Komodor

Type HP Attack Defense Speed Special Attack Special Defense Total
Sprite by livra
90 110 115 60 70 85 530
Sprite by livra
#427 0' 8.0"
225.19 lbs.
Komodo Pokémon With the ability to spew a fiery-acid compound, this lizard is considered the most dangerous Pokémon to train.

Icon by livra
Ability capacity:
78
Egg group(s):
Monster
Dragon
EV Yield:
Attack: 2
Defense: 1
Growth:
Medium Slow
Catch Rate:
45

Evolution

Nemelt
Level 17Varaflare
Level 37Komodor

Wild Encounters

Type Map Chance Level

Trainers

Developer Klemniops
Maxhitaur Lv. 43 @ Simple Herb
Abilities Moves
Intimidate No Retreat
Storm Throw
Play Rough
Flame Wheel
Frostidon Lv. 42 @ Never-Melt-Ice
Abilities Moves
Ice Body
Frozen Body
Wonder Skin
Thick Fat
Thunderbolt
Dragon Breath
Polar Plunge
Freeze-Dry
Aerophagus Lv. 43 @ Hard Stone
Abilities Moves
Mummy
Drowsy Aura
Lifelink
Stench
Destiny Bond
Shadow Ball
Power Gem
Dark Pulse
Griffogrif Lv. 44 @ Rocky Helmet
Abilities Moves
Keen Eye
Wind Rider
Early Bird
Big Pecks
Eagle Eye
Grav Apple
Flying Press
Extreme Speed
Mountegrom Lv. 42 @ Reflector Helmet
Abilities Moves
Prankster
Pickup
Pickpocket
Encore
Spirit Break
Sludge Bomb
Scorching Sands
Komodor Lv. 44 @ Rocky Helmet
Abilities Moves
Blaze
Dry Skin
Flame Body
Dragon Dance
Fire Lash
Poison Jab
Crunch
Leader Io
Torkyllium Lv. 42
Abilities Moves
Mirror Armor Autotomize
Smart Strike
Shrapnel Terrain
Iron Head
Gravelisk Lv. 42
Abilities Moves
Solid Rock
Poison Touch
Poison Jab
Accelerock
Surprise Venom
Stalagbite
Kroaeakaoa Lv. 42
Abilities Moves
Storm Drain
Sprinkle Spit
Torrent
Flame Burst
Coil
Scald
Corrosive Gas
Toxapex Lv. 42
Abilities Moves
Merciless
Suction Cups
Venoshock
Spike Cannon
Recover
Poison Jab
Resurrenix Lv. 42
Abilities Moves
Serene Grace
Lifelink
Flame Burst
Razor Wind
Lucky Chant
Brave Bird
Komodor Lv. 42
Abilities Moves
Blaze
Dry Skin
Flame Body
Glare
Fire Fang
Crunch
Fire Lash
Leader Io
Weezing Lv. 100 @ Sitrus Berry
Abilities Moves
Neutralizing Gas Toxic Spikes
Jettison
Sludge Wave
Explosion
Kroaeakaoa Lv. 100 @ Choice Scarf
Abilities Moves
Multiscale Steam Eruption
Endothermia
Eruption
Water Spout
Cryorupt Lv. 100 @ Heavy-Duty Boots
Abilities Moves
Water Absorb
Steam Engine
Strange Steam
Steam Eruption
Fire Blast
Ice Beam
Goodra Lv. 100 @ Toxic Orb
Abilities Moves
Poison Heal Protect
Breaking Swipe
Endothermia
Dragon Pulse
Carcinodjinn Lv. 100 @ Air Balloon
Abilities Moves
Merciless
Lifelink
Toxic Spikes
Jettison
Steel Beam
Venoshock
Komodor Lv. 100 @ Simple Herb
Abilities Moves
Menace
Blaze
Dragon Dance
Venom Snap
Fire Lash
Shed Tail
Kindler Karyk
Krookodile Lv. 50
Abilities Moves
Intimidate
Pressure
Dig
Scary Face
Foul Play
Sandstorm
Kroaeakaoa Lv. 50
Abilities Moves
Storm Drain
Sprinkle Spit
Torrent
Scald
Corrosive Gas
Aqua Tail
Haze
Kangaskhan Lv. 50
Abilities Moves
Early Bird
Inner Focus
Stamina
Scrappy
Endure
Outrage
Sucker Punch
Reversal
Komodor Lv. 50
Abilities Moves
Blaze
Dry Skin
Flame Body
Fire Fang
Crunch
Fire Lash
Inferno
Glacriek Lv. 50
Abilities Moves
Perish Body
Drowsy Aura
Insomnia
Wispy Form
Frost Breath
Psykogenic Chill
Perish Song
Eerie Energy
Kleavor Lv. 50
Abilities Moves
Swarm
Rock Head
Hyper Cutter
Swords Dance
Stone Axe
X-Scissor
Close Combat
Officer Otto
Sudowoodo Lv. 50
Abilities Moves
Sturdy
Lightning Rod
Rattled
Rock Head
Sucker Punch
Double-Edge
Stone Edge
Hammer Arm
Kroaeakaoa Lv. 50
Abilities Moves
Storm Drain
Sprinkle Spit
Torrent
Scald
Corrosive Gas
Aqua Tail
Haze
Golisopod Lv. 50
Abilities Moves
Emergency Exit
Rattled
Anticipation
Run Away
Sucker Punch
Iron Defense
Pin Missile
Liquidation
Krookodile Lv. 50
Abilities Moves
Intimidate
Pressure
Dig
Scary Face
Foul Play
Sandstorm
Komodor Lv. 50
Abilities Moves
Blaze
Dry Skin
Flame Body
Fire Fang
Crunch
Fire Lash
Inferno
Photoguar Lv. 50
Abilities Moves
Overgrow
Static
Frisk
Ball Fetch
Copycat
Leaf Blade
Silly Slash
Leaf Tornado
Black Belt Blake
Sharpedo Lv. 38 @ Razor Fang
Abilities Moves
Rough Skin
Lifelink
Berserk
Crunch
Predation
Scary Face
Swagger
Komodor Lv. 38 @ Razor Fang
Abilities Moves
Blaze
Flame Body
Magma Armor
Venom Snap
Fire Fang
Acid Armor
Glare
Ezmergent Lv. 40 @ Razor Fang
Abilities Moves
Thick Fat
Rivalry
Unnerve
Ice Fang
Jaw Lock
Bulk Up
Curse

Battle Frontier

Komodor @ Black Sludge
Abilities Moves
Toxic Spikes
Breaking Swipe
Fire Lash
Venom Snap
Komodor @ Salac Berry
Abilities Moves
Calderize
Battle Armor
Flare Blitz
Thunder Fang
Reversal
Endure
Komodor @ Custap Berry
Abilities Moves
Toxic Spikes
Venom Snap
Double-Edge
Explosion

Move learnset

By leveling up

Level Move Type Cat. Pwr. Acc. PP
Evolve Poison Jab 80 100 20
1 Scratch 40 100 35
1 Growl 100 40
1 Dragon Rage 100 10
4 Ember 40 100 25
6 Scary Face 100 10
10 Mud-Slap 20 100 10
12 Bite 60 100 25
15 Acid Armor 20
17 Flame Charge 50 100 20
22 Dig 80 100 10
25 Glare 100 30
31 Fire Fang 65 95 15
34 Crunch 80 100 15
40 Fire Lash 80 100 15
44 Inferno 100 50 5
51 Swagger 85 15
55 Venom Snap 90 90 5
63 Flare Blitz 120 100 15
67 Dragon Dance 20
74 Mean Look 5
78 Outrage 120 100 10
  • Bold indicates a move that gets STAB when used by Komodor
  • Italic indicates a move that gets STAB only when used by an evolution of Komodor

By TM

TM Move Type Cat. Pwr. Acc. PP
TM 001 Predation 60 100 10
TM 005 Toxic 90 10
TM 010 Hidden Power 60 100 15
TM 011 Sunny Day 5
TM 017 Protect 10
TM 024 Adaptabiliteeth 80 100 15
TM 027 Double Team 15
TM 029 Sludge Bomb 90 100 10
TM 034 Secret Power 70 100 20
TM 035 Rest 10
TM 036 Attract 100 15
TM 038 Incinerate 60 100 15
TM 043 Scorching Sands 70 100 10
TM 051 Will-o-Wisp 85 15
TM 052 Venoshock 65 100 10
TM 055 Bulldoze 60 100 20
TM 068 Primal Terrain 10
TM 072 Noxious Terrain 10
TM 076 Surf 90 100 15
TM 086 Breaking Swipe 60 100 15
TM 087 Endothermia 75 90 15
TM 099 Liquidation 85 100 10
TM 101 Hyper Beam 150 90 5
TM 102 Flamethrower 90 100 15
TM 103 Fire Blast 110 85 5
TM 109 Dark Pulse 80 100 15
TM 110 Giga Impact 150 90 5
TM 112 Jettison 70 100 20
TM 115 Earthquake 100 100 10
  • Bold indicates a move that gets STAB when used by Komodor
  • Italic indicates a move that gets STAB only when used by an evolution of Komodor

By breeding

Parents Move Type Cat. Pwr. Acc. PP
Acid Spray 40 100 20
Dragon Claw 80 100 15
Earth Power 90 100 10
Lava Plume 80 100 15
Hone Claws 15
Shed Tail 0 10
Slack Off 100 10
Super Fang 90 10
Thunder Fang 65 95 15
  • Bold indicates a move that gets STAB when used by Komodor
  • Italic indicates a move that gets STAB only when used by an evolution of Komodor

By tutoring

Move Type Cat. Pwr. Acc. PP
Acid 40 100 30
Acid Armor 20
Acid Spray 40 100 20
Aerial Ace 60 20
Amnesia 20
Bide 10
Bite 60 100 25
Body Slam 85 100 15
Camouflage 100 20
Captivate 100 20
Crunch 80 100 15
Dig 80 100 10
Disable 100 20
Double-Edge 120 100 15
Dragon Claw 80 100 15
Dragon Dance 20
Dragon Hammer 90 100 15
Dragon Rush 100 75 10
Dragon Tail 60 90 10
Earth Power 90 100 10
Ember 40 100 25
Endure 10
Facade 70 100 20
False Swipe 40 100 40
Fire Fang 65 95 15
Fire Lash 80 100 15
Fire Pledge 80 100 10
Fire Spin 35 85 15
Flame Burst 70 100 15
Flame Charge 50 100 20
Flame Wheel 60 100 25
Flare Blitz 120 100 15
Frustration 100 20
Fury Swipes 18 80 15
Gastro Acid 100 10
Glare 100 30
Growl 100 40
Headbutt 70 100 15
Hone Claws 15
Hyper Fang 80 90 15
Inferno 100 50 5
Iron Head 80 100 15
Iron Tail 100 75 15
Lava Plume 80 100 15
Leer 100 30
Mean Look 5
Metal Claw 50 95 35
Mimic 10
Mud Shot 55 95 15
Mud-Slap 20 100 10
Mud Sport 100 15
Night Slash 70 100 15
Odor Sleuth 40
Outrage 120 100 10
Overheat 130 90 5
Payback 50 100 10
Poison Jab 80 100 20
Poison Tail 50 100 25
Rage 20 100 20
Reflect Type 15
Return 100 20
Reversal 100 15
Sacred Fire 100 95 5
Sand Attack 100 15
Scary Face 100 10
Scratch 40 100 35
Shadow Claw 70 100 15
Shed Tail 0 10
Slam 80 75 20
Slash 70 100 20
Sleep Talk 10
Smokescreen 100 20
Snore 50 100 15
Spark 65 100 20
Splash 40
Substitute 10
Super Fang 90 10
Swagger 85 15
Tackle 40 100 35
Tail Whip 100 30
Take Down 90 85 20
Thrash 120 100 10
Thunder Fang 65 95 15
Wild Charge 90 100 15
Yawn 10
Zen Headbutt 80 90 15
Burn Up 130 100 5
Crush Claw 75 95 10
Cut 50 95 30
Explosion 250 100 5
High Horsepower 95 95 10
Mortal Spin 30 100 15
Absorb 30 100 25
Acupressure 30
Aqua Tail 90 90 10
Blast Burn 150 90 5
Blazing Torque 80 100 10
Cross Poison 70 100 20
Curse 10
Destiny Bond 5
Dragon Breath 60 100 20
Dragon Rage 100 10
Giga Drain 75 100 10
Grudge 100 5
Gunk Shot 120 80 5
Haze 30
Heat Crash 100 10
Leech Life 80 100 10
Mega Drain 55 100 15
Noxious Needle 70 100 20
Noxious Torque 100 100 10
Perish Song 5
Poison Fang 50 100 15
Power Trip 20 100 10
Primal Pursuit 80 100 20
Punishment 60 100 5
Retaliate 70 100 5
Rock Slide 75 90 10
Self-Destruct 200 100 5
Skull Bash 130 100 10
Sludge 65 100 20
Sludge Wave 95 100 10
Smog 30 70 20
Spite 100 10
Stone Edge 100 80 5
Surprise Venom 10 100 5
Toxic Spikes 20
Venom Drench 100 20
Venom Snap 90 90 5
  • Bold indicates a move that gets STAB when used by Komodor
  • Italic indicates a move that gets STAB only when used by an evolution of Komodor

Ability Learnset

By leveling up

Level Ability Cost Description
1 Blaze 14 Powers up Fire-type moves when the Pokémon's HP is low.
1 Magma Armor 11 The Pokémon is covered with hot magma, which prevents it from becoming frostbitten.
10 Guts 78 It's so gutsy that having a status condition boosts the Pokémon's Attack stat.
25 Flame Body 28 Contact with the Pokémon may burn the attacker.
40 Dry Skin 32 Rain and Water-type moves restore HP. Sunlight and Fire-type damage hurt more.
55 Menace 57 The Pokémon intimidates opposing Pokémon upon entry, lowering their Sp. Atk stat.
70 Strong Jaw 33 The Pokémon's strong jaw boosts the power of its biting moves.
85 Reckless 57 Powers up moves that have recoil damage.
100 Calderize 77 Normal-type moves become Fire-type moves. Their power is boosted a little.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By Disc

Disc Ability Cost Description
Disc 01 Battle Armor 60 Hard armor protects the Pokémon from critical hits.
Disc 07 Illuminate 4 Raises the Pokémon's evasiveness.
Disc 11 Ball Fetch 0 If the Pokémon is not holding an item, it will fetch the first failed thrown Poké Ball.
Disc 12 Sturdy 16 It cannot be knocked out with one hit. One-hit KO moves cannot knock it out, either.
Disc 14 Flash Fire 16 Powers up the Pokémon's Fire-type moves if it's hit by one.
Disc 16 Lifelink 2 The Pokémon recovers some HP when it deals damage.
Disc 18 Mimicry 22 Changes the Pokémon's type depending on the terrain.
Disc 35 Strong Jaw 33 The Pokémon's strong jaw boosts the power of its biting moves.
Disc 44 Magma Armor 11 The Pokémon is covered with hot magma, which prevents it from becoming frostbitten.
Disc 50 Oblivious 11 The Pokémon is oblivious, and that keeps it from being infatuated or taunted.
Disc 56 Rough Skin 17 This Pokémon inflicts damage with its rough skin to the attacker on contact.
Disc 59 Stamina 33 Boosts the Defense stat when hit by an attack.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By tutoring

Ability Cost Description
Anger Point 21 The Pokémon is angered when it takes a critical hit, and that maxes its Attack stat.
Anticipation 1 The Pokémon can sense an opposing Pokémon's dangerous moves.
Blaze 14 Powers up Fire-type moves when the Pokémon's HP is low.
Calderize 77 Normal-type moves become Fire-type moves. Their power is boosted a little.
Cold-Blooded 33 Boosts the Pokémon's Speed stat in harsh sunlight.
Competitive 32 Boosts the Sp. Atk stat sharply when a stat is lowered.
Defeatist -17 Halves the Pokémon's Attack and Sp. Atk stats when its HP becomes half or less.
Drought 102 Turns the sunlight harsh when the Pokémon enters a battle.
Dry Skin 32 Rain and Water-type moves restore HP. Sunlight and Fire-type damage hurt more.
Flame Body 28 Contact with the Pokémon may burn the attacker.
Guts 78 It's so gutsy that having a status condition boosts the Pokémon's Attack stat.
Heatproof 7 The heatproof body of the Pokémon halves the damage from Fire-type moves that hit it.
Immunity 2 The immune system of the Pokémon prevents it from getting poisoned.
Inner Focus 11 The Pokémon's intensely focused, and that protects the Pokémon from flinching.
Klutz -25 The Pokémon can't use any held items.
Marvel Scale 3 The Pokémon's marvelous scales boost the Defense stat if it has a status condition.
Multiscale 70 Reduces the amount of damage the Pokémon takes while its HP is full.
Pickup 1 The Pokémon may pick up the items, both during and outside of battle.
Reckless 57 Powers up moves that have recoil damage.
Slow Start -94 For five turns, the Pokémon's Attack and Speed stats are halved.
Stall -12 The Pokémon moves after all other Pokémon do.
Stalwart 11 Ignores the effects of opposing Pokémon's Abilities and moves that draw in moves.
Stench 11 By releasing stench when attacking, this Pokémon may cause the target to flinch.
Super Luck 35 The Pokémon is so lucky that the critical-hit ratios of its moves are boosted.
Truant -67 The Pokémon can't use a move if it had used a move on the previous turn.
Unaware 70 When attacking, the Pokémon ignores the target Pokémon's stat changes.
Beast Boost 67 The Pokémon boosts its most proficient stat each time it knocks out a Pokémon.
Moxie 67 The Pokémon shows moxie, and that boosts the Attack stat after knocking out any Pokémon.
Tough Claws 79 Powers up moves that make direct contact.
Unnerve 11 Unnerves opposing Pokémon and makes them unable to eat Berries.
Bulletproof 15 Protects the Pokémon from some ball and bomb moves.
Dragon's Maw 16 Powers up Dragon-type moves.
Fumigate 77 Normal-type moves become Poison-type moves. Their power is boosted a little.
Indigestion 41 The Pokémon summons Noxious Terrain when it's hit by an attack.
Inflexible -33 This Pokémon can only use the first move it uses in battle.
Intimidate 57 The Pokémon intimidates opposing Pokémon upon entry, lowering their Attack stat.
Menace 57 The Pokémon intimidates opposing Pokémon upon entry, lowering their Sp. Atk stat.
Merciless 69 The Pokémon's attacks become critical hits if the target is poisoned.
Noxious Surge 85 Turns the ground into Noxious Terrain when the Pokémon enters a battle.
Perish Body 11 When hit by a contact move, the Pokémon and the attacker will faint after three turns.
Poison Touch 15 May poison a target when the Pokémon makes contact.
Primal Prancer 56 Boosts the Pokémon's Speed stat on Primal Terrain.
Shed Skin 11 The Pokémon may heal its own status conditions by shedding its skin.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

Concept art by kwenio