Marbelle

Type HP Attack Defense Speed Special Attack Special Defense Total
70 85 115 35 60 75 440
#388 0' 6.8"
121.35 lbs.
Statue Pokémon Marbelle grows new flowers when it does good deeds. It likes to stand as a decoration next to buildings in urban areas and give polite directions to tourists.
Ability capacity:
85
Egg group(s):
Grass
Human-Like
EV Yield:
Defense: 1
Growth:
Medium Slow
Catch Rate:
100

Evolution

Ladstone
Level 28Marbelle
Level 44Elegarden

Wild Encounters

Type Map Chance Level

Trainers

Artist Jaic
Sudowoodo Lv. 42 @ Muscle Band
Abilities Moves
Sturdy
Lightning Rod
Rattled
Rock Head
Mimic
Swagger
Rock Slide
Power-Up Punch
Marbelle Lv. 42 @ Power Herb
Abilities Moves
Overgrow
Rocky Payload
Rock Head
Stored Power
Doom Desire
Geomancy
Rock Slide
Sudowoodo Lv. 42 @ Focus Sash
Abilities Moves
Sturdy
Lightning Rod
Rattled
Rock Head
Seismic Toss
Bramble Snag
Smack Down
Ice Punch
Artist Joel
Marbelle Lv. 54
Abilities Moves
Overgrow
Filter
Bramble Snag
Ingrain
Rock Slide
Body Press
Marbelle Lv. 55
Abilities Moves
Overgrow
Filter
Bramble Snag
Ingrain
Rock Slide
Body Press
Elegarden Lv. 56
Abilities Moves
Overgrow
Filter
Bramble Snag
Ingrain
Rock Slide
Body Press
Elegarden Lv. 57
Abilities Moves
Overgrow
Filter
Rock Slide
Body Press
Tectonic Terrain
Tectonic Thrash

Battle Frontier

Marbelle @ Quick Claw
Abilities Moves
Sand Spit
Dazzling
Doom Desire
Seed Bomb
Body Press
Embargo

Move learnset

By leveling up

Level Move Type Cat. Pwr. Acc. PP
Evolve Doom Desire 140 100 5
1 Pound 40 100 35
1 Harden 30
5 Vine Whip 45 100 25
9 Rock Throw 50 90 15
12 Bullet Seed 25 100 30
16 Bide 10
20 Razor Leaf 55 95 25
25 Iron Defense 15
32 Rock Tomb 60 95 15
36 Bramble Snag 60 100 15
41 Ingrain 100 20
46 Rock Slide 75 90 10
50 Body Press 80 100 10
60 Tectonic Terrain 10
60 Tectonic Thrash 70 100 20
  • Bold indicates a move that gets STAB when used by Marbelle
  • Italic indicates a move that gets STAB only when used by an evolution of Marbelle

By TM

TM Move Type Cat. Pwr. Acc. PP
TM 004 Calm Mind 20
TM 010 Hidden Power 60 100 15
TM 012 Taunt 100 20
TM 014 Light Screen 30
TM 015 Reflect 20
TM 017 Protect 10
TM 030 Sandstorm 10
TM 031 Brick Break 75 100 15
TM 032 Torment 100 15
TM 036 Attract 100 15
TM 039 Embargo 100 15
TM 040 Body Press 80 100 10
TM 047 Power Swap 10
TM 054 Entrainment 100 15
TM 061 Ancient Power 60 100 5
TM 062 Grassy Terrain 10
TM 066 Floral Terrain 10
TM 067 Tectonic Terrain 10
TM 081 Dazzling Gleam 80 100 10
TM 090 Bramble Snag 60 100 15
TM 104 Skill Swap 10
TM 117 Role Play 10
  • Bold indicates a move that gets STAB when used by Marbelle
  • Italic indicates a move that gets STAB only when used by an evolution of Marbelle

By breeding

Parents Move Type Cat. Pwr. Acc. PP
Follow Me 100 20
Poison Powder 75 35
Stun Spore 75 30
Sleep Powder 75 15
Mirror Move 20
Explosion 250 100 5
Destiny Bond 5
Teeter Dance 100 20
Torment 100 15
  • Bold indicates a move that gets STAB when used by Marbelle
  • Italic indicates a move that gets STAB only when used by an evolution of Marbelle

By tutoring

Move Type Cat. Pwr. Acc. PP
Aromatherapy 5
Astonish 40 100 15
Barrier 20
Baton Pass 40
Bestow 15
Bide 10
Block 5
Bullet Seed 25 100 30
Counter 100 20
Curse 10
Cut 50 95 30
Destiny Bond 5
Dig 80 100 10
Dream Eater 100 100 15
Encore 100 5
Endure 10
Explosion 250 100 5
Follow Me 100 20
Forest's Curse 100 20
Grass Whistle 55 15
Growth 20
Harden 30
Headbutt 70 100 15
Hypnosis 60 20
Imprison 100 10
Ingrain 100 20
Iron Defense 15
Magnitude 100 30
Mean Look 5
Meditate 40
Memento 100 10
Mimic 10
Mind Reader 5
Mirror Move 20
Nature Power 95 20
Night Shade 100 15
Pain Split 20
Perish Song 5
Poison Powder 75 35
Pound 40 100 35
Power Trip 20 100 10
Razor Leaf 55 95 25
Return 100 20
Rock Blast 25 90 10
Rock Polish 20
Rock Slide 75 90 10
Rock Smash 40 100 15
Rock Throw 50 90 15
Rock Tomb 60 95 15
Safeguard 25
Sand Attack 100 15
Sand Tomb 35 85 15
Scary Face 100 10
Seed Bomb 80 100 15
Self-Destruct 200 100 5
Sing 55 15
Slam 80 75 20
Sleep Powder 75 15
Spit Up 100 10
Stockpile 20
Stun Spore 75 30
Sucker Punch 70 100 5
Swallow 10
Synthesis 5
Teeter Dance 100 20
Toxic 90 10
Vine Whip 45 100 25
Wish 100 10
Yawn 10
Alluring Voice 80 100 10
Body Slam 85 100 15
Court Change 100 10
Doom Desire 140 100 5
Double-Edge 120 100 15
Enthrall 100 20
Floral Flourish 70 100 20
Floral Healing 10
Flower Shield 10
Flower Trick 70 10
Future Sight 120 100 10
Geomancy 10
Guard Swap 10
Heal Block 100 15
Healing Wish 10
Iron Head 80 100 15
Last Resort 140 100 5
Lucky Chant 30
Lunar Blessing 0 10
Lunar Dance 10
Mineral Mash 90 95 15
Needle Arm 60 100 15
No Retreat 5
Smack Down 50 100 15
Stealth Rock 20
Tectonic Thrash 70 100 20
Zen Headbutt 80 90 15
  • Bold indicates a move that gets STAB when used by Marbelle
  • Italic indicates a move that gets STAB only when used by an evolution of Marbelle

Ability Learnset

By leveling up

Level Ability Cost Description
1 Overgrow 14 Powers up Grass-type moves when the Pokémon's HP is low.
1 Rock Head 14 Protects the Pokémon from recoil damage.
18 Sand Spit 43 The Pokémon creates a sandstorm when it's hit by an attack.
36 Rocky Payload 32 Boosts the power of Rock-type moves.
54 Filter 58 Reduces the power of supereffective attacks taken.
72 Serene Grace 66 Boosts the likelihood of additional effects occurring when attacking.
90 Mold Breaker 47 Moves can be used on the target regardless of its Abilities.
100 Mirror Armor 56 Bounces back only the stat-lowering effects that the Pokémon receives.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By Disc

Disc Ability Cost Description
Disc 01 Battle Armor 60 Hard armor protects the Pokémon from critical hits.
Disc 05 Immunity 2 The immune system of the Pokémon prevents it from getting poisoned.
Disc 12 Sturdy 16 It cannot be knocked out with one hit. One-hit KO moves cannot knock it out, either.
Disc 21 Rock Head 14 Protects the Pokémon from recoil damage.
Disc 29 Solid Rock 58 Reduces the power of supereffective attacks taken.
Disc 30 Dauntless Shield 12 Boosts the Pokémon's Defense stat when the Pokémon enters a battle.
Disc 53 Arena Lock 11 Negates statuses that affect the whole field.
Disc 55 Regenerator 54 Restores a little HP when withdrawn from battle.
Disc 59 Stamina 33 Boosts the Defense stat when hit by an attack.
Disc 60 Overcoat 2 Protects the Pokémon from things like sand, hail, and powder.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By tutoring

Ability Cost Description
Anticipation 1 The Pokémon can sense an opposing Pokémon's dangerous moves.
Arcane Armor 11 Boosts the Pokémon's Defensive stats on Psychic Terrain.
Cecity -19 This Pokémon's poor eyesight makes its moves more likely to miss.
Chlorophyll 33 Boosts the Pokémon's Speed stat in harsh sunlight.
Clear Body 60 Prevents other Pokémon's moves or Abilities from lowering the Pokémon's stats.
Filter 58 Reduces the power of supereffective attacks taken.
Flower Gift 69 Boosts the Attack and Sp. Def stats of itself and allies in harsh sunlight.
Forewarn 1 When it enters a battle, the Pokémon can tell one of the moves an opposing Pokémon has.
Grass Pelt 11 Boosts the Pokémon's Defensive stats on Grassy Terrain.
Healer 11 Sometimes heals an ally's status condition.
Hustle 33 Boosts the Attack stat, but lowers accuracy.
Inflexible -33 This Pokémon can only use the first move it uses in battle.
Inner Focus 11 The Pokémon's intensely focused, and that protects the Pokémon from flinching.
Leaf Guard 11 Prevents status conditions in harsh sunlight.
Mirror Armor 56 Bounces back only the stat-lowering effects that the Pokémon receives.
Mold Breaker 47 Moves can be used on the target regardless of its Abilities.
Natural Cure 32 All status conditions heal when the Pokémon switches out.
No Guard 57 The Pokémon employs no-guard tactics to ensure incoming and outgoing attacks always land.
Overgrow 14 Powers up Grass-type moves when the Pokémon's HP is low.
Perish Body 11 When hit by a contact move, the Pokémon and the attacker will faint after three turns.
Rocky Payload 32 Boosts the power of Rock-type moves.
Sand Spit 43 The Pokémon creates a sandstorm when it's hit by an attack.
Sap Sipper 32 Boosts the Attack stat if hit by a Grass-type move instead of taking damage.
Screen Cleaner 12 Entering a battle nullifies the effects of Light Screen, Reflect, and Aurora Veil.
Seed Sower 20 Turns the ground into Grassy Terrain when the Pokémon is hit by an attack.
Serene Grace 66 Boosts the likelihood of additional effects occurring when attacking.
Skill Link 33 Maximizes the number of times multistrike moves hit.
Slow Start -94 For five turns, the Pokémon's Attack and Speed stats are halved.
Solar Power 52 Boosts the Sp. Atk stat in harsh sunlight or solar wind, but HP decreases every turn.
Soundproof 15 Soundproofing gives the Pokémon full immunity to all sound-based moves.
Steadfast 11 The Pokémon's determination boosts the Speed stat each time the Pokémon flinches.
Super Luck 35 The Pokémon is so lucky that the critical-hit ratios of its moves are boosted.
Symbiosis 11 The Pokémon passes its item to an ally that has used up an item.
Tectonic Armor 11 Boosts the Pokémon's Defensive stats on Tectonic Terrain.
Truant -67 The Pokémon can't use a move if it had used a move on the previous turn.
Vital Spirit 10 The Pokémon is full of vitality, and that prevents it from falling asleep.
Weak Armor 27 Physical attacks to the Pokémon lower its Defense stat but sharply raise its Speed stat.
Weak Bones -19 Halves the Pokémon's Defense stat.
Bare Hands 33 Boosts the base power of the Pokémon's attacks if they are not holding an item.
Dancer 33 When another Pokémon uses a dance move, it immediately does so regardless of its Speed.
Dazzling 11 Surprises the opposing Pokémon, making it unable to attack using priority moves.
Grassy Surge 85 Turns the ground into Grassy Terrain when the Pokémon enters a battle.
Heavy Metal 1 Doubles the Pokémon's weight.
Infiltrator 16 Passes through the opposing Pokémon's barrier, substitute, and the like and strikes.
Magic Guard 80 The Pokémon only takes damage from attacks.
Queenly Majesty 11 Its majesty pressures opposing Pokémon, making them unable to attack with priority moves.
Rough Skin 17 This Pokémon inflicts damage with its rough skin to the attacker on contact.
Synchronize 32 The attacker will receive the same status condition if it inflicts one to the Pokémon.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled