Mareanie

Type HP Attack Defense Speed Special Attack Special Defense Total
50 53 62 45 43 52 305
#41 0' 1.7"
17.64 lbs.
Brutal Star Pokémon It's found crawling on beaches and seafloors. The coral that grows on Corsola's head is as good as a five-star banquet to this Pokémon.
Ability capacity:
84
Egg group(s):
Water 1
EV Yield:
Defense: 1
Growth:
Medium Fast
Catch Rate:
190

Evolution

Mareanie
Level 38Toxapex

Wild Encounters

Type Map Chance Level
Water Underground Gym 20% 5
Ligeia Mare East 30% 5
Ligeia Mare West 30% 5
Ligeia Mare South 20% 5
Fishing Cepheus Pass 10% 5
Versant Megrez 20% 5
Andromeda Villa 5% 15
Andromeda Park 5% 15
Andromeda Square 5% 15
Sol City 5% 15
Sirius Wharf 5% 15
Ligeia Village 10% 5
Sycorax Ruins 5% 5
Ligeia Bridge N 5% 16
Ligeia Bridge S 5% 5
Lynx Road 15% 5
Ligeia Mare East 5% 5
Sirius Wharf 5% 15
Point Vega 20% 5
Carina Outpost 20% 5
Proteus Plant 10% 5

Battle Frontier

Mareanie @ Sea Incense
Abilities Moves
Merciless Aqua Jet
Payback
Rain Dance
Protect

Move learnset

By leveling up

Level Move Type Cat. Pwr. Acc. PP
1 Poison Sting 15 100 35
5 Peck 35 100 35
9 Bite 60 100 25
13 Toxic Spikes 20
17 Wide Guard 10
21 Toxic 90 10
25 Venoshock 65 100 10
29 Spike Cannon 20 100 15
33 Recover 10
37 Poison Jab 80 100 20
41 Venom Drench 100 20
45 Pin Missile 25 95 20
49 Liquidation 85 100 10
  • Bold indicates a move that gets STAB when used by Mareanie
  • Italic indicates a move that gets STAB only when used by an evolution of Mareanie

By TM

TM Move Type Cat. Pwr. Acc. PP
TM 002 Aqua Jet 40 100 20
TM 005 Toxic 90 10
TM 007 Hail 10
TM 010 Hidden Power 60 100 15
TM 013 Blizzard 110 70 5
TM 017 Protect 10
TM 020 Safeguard 25
TM 027 Double Team 15
TM 029 Sludge Bomb 90 100 10
TM 035 Rest 10
TM 052 Venoshock 65 100 10
TM 072 Noxious Terrain 10
TM 076 Surf 90 100 15
TM 098 Knock Off 65 100 20
TM 100 Ice Beam 90 100 10
TM 118 Muddy Water 90 85 10
  • Bold indicates a move that gets STAB when used by Mareanie
  • Italic indicates a move that gets STAB only when used by an evolution of Mareanie

By breeding

Parents Move Type Cat. Pwr. Acc. PP
Haze 30
Infestation 20 100 20
Spit Up 100 10
Stockpile 20
Swallow 10
  • Bold indicates a move that gets STAB when used by Mareanie
  • Italic indicates a move that gets STAB only when used by an evolution of Mareanie

By tutoring

Move Type Cat. Pwr. Acc. PP
After You 15
Attract 100 15
Bite 60 100 25
Brine 65 100 10
Captivate 100 20
Confide 20
Covet 60 100 25
Endure 10
Facade 70 100 20
Frost Breath 60 90 10
Frustration 100 20
Gastro Acid 100 10
Gunk Shot 120 80 5
Haze 30
Hydro Pump 110 80 5
Hydrofoil 50 100 20
Icy Wind 55 95 15
Infestation 20 100 20
Iron Defense 15
Liquidation 85 100 10
Magic Coat 100 15
Mud Shot 55 95 15
Mud-Slap 20 100 10
Natural Gift 100 15
Noxious Needle 70 100 20
Pain Split 20
Payback 50 100 10
Peck 35 100 35
Pin Missile 25 95 20
Poison Jab 80 100 20
Poison Sting 15 100 35
Rain Dance 5
Recover 10
Return 100 20
Round 60 100 15
Scald 80 100 15
Shelter 0 10
Sleep Talk 10
Sludge Wave 95 100 10
Snatch 100 10
Snore 50 100 15
Spike Cannon 20 100 15
Spit Up 100 10
Spite 100 10
Stockpile 20
Substitute 10
Surprise Venom 10 100 5
Swagger 85 15
Swallow 10
Toxic Spikes 20
Venom Drench 100 20
Water Pulse 60 100 20
Wave Crash 120 100 10
Wide Guard 10
  • Bold indicates a move that gets STAB when used by Mareanie
  • Italic indicates a move that gets STAB only when used by an evolution of Mareanie

Ability Learnset

By leveling up

Level Ability Cost Description
1 Merciless 69 The Pokémon's attacks become critical hits if the target is poisoned.
1 Limber 11 Its limber body protects the Pokémon from paralysis.
18 Rain Dish 7 The Pokémon gradually regains HP in rain.
36 Suction Cups 11 This Pokémon uses suction cups to negate all moves and items that force switching out.
54 Poison Point 12 Contact with the Pokémon may poison the attacker.
72 Regenerator 54 Restores a little HP when withdrawn from battle.
90 Soundproof 15 Soundproofing gives the Pokémon full immunity to all sound-based moves.
100 Rough Skin 17 This Pokémon inflicts damage with its rough skin to the attacker on contact.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By Disc

Disc Ability Cost Description
Disc 04 Insomnia 10 The Pokémon is suffering from insomnia and cannot fall asleep.
Disc 08 Trace 11 When it enters a battle, the Pokémon copies an opposing Pokémon's Ability.
Disc 16 Lifelink 2 The Pokémon recovers some HP when it deals damage.
Disc 18 Mimicry 22 Changes the Pokémon's type depending on the terrain.
Disc 24 Frostproof 12 The Pokémon resists Ice-type moves and damage from frostbite.
Disc 26 Super Luck 35 The Pokémon is so lucky that the critical-hit ratios of its moves are boosted.
Disc 34 Water Absorb 15 Restores HP if hit by a Water-type move instead of taking damage.
Disc 51 Cecity -19 This Pokémon's poor eyesight makes its moves more likely to miss.
Disc 52 Damp 2 Prevents the use of explosive moves, such as Self-Destruct, by dampening its surroundings.
Disc 55 Regenerator 54 Restores a little HP when withdrawn from battle.
Disc 60 Overcoat 2 Protects the Pokémon from things like sand, hail, and powder.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By tutoring

Ability Cost Description
Cold-Blooded 33 Boosts the Pokémon's Speed stat in harsh sunlight.
Contrary 82 Makes stat changes have an opposite effect.
Defeatist -17 Halves the Pokémon's Attack and Sp. Atk stats when its HP becomes half or less.
Distillize 77 Normal-type moves become Water-type moves. Their power is boosted a little.
Fumigate 77 Normal-type moves become Poison-type moves. Their power is boosted a little.
Gunk Guard 11 Boosts the Pokémon's Defensive stats on Noxious Terrain.
Hydration 23 Heals status conditions if it's raining.
Innards Out 11 Damages the attacker landing the finishing hit by the amount equal to its last HP.
Inner Focus 11 The Pokémon's intensely focused, and that protects the Pokémon from flinching.
Klutz -25 The Pokémon can't use any held items.
Limber 11 Its limber body protects the Pokémon from paralysis.
Merciless 69 The Pokémon's attacks become critical hits if the target is poisoned.
Oblivious 11 The Pokémon is oblivious, and that keeps it from being infatuated or taunted.
Poison Point 12 Contact with the Pokémon may poison the attacker.
Poison Touch 15 May poison a target when the Pokémon makes contact.
Rain Dish 7 The Pokémon gradually regains HP in rain.
Rough Skin 17 This Pokémon inflicts damage with its rough skin to the attacker on contact.
Run Away 0 Enables a sure getaway from wild Pokémon.
Sand Spit 43 The Pokémon creates a sandstorm when it's hit by an attack.
Slow Start -94 For five turns, the Pokémon's Attack and Speed stats are halved.
Soundproof 15 Soundproofing gives the Pokémon full immunity to all sound-based moves.
Sprinkle Spit 43 The Pokémon makes it rain when it's hit by an attack.
Stall -12 The Pokémon moves after all other Pokémon do.
Suction Cups 11 This Pokémon uses suction cups to negate all moves and items that force switching out.
Symbiosis 11 The Pokémon passes its item to an ally that has used up an item.
Truant -67 The Pokémon can't use a move if it had used a move on the previous turn.
Warp Reality 85 Turns the ground into Inverse Terrain when the Pokémon enters a battle.
Water Veil 17 The Pokémon is covered with a water veil, which prevents the Pokémon from getting a burn.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled