Mantine

Type HP Attack Defense Speed Special Attack Special Defense Total
85 40 70 70 80 140 485
#71 0' 8.4"
485.01 lbs.
Kite Pokémon On sunny days, schools of Mantine can be seen elegantly leaping over the waves. It is not bothered by the small fish that hitch rides.
Ability capacity:
102
Egg group(s):
Water 1
EV Yield:
Special Defense: 2
Growth:
Slow
Catch Rate:
25

Evolution

Mantyke
Level up with a Remoraid in your partyMantine

Wild Encounters

Type Map Chance Level

Trainers

Swimmer Jorua
Binacle Lv. 30
Abilities Moves
Tough Claws Shell Smash
Clamp
Slash
Rock Tomb
Mantyke Lv. 32
Abilities Moves
Swift Swim
Water Veil
Water Absorb
Agility
Confuse Ray
Water Pulse
Signal Beam
Mantine Lv. 34
Abilities Moves
Swift Swim
Water Veil
Water Absorb
Agility
Water Pulse
Bullet Seed
Psybeam
Naturalist Nonna
Ninetales Lv. 50
Abilities Moves
Flash Fire
Flame Body
Insomnia
Run Away
Flamethrower
Quick Attack
Confuse Ray
Safeguard
Carcinodjinn Lv. 50
Abilities Moves
Liquid Ooze
Gunk Guard
Stench
Noxious Needle
Shrapnel Sear
Noxious Terrain
Jettison
Sandaconda Lv. 50
Abilities Moves
Sand Veil
Earth Eater
Cold-Blooded
Shed Skin
Dig
Sandstorm
Brutal Swing
Coil
Mantine Lv. 50
Abilities Moves
Swift Swim
Cute Charm
Water Veil
Water Absorb
Air Slash
Aqua Ring
Bounce
Hydro Pump
Noivern Lv. 50
Abilities Moves
Frisk
Lifelink
Telepathy
Razor Wind
Tailwind
Whirlwind
Super Fang
Nautilazer Lv. 50
Abilities Moves
Shell Armor
Torrent
Swarm
Overcoat
Razor Shell
Energy Ball
Camouflage
Shell Side Arm
Triathlete Zefania
Barbaracle Lv. 50
Abilities Moves
Tough Claws Hone Claws
Fury Cutter
Night Slash
Razor Shell
Mantine Lv. 50
Abilities Moves
Swift Swim
Cute Charm
Water Veil
Water Absorb
Air Slash
Aqua Ring
Bounce
Hydro Pump
Iguastol Lv. 50
Abilities Moves
Hydration
Mimicry
Color Change
Brine
Mud Shot
Shear Force
Stealth Rock
Sailor Cassian
Mantine Lv. 50
Abilities Moves
Swift Swim
Cute Charm
Water Veil
Water Absorb
Air Slash
Aqua Ring
Bounce
Hydro Pump
Braviary Lv. 50
Abilities Moves
Keen Eye
Inner Focus
Pressure
Tailwind
Air Slash
Crush Claw
Sky Drop
Swampert Lv. 50
Abilities Moves
Torrent
Water Veil
Anticipation
Damp
Rock Slide
Protect
Muddy Water
Take Down
Swimmer Hollis
Lapras Lv. 5
Abilities Moves
Water Absorb
Shell Armor
Sing
Growl
Water Gun
Mist
Mantine Lv. 5
Abilities Moves
Swift Swim
Water Absorb
Bubble
Supersonic
Bubble Beam
Supersonic
Golduck Lv. 5
Abilities Moves
Damp
Cloud Nine
Scratch
Tail Whip
Water Gun
Tail Whip
Slowbro Lv. 5
Abilities Moves
Oblivious
Own Tempo
Yawn
Tackle
Withdraw
Growl
Slowking Lv. 5
Abilities Moves
Oblivious
Own Tempo
Curse
Yawn
Tackle
Growl
Naturalist Marla
Mantine Lv. 48
Abilities Moves
Swift Swim
Cute Charm
Water Veil
Water Absorb
Agility
Air Slash
Aqua Ring
Bounce
Griffogrif Lv. 49
Abilities Moves
Keen Eye
Wind Rider
Early Bird
Big Pecks
Tailwind
Grav Apple
Brave Bird
Roost
Sailor Braxton
Mantine Lv. 62
Abilities Moves
Swift Swim
Hydration
Cute Charm
Air Slash
Aqua Ring
Bounce
Hydro Pump
Mastadrone Lv. 59
Abilities Moves
Air Lock
Sniper
Discharge
Bleakwind Storm
Rain Dance
Boomburst

Battle Frontier

Mantine @ Wacan Berry
Abilities Moves
Air Slash
Scald
Wide Guard
Aqua Ring
Mantine @ Shell Bell
Abilities Moves
Water Veil
Symbiosis
Surf
Air Cutter
Ice Beam
Confuse Ray
Mantine @ Serenity Orb
Abilities Moves
Rain Dance
Scald
Air Slash
Hurricane

Move learnset

By leveling up

Level Move Type Cat. Pwr. Acc. PP
1 Psybeam 65 100 20
1 Bullet Seed 25 100 30
1 Signal Beam 75 100 15
1 Tackle 40 100 35
1 Bubble 40 100 30
1 Supersonic 55 20
1 Bubble Beam 65 100 20
3 Supersonic 55 20
7 Bubble Beam 65 100 20
11 Confuse Ray 100 10
14 Wing Attack 60 100 35
16 Headbutt 70 100 15
19 Water Pulse 60 100 20
23 Wide Guard 10
27 Take Down 90 85 20
32 Agility 30
36 Air Slash 75 95 15
39 Aqua Ring 20
46 Bounce 85 85 5
49 Hydro Pump 110 80 5
  • Bold indicates a move that gets STAB when used by Mantine
  • Italic indicates a move that gets STAB only when used by an evolution of Mantine

By TM

TM Move Type Cat. Pwr. Acc. PP
TM 002 Aqua Jet 40 100 20
TM 005 Toxic 90 10
TM 007 Hail 10
TM 010 Hidden Power 60 100 15
TM 013 Blizzard 110 70 5
TM 017 Protect 10
TM 027 Double Team 15
TM 035 Rest 10
TM 036 Attract 100 15
TM 040 Body Press 80 100 10
TM 046 Scald 80 100 15
TM 050 Acrobatics 55 100 15
TM 055 Bulldoze 60 100 20
TM 076 Surf 90 100 15
TM 085 Blustery Winds 10
TM 092 Psybeam 65 100 20
TM 095 Simoom 80 100 15
TM 099 Liquidation 85 100 10
TM 100 Ice Beam 90 100 10
TM 101 Hyper Beam 150 90 5
TM 105 Water Pulse 60 100 20
TM 110 Giga Impact 150 90 5
  • Bold indicates a move that gets STAB when used by Mantine
  • Italic indicates a move that gets STAB only when used by an evolution of Mantine

By breeding

Parents Move Type Cat. Pwr. Acc. PP
Amnesia 20
Confuse Ray 100 10
Haze 30
Hydro Pump 110 80 5
Mirror Coat 100 20
Mud Sport 100 15
Rock Slide 75 90 10
Signal Beam 75 100 15
Slam 80 75 20
Splash 40
Tailwind 15
Twister 40 100 20
Water Sport 100 15
Wide Guard 10
  • Bold indicates a move that gets STAB when used by Mantine
  • Italic indicates a move that gets STAB only when used by an evolution of Mantine

By tutoring

Move Type Cat. Pwr. Acc. PP
Aerial Ace 60 20
Agility 30
Air Cutter 60 95 25
Air Slash 75 95 15
Amnesia 20
Aqua Ring 20
Battle of Wits 80 100 10
Blubber Bump 80 100 10
Bounce 85 85 5
Bubble 40 100 30
Bubble Beam 65 100 20
Captivate 100 20
Confide 20
Confuse Ray 100 10
Dive 80 100 10
Double-Edge 120 100 15
Earthquake 100 100 10
Endure 10
Facade 70 100 20
Frustration 100 20
Haze 30
Headbutt 70 100 15
Helping Hand 100 20
Hydro Pump 110 80 5
Icy Wind 55 95 15
Mirror Coat 100 20
Mud-Slap 20 100 10
Mud Sport 100 15
Natural Gift 100 15
Rain Dance 5
Return 100 20
Rock Slide 75 90 10
Roost 10
Round 60 100 15
Secret Power 70 100 20
Signal Beam 75 100 15
Slam 80 75 20
Sleep Talk 10
Snore 50 100 15
Splash 40
Substitute 10
Supersonic 55 20
Swagger 85 15
Swift 60 20
Tackle 40 100 35
Tailwind 15
Take Down 90 85 20
Twister 40 100 20
Water Gun 40 100 25
Water Sport 100 15
Waterfall 90 100 15
Whirlpool 35 85 15
Wide Guard 10
Wing Attack 60 100 35
Aqua Tail 90 90 10
Assurance 60 100 10
Blustery Bomb 100 10
Body Slam 85 100 15
Brine 65 100 10
Bullet Seed 25 100 30
Curse 10
Defog 15
Dual Wingbeat 40 90 10
Gunk Shot 120 80 5
Hurricane 110 70 10
Iron Head 80 100 15
Mimic 10
Rock Blast 25 90 10
Rock Tomb 60 95 15
Seed Bomb 80 100 15
String Shot 95 40
  • Bold indicates a move that gets STAB when used by Mantine
  • Italic indicates a move that gets STAB only when used by an evolution of Mantine

Ability Learnset

By leveling up

Level Ability Cost Description
1 Swift Swim 60 Boosts the Pokémon's Speed stat in rain.
1 Water Absorb 15 Restores HP if hit by a Water-type move instead of taking damage.
18 Water Veil 17 The Pokémon is covered with a water veil, which prevents the Pokémon from getting a burn.
36 Cute Charm 7 Contact with the Pokémon may cause infatuation.
54 Hydration 23 Heals status conditions if it's raining.
72 Skill Link 33 Maximizes the number of times multistrike moves hit.
90 Serene Grace 66 Boosts the likelihood of additional effects occurring when attacking.
100 Rough Skin 17 This Pokémon inflicts damage with its rough skin to the attacker on contact.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By Disc

Disc Ability Cost Description
Disc 13 Cloud Nine 32 Eliminates the effects of weather.
Disc 25 Levitate 12 By floating in the air, the Pokémon receives full immunity to all Ground-type moves.
Disc 34 Water Absorb 15 Restores HP if hit by a Water-type move instead of taking damage.
Disc 41 Swift Swim 60 Boosts the Pokémon's Speed stat in rain.
Disc 46 Fog Veil 11 Boosts the Pokémon's evasiveness in eerie fog.
Disc 52 Damp 2 Prevents the use of explosive moves, such as Self-Destruct, by dampening its surroundings.
Disc 56 Rough Skin 17 This Pokémon inflicts damage with its rough skin to the attacker on contact.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By tutoring

Ability Cost Description
Aerilate 77 Normal-type moves become Flying-type moves. Their power is boosted a little.
Aerodynamic 67 Boosts the Pokémon's Speed stat on Blustery Winds.
Cute Charm 7 Contact with the Pokémon may cause infatuation.
Distillize 77 Normal-type moves become Water-type moves. Their power is boosted a little.
Emergency Exit -22 The Pokémon, sensing danger, switches out when its HP becomes half or less.
Forecast 32 Changes the Pokémon's type depending on the weather.
Friend Guard 33 Reduces damage done to allies.
Hydration 23 Heals status conditions if it's raining.
Klutz -25 The Pokémon can't use any held items.
Natural Cure 32 All status conditions heal when the Pokémon switches out.
Predictable -13 This Pokémon's predictable maneuvers make moves hit against it without fail.
Rain Dish 7 The Pokémon gradually regains HP in rain.
Run Away 0 Enables a sure getaway from wild Pokémon.
Serene Grace 66 Boosts the likelihood of additional effects occurring when attacking.
Skill Link 33 Maximizes the number of times multistrike moves hit.
Slow Start -94 For five turns, the Pokémon's Attack and Speed stats are halved.
Stall -12 The Pokémon moves after all other Pokémon do.
Torrent 14 Powers up Water-type moves when the Pokémon's HP is low.
Truant -67 The Pokémon can't use a move if it had used a move on the previous turn.
Water Veil 17 The Pokémon is covered with a water veil, which prevents the Pokémon from getting a burn.
Drizzle 102 The Pokémon makes it rain when it enters a battle.
Parental Bond 85 Parent and child each attacks.
Symbiosis 11 The Pokémon passes its item to an ally that has used up an item.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled