Malamar
Type | HP | Attack | Defense | Speed | Special Attack | Special Defense | Total | ||||||||||
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86 | 92 | 88 | 73 | 68 | 75 | 482 | |||||||||
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Undiscovered |
0' 5.9"
103.62 lbs. |
Overturning Pokémon | It lures prey close with hypnotic motions, then wraps its tentacles around it before finishing it off with digestive fluids. It forces others to do whatever it wants. | |||||||||||||
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Ability capacity:
161 |
Egg group(s):
Water 1 Water 2 |
EV Yield:
Attack: 2 |
Growth:
Medium Fast |
Catch Rate:
80 |
Evolution
Inkay![]() | Level 30 | Malamar![]() |
Wild Encounters
Type | Map | Chance | Level |
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Trainers
Mysterious Mebsuta
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Battle Frontier
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Move learnset
By leveling up
Level | Move | Type | Cat. | Pwr. | Acc. | PP |
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Evolve | Inverse Terrain |
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— | — | 10 |
1 | Reversal |
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— | 100 | 15 |
1 | Tackle |
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40 | 100 | 35 |
1 | Peck |
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35 | 100 | 35 |
1 | Constrict |
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10 | 100 | 35 |
1 | Reflect |
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— | — | 20 |
4 | Reflect |
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— | — | 20 |
8 | Foul Play |
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95 | 100 | 15 |
12 | Swagger |
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— | 85 | 15 |
13 | Psywave |
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— | 100 | 15 |
15 | Topsy-Turvy |
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— | — | 20 |
18 | Hypnosis |
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— | 60 | 20 |
21 | Psybeam |
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65 | 100 | 20 |
23 | Switcheroo |
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— | 100 | 10 |
27 | Payback |
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50 | 100 | 10 |
31 | Light Screen |
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— | — | 30 |
35 | Pluck |
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60 | 100 | 20 |
39 | Psycho Cut |
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70 | 100 | 20 |
43 | Slash |
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70 | 100 | 20 |
46 | Night Slash |
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70 | 100 | 15 |
48 | Superpower |
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120 | 100 | 5 |
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By TM
TM | Move | Type | Cat. | Pwr. | Acc. | PP | |
---|---|---|---|---|---|---|---|
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TM 004 | Calm Mind |
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— | — | 20 |
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TM 005 | Toxic |
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— | 90 | 10 |
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TM 006 | Psykogenic Chill |
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— | 85 | 15 |
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TM 011 | Sunny Day |
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— | — | 5 |
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TM 012 | Taunt |
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— | 100 | 20 |
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TM 014 | Light Screen |
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— | — | 30 |
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TM 017 | Protect |
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— | — | 10 |
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TM 018 | Rain Dance |
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— | — | 5 |
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TM 023 | Return |
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— | 100 | 20 |
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TM 027 | Double Team |
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— | — | 15 |
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TM 034 | Secret Power |
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70 | 100 | 20 |
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TM 035 | Rest |
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— | — | 10 |
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TM 036 | Attract |
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— | 100 | 15 |
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TM 037 | Thief |
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60 | 100 | 25 |
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TM 044 | Topsy-Turvy |
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— | — | 20 |
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TM 048 | Guard Swap |
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— | — | 10 |
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TM 060 | Marvel Room |
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— | — | 10 |
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TM 070 | Morbid Terrain |
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— | — | 10 |
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TM 074 | Inverse Terrain |
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— | — | 10 |
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TM 084 | Eerie Fog |
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— | — | 10 |
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TM 094 | Sprite Smash |
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130 | 90 | 10 |
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TM 098 | Knock Off |
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65 | 100 | 20 |
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TM 102 | Flamethrower |
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90 | 100 | 15 |
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TM 109 | Dark Pulse |
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80 | 100 | 15 |
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TM 110 | Giga Impact |
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150 | 90 | 5 |
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TM 116 | Expanding Force |
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80 | 100 | 10 |
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TM 117 | Role Play |
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— | — | 10 |
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By breeding
Parents | Move | Type | Cat. | Pwr. | Acc. | PP | ||||||||||||||||
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Acupressure |
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— | — | 30 | ||||||||||||||||
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Camouflage |
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— | 100 | 20 | ||||||||||||||||
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Destiny Bond |
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— | — | 5 | ||||||||||||||||
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Disable |
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— | 100 | 20 | ||||||||||||||||
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Flatter |
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— | 100 | 15 | ||||||||||||||||
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Guard Swap |
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— | — | 10 | ||||||||||||||||
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Power Split |
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— | — | 10 | ||||||||||||||||
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Simple Beam |
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— | 100 | 15 | ||||||||||||||||
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Wormhole |
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100 | 85 | 5 | ||||||||||||||||
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By tutoring
Move | Type | Cat. | Pwr. | Acc. | PP |
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Acupressure |
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— | — | 30 |
Aerial Ace |
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60 | — | 20 |
Ally Switch |
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— | — | 15 |
Baton Pass |
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— | — | 40 |
Bind |
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15 | 85 | 20 |
Camouflage |
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— | 100 | 20 |
Confide |
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— | — | 20 |
Constrict |
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10 | 100 | 35 |
Continuum Pulse |
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50 | 100 | 15 |
Cut |
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50 | 95 | 30 |
Destiny Bond |
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— | — | 5 |
Disable |
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— | 100 | 20 |
Eerie Energy |
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70 | 100 | 20 |
Embargo |
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— | 100 | 15 |
Endure |
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— | — | 10 |
Enthrall |
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— | 100 | 20 |
Facade |
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70 | 100 | 20 |
Fake Tears |
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— | 100 | 20 |
Feint Attack |
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60 | — | 20 |
Flash |
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— | 100 | 20 |
Flatter |
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— | 100 | 15 |
Fling |
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— | 100 | 10 |
Foul Play |
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95 | 100 | 15 |
Frustration |
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— | 100 | 20 |
Future Sight |
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120 | 100 | 10 |
Graviton Wave |
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65 | 100 | 15 |
Gravity |
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— | — | 5 |
Hidden Power |
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60 | 100 | 15 |
Hydrofoil |
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50 | 100 | 20 |
Hypnosis |
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— | 60 | 20 |
Lash Out |
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75 | 100 | 5 |
Liquidation |
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85 | 100 | 10 |
Morbid Mangling |
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90 | 100 | 15 |
Mortal Spin |
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30 | 100 | 15 |
Nasty Plot |
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— | — | 20 |
Natural Gift |
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— | 100 | 15 |
Negative Energy |
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80 | 100 | 20 |
Night Slash |
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70 | 100 | 15 |
Payback |
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50 | 100 | 10 |
Peck |
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35 | 100 | 35 |
Pluck |
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60 | 100 | 20 |
Power Split |
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— | — | 10 |
Psybeam |
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65 | 100 | 20 |
Psyblade |
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80 | 100 | 15 |
Psych Up |
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— | — | 10 |
Psychic |
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90 | 100 | 10 |
Psycho Cut |
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70 | 100 | 20 |
Psywave |
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— | 100 | 15 |
Quantum Trap |
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— | 100 | 5 |
Reflect |
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— | — | 20 |
Retaliate |
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70 | 100 | 5 |
Rock Slide |
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75 | 90 | 10 |
Round |
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60 | 100 | 15 |
Shear Force |
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80 | 100 | 10 |
Simple Beam |
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— | 100 | 15 |
Sinful Smash |
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120 | 100 | 15 |
Slash |
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70 | 100 | 20 |
Sleep Talk |
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— | — | 10 |
Snatch |
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— | 100 | 10 |
Snore |
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50 | 100 | 15 |
Spark |
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65 | 100 | 20 |
Spite |
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— | 100 | 10 |
Stored Power |
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20 | 100 | 10 |
Substitute |
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— | — | 10 |
Superpower |
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120 | 100 | 5 |
Swagger |
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— | 85 | 15 |
Switcheroo |
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— | 100 | 10 |
Tackle |
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40 | 100 | 35 |
Telekinesis |
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— | — | 15 |
Teleport |
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— | — | 20 |
Thunderbolt |
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90 | 100 | 15 |
Torment |
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— | 100 | 15 |
Trick Room |
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— | — | 5 |
Wormhole |
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100 | 85 | 5 |
Wrap |
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15 | 90 | 20 |
Aqua Cutter |
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70 | 100 | 20 |
Bitter Malice |
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75 | 100 | 15 |
Block |
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— | — | 5 |
Brutal Swing |
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90 | 100 | 20 |
Hyper Beam |
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150 | 90 | 5 |
Psyshock |
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80 | 100 | 10 |
Reversal |
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— | 100 | 15 |
Scary Face |
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— | 100 | 10 |
Signal Beam |
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75 | 100 | 15 |
Throat Chop |
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80 | 100 | 15 |
Trailblaze |
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50 | 100 | 20 |
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Ability Learnset
By leveling up
Level | Ability | Cost | Description |
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1 | Contrary | 82 | Makes stat changes have an opposite effect. |
1 | Suction Cups | 11 | This Pokémon uses suction cups to negate all moves and items that force switching out. |
18 | Own Tempo | 2 | This Pokémon has its own tempo, and that prevents it from becoming confused. |
36 | Moody | 69 | Raises one stat sharply and lowers another every turn. |
54 | Infiltrator | 16 | Passes through the opposing Pokémon's barrier, substitute, and the like and strikes. |
72 | Warp Reality | 85 | Turns the ground into Inverse Terrain when the Pokémon enters a battle. |
90 | Phantasmic | 32 | The Pokémon generates a bizarre area that swaps Defense stats when it enters battle. |
100 | Unaware | 70 | When attacking, the Pokémon ignores the target Pokémon's stat changes. |
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By Disc
Disc | Ability | Cost | Description | |
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Disc 04 | Insomnia | 10 | The Pokémon is suffering from insomnia and cannot fall asleep. |
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Disc 05 | Immunity | 2 | The immune system of the Pokémon prevents it from getting poisoned. |
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Disc 08 | Trace | 11 | When it enters a battle, the Pokémon copies an opposing Pokémon's Ability. |
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Disc 16 | Lifelink | 2 | The Pokémon recovers some HP when it deals damage. |
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Disc 18 | Mimicry | 22 | Changes the Pokémon's type depending on the terrain. |
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Disc 22 | Poison Heal | 79 | Restores HP if the Pokémon is poisoned instead of losing HP. |
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Disc 34 | Water Absorb | 15 | Restores HP if hit by a Water-type move instead of taking damage. |
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Disc 41 | Swift Swim | 60 | Boosts the Pokémon's Speed stat in rain. |
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Disc 50 | Oblivious | 11 | The Pokémon is oblivious, and that keeps it from being infatuated or taunted. |
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Disc 51 | Cecity | -19 | This Pokémon's poor eyesight makes its moves more likely to miss. |
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Disc 52 | Damp | 2 | Prevents the use of explosive moves, such as Self-Destruct, by dampening its surroundings. |
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Disc 54 | Storm Drain | 18 | The Pokémon draws in and neutralises Water-type moves, boosting its Sp. Atk. |
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By tutoring
Ability | Cost | Description |
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Adaptability | 77 | Powers up moves of the same type as the Pokémon. |
Anticipation | 1 | The Pokémon can sense an opposing Pokémon's dangerous moves. |
Color Change | 1 | The Pokémon's type becomes the type of the move used on it. |
Contrary | 82 | Makes stat changes have an opposite effect. |
Defeatist | -17 | Halves the Pokémon's Attack and Sp. Atk stats when its HP becomes half or less. |
Emergency Exit | -22 | The Pokémon, sensing danger, switches out when its HP becomes half or less. |
Forewarn | 1 | When it enters a battle, the Pokémon can tell one of the moves an opposing Pokémon has. |
Heavy Water | 7 | Boosts the Pokémon's Defensive stats in Rain. |
Huge Power | 178 | Doubles the Pokémon's Attack stat. |
Hydration | 23 | Heals status conditions if it's raining. |
Immoralize | 77 | Normal-type moves become Dark-type moves. Their power is boosted a little. |
Imperious | -93 | This Pokémon sometimes refuses to obey its Trainer. |
Infiltrator | 16 | Passes through the opposing Pokémon's barrier, substitute, and the like and strikes. |
Inflexible | -33 | This Pokémon can only use the first move it uses in battle. |
Klutz | -25 | The Pokémon can't use any held items. |
Limber | 11 | Its limber body protects the Pokémon from paralysis. |
Magic Guard | 80 | The Pokémon only takes damage from attacks. |
Moody | 69 | Raises one stat sharply and lowers another every turn. |
Obliviate | 32 | Contact with the Pokémon may confuses the attacker. |
Own Tempo | 2 | This Pokémon has its own tempo, and that prevents it from becoming confused. |
Phantasmic | 32 | The Pokémon generates a bizarre area that swaps Defense stats when it enters battle. |
Protean | 80 | Changes the Pokémon's type to the type of the move it's about to use. |
Reality Rush | 69 | Boosts the Pokémon's Speed stat on Inverse Terrain. |
Screen Cleaner | 12 | Entering a battle nullifies the effects of Light Screen, Reflect, and Aurora Veil. |
Simple | 78 | The stat changes the Pokémon receives are doubled. |
Skill Link | 33 | Maximizes the number of times multistrike moves hit. |
Slow Start | -94 | For five turns, the Pokémon's Attack and Speed stats are halved. |
Sprinkle Spit | 43 | The Pokémon makes it rain when it's hit by an attack. |
Stall | -12 | The Pokémon moves after all other Pokémon do. |
Stench | 11 | By releasing stench when attacking, this Pokémon may cause the target to flinch. |
Sticky Hold | 12 | Items held by the Pokémon are stuck fast and cannot be removed by other Pokémon. |
Suction Cups | 11 | This Pokémon uses suction cups to negate all moves and items that force switching out. |
Symbiosis | 11 | The Pokémon passes its item to an ally that has used up an item. |
Telepathy | 69 | Anticipates an ally's attack and dodges it. |
Truant | -67 | The Pokémon can't use a move if it had used a move on the previous turn. |
Unaware | 70 | When attacking, the Pokémon ignores the target Pokémon's stat changes. |
Unearthly | 254 | The Pokémon generates a bizarre area that swaps Attack stats when it enters battle. |
Warp Reality | 85 | Turns the ground into Inverse Terrain when the Pokémon enters a battle. |
Water Veil | 17 | The Pokémon is covered with a water veil, which prevents the Pokémon from getting a burn. |
Wimp Out | -22 | The Pokémon cowardly switches out when its HP becomes half or less. |
Analytic | 17 | Boosts move power when the Pokémon moves last. |
Gunk Guard | 11 | Boosts the Pokémon's Defensive stats on Noxious Terrain. |
Minus | 2 | Boosts the Sp. Atk stat if an ally with the Plus or Minus Ability is also in battle. |
Morbid Mania | 34 | Boosts the Pokémon's Speed stat on Morbid Terrain. |
Morbid Surge | 85 | Turns the ground into Morbid Terrain when the Pokémon enters a battle. |
Plus | 2 | Boosts the Sp. Atk stat if an ally with the Plus or Minus Ability is also in battle. |
Psychic Surge | 85 | Turns the ground into Psychic Terrain when the Pokémon enters a battle. |
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