Kakuna

Type HP Attack Defense Speed Special Attack Special Defense Total
45 25 50 35 25 25 205
#257 0' 2.5"
22.05 lbs.
Cocoon Pokémon It remains virtually immobile while it clings to a tree. However, on the inside, it busily prepares for evolution. This is evident from how hot its shell becomes.
Ability capacity:
85
Egg group(s):
Bug
EV Yield:
Defense: 2
Growth:
Medium Fast
Catch Rate:
120

Evolution

Weedle
Level 7Kakuna
Level 10Beedrill

Wild Encounters

Type Map Chance Level

Trainers

Entomologist Yinevra
Kakuna Lv. 30
Abilities Moves
Run Away
Shield Dust
Poison Point
Harden
Harden
Metapod Lv. 30
Abilities Moves
Run Away
Power Spore
Shield Dust
Harden
Harden
Wimpod Lv. 31
Abilities Moves
Wimp Out
Anticipation
Run Away
Struggle Bug
Sand Attack
Defense Curl
Trilopod Lv. 32
Abilities Moves
Shell Armor
Weak Armor
Overcoat
Bubble Beam
Nature Power
Supersonic
Ancient Power
Trilopod Lv. 32
Abilities Moves
Shell Armor
Weak Armor
Overcoat
Bubble Beam
Nature Power
Supersonic
Ancient Power
Golisopod Lv. 33
Abilities Moves
Emergency Exit
Anticipation
Run Away
Swords Dance
Slash
Razor Shell
Sucker Punch

Battle Frontier

Kakuna @ Black Sludge
Abilities Moves
Iron Defense
String Shot
Bug Bite
Skitter Smack
Kakuna @ Sitrus Berry
Abilities Moves
Shed Skin Silk Trap
Skitter Smack
Electroweb
Iron Defense

Move learnset

By leveling up

Level Move Type Cat. Pwr. Acc. PP
Evolve Harden 30
1 Harden 30
  • Bold indicates a move that gets STAB when used by Kakuna
  • Italic indicates a move that gets STAB only when used by an evolution of Kakuna

By TM

TM Move Type Cat. Pwr. Acc. PP
TM 075 Bug Bite 60 100 20
  • Bold indicates a move that gets STAB when used by Kakuna
  • Italic indicates a move that gets STAB only when used by an evolution of Kakuna

By breeding

Parents Move Type Cat. Pwr. Acc. PP
Silk Trap 0 100 10
  • Bold indicates a move that gets STAB when used by Kakuna
  • Italic indicates a move that gets STAB only when used by an evolution of Kakuna

By tutoring

Move Type Cat. Pwr. Acc. PP
Electroweb 55 95 15
Poison Sting 15 100 35
Silk Trap 0 100 10
Skitter Smack 70 90 10
String Shot 95 40
Harden 30
Iron Defense 15
  • Bold indicates a move that gets STAB when used by Kakuna
  • Italic indicates a move that gets STAB only when used by an evolution of Kakuna

Ability Learnset

By leveling up

Level Ability Cost Description
1 Run Away 0 Enables a sure getaway from wild Pokémon.
10 Poison Point 12 Contact with the Pokémon may poison the attacker.
25 Shield Dust 11 This Pokémon's dust blocks the additional effects of attacks taken.
40 Simple 78 The stat changes the Pokémon receives are doubled.
55 Shed Skin 11 The Pokémon may heal its own status conditions by shedding its skin.
70 Hive Mind 77 Normal-type moves become Bug-type moves. Their power is boosted a little.
85 Weak Armor 27 Physical attacks to the Pokémon lower its Defense stat but sharply raise its Speed stat.
100 Lifelink 2 The Pokémon recovers some HP when it deals damage.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By Disc

Disc Ability Cost Description
Disc 09 Swarm 14 Powers up Bug-type moves when the Pokémon's HP is low.
Disc 11 Ball Fetch 0 If the Pokémon is not holding an item, it will fetch the first failed thrown Poké Ball.
Disc 16 Lifelink 2 The Pokémon recovers some HP when it deals damage.
Disc 24 Frostproof 12 The Pokémon resists Ice-type moves and damage from frostbite.
Disc 40 Compound Eyes 62 The Pokémon's compound eyes boost its accuracy.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By tutoring

Ability Cost Description
Anticipation 1 The Pokémon can sense an opposing Pokémon's dangerous moves.
Cecity -19 This Pokémon's poor eyesight makes its moves more likely to miss.
Cold-Blooded 33 Boosts the Pokémon's Speed stat in harsh sunlight.
Defeatist -17 Halves the Pokémon's Attack and Sp. Atk stats when its HP becomes half or less.
Effect Spore 11 Contact with the Pokémon may inflict poison, sleep, or paralysis on its attacker.
Flower Fuzz 11 Boosts the Pokémon's Defensive stats on Floral Terrain.
Fumigate 77 Normal-type moves become Poison-type moves. Their power is boosted a little.
Gluttony 56 Makes the Pokémon already eat a held Berry when its HP drops to half or less.
Harvest 33 May create another Berry after one is used.
Hive Mind 77 Normal-type moves become Bug-type moves. Their power is boosted a little.
Klutz -25 The Pokémon can't use any held items.
Poison Point 12 Contact with the Pokémon may poison the attacker.
Poison Touch 15 May poison a target when the Pokémon makes contact.
Predictable -13 This Pokémon's predictable maneuvers make moves hit against it without fail.
Run Away 0 Enables a sure getaway from wild Pokémon.
Sap Sipper 32 Boosts the Attack stat if hit by a Grass-type move instead of taking damage.
Shield Dust 11 This Pokémon's dust blocks the additional effects of attacks taken.
Simple 78 The stat changes the Pokémon receives are doubled.
Slow Start -94 For five turns, the Pokémon's Attack and Speed stats are halved.
Stall -12 The Pokémon moves after all other Pokémon do.
Symbiosis 11 The Pokémon passes its item to an ally that has used up an item.
Truant -67 The Pokémon can't use a move if it had used a move on the previous turn.
Weak Bones -19 Halves the Pokémon's Defense stat.
Shed Skin 11 The Pokémon may heal its own status conditions by shedding its skin.
Weak Armor 27 Physical attacks to the Pokémon lower its Defense stat but sharply raise its Speed stat.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled