Lucario
Type | HP | Attack | Defense | Speed | Special Attack | Special Defense | Total | ||||||||||
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70 | 110 | 70 | 90 | 115 | 70 | 525 | |||||||||
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#325 |
0' 4.7"
119.05 lbs. |
Aura Pokémon | It understands human speech. It is said that no foe can remain invisible to Lucario, since it can detect Auras. Even foes it could not otherwise see. | |||||||||||||
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Ability capacity:
145 |
Egg group(s):
Field Human-Like |
EV Yield:
Attack: 1 Special Attack: 1 |
Growth:
Medium Slow |
Catch Rate:
45 |
Evolution
Riolu![]() | Level up during the day with high friendship | Lucario![]() |
Wild Encounters
Type | Map | Chance | Level |
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Trainers
Battle Frontier
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Move learnset
By leveling up
Level | Move | Type | Cat. | Pwr. | Acc. | PP |
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Evolve | Aura Sphere |
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80 | — | 20 |
1 | Aura Sphere |
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80 | — | 20 |
1 | Laser Focus |
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— | — | 30 |
1 | Foresight |
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— | — | 40 |
1 | Quick Attack |
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40 | 100 | 30 |
1 | Detect |
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— | — | 5 |
1 | Metal Claw |
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50 | 95 | 35 |
6 | Counter |
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— | 100 | 20 |
11 | Feint |
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30 | 100 | 10 |
15 | Power-Up Punch |
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40 | 100 | 20 |
19 | Swords Dance |
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— | — | 20 |
24 | Metal Sound |
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— | 85 | 40 |
29 | Bone Rush |
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25 | 90 | 10 |
33 | Quick Guard |
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— | — | 15 |
37 | Me First |
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— | — | 20 |
42 | Work Up |
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— | — | 30 |
47 | Calm Mind |
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— | — | 20 |
51 | Heal Pulse |
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— | — | 10 |
55 | Close Combat |
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120 | 100 | 5 |
60 | Dragon Pulse |
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85 | 100 | 10 |
65 | Extreme Speed |
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80 | 100 | 5 |
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By TM
TM | Move | Type | Cat. | Pwr. | Acc. | PP | |
---|---|---|---|---|---|---|---|
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TM 004 | Calm Mind |
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— | — | 20 |
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TM 005 | Toxic |
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— | 90 | 10 |
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TM 010 | Hidden Power |
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60 | 100 | 15 |
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TM 011 | Sunny Day |
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— | — | 5 |
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TM 017 | Protect |
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— | — | 10 |
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TM 018 | Rain Dance |
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— | — | 5 |
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TM 023 | Return |
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— | 100 | 20 |
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TM 025 | Shadow Ball |
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80 | 100 | 15 |
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TM 027 | Double Team |
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— | — | 15 |
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TM 031 | Brick Break |
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75 | 100 | 15 |
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TM 034 | Secret Power |
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70 | 100 | 20 |
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TM 036 | Attract |
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— | 100 | 15 |
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TM 041 | Focus Blast |
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120 | 70 | 5 |
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TM 055 | Bulldoze |
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60 | 100 | 20 |
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TM 071 | Combat Terrain |
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— | — | 10 |
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TM 078 | Strength |
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95 | 100 | 15 |
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TM 101 | Hyper Beam |
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150 | 90 | 5 |
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TM 105 | Water Pulse |
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60 | 100 | 20 |
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TM 109 | Dark Pulse |
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80 | 100 | 15 |
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TM 110 | Giga Impact |
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150 | 90 | 5 |
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TM 115 | Earthquake |
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100 | 100 | 10 |
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TM 117 | Role Play |
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— | — | 10 |
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By breeding
Parents | Move | Type | Cat. | Pwr. | Acc. | PP | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Agility |
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— | — | 30 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Bite |
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60 | 100 | 25 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Blaze Kick |
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85 | 90 | 10 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Bullet Punch |
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40 | 100 | 30 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Circle Throw |
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60 | 90 | 10 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Cross Chop |
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100 | 80 | 5 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Crunch |
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80 | 100 | 15 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Detect |
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— | — | 5 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Follow Me |
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— | 100 | 20 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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High Jump Kick |
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130 | 90 | 10 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Howl |
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— | — | 40 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Iron Defense |
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— | — | 15 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Low Kick |
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— | 100 | 20 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Meteor Mash |
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90 | 90 | 10 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Mind Reader |
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— | — | 5 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Sky Uppercut |
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85 | 90 | 15 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Vacuum Wave |
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40 | 100 | 30 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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By tutoring
Move | Type | Cat. | Pwr. | Acc. | PP |
---|---|---|---|---|---|
Agility |
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— | — | 30 |
Aura Sphere |
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80 | — | 20 |
Bite |
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60 | 100 | 25 |
Blaze Kick |
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85 | 90 | 10 |
Bulk Up |
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— | — | 20 |
Bullet Punch |
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40 | 100 | 30 |
Captivate |
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— | 100 | 20 |
Circle Throw |
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60 | 90 | 10 |
Close Combat |
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120 | 100 | 5 |
Coaching |
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— | — | 10 |
Confide |
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— | — | 20 |
Copycat |
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— | — | 20 |
Counter |
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— | 100 | 20 |
Cross Chop |
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100 | 80 | 5 |
Crunch |
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80 | 100 | 15 |
Detect |
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— | — | 5 |
Dig |
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80 | 100 | 10 |
Drain Punch |
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75 | 100 | 10 |
Dual Chop |
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40 | 90 | 15 |
Endure |
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— | — | 10 |
Facade |
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70 | 100 | 20 |
Feint |
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30 | 100 | 10 |
Final Gambit |
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— | 100 | 5 |
Fling |
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— | 100 | 10 |
Focus Energy |
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— | — | 30 |
Focus Punch |
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150 | 100 | 20 |
Follow Me |
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— | 100 | 20 |
Force Palm |
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60 | 100 | 10 |
Foresight |
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— | — | 40 |
Frustration |
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— | 100 | 20 |
Fury Cutter |
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40 | 95 | 20 |
Headbutt |
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70 | 100 | 15 |
Helping Hand |
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— | 100 | 20 |
High Jump Kick |
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130 | 90 | 10 |
Howl |
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— | — | 40 |
Ice Punch |
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75 | 100 | 15 |
Iron Defense |
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— | — | 15 |
Iron Tail |
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100 | 75 | 15 |
Laser Focus |
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— | — | 30 |
Low Kick |
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— | 100 | 20 |
Low Sweep |
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65 | 100 | 20 |
Magnet Rise |
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— | — | 10 |
Mega Kick |
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120 | 75 | 5 |
Mega Punch |
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80 | 85 | 20 |
Metal Claw |
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50 | 95 | 35 |
Meteor Mash |
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90 | 90 | 10 |
Mind Reader |
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— | — | 5 |
Mud-Slap |
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20 | 100 | 10 |
Nasty Plot |
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— | — | 20 |
Natural Gift |
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— | 100 | 15 |
Odor Sleuth |
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— | — | 40 |
Payback |
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50 | 100 | 10 |
Poison Jab |
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80 | 100 | 20 |
Power-Up Punch |
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40 | 100 | 20 |
Quick Attack |
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40 | 100 | 30 |
Quick Guard |
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— | — | 15 |
Rest |
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— | — | 10 |
Retaliate |
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70 | 100 | 5 |
Revenge |
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60 | 100 | 10 |
Reversal |
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— | 100 | 15 |
Roar |
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— | — | 20 |
Rock Slide |
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75 | 90 | 10 |
Rock Smash |
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40 | 100 | 15 |
Rock Tomb |
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60 | 95 | 15 |
Round |
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60 | 100 | 15 |
Screech |
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— | 85 | 40 |
Shadow Claw |
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70 | 100 | 15 |
Sky Uppercut |
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85 | 90 | 15 |
Sleep Talk |
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— | — | 10 |
Snore |
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50 | 100 | 15 |
Substitute |
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— | — | 10 |
Swagger |
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— | 85 | 15 |
Swift |
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60 | — | 20 |
Swords Dance |
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— | — | 20 |
Thunder Punch |
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75 | 100 | 15 |
Vacuum Wave |
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40 | 100 | 30 |
Victory Dance |
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0 | — | 10 |
Work Up |
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— | — | 30 |
Zen Headbutt |
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80 | 90 | 15 |
Bone Rush |
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25 | 90 | 10 |
Combat Craze |
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80 | 100 | 20 |
Combat Torque |
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100 | 100 | 10 |
Dragon Pulse |
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85 | 100 | 10 |
Extreme Speed |
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80 | 100 | 5 |
Flash Cannon |
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80 | 100 | 10 |
Heal Pulse |
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— | — | 10 |
Hone Claws |
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— | — | 15 |
Life Dew |
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— | — | 10 |
Mach Punch |
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40 | 100 | 30 |
Me First |
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— | — | 20 |
Metal Sound |
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— | 85 | 40 |
Psychic |
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90 | 100 | 10 |
Rock Climb |
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90 | 85 | 20 |
Scary Face |
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— | 100 | 10 |
Shear Force |
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80 | 100 | 10 |
Shrapnel Smash |
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70 | 100 | 20 |
Steel Beam |
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140 | 95 | 5 |
Stone Edge |
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100 | 80 | 5 |
Terrain Pulse |
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50 | 100 | 10 |
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Ability Learnset
By leveling up
Level | Ability | Cost | Description |
---|---|---|---|
1 | Steadfast | 11 | The Pokémon's determination boosts the Speed stat each time the Pokémon flinches. |
1 | Inner Focus | 11 | The Pokémon's intensely focused, and that protects the Pokémon from flinching. |
18 | Justified | 12 | Being hit by a Dark-type move boosts the Attack stat of the Pokémon, for justice. |
36 | Prankster | 78 | Gives priority to the Pokémon's status moves. |
54 | Analytic | 17 | Boosts move power when the Pokémon moves last. |
72 | Skill Link | 33 | Maximizes the number of times multistrike moves hit. |
90 | Technician | 68 | Powers up the Pokémon's weaker moves. |
100 | Adaptability | 77 | Powers up moves of the same type as the Pokémon. |
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By Disc
Disc | Ability | Cost | Description | |
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Disc 11 | Ball Fetch | 0 | If the Pokémon is not holding an item, it will fetch the first failed thrown Poké Ball. |
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Disc 15 | Lightning Rod | 18 | The Pokémon draws in and neutralises Electric-type moves, boosting its Sp. Atk. |
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Disc 26 | Super Luck | 35 | The Pokémon is so lucky that the critical-hit ratios of its moves are boosted. |
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Disc 37 | Neuroforce | 79 | Powers up moves that are super effective. |
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By tutoring
Ability | Cost | Description |
---|---|---|
Adaptability | 77 | Powers up moves of the same type as the Pokémon. |
Analytic | 17 | Boosts move power when the Pokémon moves last. |
Bare Hands | 33 | Boosts the base power of the Pokémon's attacks if they are not holding an item. |
Butterfingers | -3 | The Pokémon may drop its held item when hit by a damaging move. |
Combatize | 77 | Normal-type moves become Fighting-type moves. Their power is boosted a little. |
Defeatist | -17 | Halves the Pokémon's Attack and Sp. Atk stats when its HP becomes half or less. |
Emergency Exit | -22 | The Pokémon, sensing danger, switches out when its HP becomes half or less. |
Friend Guard | 33 | Reduces damage done to allies. |
Inner Focus | 11 | The Pokémon's intensely focused, and that protects the Pokémon from flinching. |
Iron Fist | 48 | Powers up punching moves. |
Justified | 12 | Being hit by a Dark-type move boosts the Attack stat of the Pokémon, for justice. |
Klutz | -25 | The Pokémon can't use any held items. |
Limber | 11 | Its limber body protects the Pokémon from paralysis. |
Lithe Form | 44 | Boosts the Pokémon's Speed stat on Combat Terrain. |
No Guard | 57 | The Pokémon employs no-guard tactics to ensure incoming and outgoing attacks always land. |
Power Spot | 69 | Just being next to the Pokémon powers up moves. |
Prankster | 78 | Gives priority to the Pokémon's status moves. |
Skill Link | 33 | Maximizes the number of times multistrike moves hit. |
Slow Start | -94 | For five turns, the Pokémon's Attack and Speed stats are halved. |
Stall | -12 | The Pokémon moves after all other Pokémon do. |
Steadfast | 11 | The Pokémon's determination boosts the Speed stat each time the Pokémon flinches. |
Steel Skin | 10 | Boosts the Pokémon's Defensive stats on Shrapnel Terrain. |
Technician | 68 | Powers up the Pokémon's weaker moves. |
Truant | -67 | The Pokémon can't use a move if it had used a move on the previous turn. |
Carbonize | 77 | Normal-type moves become Steel-type moves. Their power is boosted a little. |
Combat Surge | 85 | Turns the ground into Combat Terrain when the Pokémon enters a battle. |
Mega Launcher | 57 | Powers up aura and pulse moves. |
Stalwart | 11 | Ignores the effects of opposing Pokémon's Abilities and moves that draw in moves. |
Steelworker | 16 | Powers up Steel-type moves. |
Steely Spirit | 32 | Powers up ally Pokémon's Steel-type moves. |
Unseen Fist | 70 | Moves that make direct contact can attack the target even if the target protects itself. |
Volatile | 69 | Boosts the Special Attack stat, but lowers accuracy. |
Warp Reality | 85 | Turns the ground into Inverse Terrain when the Pokémon enters a battle. |
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