Lanturn
Type | HP | Attack | Defense | Speed | Special Attack | Special Defense | Total | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
![]() ![]() |
125 | 58 | 58 | 67 | 76 | 76 | 460 | |||||||||
|
#171 |
0' 4.7"
49.6 lbs. |
Light Pokémon | The light-emitting orbs on its back are very bright. They are formed from a part of its dorsal fin. This Pokémon illuminates the inky darkness of deep seas. | |||||||||||||
|
Ability capacity:
77 |
Egg group(s):
Water 2 |
EV Yield:
Hp: 2 |
Growth:
Medium Slow |
Catch Rate:
75 |
Evolution
Chinchou![]() | Level 27 | Lanturn![]() |
Wild Encounters
Type | Map | Chance | Level |
---|
Trainers
Battle Frontier
|
|
Move learnset
By leveling up
Level | Move | Type | Cat. | Pwr. | Acc. | PP |
---|---|---|---|---|---|---|
Evolve | Stockpile |
![]() |
![]() |
— | — | 20 |
Evolve | Spit Up |
![]() |
![]() |
— | 100 | 10 |
Evolve | Swallow |
![]() |
![]() |
— | — | 10 |
1 | Stockpile |
![]() |
![]() |
— | — | 20 |
1 | Spit Up |
![]() |
![]() |
— | 100 | 10 |
1 | Swallow |
![]() |
![]() |
— | — | 10 |
1 | Eerie Impulse |
![]() |
![]() |
— | 100 | 15 |
1 | Water Gun |
![]() |
![]() |
40 | 100 | 25 |
1 | Supersonic |
![]() |
![]() |
— | 55 | 20 |
1 | Electro Ball |
![]() |
![]() |
— | 100 | 10 |
1 | Thunder Wave |
![]() |
![]() |
— | 90 | 20 |
12 | Bubble Beam |
![]() |
![]() |
65 | 100 | 20 |
16 | Confuse Ray |
![]() |
![]() |
— | 100 | 10 |
20 | Spark |
![]() |
![]() |
65 | 100 | 20 |
24 | Charge |
![]() |
![]() |
— | 100 | 20 |
30 | Discharge |
![]() |
![]() |
80 | 100 | 15 |
36 | Aqua Ring |
![]() |
![]() |
— | — | 20 |
42 | Flail |
![]() |
![]() |
— | 100 | 15 |
48 | Take Down |
![]() |
![]() |
90 | 85 | 20 |
54 | Hydro Pump |
![]() |
![]() |
110 | 80 | 5 |
|
By TM
TM | Move | Type | Cat. | Pwr. | Acc. | PP | |
---|---|---|---|---|---|---|---|
![]() |
TM 007 | Hail |
![]() |
![]() |
— | — | 10 |
![]() |
TM 010 | Hidden Power |
![]() |
![]() |
60 | 100 | 15 |
![]() |
TM 022 | Thunderbolt |
![]() |
![]() |
90 | 100 | 15 |
![]() |
TM 027 | Double Team |
![]() |
![]() |
— | — | 15 |
![]() |
TM 034 | Secret Power |
![]() |
![]() |
70 | 100 | 20 |
![]() |
TM 035 | Rest |
![]() |
![]() |
— | — | 10 |
![]() |
TM 036 | Attract |
![]() |
![]() |
— | 100 | 15 |
![]() |
TM 046 | Scald |
![]() |
![]() |
80 | 100 | 15 |
![]() |
TM 076 | Surf |
![]() |
![]() |
90 | 100 | 15 |
![]() |
TM 081 | Dazzling Gleam |
![]() |
![]() |
80 | 100 | 10 |
![]() |
TM 083 | Blubber Bump |
![]() |
![]() |
80 | 100 | 10 |
![]() |
TM 088 | Polar Plunge |
![]() |
![]() |
80 | 95 | 15 |
![]() |
TM 089 | Volt Overload |
![]() |
![]() |
80 | 100 | 15 |
![]() |
TM 092 | Psybeam |
![]() |
![]() |
65 | 100 | 20 |
![]() |
TM 100 | Ice Beam |
![]() |
![]() |
90 | 100 | 10 |
![]() |
TM 105 | Water Pulse |
![]() |
![]() |
60 | 100 | 20 |
![]() |
TM 110 | Giga Impact |
![]() |
![]() |
150 | 90 | 5 |
![]() |
TM 114 | Thunder |
![]() |
![]() |
110 | 70 | 10 |
|
By breeding
Parents | Move | Type | Cat. | Pwr. | Acc. | PP | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Agility |
![]() |
![]() |
— | — | 30 | |||||||
|
Amnesia |
![]() |
![]() |
— | — | 20 | |||||||
|
Brine |
![]() |
![]() |
65 | 100 | 10 | |||||||
|
Flail |
![]() |
![]() |
— | 100 | 15 | |||||||
|
Mist |
![]() |
![]() |
— | — | 30 | |||||||
|
Psybeam |
![]() |
![]() |
65 | 100 | 20 | |||||||
|
Rising Voltage |
![]() |
![]() |
70 | 100 | 20 | |||||||
|
Screech |
![]() |
![]() |
— | 85 | 40 | |||||||
|
Shock Wave |
![]() |
![]() |
60 | — | 20 | |||||||
|
Soak |
![]() |
![]() |
— | 100 | 20 | |||||||
|
Supersonic |
![]() |
![]() |
— | 55 | 20 | |||||||
|
Water Pulse |
![]() |
![]() |
60 | 100 | 20 | |||||||
|
Whirlpool |
![]() |
![]() |
35 | 85 | 15 | |||||||
|
By tutoring
Move | Type | Cat. | Pwr. | Acc. | PP |
---|---|---|---|---|---|
Agility |
![]() |
![]() |
— | — | 30 |
Amnesia |
![]() |
![]() |
— | — | 20 |
Aqua Ring |
![]() |
![]() |
— | — | 20 |
Blizzard |
![]() |
![]() |
110 | 70 | 5 |
Bounce |
![]() |
![]() |
85 | 85 | 5 |
Brine |
![]() |
![]() |
65 | 100 | 10 |
Bubble |
![]() |
![]() |
40 | 100 | 30 |
Bubble Beam |
![]() |
![]() |
65 | 100 | 20 |
Captivate |
![]() |
![]() |
— | 100 | 20 |
Charge |
![]() |
![]() |
— | 100 | 20 |
Charge Beam |
![]() |
![]() |
50 | 90 | 10 |
Charm |
![]() |
![]() |
— | 100 | 20 |
Confide |
![]() |
![]() |
— | — | 20 |
Confuse Ray |
![]() |
![]() |
— | 100 | 10 |
Curse |
![]() |
![]() |
— | — | 10 |
Discharge |
![]() |
![]() |
80 | 100 | 15 |
Dive |
![]() |
![]() |
80 | 100 | 10 |
Double-Edge |
![]() |
![]() |
120 | 100 | 15 |
Electric Terrain |
![]() |
![]() |
— | — | 10 |
Electro Ball |
![]() |
![]() |
— | 100 | 10 |
Endure |
![]() |
![]() |
— | — | 10 |
Enthrall |
![]() |
![]() |
— | 100 | 20 |
Facade |
![]() |
![]() |
70 | 100 | 20 |
Flail |
![]() |
![]() |
— | 100 | 15 |
Flash |
![]() |
![]() |
— | 100 | 20 |
Frustration |
![]() |
![]() |
— | 100 | 20 |
Heal Bell |
![]() |
![]() |
— | — | 5 |
Hydro Pump |
![]() |
![]() |
110 | 80 | 5 |
Hydrofoil |
![]() |
![]() |
50 | 100 | 20 |
Icy Wind |
![]() |
![]() |
55 | 95 | 15 |
Ion Deluge |
![]() |
![]() |
— | — | 25 |
Mimic |
![]() |
![]() |
— | — | 10 |
Mist |
![]() |
![]() |
— | — | 30 |
Natural Gift |
![]() |
![]() |
— | 100 | 15 |
Negative Energy |
![]() |
![]() |
80 | 100 | 20 |
Protect |
![]() |
![]() |
— | — | 10 |
Rain Dance |
![]() |
![]() |
— | — | 5 |
Return |
![]() |
![]() |
— | 100 | 20 |
Rising Voltage |
![]() |
![]() |
70 | 100 | 20 |
Round |
![]() |
![]() |
60 | 100 | 15 |
Screech |
![]() |
![]() |
— | 85 | 40 |
Shock Wave |
![]() |
![]() |
60 | — | 20 |
Signal Beam |
![]() |
![]() |
75 | 100 | 15 |
Sleep Talk |
![]() |
![]() |
— | — | 10 |
Snore |
![]() |
![]() |
50 | 100 | 15 |
Soak |
![]() |
![]() |
— | 100 | 20 |
Spark |
![]() |
![]() |
65 | 100 | 20 |
Substitute |
![]() |
![]() |
— | — | 10 |
Sucker Punch |
![]() |
![]() |
70 | 100 | 5 |
Supersonic |
![]() |
![]() |
— | 55 | 20 |
Swagger |
![]() |
![]() |
— | 85 | 15 |
Take Down |
![]() |
![]() |
90 | 85 | 20 |
Thunder Wave |
![]() |
![]() |
— | 90 | 20 |
Toxic |
![]() |
![]() |
— | 90 | 10 |
Volt Switch |
![]() |
![]() |
70 | 100 | 20 |
Water Gun |
![]() |
![]() |
40 | 100 | 25 |
Waterfall |
![]() |
![]() |
90 | 100 | 15 |
Whirlpool |
![]() |
![]() |
35 | 85 | 15 |
Wild Charge |
![]() |
![]() |
90 | 100 | 15 |
Zap Cannon |
![]() |
![]() |
120 | 50 | 5 |
Aqua Tail |
![]() |
![]() |
90 | 90 | 10 |
Eerie Impulse |
![]() |
![]() |
— | 100 | 15 |
Hyper Beam |
![]() |
![]() |
150 | 90 | 5 |
Spit Up |
![]() |
![]() |
— | 100 | 10 |
Spotlight |
![]() |
![]() |
— | — | 15 |
Stockpile |
![]() |
![]() |
— | — | 20 |
Swallow |
![]() |
![]() |
— | — | 10 |
Water Pledge |
![]() |
![]() |
80 | 100 | 10 |
|
Ability Learnset
By leveling up
Level | Ability | Cost | Description |
---|---|---|---|
1 | Volt Absorb | 15 | Restores HP if hit by an Electric-type move instead of taking damage. |
1 | Illuminate | 4 | Raises the Pokémon's evasiveness. |
18 | Electromorphosis | 12 | The Pokémon becomes Charged up when it takes damage. |
36 | Anticipation | 1 | The Pokémon can sense an opposing Pokémon's dangerous moves. |
54 | Water Absorb | 15 | Restores HP if hit by a Water-type move instead of taking damage. |
72 | Lightning Rod | 18 | The Pokémon draws in and neutralises Electric-type moves, boosting its Sp. Atk. |
90 | Static | 31 | The Pokémon is charged with static electricity, so contact with it may cause paralysis. |
100 | Regenerator | 54 | Restores a little HP when withdrawn from battle. |
|
By Disc
Disc | Ability | Cost | Description | |
---|---|---|---|---|
![]() |
Disc 06 | Keen Eye | 5 | Prevents other Pokémon from lowering this Pokémon's accuracy. |
![]() |
Disc 07 | Illuminate | 4 | Raises the Pokémon's evasiveness. |
![]() |
Disc 34 | Water Absorb | 15 | Restores HP if hit by a Water-type move instead of taking damage. |
![]() |
Disc 41 | Swift Swim | 60 | Boosts the Pokémon's Speed stat in rain. |
![]() |
Disc 51 | Cecity | -19 | This Pokémon's poor eyesight makes its moves more likely to miss. |
![]() |
Disc 52 | Damp | 2 | Prevents the use of explosive moves, such as Self-Destruct, by dampening its surroundings. |
![]() |
Disc 54 | Storm Drain | 18 | The Pokémon draws in and neutralises Water-type moves, boosting its Sp. Atk. |
![]() |
Disc 55 | Regenerator | 54 | Restores a little HP when withdrawn from battle. |
![]() |
Disc 59 | Stamina | 33 | Boosts the Defense stat when hit by an attack. |
![]() |
Disc 61 | Unburden | 33 | Boosts the Speed stat if the Pokémon's held item is used or lost. |
|
By tutoring
Ability | Cost | Description |
---|---|---|
Anticipation | 1 | The Pokémon can sense an opposing Pokémon's dangerous moves. |
Cloud Nine | 32 | Eliminates the effects of weather. |
Distillize | 77 | Normal-type moves become Water-type moves. Their power is boosted a little. |
Electromorphosis | 12 | The Pokémon becomes Charged up when it takes damage. |
Forewarn | 1 | When it enters a battle, the Pokémon can tell one of the moves an opposing Pokémon has. |
Galvanize | 77 | Normal-type moves become Electric-type moves. Their power is boosted a little. |
Heavy Water | 7 | Boosts the Pokémon's Defensive stats in Rain. |
High Entropy | 32 | Boosts the Pokémon's Evasiveness under Gravity. |
Hydration | 23 | Heals status conditions if it's raining. |
Infiltrator | 16 | Passes through the opposing Pokémon's barrier, substitute, and the like and strikes. |
Inner Focus | 11 | The Pokémon's intensely focused, and that protects the Pokémon from flinching. |
Lightning Rod | 18 | The Pokémon draws in and neutralises Electric-type moves, boosting its Sp. Atk. |
Menace | 57 | The Pokémon intimidates opposing Pokémon upon entry, lowering their Sp. Atk stat. |
Merciless | 69 | The Pokémon's attacks become critical hits if the target is poisoned. |
Motor Drive | 17 | Boosts its Speed stat if hit by an Electric-type move instead of taking damage. |
Natural Cure | 32 | All status conditions heal when the Pokémon switches out. |
Pressure | 17 | By putting pressure on the opposing Pokémon, it raises their PP usage. |
Rain Dish | 7 | The Pokémon gradually regains HP in rain. |
Short Circuit | 42 | The Pokémon generates Electric Terrain when it's hit by an attack. |
Static | 31 | The Pokémon is charged with static electricity, so contact with it may cause paralysis. |
Surge Surfer | 65 | Doubles the Pokémon's Speed stat on Electric Terrain. |
Technician | 68 | Powers up the Pokémon's weaker moves. |
Torrent | 14 | Powers up Water-type moves when the Pokémon's HP is low. |
Transistor | 16 | Powers up Electric-type moves. |
Vital Spirit | 10 | The Pokémon is full of vitality, and that prevents it from falling asleep. |
Volt Absorb | 15 | Restores HP if hit by an Electric-type move instead of taking damage. |
Water Veil | 17 | The Pokémon is covered with a water veil, which prevents the Pokémon from getting a burn. |
Wonder Skin | 11 | Makes status moves more likely to miss. |
Propeller Tail | 11 | Ignores the effects of opposing Pokémon's Abilities and moves that draw in moves. |
Pure Power | 178 | Using its pure power, the Pokémon doubles its Sp. Attack stat. |
|