10
TM 105 Water Pulse 60 100 20
TM 107 Hydro Pump 110 80 5
  • Bold indicates a move that gets STAB when used by Kabuto
  • Italic indicates a move that gets STAB only when used by an evolution of Kabuto

By breeding

Parents Move Type Cat. Pwr. Acc. PP
Aurora Beam 65 100 20
Bubble Beam 65 100 20
Confuse Ray 100 10
Dig 80 100 10
Flail 100 15
Foresight 40
Giga Drain 75 100 10
Icy Wind 55 95 15
Knock Off 65 100 20
Mega Drain 55 100 15
Mud Shot 55 95 15
Rapid Spin 50 100 40
Screech 85 40
Take Down 90 85 20
  • Bold indicates a move that gets STAB when used by Kabuto
  • Italic indicates a move that gets STAB only when used by an evolution of Kabuto

By tutoring

Move Type Cat. Pwr. Acc. PP
Absorb 30 100 25
Accelerock 40 100 20
Aerial Ace 60 20
Aqua Cutter 70 100 20
Attract 100 15
Aurora Beam 65 100 20
Bide 10
Body Slam 85 100 15
Brine 65 100 10
Bubble Beam 65 100 20
Captivate 100 20
Confide 20
Confuse Ray 100 10
Curse 10
Dig 80 100 10
Double-Edge 120 100 15
Earth Power 90 100 10
Endure 10
Facade 70 100 20
Flail 100 15
Foresight 40
Frustration 100 20
Hail 10
Harden 30
Headbutt 70 100 15
Hone Claws 15
Ice Beam 90 100 10
Icy Wind 55 95 15
Iron Defense 15
Leech Life 80 100 10
Leer 100 30
Mega Drain 55 100 15
Metal Sound 85 40
Meteor Beam 120 90 10
Mimic 10
Mud Shot 55 95 15
Mud-Slap 20 100 10
Natural Gift 100 15
Protect 10
Rage 20 100 20
Rapid Spin 50 100 40
Razor Shell 75 95 10
Rest 10
Rock Blast 25 90 10
Rock Polish 20
Rock Slide 75 90 10
Rock Smash 40 100 15
Rock Throw 50 90 15
Rock Tomb 60 95 15
Rollout 30 90 20
Round 60 100 15
Sand Attack 100 15
Scald 80 100 15
Scratch 40 100 35
Screech 85 40
Shore Up 10
Skitter Smack 70 90 10
Slash 70 100 20
Sleep Talk 10
Smack Down 50 100 15
Snore 50 100 15
Stealth Rock 20
Stone Edge 100 80 5
Substitute 10
Surging Strikes 25 100 5
Swagger 85 15
Take Down 90 85 20
Tinker 100 15
Water Gun 40 100 25
Waterfall 90 100 15
Whirlpool 35 85 15
Wring Out 120 100 5
  • Bold indicates a move that gets STAB when used by Kabuto
  • Italic indicates a move that gets STAB only when used by an evolution of Kabuto

Ability Learnset

By leveling up

Level Ability Cost Description
1 Swift Swim 60 Boosts the Pokémon's Speed stat in rain.
1 Battle Armor 60 Hard armor protects the Pokémon from critical hits.
16 Weak Armor 27 Physical attacks to the Pokémon lower its Defense stat but sharply raise its Speed stat.
30 Sand Veil 3 Boosts the Pokémon's evasiveness in a sandstorm.
44 Sturdy 16 It cannot be knocked out with one hit. One-hit KO moves cannot knock it out, either.
58 Adaptability 77 Powers up moves of the same type as the Pokémon.
72 Filter 58 Reduces the power of supereffective attacks taken.
86 Stamina 33 Boosts the Defense stat when hit by an attack.
100 Tough Claws 79 Powers up moves that make direct contact.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By Disc

Disc Ability Cost Description
Disc 01 Battle Armor 60 Hard armor protects the Pokémon from critical hits.
Disc 41 Swift Swim 60 Boosts the Pokémon's Speed stat in rain.
Disc 45 Sand Veil 3 Boosts the Pokémon's evasiveness in a sandstorm.
Disc 51 Cecity -19 This Pokémon's poor eyesight makes its moves more likely to miss.
Disc 59 Stamina 33 Boosts the Defense stat when hit by an attack.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By tutoring

Ability Cost Description
Adaptability 77 Powers up moves of the same type as the Pokémon.
Aftermath 11 Damages the attacker if it contacts the Pokémon with a finishing hit.
Butterfingers -3 The Pokémon may drop its held item when hit by a damaging move.
Calcifate 75 Normal-type moves become Rock-type moves. Their power is boosted a little.
Cold-Blooded 33 Boosts the Pokémon's Speed stat in harsh sunlight.
Color Change 1 The Pokémon's type becomes the type of the move used on it.
Contrary 82 Makes stat changes have an opposite effect.
Distillize 77 Normal-type moves become Water-type moves. Their power is boosted a little.
Filter 58 Reduces the power of supereffective attacks taken.
Heavy Water 7 Boosts the Pokémon's Defensive stats in Rain.
Slow Start -94 For five turns, the Pokémon's Attack and Speed stats are halved.
Stall -12 The Pokémon moves after all other Pokémon do.
Sturdy 16 It cannot be knocked out with one hit. One-hit KO moves cannot knock it out, either.
Tough Claws 79 Powers up moves that make direct contact.
Truant -67 The Pokémon can't use a move if it had used a move on the previous turn.
Weak Armor 27 Physical attacks to the Pokémon lower its Defense stat but sharply raise its Speed stat.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled