Magnezone

Type HP Attack Defense Speed Special Attack Special Defense Total
70 70 115 60 130 90 535
#115 0' 4.7"
396.83 lbs.
Magnet Area Pokémon As it zooms through the sky, this Pokémon seems to be receiving signals of unknown origin, while transmitting its own signals of unknown purpose.
Ability capacity:
65
Egg group(s):
Mineral
EV Yield:
Special Attack: 3
Growth:
Medium Fast
Catch Rate:
30

Evolution

Magnemite
Level 30Magneton
Use Thunder Stone Magnezone

Wild Encounters

Type Map Chance Level

Trainers

Leader Paaliaq
Omniczar Lv. 60 @ Grip Claw
Abilities Moves
Unstable Isotope
Synchronize
Continuum Pulse
Wormhole
Flash Cannon
Gird
Magnezone Lv. 61 @ Zoom Lens
Abilities Moves
Stall
Compound Eyes
Transistor
Gyro Ball
Zap Cannon
Volt Switch
Tri Attack
Rakidone Lv. 61 @ Leftovers
Abilities Moves
High Entropy
Analytic
Negative Energy
Silk Trap
Graviton Wave
Wormhole
Toxtricity Lv. 62
Abilities Moves
Rattled
Punk Rock
Klutz
Overdrive
Sludge Wave
Boomburst
Shift Gear
Blitzrdrix Lv. 62 @ Simple Herb
Abilities Moves
Menace
Electromorphosis
Discharge
Parasitic Pulse
Quiver Dance
Baton Pass
Gravitomix Lv. 64 @ White Herb
Abilities Moves
Transistor
Electromorphosis
Inner Focus
Psycho Boost
Negative Energy
Aeroblast
Fabled Trick
Leader Paaliaq
Rakidone Lv. 100 @ Focus Sash
Abilities Moves
Singularity Toxic Spikes
Teleport
Continuum Pulse
Wormhole
Espatch Lv. 100 @ Power Herb
Abilities Moves
Magic Bounce Trick Room
Meteor Beam
Shear Force
Psychic
Photoguar Lv. 100 @ Choice Band
Abilities Moves
Stakeout Dragon Rush
Iron Tail
Volt Tackle
Power Whip
Magnezone Lv. 100 @ Serenity Orb
Abilities Moves
Unstable Isotope
Heatproof
Gravity
Charge Beam
Shrapnel Sear
Thunder
Cosmyriad Lv. 100 @ Bright Powder
Abilities Moves
High Entropy
Full Metal Body
Gravity
Double Team
Blizzard
Wormhole
Gravitomix Lv. 100 @ Combat Vest
Abilities Moves
Volatile
Unstable Isotope
Graviton Wave
Continuum Pulse
Thunderbolt
Focus Blast
Bard Bender
Magnezone Lv. 54
Abilities Moves
Magnet Pull
Analytic
Soundproof
Sturdy
Screech
Discharge
Lock-On
Magnet Rise
Ampharos Lv. 55
Abilities Moves
Static
Fluffy
Illuminate
Power Gem
Discharge
Cotton Guard
Signal Beam
Lanturn Lv. 54
Abilities Moves
Volt Absorb
Water Absorb
Anticipation
Electromorphosis
Aqua Ring
Flail
Take Down
Hydro Pump
Builder Elizabeth
Magnezone Lv. 35
Abilities Moves
Magnet Pull
Soundproof
Sturdy
Mirror Shot
Metal Sound
Electro Ball
Flash Cannon
Researcher Stux
Magnezone Lv. 40
Abilities Moves
Magnet Pull
Quark Drive
Soundproof
Light Screen
Electric Terrain
Flash Cannon
Volt Switch
Gravitomix Lv. 41
Abilities Moves
Static
Cloud Nine
Magnet Pull
Electromorphosis
Heal Pulse
Graviton Wave
Volt Switch
Negative Energy
Porygon-Z Lv. 42 @ Lum Berry
Abilities Moves
Adaptability Foul Play
Tri Attack
Signal Beam
Discharge
Veteran Lydia
Kangaskhan Lv. 66
Abilities Moves
Early Bird
Inner Focus
Stamina
Scrappy
Outrage
Sucker Punch
Reversal
Bland Bludgeon
Maxhitaur Lv. 67
Abilities Moves
Intimidate Mean Look
Sprite Smash
Megahorn
Last Resort
Alcesteel Lv. 67
Abilities Moves
Battle Armor
Overcoat
Metal Sound
Arctic Ambush
Heavy Slam
Glacial Rift
Sampervyne Lv. 68
Abilities Moves
Chlorophyll
Harvest
Sturdy
X-Scissor
Branch Poke
Sharpen
Solar Blade
Mamoswine Lv. 68
Abilities Moves
Oblivious
Stench
Thick Fat
Pickup
Earthquake
Blizzard
Scary Face
Glacial Rift
Magnezone Lv. 68
Abilities Moves
Magnet Pull
Analytic
Soundproof
Sturdy
Lock-On
Magnet Rise
Gyro Ball
Zap Cannon
Guitarist Freya
Electivire Lv. 56
Abilities Moves
Motor Drive
Transistor
Short Circuit
Plus
Discharge
Screech
Thunderbolt
Thunder
Magnezone Lv. 57
Abilities Moves
Magnet Pull
Analytic
Soundproof
Sturdy
Screech
Discharge
Lock-On
Magnet Rise
Toxtricity Lv. 57
Abilities Moves
Rattled
Punk Rock
Klutz
Static
Overdrive
Boomburst
Shift Gear
Magnetic Flux
{PKMN} Trainer Dusty
Arcanine Lv. 58
Abilities Moves
Intimidate
Justified
Ball Fetch
Roar
Odor Sleuth
Fire Fang
Extreme Speed
Magnezone Lv. 59
Abilities Moves
Magnet Pull
Analytic
Soundproof
Sturdy
Discharge
Lock-On
Magnet Rise
Gyro Ball
Aggron Lv. 61
Abilities Moves
Sturdy
Bulletproof
Heavy Metal
Rock Head
Iron Defense
Double-Edge
Autotomize
Heavy Slam

Battle Frontier

Magnezone @ Terrain Extender
Abilities Moves
Quark Drive Light Screen
Electric Terrain
Flash Cannon
Rising Voltage
Magnezone @ Assault Vest
Abilities Moves
Analytic Thunderbolt
Flash Cannon
Tri Attack
Volt Switch

Move learnset

By leveling up

Level Move Type Cat. Pwr. Acc. PP
1 Tri Attack 80 100 10
1 Zap Cannon 120 50 5
1 Magnetic Flux 20
1 Mirror Coat 100 20
1 Barrier 20
1 Electric Terrain 10
1 Tackle 40 100 35
1 Supersonic 55 20
1 Thunder Shock 40 100 30
1 Thunder Wave 90 20
5 Thunder Shock 40 100 30
7 Thunder Wave 90 20
11 Magnet Bomb 60 20
13 Light Screen 30
17 Sonic Boom 90 20
19 Spark 65 100 20
23 Mirror Shot 65 85 10
25 Metal Sound 85 40
29 Electro Ball 100 10
33 Flash Cannon 80 100 10
39 Screech 85 40
43 Discharge 80 100 15
49 Lock-On 100 5
53 Magnet Rise 10
59 Gyro Ball 100 5
63 Zap Cannon 120 50 5
  • Bold indicates a move that gets STAB when used by Magnezone
  • Italic indicates a move that gets STAB only when used by an evolution of Magnezone

By TM

TM Move Type Cat. Pwr. Acc. PP
TM 010 Hidden Power 60 100 15
TM 011 Sunny Day 5
TM 014 Light Screen 30
TM 015 Reflect 20
TM 017 Protect 10
TM 018 Rain Dance 5
TM 022 Thunderbolt 90 100 15
TM 023 Return 100 20
TM 027 Double Team 15
TM 034 Secret Power 70 100 20
TM 040 Body Press 80 100 10
TM 063 Electric Terrain 10
TM 080 Gyro Ball 100 5
TM 089 Volt Overload 80 100 15
TM 101 Hyper Beam 150 90 5
TM 114 Thunder 110 70 10
  • Bold indicates a move that gets STAB when used by Magnezone
  • Italic indicates a move that gets STAB only when used by an evolution of Magnezone

By tutoring

Move Type Cat. Pwr. Acc. PP
Bide 10
Charge Beam 50 90 10
Confide 20
Curse 10
Discharge 80 100 15
Double-Edge 120 100 15
Electro Ball 100 10
Electroweb 55 95 15
Endure 10
Explosion 250 100 5
Facade 70 100 20
Flash 100 20
Flash Cannon 80 100 10
Frustration 100 20
Gravity 5
Headbutt 70 100 15
Iron Defense 15
Lock-On 100 5
Magic Coat 100 15
Magnet Bomb 60 20
Magnet Rise 10
Metal Sound 85 40
Mimic 10
Mirror Shot 65 85 10
Natural Gift 100 15
Negative Energy 80 100 20
Psych Up 10
Rage 20 100 20
Recycle 100 10
Rest 10
Rising Voltage 70 100 20
Rollout 30 90 20
Round 60 100 15
Screech 85 40
Shock Wave 60 20
Shrapnel Sear 110 75 5
Shrapnel Smash 70 100 20
Signal Beam 75 100 15
Sleep Talk 10
Snore 50 100 15
Sonic Boom 90 20
Spark 65 100 20
Steel Beam 140 95 5
Substitute 10
Supersonic 55 20
Swagger 85 15
Swift 60 20
Tackle 40 100 35
Take Down 90 85 20
Teleport 20
Thunder Shock 40 100 30
Thunder Wave 90 20
Toxic 90 10
Volt Switch 70 100 20
Wild Charge 90 100 15
Zap Cannon 120 50 5
Giga Impact 150 90 5
Tri Attack 80 100 10
Ally Switch 15
Barrier 20
Heavy Slam 100 10
Iron Head 80 100 15
Magnetic Flux 20
Mirror Coat 100 20
Self-Destruct 200 100 5
Steel Roller 130 100 5
  • Bold indicates a move that gets STAB when used by Magnezone
  • Italic indicates a move that gets STAB only when used by an evolution of Magnezone

Ability Learnset

By leveling up

Level Ability Cost Description
1 Magnet Pull 8 Prevents Steel-type Pokémon from escaping using its magnetic force.
1 Sturdy 16 It cannot be knocked out with one hit. One-hit KO moves cannot knock it out, either.
18 Soundproof 15 Soundproofing gives the Pokémon full immunity to all sound-based moves.
36 Quark Drive 42 Boosts the Pokémon's most proficient stat on Electric Terrain.
54 Analytic 17 Boosts move power when the Pokémon moves last.
72 Heatproof 7 The heatproof body of the Pokémon halves the damage from Fire-type moves that hit it.
90 Short Circuit 42 The Pokémon generates Electric Terrain when it's hit by an attack.
100 Hadron Engine 133 Generates Electric Terrain when the Pokémon enters. Boosts Sp. Atk stat on Electric Terrain.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By Disc

Disc Ability Cost Description
Disc 01 Battle Armor 60 Hard armor protects the Pokémon from critical hits.
Disc 07 Illuminate 4 Raises the Pokémon's evasiveness.
Disc 12 Sturdy 16 It cannot be knocked out with one hit. One-hit KO moves cannot knock it out, either.
Disc 15 Lightning Rod 18 The Pokémon draws in and neutralises Electric-type moves, boosting its Sp. Atk.
Disc 38 Quark Drive 42 Boosts the Pokémon's most proficient stat on Electric Terrain.
Disc 40 Compound Eyes 62 The Pokémon's compound eyes boost its accuracy.
Disc 58 Prism Armor 37 Reduces the power of supereffective attacks taken.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By tutoring

Ability Cost Description
Analytic 17 Boosts move power when the Pokémon moves last.
Battery 65 Powers up ally Pokémon's special moves.
Bulletproof 15 Protects the Pokémon from some ball and bomb moves.
Carbonize 77 Normal-type moves become Steel-type moves. Their power is boosted a little.
Clear Body 60 Prevents other Pokémon's moves or Abilities from lowering the Pokémon's stats.
Defeatist -17 Halves the Pokémon's Attack and Sp. Atk stats when its HP becomes half or less.
Download 80 Raises the Pokémon's offensive stat an opposing Pokémon is the weakest to.
Electromorphosis 12 The Pokémon becomes Charged up when it takes damage.
Full Metal Body 33 Prevents other Pokémon's moves or Abilities from lowering the Pokémon's stats.
Galvanize 77 Normal-type moves become Electric-type moves. Their power is boosted a little.
Hadron Engine 133 Generates Electric Terrain when the Pokémon enters. Boosts Sp. Atk stat on Electric Terrain.
Heatproof 7 The heatproof body of the Pokémon halves the damage from Fire-type moves that hit it.
Heavy Metal 1 Doubles the Pokémon's weight.
High Entropy 32 Boosts the Pokémon's Evasiveness under Gravity.
Insomnia 10 The Pokémon is suffering from insomnia and cannot fall asleep.
Klutz -25 The Pokémon can't use any held items.
Light Metal 1 Halves the Pokémon's weight.
Magnet Pull 8 Prevents Steel-type Pokémon from escaping using its magnetic force.
Minus 2 Boosts the Sp. Atk stat if an ally with the Plus or Minus Ability is also in battle.
Mirror Armor 56 Bounces back only the stat-lowering effects that the Pokémon receives.
Motor Drive 17 Boosts its Speed stat if hit by an Electric-type move instead of taking damage.
Plus 2 Boosts the Sp. Atk stat if an ally with the Plus or Minus Ability is also in battle.
Protosynthesis 66 Boosts the Pokémon's most proficient stat in harsh sunlight or solar wind.
Rock Head 14 Protects the Pokémon from recoil damage.
Run Away 0 Enables a sure getaway from wild Pokémon.
Short Circuit 42 The Pokémon generates Electric Terrain when it's hit by an attack.
Slow Start -94 For five turns, the Pokémon's Attack and Speed stats are halved.
Soundproof 15 Soundproofing gives the Pokémon full immunity to all sound-based moves.
Stall -12 The Pokémon moves after all other Pokémon do.
Static 31 The Pokémon is charged with static electricity, so contact with it may cause paralysis.
Steel Skin 10 Boosts the Pokémon's Defensive stats on Shrapnel Terrain.
Steelworker 16 Powers up Steel-type moves.
Surge Surfer 65 Doubles the Pokémon's Speed stat on Electric Terrain.
Transistor 16 Powers up Electric-type moves.
Truant -67 The Pokémon can't use a move if it had used a move on the previous turn.
Unstable Isotope 32 Boosts the Pokémon's Defensive stats under Gravity.
Volt Absorb 15 Restores HP if hit by an Electric-type move instead of taking damage.
Reality Rush 69 Boosts the Pokémon's Speed stat on Inverse Terrain.
Skill Link 33 Maximizes the number of times multistrike moves hit.
Warp Reality 85 Turns the ground into Inverse Terrain when the Pokémon enters a battle.
Electric Surge 85 Turns the ground into Electric Terrain when the Pokémon enters a battle.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled