Kipvine

Type HP Attack Defense Speed Special Attack Special Defense Total
Sprite by saleh
45 65 42 65 41 52 310
Sprite by
#445 0' 3.1"
20.16 lbs.
Jungle Cat Pokémon This creature can whip its vine-like tail at 50mph to quickly stun its prey. It thoroughly enjoys basking in the sun.

Icon by dillsacke
NPC by dillsacke
Ability capacity:
77
Egg group(s):
Field
Grass
EV Yield:
Attack: 1
Growth:
Medium Slow
Catch Rate:
75

Evolution

Kipvine
Level 17Plaguar
Level 37Photoguar

Wild Encounters

Type Map Chance Level

Battle Frontier

Kipvine @ Lum Berry
Abilities Moves
Agility
Covet
Razor Leaf
Night Slash
Kipvine @ Miracle Seed
Abilities Moves
Overgrow U-turn
Bramble Snag
Copycat
Trailblaze

Move learnset

By leveling up

Level Move Type Cat. Pwr. Acc. PP
1 Scratch 40 100 35
1 Tail Whip 100 30
4 Vine Whip 45 100 25
6 Lick 30 100 30
9 Quick Attack 40 100 30
12 Hone Claws 15
15 Razor Leaf 55 95 25
17 Agility 30
21 Covet 60 100 25
25 Tail Slap 25 85 10
29 Copycat 20
31 Leaf Blade 90 100 15
35 Silly Slash 70 100 15
39 Leaf Tornado 65 90 10
43 Grassy Glide 70 100 20
45 Acrobatics 55 100 15
50 Jungle Healing 10
55 Aqua Tail 90 90 10
60 Power Whip 120 85 10
62 Extreme Speed 80 100 5
  • Bold indicates a move that gets STAB when used by Kipvine
  • Italic indicates a move that gets STAB only when used by an evolution of Kipvine

By TM

TM Move Type Cat. Pwr. Acc. PP
TM 010 Hidden Power 60 100 15
TM 011 Sunny Day 5
TM 017 Protect 10
TM 018 Rain Dance 5
TM 019 Giga Drain 75 100 10
TM 021 Solar Beam 120 100 10
TM 027 Double Team 15
TM 034 Secret Power 70 100 20
TM 035 Rest 10
TM 036 Attract 100 15
TM 037 Thief 60 100 25
TM 050 Acrobatics 55 100 15
TM 062 Grassy Terrain 10
TM 090 Bramble Snag 60 100 15
TM 091 Magical Leaf 60 20
TM 098 Knock Off 65 100 20
TM 113 Play Rough 90 90 10
TM 117 Role Play 10
  • Bold indicates a move that gets STAB when used by Kipvine
  • Italic indicates a move that gets STAB only when used by an evolution of Kipvine

By breeding

Parents Move Type Cat. Pwr. Acc. PP
Bolt Strike 130 85 5
Charge 100 20
False Swipe 40 100 40
Grassy Terrain 10
Headbutt 70 100 15
Lunge 80 100 15
Shadow Sneak 40 100 30
Solar Blade 125 100 10
Yawn 10
  • Bold indicates a move that gets STAB when used by Kipvine
  • Italic indicates a move that gets STAB only when used by an evolution of Kipvine

By tutoring

Move Type Cat. Pwr. Acc. PP
Absorb 30 100 25
Aerial Ace 60 20
Agility 30
Amnesia 20
Aqua Tail 90 90 10
Assist 100 20
Baton Pass 40
Bestow 15
Bide 10
Body Slam 85 100 15
Bolt Strike 130 85 5
Calm Mind 20
Captivate 100 20
Copycat 20
Covet 60 100 25
Cut 50 95 30
Defense Curl 40
Double-Edge 120 100 15
Dragon Dance 20
Endure 10
Energy Ball 90 100 10
Extreme Speed 80 100 5
Facade 70 100 20
False Swipe 40 100 40
Feint 30 100 10
Feint Attack 60 20
Focus Energy 30
Frustration 100 20
Fury Cutter 40 95 20
Fury Swipes 18 80 15
Gastro Acid 100 10
Grass Knot 100 20
Grassy Glide 70 100 20
Growl 100 40
Headbutt 70 100 15
Hone Claws 15
Iron Head 80 100 15
Iron Tail 100 75 15
Jungle Healing 10
Leaf Blade 90 100 15
Leaf Storm 130 90 5
Leaf Tornado 65 90 10
Leafage 40 100 40
Lick 30 100 30
Low Sweep 65 100 20
Lunge 80 100 15
Mega Drain 55 100 15
Metal Claw 50 95 35
Mimic 10
Mud-Slap 20 100 10
Mud Sport 100 15
Natural Gift 100 15
Nature Power 95 20
Night Slash 70 100 15
Odor Sleuth 40
Pay Day 40 100 20
Petal Blizzard 90 100 15
Petal Dance 120 100 10
Phantom Force 90 100 10
Pounce 50 100 20
Power Whip 120 85 10
Pursuit 40 100 20
Quick Attack 40 100 30
Razor Leaf 55 95 25
Return 100 20
Sand Attack 100 15
Scratch 40 100 35
Shadow Sneak 40 100 30
Silly Slash 70 100 15
Slack Off 100 10
Slam 80 75 20
Slash 70 100 20
Sleep Talk 10
Snore 50 100 15
Solar Blade 125 100 10
Splash 40
Substitute 10
Swagger 85 15
Swords Dance 20
Synthesis 5
Tackle 40 100 35
Tail Glow 100 20
Tail Slap 25 85 10
Tail Whip 100 30
Take Down 90 85 20
Toxic 90 10
Trailblaze 50 100 20
Trick 100 10
U-turn 70 100 20
Vine Whip 45 100 25
Wild Charge 90 100 15
Work Up 30
X-Scissor 80 100 15
Yawn 10
Zen Headbutt 80 90 15
  • Bold indicates a move that gets STAB when used by Kipvine
  • Italic indicates a move that gets STAB only when used by an evolution of Kipvine

Ability Learnset

By leveling up

Level Ability Cost Description
1 Overgrow 14 Powers up Grass-type moves when the Pokémon's HP is low.
10 Ball Fetch 0 If the Pokémon is not holding an item, it will fetch the first failed thrown Poké Ball.
25 Frisk 1 When it enters a battle, the Pokémon can check an opposing Pokémon's held item.
40 Chlorophyll 33 Boosts the Pokémon's Speed stat in harsh sunlight.
55 Stakeout 33 Doubles the damage dealt to the target's replacement if the target switches out.
70 Unburden 33 Boosts the Speed stat if the Pokémon's held item is used or lost.
85 Speed Boost 61 Its Speed stat is boosted every turn.
100 Tough Claws 79 Powers up moves that make direct contact.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By Disc

Disc Ability Cost Description
Disc 03 Own Tempo 2 This Pokémon has its own tempo, and that prevents it from becoming confused.
Disc 06 Keen Eye 5 Prevents other Pokémon from lowering this Pokémon's accuracy.
Disc 11 Ball Fetch 0 If the Pokémon is not holding an item, it will fetch the first failed thrown Poké Ball.
Disc 43 Limber 11 Its limber body protects the Pokémon from paralysis.
Disc 55 Regenerator 54 Restores a little HP when withdrawn from battle.
Disc 59 Stamina 33 Boosts the Defense stat when hit by an attack.
Disc 61 Unburden 33 Boosts the Speed stat if the Pokémon's held item is used or lost.
Disc 62 Power Spore 32 Amplifies the effects of all primary statuses on the field.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By tutoring

Ability Cost Description
Anticipation 1 The Pokémon can sense an opposing Pokémon's dangerous moves.
Berserk 43 Boosts its Sp. Atk stat when it takes a hit that causes its HP to become half or less.
Chlorolize 77 Normal-type moves become Grass-type moves. Their power is boosted a little.
Chlorophyll 33 Boosts the Pokémon's Speed stat in harsh sunlight.
Costar 70 When the Pokémon enters a battle, it copies an ally's stat changes.
Cute Charm 7 Contact with the Pokémon may cause infatuation.
Defeatist -17 Halves the Pokémon's Attack and Sp. Atk stats when its HP becomes half or less.
Defiant 32 Boosts the Pokémon's Attack stat sharply when its stats are lowered.
Early Bird 1 The Pokémon awakens from sleep twice as fast as other Pokémon.
Effect Spore 11 Contact with the Pokémon may inflict poison, sleep, or paralysis on its attacker.
Flower Veil 11 Protects ally Grass-type Pokémon from status conditions and the lowering of their stats.
Frisk 1 When it enters a battle, the Pokémon can check an opposing Pokémon's held item.
Fur Coat 79 Halves the damage from physical moves.
Galvanize 77 Normal-type moves become Electric-type moves. Their power is boosted a little.
Grass Pelt 11 Boosts the Pokémon's Defensive stats on Grassy Terrain.
Grassy Surge 85 Turns the ground into Grassy Terrain when the Pokémon enters a battle.
Greenhouse 43 The Pokémon generates strong sunlight when it's hit by an attack.
Imperious -93 This Pokémon sometimes refuses to obey its Trainer.
Klutz -25 The Pokémon can't use any held items.
Leaf Guard 11 Prevents status conditions in harsh sunlight.
Mimicry 22 Changes the Pokémon's type depending on the terrain.
Overgrow 14 Powers up Grass-type moves when the Pokémon's HP is low.
Pickup 1 The Pokémon may pick up the items, both during and outside of battle.
Prankster 78 Gives priority to the Pokémon's status moves.
Predictable -13 This Pokémon's predictable maneuvers make moves hit against it without fail.
Quick Feet 12 Boosts the Speed stat if the Pokémon has a status condition.
Rattled 2 Dark-, Ghost-, and Bug-type moves scare the Pokémon and boost its Speed stat.
Rivalry 32 Deals more damage to Pokémon of the same gender, but less to those of the opposite gender.
Run Away 0 Enables a sure getaway from wild Pokémon.
Sap Sipper 32 Boosts the Attack stat if hit by a Grass-type move instead of taking damage.
Scrappy 11 The Pokémon can hit Ghost-type Pokémon with Normal-and Fighting-type moves.
Slow Start -94 For five turns, the Pokémon's Attack and Speed stats are halved.
Solar Power 52 Boosts the Sp. Atk stat in harsh sunlight or solar wind, but HP decreases every turn.
Speed Boost 61 Its Speed stat is boosted every turn.
Stakeout 33 Doubles the damage dealt to the target's replacement if the target switches out.
Stall -12 The Pokémon moves after all other Pokémon do.
Super Luck 35 The Pokémon is so lucky that the critical-hit ratios of its moves are boosted.
Tough Claws 79 Powers up moves that make direct contact.
Truant -67 The Pokémon can't use a move if it had used a move on the previous turn.
Unaware 70 When attacking, the Pokémon ignores the target Pokémon's stat changes.
Volt Absorb 15 Restores HP if hit by an Electric-type move instead of taking damage.
Wimp Out -22 The Pokémon cowardly switches out when its HP becomes half or less.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

Concept art by kwenio