Magneton
Type | HP | Attack | Defense | Speed | Special Attack | Special Defense | Total | ||||||||||
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50 | 60 | 95 | 70 | 120 | 70 | 465 | |||||||||
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#114 |
0' 3.9"
132.38 lbs. |
Magnet Pokémon | It is actually three MAGNEMITE linked by magnetism. It generates powerful radio waves that raise temperatures by 3.6 degrees F within a 3,300-foot radius. | |||||||||||||
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Ability capacity:
65 |
Egg group(s):
Mineral |
EV Yield:
Special Attack: 2 |
Growth:
Medium Fast |
Catch Rate:
60 |
Evolution
Magnemite![]() | Level 30 | Magneton![]() | Use Thunder Stone ![]() | Magnezone![]() |
Wild Encounters
Type | Map | Chance | Level |
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Overworld | Sirius Wharf (after obtaining 4 badge(s)) | 10.0% | 28 |
Trainers
Builder Clarissa
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{PKMN} Trainer Kane
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Battle Frontier
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Move learnset
By leveling up
Level | Move | Type | Cat. | Pwr. | Acc. | PP |
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Evolve | Tri Attack |
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80 | 100 | 10 |
1 | Zap Cannon |
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120 | 50 | 5 |
1 | Electric Terrain |
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— | — | 10 |
1 | Tackle |
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40 | 100 | 35 |
1 | Supersonic |
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— | 55 | 20 |
1 | Thunder Shock |
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40 | 100 | 30 |
1 | Thunder Wave |
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— | 90 | 20 |
5 | Thunder Shock |
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40 | 100 | 30 |
7 | Thunder Wave |
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— | 90 | 20 |
11 | Magnet Bomb |
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60 | — | 20 |
13 | Light Screen |
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— | — | 30 |
17 | Sonic Boom |
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— | 90 | 20 |
19 | Spark |
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65 | 100 | 20 |
23 | Mirror Shot |
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65 | 85 | 10 |
25 | Metal Sound |
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— | 85 | 40 |
29 | Electro Ball |
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— | 100 | 10 |
33 | Flash Cannon |
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80 | 100 | 10 |
39 | Screech |
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— | 85 | 40 |
43 | Discharge |
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80 | 100 | 15 |
49 | Lock-On |
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— | 100 | 5 |
53 | Magnet Rise |
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— | — | 10 |
59 | Gyro Ball |
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— | 100 | 5 |
63 | Zap Cannon |
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120 | 50 | 5 |
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By TM
TM | Move | Type | Cat. | Pwr. | Acc. | PP | |
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TM 010 | Hidden Power |
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60 | 100 | 15 |
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TM 011 | Sunny Day |
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— | — | 5 |
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TM 014 | Light Screen |
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— | — | 30 |
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TM 015 | Reflect |
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— | — | 20 |
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TM 017 | Protect |
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— | — | 10 |
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TM 018 | Rain Dance |
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— | — | 5 |
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TM 022 | Thunderbolt |
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90 | 100 | 15 |
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TM 023 | Return |
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— | 100 | 20 |
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TM 027 | Double Team |
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— | — | 15 |
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TM 034 | Secret Power |
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70 | 100 | 20 |
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TM 063 | Electric Terrain |
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— | — | 10 |
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TM 080 | Gyro Ball |
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— | 100 | 5 |
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TM 089 | Volt Overload |
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80 | 100 | 15 |
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TM 101 | Hyper Beam |
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150 | 90 | 5 |
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TM 114 | Thunder |
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110 | 70 | 10 |
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By tutoring
Move | Type | Cat. | Pwr. | Acc. | PP |
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Bide |
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— | — | 10 |
Charge Beam |
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50 | 90 | 10 |
Confide |
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— | — | 20 |
Curse |
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— | — | 10 |
Discharge |
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80 | 100 | 15 |
Double-Edge |
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120 | 100 | 15 |
Electro Ball |
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— | 100 | 10 |
Electroweb |
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55 | 95 | 15 |
Endure |
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— | — | 10 |
Explosion |
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250 | 100 | 5 |
Facade |
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70 | 100 | 20 |
Flash |
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— | 100 | 20 |
Flash Cannon |
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80 | 100 | 10 |
Frustration |
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— | 100 | 20 |
Gravity |
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— | — | 5 |
Headbutt |
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70 | 100 | 15 |
Iron Defense |
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— | — | 15 |
Lock-On |
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— | 100 | 5 |
Magic Coat |
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— | 100 | 15 |
Magnet Bomb |
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60 | — | 20 |
Magnet Rise |
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— | — | 10 |
Metal Sound |
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— | 85 | 40 |
Mimic |
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— | — | 10 |
Mirror Shot |
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65 | 85 | 10 |
Natural Gift |
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— | 100 | 15 |
Negative Energy |
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80 | 100 | 20 |
Psych Up |
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— | — | 10 |
Rage |
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20 | 100 | 20 |
Recycle |
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— | 100 | 10 |
Rest |
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— | — | 10 |
Rising Voltage |
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70 | 100 | 20 |
Rollout |
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30 | 90 | 20 |
Round |
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60 | 100 | 15 |
Screech |
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— | 85 | 40 |
Shock Wave |
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60 | — | 20 |
Shrapnel Sear |
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110 | 75 | 5 |
Shrapnel Smash |
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70 | 100 | 20 |
Signal Beam |
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75 | 100 | 15 |
Sleep Talk |
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— | — | 10 |
Snore |
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50 | 100 | 15 |
Sonic Boom |
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— | 90 | 20 |
Spark |
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65 | 100 | 20 |
Steel Beam |
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140 | 95 | 5 |
Substitute |
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— | — | 10 |
Supersonic |
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— | 55 | 20 |
Swagger |
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— | 85 | 15 |
Swift |
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60 | — | 20 |
Tackle |
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40 | 100 | 35 |
Take Down |
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90 | 85 | 20 |
Teleport |
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— | — | 20 |
Thunder Shock |
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40 | 100 | 30 |
Thunder Wave |
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— | 90 | 20 |
Toxic |
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— | 90 | 10 |
Volt Switch |
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70 | 100 | 20 |
Wild Charge |
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90 | 100 | 15 |
Zap Cannon |
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120 | 50 | 5 |
Giga Impact |
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150 | 90 | 5 |
Tri Attack |
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80 | 100 | 10 |
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Ability Learnset
By leveling up
Level | Ability | Cost | Description |
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1 | Magnet Pull | 8 | Prevents Steel-type Pokémon from escaping using its magnetic force. |
1 | Sturdy | 16 | It cannot be knocked out with one hit. One-hit KO moves cannot knock it out, either. |
18 | Soundproof | 15 | Soundproofing gives the Pokémon full immunity to all sound-based moves. |
36 | Quark Drive | 42 | Boosts the Pokémon's most proficient stat on Electric Terrain. |
54 | Analytic | 17 | Boosts move power when the Pokémon moves last. |
72 | Heatproof | 7 | The heatproof body of the Pokémon halves the damage from Fire-type moves that hit it. |
90 | Short Circuit | 42 | The Pokémon generates Electric Terrain when it's hit by an attack. |
100 | Hadron Engine | 133 | Generates Electric Terrain when the Pokémon enters. Boosts Sp. Atk stat on Electric Terrain. |
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By Disc
Disc | Ability | Cost | Description | |
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Disc 01 | Battle Armor | 60 | Hard armor protects the Pokémon from critical hits. |
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Disc 07 | Illuminate | 4 | Raises the Pokémon's evasiveness. |
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Disc 12 | Sturdy | 16 | It cannot be knocked out with one hit. One-hit KO moves cannot knock it out, either. |
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Disc 15 | Lightning Rod | 18 | The Pokémon draws in and neutralises Electric-type moves, boosting its Sp. Atk. |
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Disc 38 | Quark Drive | 42 | Boosts the Pokémon's most proficient stat on Electric Terrain. |
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Disc 40 | Compound Eyes | 62 | The Pokémon's compound eyes boost its accuracy. |
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Disc 58 | Prism Armor | 37 | Reduces the power of supereffective attacks taken. |
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By tutoring
Ability | Cost | Description |
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Analytic | 17 | Boosts move power when the Pokémon moves last. |
Battery | 65 | Powers up ally Pokémon's special moves. |
Bulletproof | 15 | Protects the Pokémon from some ball and bomb moves. |
Carbonize | 77 | Normal-type moves become Steel-type moves. Their power is boosted a little. |
Clear Body | 60 | Prevents other Pokémon's moves or Abilities from lowering the Pokémon's stats. |
Defeatist | -17 | Halves the Pokémon's Attack and Sp. Atk stats when its HP becomes half or less. |
Download | 80 | Raises the Pokémon's offensive stat an opposing Pokémon is the weakest to. |
Electromorphosis | 12 | The Pokémon becomes Charged up when it takes damage. |
Full Metal Body | 33 | Prevents other Pokémon's moves or Abilities from lowering the Pokémon's stats. |
Galvanize | 77 | Normal-type moves become Electric-type moves. Their power is boosted a little. |
Hadron Engine | 133 | Generates Electric Terrain when the Pokémon enters. Boosts Sp. Atk stat on Electric Terrain. |
Heatproof | 7 | The heatproof body of the Pokémon halves the damage from Fire-type moves that hit it. |
Heavy Metal | 1 | Doubles the Pokémon's weight. |
High Entropy | 32 | Boosts the Pokémon's Evasiveness under Gravity. |
Insomnia | 10 | The Pokémon is suffering from insomnia and cannot fall asleep. |
Klutz | -25 | The Pokémon can't use any held items. |
Light Metal | 1 | Halves the Pokémon's weight. |
Magnet Pull | 8 | Prevents Steel-type Pokémon from escaping using its magnetic force. |
Minus | 2 | Boosts the Sp. Atk stat if an ally with the Plus or Minus Ability is also in battle. |
Mirror Armor | 56 | Bounces back only the stat-lowering effects that the Pokémon receives. |
Motor Drive | 17 | Boosts its Speed stat if hit by an Electric-type move instead of taking damage. |
Plus | 2 | Boosts the Sp. Atk stat if an ally with the Plus or Minus Ability is also in battle. |
Protosynthesis | 66 | Boosts the Pokémon's most proficient stat in harsh sunlight or solar wind. |
Rock Head | 14 | Protects the Pokémon from recoil damage. |
Run Away | 0 | Enables a sure getaway from wild Pokémon. |
Short Circuit | 42 | The Pokémon generates Electric Terrain when it's hit by an attack. |
Slow Start | -94 | For five turns, the Pokémon's Attack and Speed stats are halved. |
Soundproof | 15 | Soundproofing gives the Pokémon full immunity to all sound-based moves. |
Stall | -12 | The Pokémon moves after all other Pokémon do. |
Static | 31 | The Pokémon is charged with static electricity, so contact with it may cause paralysis. |
Steel Skin | 10 | Boosts the Pokémon's Defensive stats on Shrapnel Terrain. |
Steelworker | 16 | Powers up Steel-type moves. |
Surge Surfer | 65 | Doubles the Pokémon's Speed stat on Electric Terrain. |
Transistor | 16 | Powers up Electric-type moves. |
Truant | -67 | The Pokémon can't use a move if it had used a move on the previous turn. |
Unstable Isotope | 32 | Boosts the Pokémon's Defensive stats under Gravity. |
Volt Absorb | 15 | Restores HP if hit by an Electric-type move instead of taking damage. |
Reality Rush | 69 | Boosts the Pokémon's Speed stat on Inverse Terrain. |
Skill Link | 33 | Maximizes the number of times multistrike moves hit. |
Warp Reality | 85 | Turns the ground into Inverse Terrain when the Pokémon enters a battle. |
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