Magnezone
| Type | HP | Attack | Defense | Speed | Special Attack | Special Defense | Total | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
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70 | 70 | 115 | 60 | 130 | 90 | 535 | |||||||||
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#115 |
0' 4.7"
396.83 lbs. |
Magnet Area Pokémon | As it zooms through the sky, this Pokémon seems to be receiving signals of unknown origin, while transmitting its own signals of unknown purpose. | |||||||||||||
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Ability capacity:
65 |
Egg group(s):
Mineral |
EV Yield:
Special Attack: 3 |
Growth:
Medium Fast |
Catch Rate:
30 |
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Evolution
| Magnemite | Level 30 | Magneton | Use Thunder Stone | Magnezone |
Wild Encounters
| Type | Map | Chance | Level |
|---|
Trainers
Battle Frontier
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Move learnset
By leveling up
| Level | Move | Type | Cat. | Pwr. | Acc. | PP |
|---|---|---|---|---|---|---|
| 1 | Tri Attack |
|
80 | 100 | 10 | |
| 1 | Zap Cannon |
|
120 | 50 | 5 | |
| 1 | Magnetic Flux |
|
— | — | 20 | |
| 1 | Mirror Coat |
|
— | 100 | 20 | |
| 1 | Barrier |
|
— | — | 20 | |
| 1 | Electric Terrain |
|
— | — | 10 | |
| 1 | Tackle |
|
40 | 100 | 35 | |
| 1 | Supersonic |
|
— | 55 | 20 | |
| 1 | Thunder Shock |
|
40 | 100 | 30 | |
| 1 | Thunder Wave |
|
— | 90 | 20 | |
| 5 | Thunder Shock |
|
40 | 100 | 30 | |
| 7 | Thunder Wave |
|
— | 90 | 20 | |
| 11 | Magnet Bomb |
|
60 | — | 20 | |
| 13 | Light Screen |
|
— | — | 30 | |
| 17 | Sonic Boom |
|
— | 90 | 20 | |
| 19 | Spark |
|
65 | 100 | 20 | |
| 23 | Mirror Shot |
|
65 | 85 | 10 | |
| 25 | Metal Sound |
|
— | 85 | 40 | |
| 29 | Electro Ball |
|
— | 100 | 10 | |
| 33 | Flash Cannon |
|
80 | 100 | 10 | |
| 39 | Screech |
|
— | 85 | 40 | |
| 43 | Discharge |
|
80 | 100 | 15 | |
| 49 | Lock-On |
|
— | 100 | 5 | |
| 53 | Magnet Rise |
|
— | — | 10 | |
| 59 | Gyro Ball |
|
— | 100 | 5 | |
| 63 | Zap Cannon |
|
120 | 50 | 5 | |
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By TM
| TM | Move | Type | Cat. | Pwr. | Acc. | PP | |
|---|---|---|---|---|---|---|---|
| TM 010 | Hidden Power |
|
60 | 100 | 15 | ||
| TM 011 | Sunny Day |
|
— | — | 5 | ||
| TM 014 | Light Screen |
|
— | — | 30 | ||
| TM 015 | Reflect |
|
— | — | 20 | ||
| TM 017 | Protect |
|
— | — | 10 | ||
| TM 018 | Rain Dance |
|
— | — | 5 | ||
| TM 022 | Thunderbolt |
|
90 | 100 | 15 | ||
| TM 023 | Return |
|
— | 100 | 20 | ||
| TM 027 | Double Team |
|
— | — | 15 | ||
| TM 034 | Secret Power |
|
70 | 100 | 20 | ||
| TM 040 | Body Press |
|
80 | 100 | 10 | ||
| TM 063 | Electric Terrain |
|
— | — | 10 | ||
| TM 080 | Gyro Ball |
|
— | 100 | 5 | ||
| TM 089 | Volt Overload |
|
80 | 100 | 15 | ||
| TM 101 | Hyper Beam |
|
150 | 90 | 5 | ||
| TM 114 | Thunder |
|
110 | 70 | 10 | ||
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By tutoring
| Move | Type | Cat. | Pwr. | Acc. | PP |
|---|---|---|---|---|---|
| Bide |
|
— | — | 10 | |
| Charge Beam |
|
50 | 90 | 10 | |
| Confide |
|
— | — | 20 | |
| Curse |
|
— | — | 10 | |
| Discharge |
|
80 | 100 | 15 | |
| Double-Edge |
|
120 | 100 | 15 | |
| Electro Ball |
|
— | 100 | 10 | |
| Electroweb |
|
55 | 95 | 15 | |
| Endure |
|
— | — | 10 | |
| Explosion |
|
250 | 100 | 5 | |
| Facade |
|
70 | 100 | 20 | |
| Flash |
|
— | 100 | 20 | |
| Flash Cannon |
|
80 | 100 | 10 | |
| Frustration |
|
— | 100 | 20 | |
| Gravity |
|
— | — | 5 | |
| Headbutt |
|
70 | 100 | 15 | |
| Iron Defense |
|
— | — | 15 | |
| Lock-On |
|
— | 100 | 5 | |
| Magic Coat |
|
— | 100 | 15 | |
| Magnet Bomb |
|
60 | — | 20 | |
| Magnet Rise |
|
— | — | 10 | |
| Metal Sound |
|
— | 85 | 40 | |
| Mimic |
|
— | — | 10 | |
| Mirror Shot |
|
65 | 85 | 10 | |
| Natural Gift |
|
— | 100 | 15 | |
| Negative Energy |
|
80 | 100 | 20 | |
| Psych Up |
|
— | — | 10 | |
| Rage |
|
20 | 100 | 20 | |
| Recycle |
|
— | 100 | 10 | |
| Rest |
|
— | — | 10 | |
| Rising Voltage |
|
70 | 100 | 20 | |
| Rollout |
|
30 | 90 | 20 | |
| Round |
|
60 | 100 | 15 | |
| Screech |
|
— | 85 | 40 | |
| Shock Wave |
|
60 | — | 20 | |
| Shrapnel Sear |
|
110 | 75 | 5 | |
| Shrapnel Smash |
|
70 | 100 | 20 | |
| Signal Beam |
|
75 | 100 | 15 | |
| Sleep Talk |
|
— | — | 10 | |
| Snore |
|
50 | 100 | 15 | |
| Sonic Boom |
|
— | 90 | 20 | |
| Spark |
|
65 | 100 | 20 | |
| Steel Beam |
|
140 | 95 | 5 | |
| Substitute |
|
— | — | 10 | |
| Supersonic |
|
— | 55 | 20 | |
| Swagger |
|
— | 85 | 15 | |
| Swift |
|
60 | — | 20 | |
| Tackle |
|
40 | 100 | 35 | |
| Take Down |
|
90 | 85 | 20 | |
| Teleport |
|
— | — | 20 | |
| Thunder Shock |
|
40 | 100 | 30 | |
| Thunder Wave |
|
— | 90 | 20 | |
| Toxic |
|
— | 90 | 10 | |
| Volt Switch |
|
70 | 100 | 20 | |
| Wild Charge |
|
90 | 100 | 15 | |
| Zap Cannon |
|
120 | 50 | 5 | |
| Giga Impact |
|
150 | 90 | 5 | |
| Tri Attack |
|
80 | 100 | 10 | |
| Ally Switch |
|
— | — | 15 | |
| Barrier |
|
— | — | 20 | |
| Heavy Slam |
|
— | 100 | 10 | |
| Iron Head |
|
80 | 100 | 15 | |
| Magnetic Flux |
|
— | — | 20 | |
| Mirror Coat |
|
— | 100 | 20 | |
| Self-Destruct |
|
200 | 100 | 5 | |
| Steel Roller |
|
130 | 100 | 5 | |
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Ability Learnset
By leveling up
| Level | Ability | Cost | Description |
|---|---|---|---|
| 1 | Magnet Pull | 8 | Prevents Steel-type Pokémon from escaping using its magnetic force. |
| 1 | Sturdy | 16 | It cannot be knocked out with one hit. One-hit KO moves cannot knock it out, either. |
| 18 | Soundproof | 15 | Soundproofing gives the Pokémon full immunity to all sound-based moves. |
| 36 | Quark Drive | 42 | Boosts the Pokémon's most proficient stat on Electric Terrain. |
| 54 | Analytic | 17 | Boosts move power when the Pokémon moves last. |
| 72 | Heatproof | 7 | The heatproof body of the Pokémon halves the damage from Fire-type moves that hit it. |
| 90 | Short Circuit | 42 | The Pokémon generates Electric Terrain when it's hit by an attack. |
| 100 | Hadron Engine | 133 | Generates Electric Terrain when the Pokémon enters. Boosts Sp. Atk stat on Electric Terrain. |
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By Disc
| Disc | Ability | Cost | Description | |
|---|---|---|---|---|
| Disc 01 | Battle Armor | 60 | Hard armor protects the Pokémon from critical hits. | |
| Disc 07 | Illuminate | 4 | Raises the Pokémon's evasiveness. | |
| Disc 12 | Sturdy | 16 | It cannot be knocked out with one hit. One-hit KO moves cannot knock it out, either. | |
| Disc 15 | Lightning Rod | 18 | The Pokémon draws in and neutralises Electric-type moves, boosting its Sp. Atk. | |
| Disc 38 | Quark Drive | 42 | Boosts the Pokémon's most proficient stat on Electric Terrain. | |
| Disc 40 | Compound Eyes | 62 | The Pokémon's compound eyes boost its accuracy. | |
| Disc 58 | Prism Armor | 37 | Reduces the power of supereffective attacks taken. | |
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By tutoring
| Ability | Cost | Description |
|---|---|---|
| Analytic | 17 | Boosts move power when the Pokémon moves last. |
| Battery | 65 | Powers up ally Pokémon's special moves. |
| Bulletproof | 15 | Protects the Pokémon from some ball and bomb moves. |
| Carbonize | 77 | Normal-type moves become Steel-type moves. Their power is boosted a little. |
| Clear Body | 60 | Prevents other Pokémon's moves or Abilities from lowering the Pokémon's stats. |
| Defeatist | -17 | Halves the Pokémon's Attack and Sp. Atk stats when its HP becomes half or less. |
| Download | 80 | Raises the Pokémon's offensive stat an opposing Pokémon is the weakest to. |
| Electromorphosis | 12 | The Pokémon becomes Charged up when it takes damage. |
| Full Metal Body | 33 | Prevents other Pokémon's moves or Abilities from lowering the Pokémon's stats. |
| Galvanize | 77 | Normal-type moves become Electric-type moves. Their power is boosted a little. |
| Hadron Engine | 133 | Generates Electric Terrain when the Pokémon enters. Boosts Sp. Atk stat on Electric Terrain. |
| Heatproof | 7 | The heatproof body of the Pokémon halves the damage from Fire-type moves that hit it. |
| Heavy Metal | 1 | Doubles the Pokémon's weight. |
| High Entropy | 32 | Boosts the Pokémon's Evasiveness under Gravity. |
| Insomnia | 10 | The Pokémon is suffering from insomnia and cannot fall asleep. |
| Klutz | -25 | The Pokémon can't use any held items. |
| Light Metal | 1 | Halves the Pokémon's weight. |
| Magnet Pull | 8 | Prevents Steel-type Pokémon from escaping using its magnetic force. |
| Minus | 2 | Boosts the Sp. Atk stat if an ally with the Plus or Minus Ability is also in battle. |
| Mirror Armor | 56 | Bounces back only the stat-lowering effects that the Pokémon receives. |
| Motor Drive | 17 | Boosts its Speed stat if hit by an Electric-type move instead of taking damage. |
| Plus | 2 | Boosts the Sp. Atk stat if an ally with the Plus or Minus Ability is also in battle. |
| Protosynthesis | 66 | Boosts the Pokémon's most proficient stat in harsh sunlight or solar wind. |
| Rock Head | 14 | Protects the Pokémon from recoil damage. |
| Run Away | 0 | Enables a sure getaway from wild Pokémon. |
| Short Circuit | 42 | The Pokémon generates Electric Terrain when it's hit by an attack. |
| Slow Start | -94 | For five turns, the Pokémon's Attack and Speed stats are halved. |
| Soundproof | 15 | Soundproofing gives the Pokémon full immunity to all sound-based moves. |
| Stall | -12 | The Pokémon moves after all other Pokémon do. |
| Static | 31 | The Pokémon is charged with static electricity, so contact with it may cause paralysis. |
| Steel Skin | 10 | Boosts the Pokémon's Defensive stats on Shrapnel Terrain. |
| Steelworker | 16 | Powers up Steel-type moves. |
| Surge Surfer | 65 | Doubles the Pokémon's Speed stat on Electric Terrain. |
| Transistor | 16 | Powers up Electric-type moves. |
| Truant | -67 | The Pokémon can't use a move if it had used a move on the previous turn. |
| Unstable Isotope | 32 | Boosts the Pokémon's Defensive stats under Gravity. |
| Volt Absorb | 15 | Restores HP if hit by an Electric-type move instead of taking damage. |
| Reality Rush | 69 | Boosts the Pokémon's Speed stat on Inverse Terrain. |
| Skill Link | 33 | Maximizes the number of times multistrike moves hit. |
| Warp Reality | 85 | Turns the ground into Inverse Terrain when the Pokémon enters a battle. |
| Electric Surge | 85 | Turns the ground into Electric Terrain when the Pokémon enters a battle. |
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