Mareep

Type HP Attack Defense Speed Special Attack Special Defense Total
55 40 40 35 65 45 280
#247 0' 2.5"
17.3 lbs.
Wool Pokémon Its fluffy wool rubs together and builds a static charge. The more energy is charged, the more brightly the lightbulb at the tip of its tail glows.
Ability capacity:
79
Egg group(s):
Monster
Field
EV Yield:
Special Attack: 1
Growth:
Medium Slow
Catch Rate:
235

Evolution

Mareep
Level 15Flaaffy
Level 30Ampharos

Wild Encounters

Type Map Chance Level
Land Cepheus Pass 20% 13-17
Versant Megrez 5% 7-8
Cepheus Pass 15% 12-16

Trainers

Builder Shane
Mareep Lv. 30
Abilities Moves
Static
Tangling Hair
Cud Chew
Take Down
Electro Ball
Confuse Ray
Power Gem
Ampharos Lv. 32
Abilities Moves
Static
Tangling Hair
Cud Chew
Charge
Take Down
Electro Ball
Confuse Ray
Classmate Carter
Psyduck Lv. 9
Abilities Moves
Damp
Cloud Nine
Water Sport
Scratch
Tail Whip
Water Gun
Cleffa Lv. 9
Abilities Moves
Cute Charm Pound
Charm
Encore
Sing
Mareep Lv. 9
Abilities Moves
Static Tackle
Growl
Thunder Wave
Thunder Shock

Battle Frontier

Mareep @ King's Rock
Abilities Moves
Static Charge Beam
Electroweb
Thunder Wave
Echoed Voice
Mareep @ Magnet
Abilities Moves
Confuse Ray
Thunder Wave
Power Gem
Shock Wave

Move learnset

By leveling up

Level Move Type Cat. Pwr. Acc. PP
1 Tackle 40 100 35
1 Growl 100 40
4 Thunder Wave 90 20
8 Thunder Shock 40 100 30
11 Cotton Spore 100 40
15 Charge 100 20
18 Take Down 90 85 20
22 Electro Ball 100 10
25 Confuse Ray 100 10
29 Power Gem 80 100 20
32 Discharge 80 100 15
36 Cotton Guard 10
39 Signal Beam 75 100 15
43 Light Screen 30
46 Thunder 110 70 10
  • Bold indicates a move that gets STAB when used by Mareep
  • Italic indicates a move that gets STAB only when used by an evolution of Mareep

By TM

TM Move Type Cat. Pwr. Acc. PP
TM 010 Hidden Power 60 100 15
TM 014 Light Screen 30
TM 015 Reflect 20
TM 017 Protect 10
TM 020 Safeguard 25
TM 022 Thunderbolt 90 100 15
TM 023 Return 100 20
TM 027 Double Team 15
TM 034 Secret Power 70 100 20
TM 036 Attract 100 15
TM 063 Electric Terrain 10
TM 089 Volt Overload 80 100 15
TM 114 Thunder 110 70 10
  • Bold indicates a move that gets STAB when used by Mareep
  • Italic indicates a move that gets STAB only when used by an evolution of Mareep

By breeding

Parents Move Type Cat. Pwr. Acc. PP
After You 15
Agility 30
Body Slam 85 100 15
Charge 100 20
Eerie Impulse 100 15
Electric Terrain 10
Electroweb 55 95 15
Flatter 100 15
Iron Tail 100 75 15
Odor Sleuth 40
Reflect 20
Safeguard 25
Sand Attack 100 15
Screech 85 40
Take Down 90 85 20
Thunderbolt 90 100 15
  • Bold indicates a move that gets STAB when used by Mareep
  • Italic indicates a move that gets STAB only when used by an evolution of Mareep

By tutoring

Move Type Cat. Pwr. Acc. PP
After You 15
Agility 30
Blubber Bump 80 100 10
Body Slam 85 100 15
Captivate 100 20
Charge 100 20
Charge Beam 50 90 10
Confide 20
Confuse Ray 100 10
Cotton Guard 10
Cotton Spore 100 40
Curse 10
Defense Curl 40
Discharge 80 100 15
Double-Edge 120 100 15
Echoed Voice 40 100 15
Eerie Impulse 100 15
Electro Ball 100 10
Electroweb 55 95 15
Endure 10
Facade 70 100 20
Flash 100 20
Flatter 100 15
Frustration 100 20
Growl 100 40
Headbutt 70 100 15
Heal Bell 5
Iron Tail 100 75 15
Magnet Rise 10
Mimic 10
Natural Gift 100 15
Odor Sleuth 40
Power Gem 80 100 20
Rain Dance 5
Rest 10
Rock Smash 40 100 15
Round 60 100 15
Sand Attack 100 15
Screech 85 40
Shock Wave 60 20
Signal Beam 75 100 15
Sleep Talk 10
Snore 50 100 15
Spark 65 100 20
Substitute 10
Swagger 85 15
Swift 60 20
Tackle 40 100 35
Take Down 90 85 20
Thunder Shock 40 100 30
Thunder Wave 90 20
Toxic 90 10
Trailblaze 50 100 20
Wild Charge 90 100 15
Zap Cannon 120 50 5
  • Bold indicates a move that gets STAB when used by Mareep
  • Italic indicates a move that gets STAB only when used by an evolution of Mareep

Ability Learnset

By leveling up

Level Ability Cost Description
1 Static 31 The Pokémon is charged with static electricity, so contact with it may cause paralysis.
10 Cud Chew 34 An eaten Berry will be regurgitated at the end of the next turn and eaten again.
25 Tangling Hair 12 Contact with the Pokémon lowers the attacker's Speed stat.
40 Illuminate 4 Raises the Pokémon's evasiveness.
55 Fluffy 33 Halves the damage taken from contact moves, but doubles that of Fire-type moves.
70 Plus 2 Boosts the Sp. Atk stat if an ally with the Plus or Minus Ability is also in battle.
85 Galvanize 77 Normal-type moves become Electric-type moves. Their power is boosted a little.
100 Friend Guard 33 Reduces damage done to allies.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By Disc

Disc Ability Cost Description
Disc 02 Pickup 1 The Pokémon may pick up the items, both during and outside of battle.
Disc 07 Illuminate 4 Raises the Pokémon's evasiveness.
Disc 11 Ball Fetch 0 If the Pokémon is not holding an item, it will fetch the first failed thrown Poké Ball.
Disc 15 Lightning Rod 18 The Pokémon draws in and neutralises Electric-type moves, boosting its Sp. Atk.
Disc 18 Mimicry 22 Changes the Pokémon's type depending on the terrain.
Disc 50 Oblivious 11 The Pokémon is oblivious, and that keeps it from being infatuated or taunted.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By tutoring

Ability Cost Description
Battery 65 Powers up ally Pokémon's special moves.
Cotton Down 31 When hit by an attack, cotton fluff lowers the Speed stat of all Pokémon except itself.
Cud Chew 34 An eaten Berry will be regurgitated at the end of the next turn and eaten again.
Cute Charm 7 Contact with the Pokémon may cause infatuation.
Defeatist -17 Halves the Pokémon's Attack and Sp. Atk stats when its HP becomes half or less.
Electromorphosis 12 The Pokémon becomes Charged up when it takes damage.
Emergency Exit -22 The Pokémon, sensing danger, switches out when its HP becomes half or less.
Flower Fuzz 11 Boosts the Pokémon's Defensive stats on Floral Terrain.
Fluffy 33 Halves the damage taken from contact moves, but doubles that of Fire-type moves.
Friend Guard 33 Reduces damage done to allies.
Fur Coat 79 Halves the damage from physical moves.
Galvanize 77 Normal-type moves become Electric-type moves. Their power is boosted a little.
High Entropy 32 Boosts the Pokémon's Evasiveness under Gravity.
Insomnia 10 The Pokémon is suffering from insomnia and cannot fall asleep.
Klutz -25 The Pokémon can't use any held items.
Magnet Pull 8 Prevents Steel-type Pokémon from escaping using its magnetic force.
Minus 2 Boosts the Sp. Atk stat if an ally with the Plus or Minus Ability is also in battle.
Motor Drive 17 Boosts its Speed stat if hit by an Electric-type move instead of taking damage.
Natural Cure 32 All status conditions heal when the Pokémon switches out.
Own Tempo 2 This Pokémon has its own tempo, and that prevents it from becoming confused.
Plus 2 Boosts the Sp. Atk stat if an ally with the Plus or Minus Ability is also in battle.
Predictable -13 This Pokémon's predictable maneuvers make moves hit against it without fail.
Rattled 2 Dark-, Ghost-, and Bug-type moves scare the Pokémon and boost its Speed stat.
Run Away 0 Enables a sure getaway from wild Pokémon.
Shield Dust 11 This Pokémon's dust blocks the additional effects of attacks taken.
Short Circuit 42 The Pokémon generates Electric Terrain when it's hit by an attack.
Simple 78 The stat changes the Pokémon receives are doubled.
Slow Start -94 For five turns, the Pokémon's Attack and Speed stats are halved.
Stall -12 The Pokémon moves after all other Pokémon do.
Static 31 The Pokémon is charged with static electricity, so contact with it may cause paralysis.
Tangling Hair 12 Contact with the Pokémon lowers the attacker's Speed stat.
Transistor 16 Powers up Electric-type moves.
Truant -67 The Pokémon can't use a move if it had used a move on the previous turn.
Volt Absorb 15 Restores HP if hit by an Electric-type move instead of taking damage.
Weak Bones -19 Halves the Pokémon's Defense stat.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled