Kinetichu

Type HP Attack Defense Speed Special Attack Special Defense Total
60 85 50 110 95 85 485
#4 0' 2.9"
46.4 lbs.
Mouse Pokémon This Pokémon rides on its tail while it uses its psychic powers to levitate. It attacks with star-shaped thunderbolts.
Ability capacity:
85
Egg group(s):
Field
Fairy
EV Yield:
Speed: 3
Growth:
Medium Fast
Catch Rate:
75

Evolution

Pichu
Level up with high friendshipPikachu
Use Thunder Stone Raichu
Use Dawn Stone Kinetichu
Use Dusk Stone Mafichu
Use Shiny Stone Demichu

Wild Encounters

Type Map Chance Level

Trainers

PokeFan Felix
Pikachu Lv. 26
Abilities Moves
Static
Cute Charm
Cheek Pouch
Pickup
Thunder Wave
Electric Terrain
Double Team
Spark
Raichu Lv. 31
Abilities Moves
Static
Competitive
Cheek Pouch
Pickup
Thunder Shock
Tail Whip
Quick Attack
Thunderbolt
Kinetichu Lv. 31
Abilities Moves
Static
Cute Charm
Cheek Pouch
Pickup
Tail Whip
Quick Attack
Thunderbolt
Speed Swap
PokeFan Felix
Pikachu Lv. 40
Abilities Moves
Static
Short Circuit
Cute Charm
Pickup
Spark
Nuzzle
Discharge
Slam
Raichu Lv. 40 @ Magnet
Abilities Moves
Static
Short Circuit
Cheek Pouch
Thunder Shock
Tail Whip
Quick Attack
Thunderbolt
Kinetichu Lv. 40 @ Magnet
Abilities Moves
Static
Short Circuit
Cute Charm
Pickup
Tail Whip
Quick Attack
Thunderbolt
Speed Swap
Demichu Lv. 40 @ Magnet
Abilities Moves
Static
Short Circuit
Cute Charm
Pickup
Tail Whip
Power-Up Punch
Dynamic Punch
Combat Craze
Mafichu Lv. 40 @ Black Glasses
Abilities Moves
Static
Short Circuit
Cute Charm
Pickup
Tail Whip
Quick Attack
Sinful Smash
Morbid Mangling
Geologist Paloma
Lansumuri Lv. 55 @ Terrain Extender
Abilities Moves
Electric Surge
Battery
Rising Voltage
Volt Overload
Flash Cannon
Ancient Power
Kinetichu Lv. 55 @ Electric Seed
Abilities Moves
Surge Surfer
Friend Guard
Electro Ball
Energy Ball
Mystical Power
Rising Voltage
Blitzrdrix Lv. 55 @ Electric Seed
Abilities Moves
Hadron Engine Parasitic Pulse
Dazzling Gleam
Quiver Dance
Signal Beam
Photoguar Lv. 55 @ Razor Claw
Abilities Moves
Sharpness
Illuminate
Psyblade
Spark Blade
Leaf Blade
Electric Terrain
Schoolboy Herman
Luvdisc Lv. 55
Abilities Moves
Swift Swim
Hydration
Simple
Cute Charm
Soak
Hydro Pump
Safeguard
Fishious Rend
Meganium Lv. 51
Abilities Moves
Overgrow
Greenhouse
Cute Charm
Honey Gather
Natural Gift
Trailblaze
Light Screen
Flower Trick
Kinetichu Lv. 52
Abilities Moves
Static
Short Circuit
Cute Charm
Pickup
Tail Whip
Quick Attack
Thunderbolt
Speed Swap
{PKMN} Trainer Finn
Aggron Lv. 57
Abilities Moves
Sturdy
Bulletproof
Heavy Metal
Rock Head
Iron Defense
Double-Edge
Autotomize
Heavy Slam
Glastle Lv. 58
Abilities Moves
Weak Armor
Refraction
Screen Cleaner
Mirror Coat
Weather Ball
Origin Pulse
Solar Beam
Mastadrone Lv. 60
Abilities Moves
Air Lock
Sniper
Discharge
Bleakwind Storm
Rain Dance
Boomburst
Kinetichu Lv. 60
Abilities Moves
Static
Short Circuit
Cute Charm
Pickup
Quick Attack
Thunderbolt
Speed Swap
Wildbolt Storm
Grimmsnarl Lv. 61
Abilities Moves
Prankster Nasty Plot
Play Rough
Morbid Mangling
Foul Play
Illusionist Imogen
Kinetichu Lv. 51
Abilities Moves
Static
Short Circuit
Cute Charm
Pickup
Tail Whip
Quick Attack
Thunderbolt
Speed Swap
Gardevoir Lv. 50
Abilities Moves
Synchronize
Dancer
Trace
Imprison
Future Sight
Captivate
Hypnosis
Xatu Lv. 49
Abilities Moves
Synchronize
Inner Focus
Early Bird
Psychic
Miracle Eye
Psycho Shift
Future Sight

Battle Frontier

Kinetichu @ Terrain Extender
Abilities Moves
Surge Surfer Electric Terrain
Safeguard
Psyshock
Electro Ball
Kinetichu @ Bright Powder
Abilities Moves
Surge Surfer
High Entropy
Thunderbolt
Psychic
Focus Blast
Thunder Wave
Kinetichu @ Terrain Extender
Abilities Moves
Surge Surfer Electric Terrain
Surf
Focus Blast
Rising Voltage

Move learnset

By leveling up

Level Move Type Cat. Pwr. Acc. PP
Evolve Psychic 90 100 10
1 Psychic Terrain 10
1 Thunder Shock 40 100 30
1 Tail Whip 100 30
1 Quick Attack 40 100 30
1 Thunderbolt 90 100 15
1 Speed Swap 10
60 Wildbolt Storm 100 80 10
  • Bold indicates a move that gets STAB when used by Kinetichu
  • Italic indicates a move that gets STAB only when used by an evolution of Kinetichu

By TM

TM Move Type Cat. Pwr. Acc. PP
TM 005 Toxic 90 10
TM 010 Hidden Power 60 100 15
TM 014 Light Screen 30
TM 017 Protect 10
TM 018 Rain Dance 5
TM 022 Thunderbolt 90 100 15
TM 027 Double Team 15
TM 028 Shock Wave 60 20
TM 031 Brick Break 75 100 15
TM 034 Secret Power 70 100 20
TM 035 Rest 10
TM 036 Attract 100 15
TM 037 Thief 60 100 25
TM 041 Focus Blast 120 70 5
TM 049 Speed Swap 10
TM 059 Magic Room 10
TM 063 Electric Terrain 10
TM 065 Psychic Terrain 10
TM 076 Surf 90 100 15
TM 078 Strength 95 100 15
TM 089 Volt Overload 80 100 15
TM 098 Knock Off 65 100 20
TM 101 Hyper Beam 150 90 5
TM 113 Play Rough 90 90 10
TM 114 Thunder 110 70 10
TM 116 Expanding Force 80 100 10
  • Bold indicates a move that gets STAB when used by Kinetichu
  • Italic indicates a move that gets STAB only when used by an evolution of Kinetichu

By breeding

Parents Move Type Cat. Pwr. Acc. PP
Bestow 15
Bide 10
Charge 100 20
Disarming Voice 40 15
Double Slap 15 85 10
Electric Terrain 10
Encore 100 5
Endure 10
Fake Out 40 100 10
Flail 100 15
Foul Play 95 100 15
Lucky Chant 30
Present 90 15
Reversal 100 15
Thunder Punch 75 100 15
Tickle 100 20
Volt Tackle 120 100 15
Wish 100 10
  • Bold indicates a move that gets STAB when used by Kinetichu
  • Italic indicates a move that gets STAB only when used by an evolution of Kinetichu

By tutoring

Move Type Cat. Pwr. Acc. PP
Baby-Doll Eyes 100 30
Bestow 15
Bide 10
Body Slam 85 100 15
Captivate 100 20
Charge 100 20
Charge Beam 50 90 10
Charm 100 20
Confide 20
Counter 100 20
Covet 60 100 25
Curse 10
Defense Curl 40
Detect 5
Disarming Voice 40 15
Double-Edge 120 100 15
Double Slap 15 85 10
Echoed Voice 40 100 15
Electroweb 55 95 15
Encore 100 5
Endure 10
Facade 70 100 20
Fake Out 40 100 10
Flail 100 15
Flash 100 20
Fling 100 10
Foul Play 95 100 15
Frustration 100 20
Grass Knot 100 20
Headbutt 70 100 15
Helping Hand 100 20
Iron Tail 100 75 15
Lucky Chant 30
Magnet Rise 10
Mega Kick 120 75 5
Mega Punch 80 85 20
Mimic 10
Mud-Slap 20 100 10
Nasty Plot 20
Natural Gift 100 15
Negative Energy 80 100 20
Nuzzle 20 100 20
Odor Sleuth 40
Play Nice 20
Present 90 15
Quick Attack 40 100 30
Reflect 20
Return 100 20
Reversal 100 15
Rollout 30 90 20
Round 60 100 15
Seismic Toss 100 20
Signal Beam 75 100 15
Sleep Talk 10
Snore 50 100 15
Spark 65 100 20
Substitute 10
Swagger 85 15
Sweet Kiss 75 10
Swift 60 20
Tail Whip 100 30
Thunder Punch 75 100 15
Thunder Shock 40 100 30
Thunder Wave 90 20
Tickle 100 20
Trailblaze 50 100 20
Uproar 90 100 10
Volt Switch 70 100 20
Volt Tackle 120 100 15
Wild Charge 90 100 15
Wish 100 10
Zap Cannon 120 50 5
Agility 30
Calm Mind 20
Celebrate 40
Dig 80 100 10
Discharge 80 100 15
Double Kick 30 100 30
Draining Kiss 50 100 10
Dynamic Punch 100 50 5
Electro Ball 100 10
Enthrall 100 20
Feint 30 100 10
Focus Punch 150 100 20
Growl 100 40
Laser Focus 30
Pay Day 40 100 20
Rage 20 100 20
Rising Voltage 70 100 20
Rock Smash 40 100 15
Skull Bash 130 100 10
Slam 80 75 20
Submission 120 100 20
Take Down 90 85 20
Victory Dance 0 10
Giga Impact 150 90 5
Safeguard 25
Ally Switch 15
Energy Ball 90 100 10
Future Sight 120 100 10
Luster Purge 70 100 5
Magic Coat 100 15
Magical Torque 100 100 10
Mystical Power 70 90 10
Psychic 90 100 10
Psyshield Bash 70 90 10
Psyshock 80 100 10
Recycle 100 10
Stored Power 20 100 10
Telekinesis 15
Teleport 20
Wildbolt Storm 100 80 10
  • Bold indicates a move that gets STAB when used by Kinetichu
  • Italic indicates a move that gets STAB only when used by an evolution of Kinetichu

By a previous evolution

Stage Move Type Cat. Pwr. Acc. PP
Brutal Swing 90 100 20
Eerie Impulse 100 15
  • Bold indicates a move that gets STAB when used by Kinetichu
  • Italic indicates a move that gets STAB only when used by an evolution of Kinetichu

Ability Learnset

By leveling up

Level Ability Cost Description
1 Static 31 The Pokémon is charged with static electricity, so contact with it may cause paralysis.
1 Pickup 1 The Pokémon may pick up the items, both during and outside of battle.
10 Cheek Pouch 12 Restores HP as well when the Pokémon eats a Berry.
25 Cute Charm 7 Contact with the Pokémon may cause infatuation.
40 Short Circuit 42 The Pokémon generates Electric Terrain when it's hit by an attack.
55 Neuroforce 79 Powers up moves that are super effective.
70 Surge Surfer 65 Doubles the Pokémon's Speed stat on Electric Terrain.
85 Lightning Rod 18 The Pokémon draws in and neutralises Electric-type moves, boosting its Sp. Atk.
100 Psychic Surge 85 Turns the ground into Psychic Terrain when the Pokémon enters a battle.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By Disc

Disc Ability Cost Description
Disc 02 Pickup 1 The Pokémon may pick up the items, both during and outside of battle.
Disc 05 Immunity 2 The immune system of the Pokémon prevents it from getting poisoned.
Disc 07 Illuminate 4 Raises the Pokémon's evasiveness.
Disc 08 Trace 11 When it enters a battle, the Pokémon copies an opposing Pokémon's Ability.
Disc 11 Ball Fetch 0 If the Pokémon is not holding an item, it will fetch the first failed thrown Poké Ball.
Disc 15 Lightning Rod 18 The Pokémon draws in and neutralises Electric-type moves, boosting its Sp. Atk.
Disc 38 Quark Drive 42 Boosts the Pokémon's most proficient stat on Electric Terrain.
Disc 43 Limber 11 Its limber body protects the Pokémon from paralysis.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By tutoring

Ability Cost Description
Battery 65 Powers up ally Pokémon's special moves.
Butterfingers -3 The Pokémon may drop its held item when hit by a damaging move.
Cheek Pouch 12 Restores HP as well when the Pokémon eats a Berry.
Cute Charm 7 Contact with the Pokémon may cause infatuation.
Defeatist -17 Halves the Pokémon's Attack and Sp. Atk stats when its HP becomes half or less.
Electric Surge 85 Turns the ground into Electric Terrain when the Pokémon enters a battle.
Friend Guard 33 Reduces damage done to allies.
Galvanize 77 Normal-type moves become Electric-type moves. Their power is boosted a little.
Gluttony 56 Makes the Pokémon already eat a held Berry when its HP drops to half or less.
Klutz -25 The Pokémon can't use any held items.
Mimicry 22 Changes the Pokémon's type depending on the terrain.
Minus 2 Boosts the Sp. Atk stat if an ally with the Plus or Minus Ability is also in battle.
Moody 69 Raises one stat sharply and lowers another every turn.
Motor Drive 17 Boosts its Speed stat if hit by an Electric-type move instead of taking damage.
Pixilate 77 Normal-type moves become Fairy-type moves. Their power is boosted a little.
Plus 2 Boosts the Sp. Atk stat if an ally with the Plus or Minus Ability is also in battle.
Predictable -13 This Pokémon's predictable maneuvers make moves hit against it without fail.
Rattled 2 Dark-, Ghost-, and Bug-type moves scare the Pokémon and boost its Speed stat.
Rivalry 32 Deals more damage to Pokémon of the same gender, but less to those of the opposite gender.
Run Away 0 Enables a sure getaway from wild Pokémon.
Short Circuit 42 The Pokémon generates Electric Terrain when it's hit by an attack.
Simple 78 The stat changes the Pokémon receives are doubled.
Slow Start -94 For five turns, the Pokémon's Attack and Speed stats are halved.
Speed Boost 61 Its Speed stat is boosted every turn.
Stall -12 The Pokémon moves after all other Pokémon do.
Static 31 The Pokémon is charged with static electricity, so contact with it may cause paralysis.
Surge Surfer 65 Doubles the Pokémon's Speed stat on Electric Terrain.
Tangled Feet 1 Raises evasiveness if the Pokémon is confused.
Transistor 16 Powers up Electric-type moves.
Truant -67 The Pokémon can't use a move if it had used a move on the previous turn.
Vital Spirit 10 The Pokémon is full of vitality, and that prevents it from falling asleep.
Volt Absorb 15 Restores HP if hit by an Electric-type move instead of taking damage.
Weak Bones -19 Halves the Pokémon's Defense stat.
Wimp Out -22 The Pokémon cowardly switches out when its HP becomes half or less.
Armor Tail 11 It makes opponents unable to use priority moves against the Pokémon or its allies.
Scrappy 11 The Pokémon can hit Ghost-type Pokémon with Normal-and Fighting-type moves.
Pure Power 178 Using its pure power, the Pokémon doubles its Sp. Attack stat.
Arcane Armor 11 Boosts the Pokémon's Defensive stats on Psychic Terrain.
Cognizate 77 Normal-type moves become Psychic-type moves. Their power is boosted a little.
Hadron Engine 133 Generates Electric Terrain when the Pokémon enters. Boosts Sp. Atk stat on Electric Terrain.
High Entropy 32 Boosts the Pokémon's Evasiveness under Gravity.
Levitate 12 By floating in the air, the Pokémon receives full immunity to all Ground-type moves.
Neuroforce 79 Powers up moves that are super effective.
Psychic Surge 85 Turns the ground into Psychic Terrain when the Pokémon enters a battle.
Synchronize 32 The attacker will receive the same status condition if it inflicts one to the Pokémon.
Telepathy 69 Anticipates an ally's attack and dodges it.
Unstable Isotope 32 Boosts the Pokémon's Defensive stats under Gravity.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By a previous evolution

Stage Ability Cost Description
Competitive 32 Boosts the Sp. Atk stat sharply when a stat is lowered.
Huge Power 178 Doubles the Pokémon's Attack stat.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled