Lucario

Type HP Attack Defense Speed Special Attack Special Defense Total
70 110 70 90 115 70 525
#325 0' 4.7"
119.05 lbs.
Aura Pokémon It understands human speech. It is said that no foe can remain invisible to Lucario, since it can detect Auras. Even foes it could not otherwise see.
Ability capacity:
145
Egg group(s):
Field
Human-Like
EV Yield:
Attack: 1
Special Attack: 1
Growth:
Medium Slow
Catch Rate:
45

Evolution

Riolu
Level up during the day with high friendshipLucario

Wild Encounters

Type Map Chance Level

Trainers

Leader Thrymr
Taranalloy Lv. 28 @ Terrain Extender
Abilities Moves
Battle Armor
Overcoat
Shrapnel Terrain
Bullet Punch
Stomping Tantrum
Iron Head
Metang Lv. 26 @ Sitrus Berry
Abilities Moves
Clear Body
Soundproof
Light Metal
Bullet Punch
Pursuit
Metal Claw
Zen Headbutt
Cyclobber Lv. 28
Abilities Moves
Oblivious
Gluttony
Pickup
Amnesia
Slack Off
Bone Club
Body Press
Gurdurr Lv. 26
Abilities Moves
Guts Bulk Up
Mach Punch
Rock Slide
Drain Punch
Pteroret Lv. 28 @ Apicot Berry
Abilities Moves
Cheek Pouch Stuff Cheeks
Quick Attack
Smart Strike
Body Press
Lucario Lv. 30
Abilities Moves
Steadfast
Justified
Inner Focus
Bulk Up
Bullet Punch
Blaze Kick
Aura Sphere
Leader Thrymr
Pteroret Lv. 100 @ Ganlon Berry
Abilities Moves
Prankster
Simple
Stuff Cheeks
Snatch
Body Press
Covet
Cyclobber Lv. 100 @ Thick Club
Abilities Moves
Gluttony
Oblivious
Shadow Bone
Ice Hammer
Rock Blast
Hammer Arm
Conkeldurr Lv. 100 @ Fighting Gem
Abilities Moves
Iron Fist
Bare Hands
Power-Up Punch
Mach Punch
Drain Punch
Double Iron Bash
Alcesteel Lv. 100 @ Power Herb
Abilities Moves
Battle Armor Autotomize
Glacial Rift
Bullet Punch
Skull Bash
Omniczar Lv. 100 @ Leftovers
Abilities Moves
Magic Bounce Gird
Wish
Calm Mind
Twin Beam
Lucario Lv. 100 @ Black Belt
Abilities Moves
Adaptability
No Guard
High Jump Kick
Focus Blast
Vacuum Wave
Iron Tail
Black Belt Chalerie
Mienfoo Lv. 26
Abilities Moves
Inner Focus
Unburden
Fake Out
Force Palm
Smelling Salts
Me First
Lucario Lv. 24
Abilities Moves
Steadfast
Justified
Inner Focus
Power-Up Punch
Bone Rush
Metal Claw
Counter
Builder Shyla
Riolu Lv. 32
Abilities Moves
Steadfast
Justified
Inner Focus
Force Palm
Copycat
Screech
Reversal
Lucario Lv. 32
Abilities Moves
Steadfast
Justified
Inner Focus
Power-Up Punch
Swords Dance
Metal Sound
Bone Rush
Geologist Paloma
Aggron Lv. 55 @ Terrain Extender
Abilities Moves
Shrapnel Surge Shrapnel Smash
Rock Slide
Earthquake
Roar
Skarmory Lv. 55 @ Shrapnel Seed
Abilities Moves
Steel Skin
Steely Spirit
Hyper Cutter
Shrapnel Terrain
Spikes
Whirlwind
Drill Peck
Utabazai Lv. 55 @ Shrapnel Seed
Abilities Moves
Steel Skin
Inner Focus
Shrapnel Smash
Dragon Tail
Body Press
Trop Kick
Lucario Lv. 55 @ Metal Coat
Abilities Moves
Steelworker
Steely Spirit
Shrapnel Smash
Circle Throw
Shrapnel Terrain
Aerial Ace
Builder Gladys
Bewear Lv. 56
Abilities Moves
Fluffy
Moody
Unnerve
Cute Charm
Thrash
Pain Split
Combat Terrain
Double-Edge
Lucario Lv. 57
Abilities Moves
Steadfast
Analytic
Prankster
Justified
Work Up
Calm Mind
Heal Pulse
Close Combat
Black Belt Laura
Demichu Lv. 51
Abilities Moves
Static
Short Circuit
Cute Charm
Pickup
Tail Whip
Power-Up Punch
Dynamic Punch
Combat Craze
Cyclobber Lv. 52
Abilities Moves
Oblivious
Anger Point
Pickup
Amnesia
Dizzy Punch
Slack Off
Stomping Tantrum
Lucario Lv. 51
Abilities Moves
Steadfast
Prankster
Justified
Inner Focus
Me First
Work Up
Calm Mind
Heal Pulse
Black Belt Flynn
Lucario Lv. 49
Abilities Moves
Steadfast
Prankster
Justified
Inner Focus
Quick Guard
Me First
Work Up
Calm Mind
Griffogrif Lv. 50
Abilities Moves
Keen Eye
Wind Rider
Early Bird
Big Pecks
Tailwind
Grav Apple
Brave Bird
Roost

Battle Frontier

Lucario @ Bright Powder
Abilities Moves
Justified
Steely Spirit
Stalwart
Aura Sphere
Flash Cannon
Water Pulse
Calm Mind

Move learnset

By leveling up

Level Move Type Cat. Pwr. Acc. PP
Evolve Aura Sphere 80 20
1 Aura Sphere 80 20
1 Laser Focus 30
1 Foresight 40
1 Quick Attack 40 100 30
1 Detect 5
1 Metal Claw 50 95 35
6 Counter 100 20
11 Feint 30 100 10
15 Power-Up Punch 40 100 20
19 Swords Dance 20
24 Metal Sound 85 40
29 Bone Rush 25 90 10
33 Quick Guard 15
37 Me First 20
42 Work Up 30
47 Calm Mind 20
51 Heal Pulse 10
55 Close Combat 120 100 5
60 Dragon Pulse 85 100 10
65 Extreme Speed 80 100 5
  • Bold indicates a move that gets STAB when used by Lucario
  • Italic indicates a move that gets STAB only when used by an evolution of Lucario

By TM

TM Move Type Cat. Pwr. Acc. PP
TM 004 Calm Mind 20
TM 005 Toxic 90 10
TM 010 Hidden Power 60 100 15
TM 011 Sunny Day 5
TM 017 Protect 10
TM 018 Rain Dance 5
TM 023 Return 100 20
TM 025 Shadow Ball 80 100 15
TM 027 Double Team 15
TM 031 Brick Break 75 100 15
TM 034 Secret Power 70 100 20
TM 036 Attract 100 15
TM 041 Focus Blast 120 70 5
TM 055 Bulldoze 60 100 20
TM 071 Combat Terrain 10
TM 078 Strength 95 100 15
TM 101 Hyper Beam 150 90 5
TM 105 Water Pulse 60 100 20
TM 109 Dark Pulse 80 100 15
TM 110 Giga Impact 150 90 5
TM 115 Earthquake 100 100 10
TM 117 Role Play 10
  • Bold indicates a move that gets STAB when used by Lucario
  • Italic indicates a move that gets STAB only when used by an evolution of Lucario

By breeding

Parents Move Type Cat. Pwr. Acc. PP
Agility 30
Bite 60 100 25
Blaze Kick 85 90 10
Bullet Punch 40 100 30
Circle Throw 60 90 10
Cross Chop 100 80 5
Crunch 80 100 15
Detect 5
Follow Me 100 20
High Jump Kick 130 90 10
Howl 40
Iron Defense 15
Low Kick 100 20
Meteor Mash 90 90 10
Mind Reader 5
Sky Uppercut 85 90 15
Vacuum Wave 40 100 30
  • Bold indicates a move that gets STAB when used by Lucario
  • Italic indicates a move that gets STAB only when used by an evolution of Lucario

By tutoring

Move Type Cat. Pwr. Acc. PP
Agility 30
Aura Sphere 80 20
Bite 60 100 25
Blaze Kick 85 90 10
Bulk Up 20
Bullet Punch 40 100 30
Captivate 100 20
Circle Throw 60 90 10
Close Combat 120 100 5
Coaching 10
Confide 20
Copycat 20
Counter 100 20
Cross Chop 100 80 5
Crunch 80 100 15
Detect 5
Dig 80 100 10
Drain Punch 75 100 10
Dual Chop 40 90 15
Endure 10
Facade 70 100 20
Feint 30 100 10
Final Gambit 100 5
Fling 100 10
Focus Energy 30
Focus Punch 150 100 20
Follow Me 100 20
Force Palm 60 100 10
Foresight 40
Frustration 100 20
Fury Cutter 40 95 20
Headbutt 70 100 15
Helping Hand 100 20
High Jump Kick 130 90 10
Howl 40
Ice Punch 75 100 15
Iron Defense 15
Iron Tail 100 75 15
Laser Focus 30
Low Kick 100 20
Low Sweep 65 100 20
Magnet Rise 10
Mega Kick 120 75 5
Mega Punch 80 85 20
Metal Claw 50 95 35
Meteor Mash 90 90 10
Mind Reader 5
Mud-Slap 20 100 10
Nasty Plot 20
Natural Gift 100 15
Odor Sleuth 40
Payback 50 100 10
Poison Jab 80 100 20
Power-Up Punch 40 100 20
Quick Attack 40 100 30
Quick Guard 15
Rest 10
Retaliate 70 100 5
Revenge 60 100 10
Reversal 100 15
Roar 20
Rock Slide 75 90 10
Rock Smash 40 100 15
Rock Tomb 60 95 15
Round 60 100 15
Screech 85 40
Shadow Claw 70 100 15
Sky Uppercut 85 90 15
Sleep Talk 10
Snore 50 100 15
Substitute 10
Swagger 85 15
Swift 60 20
Swords Dance 20
Thunder Punch 75 100 15
Vacuum Wave 40 100 30
Victory Dance 0 10
Work Up 30
Zen Headbutt 80 90 15
Bone Rush 25 90 10
Combat Craze 80 100 20
Combat Torque 100 100 10
Dragon Pulse 85 100 10
Extreme Speed 80 100 5
Flash Cannon 80 100 10
Heal Pulse 10
Hone Claws 15
Life Dew 10
Mach Punch 40 100 30
Me First 20
Metal Sound 85 40
Psychic 90 100 10
Rock Climb 90 85 20
Scary Face 100 10
Shear Force 80 100 10
Shrapnel Smash 70 100 20
Steel Beam 140 95 5
Stone Edge 100 80 5
Terrain Pulse 50 100 10
  • Bold indicates a move that gets STAB when used by Lucario
  • Italic indicates a move that gets STAB only when used by an evolution of Lucario

Ability Learnset

By leveling up

Level Ability Cost Description
1 Steadfast 11 The Pokémon's determination boosts the Speed stat each time the Pokémon flinches.
1 Inner Focus 11 The Pokémon's intensely focused, and that protects the Pokémon from flinching.
18 Justified 12 Being hit by a Dark-type move boosts the Attack stat of the Pokémon, for justice.
36 Prankster 78 Gives priority to the Pokémon's status moves.
54 Analytic 17 Boosts move power when the Pokémon moves last.
72 Skill Link 33 Maximizes the number of times multistrike moves hit.
90 Technician 68 Powers up the Pokémon's weaker moves.
100 Adaptability 77 Powers up moves of the same type as the Pokémon.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By Disc

Disc Ability Cost Description
Disc 11 Ball Fetch 0 If the Pokémon is not holding an item, it will fetch the first failed thrown Poké Ball.
Disc 15 Lightning Rod 18 The Pokémon draws in and neutralises Electric-type moves, boosting its Sp. Atk.
Disc 26 Super Luck 35 The Pokémon is so lucky that the critical-hit ratios of its moves are boosted.
Disc 37 Neuroforce 79 Powers up moves that are super effective.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By tutoring

Ability Cost Description
Adaptability 77 Powers up moves of the same type as the Pokémon.
Analytic 17 Boosts move power when the Pokémon moves last.
Bare Hands 33 Boosts the base power of the Pokémon's attacks if they are not holding an item.
Butterfingers -3 The Pokémon may drop its held item when hit by a damaging move.
Combatize 77 Normal-type moves become Fighting-type moves. Their power is boosted a little.
Defeatist -17 Halves the Pokémon's Attack and Sp. Atk stats when its HP becomes half or less.
Emergency Exit -22 The Pokémon, sensing danger, switches out when its HP becomes half or less.
Friend Guard 33 Reduces damage done to allies.
Inner Focus 11 The Pokémon's intensely focused, and that protects the Pokémon from flinching.
Iron Fist 48 Powers up punching moves.
Justified 12 Being hit by a Dark-type move boosts the Attack stat of the Pokémon, for justice.
Klutz -25 The Pokémon can't use any held items.
Limber 11 Its limber body protects the Pokémon from paralysis.
Lithe Form 44 Boosts the Pokémon's Speed stat on Combat Terrain.
No Guard 57 The Pokémon employs no-guard tactics to ensure incoming and outgoing attacks always land.
Power Spot 69 Just being next to the Pokémon powers up moves.
Prankster 78 Gives priority to the Pokémon's status moves.
Skill Link 33 Maximizes the number of times multistrike moves hit.
Slow Start -94 For five turns, the Pokémon's Attack and Speed stats are halved.
Stall -12 The Pokémon moves after all other Pokémon do.
Steadfast 11 The Pokémon's determination boosts the Speed stat each time the Pokémon flinches.
Steel Skin 10 Boosts the Pokémon's Defensive stats on Shrapnel Terrain.
Technician 68 Powers up the Pokémon's weaker moves.
Truant -67 The Pokémon can't use a move if it had used a move on the previous turn.
Carbonize 77 Normal-type moves become Steel-type moves. Their power is boosted a little.
Combat Surge 85 Turns the ground into Combat Terrain when the Pokémon enters a battle.
Mega Launcher 57 Powers up aura and pulse moves.
Stalwart 11 Ignores the effects of opposing Pokémon's Abilities and moves that draw in moves.
Steelworker 16 Powers up Steel-type moves.
Steely Spirit 32 Powers up ally Pokémon's Steel-type moves.
Unseen Fist 70 Moves that make direct contact can attack the target even if the target protects itself.
Volatile 69 Boosts the Special Attack stat, but lowers accuracy.
Warp Reality 85 Turns the ground into Inverse Terrain when the Pokémon enters a battle.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled