Kingler

Type HP Attack Defense Speed Special Attack Special Defense Total
55 130 115 75 50 50 475
#40 0' 5.1"
132.38 lbs.
Pincer Pokémon It waves its huge, oversized claw in the air to communicate with others. But since the claw is so heavy, this Pokémon quickly tires.
Ability capacity:
81
Egg group(s):
Water 3
EV Yield:
Attack: 2
Growth:
Medium Fast
Catch Rate:
60

Evolution

Krabby
Level 28Kingler

Wild Encounters

Type Map Chance Level
Land Carina Sandbar 10% 20-28

Trainers

Team Nova Recruit
Gabite Lv. 25
Abilities Moves
Sand Veil
Rough Skin
Dragon Rage
Sandstorm
Take Down
Sand Tomb
Rhyhorn Lv. 26
Abilities Moves
Lightning Rod
Overcoat
Rock Head
Smack Down
Stomp
Bulldoze
Chip Away
Kingler Lv. 28
Abilities Moves
Hyper Cutter
Long Reach
Shell Armor
Hydrofoil
Mud Shot
Metal Claw
Slam
Sailor Duffin
Kabutops Lv. 50
Abilities Moves
Swift Swim
Hyper Cutter
Sand Veil
Brine
Protect
Aqua Cutter
Leech Life
Omastar Lv. 50
Abilities Moves
Swift Swim
Rough Skin
Rock Head
Weak Armor
Tickle
Spiky Shield
Ancient Power
Ceaseless Edge
Kingler Lv. 50
Abilities Moves
Hyper Cutter
Sand Veil
Long Reach
Shell Armor
Slam
Protect
Guillotine
Lunge
Swimmer Neven
Kingler Lv. 47
Abilities Moves
Hyper Cutter
Sand Veil
Long Reach
Shell Armor
Slam
Protect
Guillotine
Lunge
Lapras Lv. 46
Abilities Moves
Water Absorb
Hydration
Cloud Nine
Rain Dance
Perish Song
Ice Beam
Brine
Golduck Lv. 48
Abilities Moves
Damp
Moody
Psych Up
Amnesia
Topsy-Turvy
Hydro Pump
Seadra Lv. 47
Abilities Moves
Poison Point
Serene Grace
Damp
Bubble Beam
Agility
Brine
Dragon Pulse
Swimmer Grace
Nautilazer Lv. 56
Abilities Moves
Shell Armor
Torrent
Swarm
Overcoat
Energy Ball
Camouflage
Shell Side Arm
Aura Sphere
Kingler Lv. 56
Abilities Moves
Hyper Cutter
Sand Veil
Long Reach
Shell Armor
Guillotine
Lunge
Brine
Crabhammer
Golisopod Lv. 57
Abilities Moves
Emergency Exit
Shed Skin
Rattled
Anticipation
Sucker Punch
Iron Defense
Pin Missile
Liquidation

Battle Frontier

Kingler @ Choice Scarf
Abilities Moves
Body Slam
Rock Slide
Lunge
Liquidation
Kingler @ Blunder Policy
Abilities Moves
Guillotine
Stomping Tantrum
Rock Slide
Protect
Kingler @ Life Orb
Abilities Moves
Body Slam
Rock Slide
Lunge
Liquidation

Move learnset

By leveling up

Level Move Type Cat. Pwr. Acc. PP
1 Wide Guard 10
1 Mud Sport 100 15
1 Bubble 40 100 30
1 Vise Grip 55 100 30
1 Leer 100 30
5 Vise Grip 55 100 30
9 Leer 100 30
11 Harden 30
15 Hydrofoil 50 100 20
19 Mud Shot 55 95 15
21 Metal Claw 50 95 35
25 Slam 80 75 20
32 Protect 10
37 Guillotine 30 5
44 Lunge 80 100 15
51 Brine 65 100 10
56 Crabhammer 100 90 10
63 Flail 100 15
  • Bold indicates a move that gets STAB when used by Kingler
  • Italic indicates a move that gets STAB only when used by an evolution of Kingler

By TM

TM Move Type Cat. Pwr. Acc. PP
TM 005 Toxic 90 10
TM 007 Hail 10
TM 010 Hidden Power 60 100 15
TM 013 Blizzard 110 70 5
TM 018 Rain Dance 5
TM 027 Double Team 15
TM 031 Brick Break 75 100 15
TM 035 Rest 10
TM 037 Thief 60 100 25
TM 046 Scald 80 100 15
TM 061 Ancient Power 60 100 5
TM 071 Combat Terrain 10
TM 076 Surf 90 100 15
TM 078 Strength 95 100 15
TM 088 Polar Plunge 80 95 15
TM 096 Stomping Tantrum 75 100 10
TM 098 Knock Off 65 100 20
TM 099 Liquidation 85 100 10
TM 100 Ice Beam 90 100 10
TM 105 Water Pulse 60 100 20
TM 107 Hydro Pump 110 80 5
TM 110 Giga Impact 150 90 5
  • Bold indicates a move that gets STAB when used by Kingler
  • Italic indicates a move that gets STAB only when used by an evolution of Kingler

By breeding

Parents Move Type Cat. Pwr. Acc. PP
Agility 30
Ally Switch 15
Amnesia 20
Ancient Power 60 100 5
Bide 10
Chip Away 70 100 20
Dig 80 100 10
Endure 10
Flail 100 15
Hammer Arm 100 90 10
Haze 30
Knock Off 65 100 20
Night Slash 70 100 15
Slam 80 75 20
Slash 70 100 20
Swords Dance 20
Tickle 100 20
Wave Crash 120 100 10
  • Bold indicates a move that gets STAB when used by Kingler
  • Italic indicates a move that gets STAB only when used by an evolution of Kingler

By tutoring

Move Type Cat. Pwr. Acc. PP
Agility 30
Ally Switch 15
Amnesia 20
Attract 100 15
Bide 10
Body Slam 85 100 15
Brine 65 100 10
Bubble 40 100 30
Bubble Beam 65 100 20
Captivate 100 20
Chip Away 70 100 20
Combat Craze 80 100 20
Confide 20
Crabhammer 100 90 10
Curse 10
Cut 50 95 30
Dig 80 100 10
Dive 80 100 10
Double-Edge 120 100 15
Endure 10
Facade 70 100 20
False Swipe 40 100 40
Flail 100 15
Fling 100 10
Frustration 100 20
Fury Cutter 40 95 20
Guillotine 30 5
Hammer Arm 100 90 10
Harden 30
Haze 30
Headbutt 70 100 15
Hone Claws 15
Hydrofoil 50 100 20
Icy Wind 55 95 15
Iron Defense 15
Joust 100 10
Leer 100 30
Metal Claw 50 95 35
Mimic 10
Mud Shot 55 95 15
Mud-Slap 20 100 10
Mud Sport 100 15
Natural Gift 100 15
Night Slash 70 100 15
Protect 10
Rage 20 100 20
Razor Shell 75 95 10
Return 100 20
Rock Slide 75 90 10
Rock Smash 40 100 15
Rock Tomb 60 95 15
Round 60 100 15
Secret Power 70 100 20
Shadow Claw 70 100 15
Shore Up 10
Skull Bash 130 100 10
Slam 80 75 20
Slash 70 100 20
Sleep Talk 10
Snore 50 100 15
Stomp 65 100 20
Substitute 10
Superpower 120 100 5
Swagger 85 15
Swords Dance 20
Take Down 90 85 20
Tickle 100 20
Vise Grip 55 100 30
Water Gun 40 100 25
Wave Crash 120 100 10
Whirlpool 35 85 15
X-Scissor 80 100 15
Brutal Swing 90 100 20
Crush Claw 75 95 10
Dire Claw 80 100 15
High Horsepower 95 95 10
Hyper Beam 150 90 5
Ice Hammer 100 90 10
Quash 100 15
Water Pledge 80 100 10
Wide Guard 10
  • Bold indicates a move that gets STAB when used by Kingler
  • Italic indicates a move that gets STAB only when used by an evolution of Kingler

Ability Learnset

By leveling up

Level Ability Cost Description
1 Hyper Cutter 12 The Pokémon's pride of its pincers prevents other Pokémon from lowering its Attack stat.
1 Shell Armor 42 A hard shell protects the Pokémon from critical hits.
18 Long Reach 11 The Pokémon uses its moves without making contact with the target.
36 Sand Veil 3 Boosts the Pokémon's evasiveness in a sandstorm.
54 Intrepid Sword 82 Boosts the Pokémon's Attack stat when the Pokémon enters a battle.
72 Anger Shell 57 When HP drops to half or less, defenses are lowered but attack and Speed are raised.
90 Tough Claws 79 Powers up moves that make direct contact.
100 Sheer Force 81 Removes additional effects to increase the power of moves when attacking.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By Disc

Disc Ability Cost Description
Disc 05 Immunity 2 The immune system of the Pokémon prevents it from getting poisoned.
Disc 10 Water Veil 17 The Pokémon is covered with a water veil, which prevents the Pokémon from getting a burn.
Disc 12 Sturdy 16 It cannot be knocked out with one hit. One-hit KO moves cannot knock it out, either.
Disc 18 Mimicry 22 Changes the Pokémon's type depending on the terrain.
Disc 20 Sand Force 52 Boosts the power of Rock-, Ground-, and Steel-type moves in a sandstorm.
Disc 21 Rock Head 14 Protects the Pokémon from recoil damage.
Disc 24 Frostproof 12 The Pokémon resists Ice-type moves and damage from frostbite.
Disc 41 Swift Swim 60 Boosts the Pokémon's Speed stat in rain.
Disc 45 Sand Veil 3 Boosts the Pokémon's evasiveness in a sandstorm.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By tutoring

Ability Cost Description
Adaptability 77 Powers up moves of the same type as the Pokémon.
Anger Shell 57 When HP drops to half or less, defenses are lowered but attack and Speed are raised.
Bare Hands 33 Boosts the base power of the Pokémon's attacks if they are not holding an item.
Cold-Blooded 33 Boosts the Pokémon's Speed stat in harsh sunlight.
Contrary 82 Makes stat changes have an opposite effect.
Defeatist -17 Halves the Pokémon's Attack and Sp. Atk stats when its HP becomes half or less.
Distillize 77 Normal-type moves become Water-type moves. Their power is boosted a little.
Emergency Exit -22 The Pokémon, sensing danger, switches out when its HP becomes half or less.
Filter 58 Reduces the power of supereffective attacks taken.
Frisk 1 When it enters a battle, the Pokémon can check an opposing Pokémon's held item.
Hustle 33 Boosts the Attack stat, but lowers accuracy.
Hydration 23 Heals status conditions if it's raining.
Hyper Cutter 12 The Pokémon's pride of its pincers prevents other Pokémon from lowering its Attack stat.
Intrepid Sword 82 Boosts the Pokémon's Attack stat when the Pokémon enters a battle.
Klutz -25 The Pokémon can't use any held items.
Long Reach 11 The Pokémon uses its moves without making contact with the target.
Own Tempo 2 This Pokémon has its own tempo, and that prevents it from becoming confused.
Quick Feet 12 Boosts the Speed stat if the Pokémon has a status condition.
Rough Skin 17 This Pokémon inflicts damage with its rough skin to the attacker on contact.
Run Away 0 Enables a sure getaway from wild Pokémon.
Sand Rush 52 Boosts the Pokémon's Speed stat in a sandstorm.
Shed Skin 11 The Pokémon may heal its own status conditions by shedding its skin.
Sheer Force 81 Removes additional effects to increase the power of moves when attacking.
Shell Armor 42 A hard shell protects the Pokémon from critical hits.
Slow Start -94 For five turns, the Pokémon's Attack and Speed stats are halved.
Stall -12 The Pokémon moves after all other Pokémon do.
Super Luck 35 The Pokémon is so lucky that the critical-hit ratios of its moves are boosted.
Symbiosis 11 The Pokémon passes its item to an ally that has used up an item.
Torrent 14 Powers up Water-type moves when the Pokémon's HP is low.
Tough Claws 79 Powers up moves that make direct contact.
Truant -67 The Pokémon can't use a move if it had used a move on the previous turn.
Weak Armor 27 Physical attacks to the Pokémon lower its Defense stat but sharply raise its Speed stat.
Anger Point 21 The Pokémon is angered when it takes a critical hit, and that maxes its Attack stat.
Beast Boost 67 The Pokémon boosts its most proficient stat each time it knocks out a Pokémon.
Berserk 43 Boosts its Sp. Atk stat when it takes a hit that causes its HP to become half or less.
Heavy Water 7 Boosts the Pokémon's Defensive stats in Rain.
Moxie 67 The Pokémon shows moxie, and that boosts the Attack stat after knocking out any Pokémon.
Pressure 17 By putting pressure on the opposing Pokémon, it raises their PP usage.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled