Leafeon

Type HP Attack Defense Speed Special Attack Special Defense Total
65 110 130 95 60 65 525
#32 0' 3.9"
56.22 lbs.
Verdant Pokémon Its cellular composition is closer to that of a plant than an animal. It uses photosynthesis to produce its energy supply without eating food.
Ability capacity:
84
Egg group(s):
Field
EV Yield:
Defense: 2
Growth:
Medium Fast
Catch Rate:
45

Evolution

Eevee
Use Fire Stone Flareon
Use Water Stone Vaporeon
Use Thunder Stone Jolteon
Use Dawn Stone Espeon
Use Moon Stone Umbreon
Use Ice Stone Glaceon
Use Leaf Stone Leafeon
Use Shiny Stone Sylveon

Wild Encounters

Type Map Chance Level

Trainers

{PKMN} Trainer Fred
Espeon Lv. 40
Abilities Moves
Synchronize
Cute Charm
Ball Fetch
Psybeam
Morning Sun
Power Swap
Psychic
Glaceon Lv. 40
Abilities Moves
Snow Cloak
Cute Charm
Ball Fetch
Bite
Ice Fang
Hail
Freeze-Dry
Leafeon Lv. 40
Abilities Moves
Leaf Guard
Cute Charm
Ball Fetch
Magical Leaf
Synthesis
Sunny Day
Giga Drain
Sylveon Lv. 40
Abilities Moves
Dazzling
Cute Charm
Ball Fetch
Misty Mane
Light Screen
Draining Kiss
Misty Terrain
Skill Swap

Battle Frontier

Leafeon @ Scope Lens
Abilities Moves
Chlorophyll
Immunity
Leaf Blade
Aerial Ace
Double Team
Baton Pass
Leafeon @ Reality Stone
Abilities Moves
Sunny Day
Synthesis
X-Scissor
Solar Blade

Move learnset

By leveling up

Level Move Type Cat. Pwr. Acc. PP
Evolve Razor Leaf 55 95 25
1 Razor Leaf 55 95 25
1 Covet 60 100 25
1 Swift 60 20
1 Copycat 20
1 Baton Pass 40
1 Take Down 90 85 20
1 Charm 100 20
1 Double-Edge 120 100 15
1 Helping Hand 100 20
1 Tackle 40 100 35
1 Growl 100 40
1 Tail Whip 100 30
1 Trailblaze 50 100 20
5 Sand Attack 100 15
10 Quick Attack 40 100 30
15 Baby-Doll Eyes 100 30
20 Leech Seed 90 10
25 Magical Leaf 60 20
30 Synthesis 5
35 Sunny Day 5
40 Giga Drain 75 100 10
45 Swords Dance 20
50 Leaf Blade 90 100 15
55 Last Resort 140 100 5
  • Bold indicates a move that gets STAB when used by Leafeon
  • Italic indicates a move that gets STAB only when used by an evolution of Leafeon

By TM

TM Move Type Cat. Pwr. Acc. PP
TM 003 Worry Seed 100 10
TM 004 Calm Mind 20
TM 005 Toxic 90 10
TM 010 Hidden Power 60 100 15
TM 011 Sunny Day 5
TM 017 Protect 10
TM 018 Rain Dance 5
TM 019 Giga Drain 75 100 10
TM 021 Solar Beam 120 100 10
TM 023 Return 100 20
TM 024 Adaptabiliteeth 80 100 15
TM 027 Double Team 15
TM 034 Secret Power 70 100 20
TM 035 Rest 10
TM 062 Grassy Terrain 10
TM 073 Bland Terrain 10
TM 078 Strength 95 100 15
TM 090 Bramble Snag 60 100 15
TM 091 Magical Leaf 60 20
TM 101 Hyper Beam 150 90 5
TM 110 Giga Impact 150 90 5
  • Bold indicates a move that gets STAB when used by Leafeon
  • Italic indicates a move that gets STAB only when used by an evolution of Leafeon

By breeding

Parents Move Type Cat. Pwr. Acc. PP
Captivate 100 20
Charm 100 20
Covet 60 100 25
Curse 10
Detect 5
Double Kick 30 100 30
Endure 10
Fake Tears 100 20
Flail 100 15
Mud-Slap 20 100 10
Natural Gift 100 15
Stored Power 20 100 10
Synchronoise 120 100 10
Tickle 100 20
Victory Dance 0 10
Wish 100 10
Yawn 10
  • Bold indicates a move that gets STAB when used by Leafeon
  • Italic indicates a move that gets STAB only when used by an evolution of Leafeon

By tutoring

Move Type Cat. Pwr. Acc. PP
Attract 100 15
Baby-Doll Eyes 100 30
Baton Pass 40
Bide 10
Bite 60 100 25
Body Slam 85 100 15
Captivate 100 20
Celebrate 40
Charm 100 20
Confide 20
Copycat 20
Covet 60 100 25
Curse 10
Detect 5
Dig 80 100 10
Double-Edge 120 100 15
Double Kick 30 100 30
Echoed Voice 40 100 15
Endure 10
Facade 70 100 20
Fake Tears 100 20
Flail 100 15
Focus Energy 30
Frustration 100 20
Growl 100 40
Headbutt 70 100 15
Heal Bell 5
Helping Hand 100 20
Hyper Voice 90 100 10
Iron Tail 100 75 15
Laser Focus 30
Last Resort 140 100 5
Mimic 10
Mud-Slap 20 100 10
Natural Gift 100 15
Odor Sleuth 40
Pay Day 40 100 20
Pounce 50 100 20
Quick Attack 40 100 30
Rage 20 100 20
Reflect 20
Refresh 100 20
Retaliate 70 100 5
Round 60 100 15
Sand Attack 100 15
Shadow Ball 80 100 15
Shelter 0 10
Skull Bash 130 100 10
Sleep Talk 10
Snore 50 100 15
Stored Power 20 100 10
Substitute 10
Swagger 85 15
Swift 60 20
Synchronoise 120 100 10
Tackle 40 100 35
Tail Whip 100 30
Take Down 90 85 20
Tickle 100 20
Trailblaze 50 100 20
Trump Card 5
Victory Dance 0 10
Weather Ball 50 100 10
Wish 100 10
Work Up 30
Yawn 10
Roar 20
Rock Smash 40 100 15
Flash 100 20
Grass Knot 100 20
Aerial Ace 60 20
Bullet Seed 25 100 30
Energy Ball 90 100 10
Floral Flourish 70 100 20
Flower Trick 70 10
Fury Cutter 40 95 20
Grass Pledge 80 100 10
Grass Whistle 55 15
Grassy Glide 70 100 20
Knock Off 65 100 20
Leaf Blade 90 100 15
Leaf Storm 130 90 5
Leafage 40 100 40
Leech Seed 90 10
Nature Power 95 20
Razor Leaf 55 95 25
Seed Bomb 80 100 15
Solar Blade 125 100 10
Swords Dance 20
Synthesis 5
X-Scissor 80 100 15
  • Bold indicates a move that gets STAB when used by Leafeon
  • Italic indicates a move that gets STAB only when used by an evolution of Leafeon

By a previous evolution

Stage Move Type Cat. Pwr. Acc. PP
Ember 40 100 25
Smog 30 70 20
Fire Fang 65 95 15
Fire Spin 35 85 15
Lava Plume 80 100 15
Scary Face 100 10
Flare Blitz 120 100 15
Blazing Torque 80 100 10
Burning Jealousy 70 100 5
Fire Blast 110 85 5
Fire Pledge 80 100 10
Flame Charge 50 100 20
Flamethrower 90 100 15
Heat Wave 100 90 10
Incinerate 60 100 15
Jettison 70 100 20
Leer 100 30
Mystical Fire 75 100 10
Overheat 130 90 5
Scorching Sands 70 100 10
Superpower 120 100 5
Will-o-Wisp 85 15
Zap Cannon 120 50 5
Water Gun 40 100 25
Haze 30
Water Pulse 60 100 20
Aurora Beam 65 100 20
Aqua Ring 20
Muddy Water 90 85 10
Acid Armor 20
Hydro Pump 110 80 5
Aqua Jet 40 100 20
Aqua Tail 90 90 10
Blizzard 110 70 5
Blubber Bump 80 100 10
Brine 65 100 10
Bubble 40 100 30
Bubble Beam 65 100 20
Dive 80 100 10
Flip Turn 60 100 20
Hail 10
Hydrofoil 50 100 20
Ice Beam 90 100 10
Icy Wind 55 95 15
Liquidation 85 100 10
Mist 30
Polar Plunge 80 95 15
Scald 80 100 15
Signal Beam 75 100 15
Surf 90 100 15
Water Pledge 80 100 10
Waterfall 90 100 15
Wave Crash 120 100 10
Whirlpool 35 85 15
Thunder Shock 40 100 30
Thunder Wave 90 20
Thunder Fang 65 95 15
Pin Missile 25 95 20
Discharge 80 100 15
Agility 30
Thunder 110 70 10
Charge Beam 50 90 10
Electric Terrain 10
Electro Ball 100 10
Light Screen 30
Magnet Rise 10
Negative Energy 80 100 20
Rising Voltage 70 100 20
Shock Wave 60 20
Spark 65 100 20
Thunderbolt 90 100 15
Volt Overload 80 100 15
Volt Switch 70 100 20
Wild Charge 90 100 15
Confusion 50 100 25
Psybeam 65 100 20
Morning Sun 5
Power Swap 10
Psychic 90 100 10
Psych Up 10
Future Sight 120 100 10
Ally Switch 15
Battle of Wits 80 100 10
Cut 50 95 30
Dazzling Gleam 80 100 10
Dream Eater 100 100 15
Expanding Force 80 100 10
Lunar Blessing 0 10
Lunar Dance 10
Magic Coat 100 15
Magic Room 10
Mystical Power 70 90 10
Nightmare 100 15
Psychic Fangs 85 100 15
Psychic Terrain 10
Psyshield Bash 70 90 10
Psyshock 80 100 10
Shear Force 80 100 10
Skill Swap 10
Telekinesis 15
Teleport 20
Trick 100 10
Trick Room 5
Zen Headbutt 80 90 15
Snarl 55 95 15
Confuse Ray 100 10
Assurance 60 100 10
Moonlight 5
Guard Swap 10
Dark Pulse 80 100 15
Screech 85 40
Mean Look 5
Crunch 80 100 15
Eerie Energy 70 100 20
Eerie Fog 10
Feint Attack 60 20
Foul Play 95 100 15
Lash Out 75 100 5
Luster Purge 70 100 5
Morbid Mangling 90 100 15
Morbid Terrain 10
Payback 50 100 10
Pursuit 40 100 20
Snatch 100 10
Spite 100 10
Sucker Punch 70 100 5
Sweet Scent 100 20
Taunt 100 20
Thief 60 100 25
Throat Chop 80 100 15
Torment 100 15
Wicked Torque 80 100 10
Wonder Room 10
Ice Shard 40 100 30
Ice Fang 65 95 15
Freeze-Dry 70 100 20
Mirror Coat 100 20
Arctic Ambush 70 100 20
Aurora Veil 20
Avalanche 60 100 10
Barrier 20
Frost Breath 60 90 10
Glacial Torque 100 100 10
Icicle Spear 25 100 30
Powder Snow 40 100 25
Triple Axel 20 90 10
  • Bold indicates a move that gets STAB when used by Leafeon
  • Italic indicates a move that gets STAB only when used by an evolution of Leafeon

Ability Learnset

By leveling up

Level Ability Cost Description
1 Leaf Guard 11 Prevents status conditions in harsh sunlight.
18 Ball Fetch 0 If the Pokémon is not holding an item, it will fetch the first failed thrown Poké Ball.
36 Cute Charm 7 Contact with the Pokémon may cause infatuation.
54 Chlorophyll 33 Boosts the Pokémon's Speed stat in harsh sunlight.
72 Seed Sower 20 Turns the ground into Grassy Terrain when the Pokémon is hit by an attack.
90 Friend Guard 33 Reduces damage done to allies.
100 Chlorolize 77 Normal-type moves become Grass-type moves. Their power is boosted a little.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By Disc

Disc Ability Cost Description
Disc 02 Pickup 1 The Pokémon may pick up the items, both during and outside of battle.
Disc 05 Immunity 2 The immune system of the Pokémon prevents it from getting poisoned.
Disc 11 Ball Fetch 0 If the Pokémon is not holding an item, it will fetch the first failed thrown Poké Ball.
Disc 18 Mimicry 22 Changes the Pokémon's type depending on the terrain.
Disc 26 Super Luck 35 The Pokémon is so lucky that the critical-hit ratios of its moves are boosted.
Disc 43 Limber 11 Its limber body protects the Pokémon from paralysis.
Disc 62 Power Spore 32 Amplifies the effects of all primary statuses on the field.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By tutoring

Ability Cost Description
Adaptability 77 Powers up moves of the same type as the Pokémon.
Anticipation 1 The Pokémon can sense an opposing Pokémon's dangerous moves.
Color Change 1 The Pokémon's type becomes the type of the move used on it.
Cute Charm 7 Contact with the Pokémon may cause infatuation.
Defeatist -17 Halves the Pokémon's Attack and Sp. Atk stats when its HP becomes half or less.
Emergency Exit -22 The Pokémon, sensing danger, switches out when its HP becomes half or less.
Flawed Form -19 Halves the Pokémon's Sp. Def stat.
Friend Guard 33 Reduces damage done to allies.
Fur Coat 79 Halves the damage from physical moves.
High Entropy 32 Boosts the Pokémon's Evasiveness under Gravity.
Klutz -25 The Pokémon can't use any held items.
Lithe Form 44 Boosts the Pokémon's Speed stat on Combat Terrain.
Own Tempo 2 This Pokémon has its own tempo, and that prevents it from becoming confused.
Propeller Tail 11 Ignores the effects of opposing Pokémon's Abilities and moves that draw in moves.
Run Away 0 Enables a sure getaway from wild Pokémon.
Scrappy 11 The Pokémon can hit Ghost-type Pokémon with Normal-and Fighting-type moves.
Serene Grace 66 Boosts the likelihood of additional effects occurring when attacking.
Slow Start -94 For five turns, the Pokémon's Attack and Speed stats are halved.
Stall -12 The Pokémon moves after all other Pokémon do.
Truant -67 The Pokémon can't use a move if it had used a move on the previous turn.
Weak Bones -19 Halves the Pokémon's Defense stat.
Solar Power 52 Boosts the Sp. Atk stat in harsh sunlight or solar wind, but HP decreases every turn.
Chlorolize 77 Normal-type moves become Grass-type moves. Their power is boosted a little.
Chlorophyll 33 Boosts the Pokémon's Speed stat in harsh sunlight.
Effect Spore 11 Contact with the Pokémon may inflict poison, sleep, or paralysis on its attacker.
Grass Pelt 11 Boosts the Pokémon's Defensive stats on Grassy Terrain.
Grassy Surge 85 Turns the ground into Grassy Terrain when the Pokémon enters a battle.
Greenhouse 43 The Pokémon generates strong sunlight when it's hit by an attack.
Hyper Cutter 12 The Pokémon's pride of its pincers prevents other Pokémon from lowering its Attack stat.
Leaf Guard 11 Prevents status conditions in harsh sunlight.
Overgrow 14 Powers up Grass-type moves when the Pokémon's HP is low.
Ripen 33 Ripens Berries and doubles their effect.
Seed Sower 20 Turns the ground into Grassy Terrain when the Pokémon is hit by an attack.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By a previous evolution

Stage Ability Cost Description
Flash Fire 16 Powers up the Pokémon's Fire-type moves if it's hit by one.
Guts 78 It's so gutsy that having a status condition boosts the Pokémon's Attack stat.
Sheer Force 81 Removes additional effects to increase the power of moves when attacking.
Calderize 77 Normal-type moves become Fire-type moves. Their power is boosted a little.
Blaze 14 Powers up Fire-type moves when the Pokémon's HP is low.
Drought 102 Turns the sunlight harsh when the Pokémon enters a battle.
Flame Body 28 Contact with the Pokémon may burn the attacker.
Illuminate 4 Raises the Pokémon's evasiveness.
Magma Armor 11 The Pokémon is covered with hot magma, which prevents it from becoming frostbitten.
Victory Star 47 Boosts the accuracy of its allies and itself.
Water Absorb 15 Restores HP if hit by a Water-type move instead of taking damage.
Hydration 23 Heals status conditions if it's raining.
Swift Swim 60 Boosts the Pokémon's Speed stat in rain.
Distillize 77 Normal-type moves become Water-type moves. Their power is boosted a little.
Damp 2 Prevents the use of explosive moves, such as Self-Destruct, by dampening its surroundings.
Drizzle 102 The Pokémon makes it rain when it enters a battle.
Heavy Water 7 Boosts the Pokémon's Defensive stats in Rain.
Liquid Voice 32 All sound-based moves become Water-type moves.
Rain Dish 7 The Pokémon gradually regains HP in rain.
Sprinkle Spit 43 The Pokémon makes it rain when it's hit by an attack.
Storm Drain 18 The Pokémon draws in and neutralises Water-type moves, boosting its Sp. Atk.
Torrent 14 Powers up Water-type moves when the Pokémon's HP is low.
Water Veil 17 The Pokémon is covered with a water veil, which prevents the Pokémon from getting a burn.
Volt Absorb 15 Restores HP if hit by an Electric-type move instead of taking damage.
Quick Feet 12 Boosts the Speed stat if the Pokémon has a status condition.
Galvanize 77 Normal-type moves become Electric-type moves. Their power is boosted a little.
Battery 65 Powers up ally Pokémon's special moves.
Electric Surge 85 Turns the ground into Electric Terrain when the Pokémon enters a battle.
Electromorphosis 12 The Pokémon becomes Charged up when it takes damage.
Insomnia 10 The Pokémon is suffering from insomnia and cannot fall asleep.
Lightning Rod 18 The Pokémon draws in and neutralises Electric-type moves, boosting its Sp. Atk.
Motor Drive 17 Boosts its Speed stat if hit by an Electric-type move instead of taking damage.
Surge Surfer 65 Doubles the Pokémon's Speed stat on Electric Terrain.
Synchronize 32 The attacker will receive the same status condition if it inflicts one to the Pokémon.
Magic Bounce 80 Reflects status moves instead of getting hit by them.
Arcane Armor 11 Boosts the Pokémon's Defensive stats on Psychic Terrain.
Cognizate 77 Normal-type moves become Psychic-type moves. Their power is boosted a little.
Cloud Nine 32 Eliminates the effects of weather.
Magic Guard 80 The Pokémon only takes damage from attacks.
Natural Cure 32 All status conditions heal when the Pokémon switches out.
Neuroforce 79 Powers up moves that are super effective.
Psychic Surge 85 Turns the ground into Psychic Terrain when the Pokémon enters a battle.
Regenerator 54 Restores a little HP when withdrawn from battle.
Telepathy 69 Anticipates an ally's attack and dodges it.
Trace 11 When it enters a battle, the Pokémon copies an opposing Pokémon's Ability.
Unstable Isotope 32 Boosts the Pokémon's Defensive stats under Gravity.
Wonder Guard 206 Its mysterious power only lets supereffective moves hit the Pokémon.
Inner Focus 11 The Pokémon's intensely focused, and that protects the Pokémon from flinching.
Immoralize 77 Normal-type moves become Dark-type moves. Their power is boosted a little.
Flare Boost 77 Powers up special attacks when the Pokémon is burned.
Frost Boost 77 Powers up special attacks when the Pokémon is frostbitten.
Imperious -93 This Pokémon sometimes refuses to obey its Trainer.
Inflexible -33 This Pokémon can only use the first move it uses in battle.
Moody 69 Raises one stat sharply and lowers another every turn.
Morbid Mania 34 Boosts the Pokémon's Speed stat on Morbid Terrain.
Morbid Surge 85 Turns the ground into Morbid Terrain when the Pokémon enters a battle.
Perish Body 11 When hit by a contact move, the Pokémon and the attacker will faint after three turns.
Pure Power 178 Using its pure power, the Pokémon doubles its Sp. Attack stat.
Shadow Tag 83 This Pokémon steps on the opposing Pokémon's shadow to prevent it from escaping.
Stamina 33 Boosts the Defense stat when hit by an attack.
Toxic Boost 70 Powers up physical attacks when the Pokémon is poisoned.
Snow Cloak 2 Boosts evasiveness in a hailstorm.
Ice Body 11 The Pokémon gradually regains HP in a hailstorm.
Snow Warning 102 The Pokémon summons a hailstorm when it enters a battle.
Refrigerate 77 Normal-type moves become Ice-type moves. Their power is boosted a little.
Battle Armor 60 Hard armor protects the Pokémon from critical hits.
Ice Scales 83 The Pokémon is protected by ice scales, which halve the damage taken from special moves.
Sleet Spit 43 The Pokémon generates a hailstorm when it's hit by an attack.
Slush Rush 51 Boosts the Pokémon's Speed stat in a hailstorm.
Sturdy 16 It cannot be knocked out with one hit. One-hit KO moves cannot knock it out, either.
Thermal Exchange 32 Boosts the Attack stat when hit by a Fire-type move. The Pokémon also cannot be burned.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled