Marowail

Type HP Attack Defense Speed Special Attack Special Defense Total
60 80 110 45 50 80 425
#380 0' 3.9"
75.06 lbs.
Bone Keeper Pokémon The bones it possesses were once its mother's, whose regrets have become a vengeful spirit protecting this Pokémon.
Ability capacity:
82
Egg group(s):
Monster
EV Yield:
Defense: 2
Growth:
Medium Fast
Catch Rate:
75

Notes

Marowail is a re-named Alolan Marowak. In Pokémon Voyager, the Alola region was destroyed centuries ago, but some of its regional variants remain.

Evolution

Cubone
Level 28 during the dayMarowak
Level 28 during the nightMarowail

Wild Encounters

Type Map Chance Level
Land Mount Tvashtar 5% 5
Mount Tvashtar 5% 5
Mount Tvashtar 5% 5

Trainers

Team Nova Grunt
Absol Lv. 46
Abilities Moves
Pressure
Anticipation
Forewarn
Super Luck
Detect
Psycho Cut
Me First
Sucker Punch
Ninetales Lv. 48
Abilities Moves
Flash Fire
Flame Body
Insomnia
Run Away
Flamethrower
Hypnosis
Hex
Will-o-Wisp
Marowail Lv. 50
Abilities Moves
Cursed Body
Technician
Thrash
Assurance
Stomping Tantrum
Endeavor
Team Nova Grunt
Yagabat Lv. 48
Abilities Moves
Levitate
Lifelink
Screen Cleaner
Anticipation
Night Daze
Mana Sap
Parting Shot
Giga Drain
Marowail Lv. 50
Abilities Moves
Cursed Body
Technician
Thrash
Assurance
Stomping Tantrum
Endeavor
Thug Knox
Excabrute Lv. 5
Abilities Moves
Intimidate
Hyper Cutter
Scratch
Mud Sport
Mortal Spin
Rapid Spin
Marowail Lv. 5
Abilities Moves
Cursed Body
Lightning Rod
Shadow Bone
Growl
Flame Wheel
Tail Whip

Battle Frontier

Marowail @ Thick Club
Abilities Moves
Stealth Rock
Flame Charge
Fire Punch
Shadow Bone
Marowail @ Leftovers
Abilities Moves
Lightning Rod
Anger Shell
Will-o-Wisp
Protect
Thunder Punch
Wraith Wrath
Marowail @ Thick Club
Abilities Moves
Stealth Rock
Bonemerang
Poltergeist
Flare Blitz

Move learnset

By leveling up

Level Move Type Cat. Pwr. Acc. PP
Evolve Shadow Bone 85 100 10
1 Growl 100 40
1 Flame Wheel 60 100 25
3 Tail Whip 100 30
7 Bone Club 65 85 20
11 Flame Wheel 60 100 25
13 Leer 100 30
17 Hex 65 100 10
21 Bonemerang 50 90 10
23 Will-o-Wisp 85 15
33 Thrash 120 100 10
37 Assurance 60 100 10
43 Stomping Tantrum 75 100 10
49 Endeavor 100 5
53 Flare Blitz 120 100 15
59 Wraith Wrath 120 100 10
65 Bone Rush 25 90 10
  • Bold indicates a move that gets STAB when used by Marowail
  • Italic indicates a move that gets STAB only when used by an evolution of Marowail

By TM

TM Move Type Cat. Pwr. Acc. PP
TM 005 Toxic 90 10
TM 010 Hidden Power 60 100 15
TM 011 Sunny Day 5
TM 017 Protect 10
TM 018 Rain Dance 5
TM 023 Return 100 20
TM 027 Double Team 15
TM 030 Sandstorm 10
TM 031 Brick Break 75 100 15
TM 034 Secret Power 70 100 20
TM 035 Rest 10
TM 036 Attract 100 15
TM 037 Thief 60 100 25
TM 038 Incinerate 60 100 15
TM 041 Focus Blast 120 70 5
TM 051 Will-o-Wisp 85 15
TM 055 Bulldoze 60 100 20
TM 061 Ancient Power 60 100 5
TM 073 Bland Terrain 10
TM 084 Eerie Fog 10
TM 087 Endothermia 75 90 15
TM 096 Stomping Tantrum 75 100 10
TM 098 Knock Off 65 100 20
TM 101 Hyper Beam 150 90 5
TM 102 Flamethrower 90 100 15
TM 103 Fire Blast 110 85 5
TM 109 Dark Pulse 80 100 15
TM 112 Jettison 70 100 20
TM 114 Thunder 110 70 10
TM 115 Earthquake 100 100 10
  • Bold indicates a move that gets STAB when used by Marowail
  • Italic indicates a move that gets STAB only when used by an evolution of Marowail

By breeding

Parents Move Type Cat. Pwr. Acc. PP
Ancient Power 60 100 5
Belly Drum 10
Chip Away 70 100 20
Curse 10
Detect 5
Double Kick 30 100 30
Endure 10
Iron Head 80 100 15
Leer 100 30
Perish Song 5
Rock Slide 75 90 10
Screech 85 40
Skull Bash 130 100 10
Swords Dance 20
  • Bold indicates a move that gets STAB when used by Marowail
  • Italic indicates a move that gets STAB only when used by an evolution of Marowail

By tutoring

Move Type Cat. Pwr. Acc. PP
Aerial Ace 60 20
Assurance 60 100 10
Belly Drum 10
Bide 10
Bland Bludgeon 70 100 20
Blizzard 110 70 5
Body Slam 85 100 15
Bone Club 65 85 20
Bone Rush 25 90 10
Bonemerang 50 90 10
Brutal Swing 90 100 20
Bubble Beam 65 100 20
Captivate 100 20
Chip Away 70 100 20
Confide 20
Counter 100 20
Curse 10
Detect 5
Dig 80 100 10
Double-Edge 120 100 15
Double Kick 30 100 30
Dynamic Punch 100 50 5
Earth Power 90 100 10
Echoed Voice 40 100 15
Endeavor 100 5
Endure 10
Facade 70 100 20
Fake Tears 100 20
False Swipe 40 100 40
Fire Punch 75 100 15
Fissure 30 5
Fling 100 10
Focus Energy 30
Focus Punch 150 100 20
Frustration 100 20
Fury Cutter 40 95 20
Growl 100 40
Headbutt 70 100 15
Ice Beam 90 100 10
Icy Wind 55 95 15
Iron Defense 15
Iron Head 80 100 15
Iron Tail 100 75 15
Leer 100 30
Low Kick 100 20
Mega Kick 120 75 5
Mega Punch 80 85 20
Mimic 10
Mud-Slap 20 100 10
Natural Gift 100 15
Odor Sleuth 40
Perish Song 5
Power-Up Punch 40 100 20
Rage 20 100 20
Retaliate 70 100 5
Rock Climb 90 85 20
Rock Slide 75 90 10
Rock Smash 40 100 15
Rock Tomb 60 95 15
Round 60 100 15
Scorching Sands 70 100 10
Screech 85 40
Seismic Toss 100 20
Skull Bash 130 100 10
Sleep Talk 10
Smack Down 50 100 15
Snore 50 100 15
Stealth Rock 20
Strength 95 100 15
Submission 120 100 20
Substitute 10
Swagger 85 15
Swift 60 20
Swords Dance 20
Tail Whip 100 30
Take Down 90 85 20
Thrash 120 100 10
Thunder Punch 75 100 15
Uproar 90 100 10
Water Gun 40 100 25
Giga Impact 150 90 5
Laser Focus 30
Outrage 120 100 10
Stone Edge 100 80 5
Throat Chop 80 100 15
Victory Dance 0 10
Ally Switch 15
Burning Jealousy 70 100 5
Dream Eater 100 100 15
Fire Pledge 80 100 10
Fire Spin 35 85 15
Flame Charge 50 100 20
Flame Wheel 60 100 25
Flare Blitz 120 100 15
Heat Wave 100 90 10
Hex 65 100 10
Imprison 100 10
Infernal Parade 60 100 15
Pain Split 20
Poltergeist 110 90 5
Shadow Ball 80 100 15
Shadow Bone 85 100 10
Spite 100 10
Thunderbolt 90 100 15
Torch Song 80 100 10
Wraith Wrath 120 100 10
  • Bold indicates a move that gets STAB when used by Marowail
  • Italic indicates a move that gets STAB only when used by an evolution of Marowail

Ability Learnset

By leveling up

Level Ability Cost Description
1 Cursed Body 11 May disable a move used on the Pokémon.
1 Lightning Rod 18 The Pokémon draws in and neutralises Electric-type moves, boosting its Sp. Atk.
18 Rock Head 14 Protects the Pokémon from recoil damage.
36 Technician 68 Powers up the Pokémon's weaker moves.
54 Fog Warning 102 The Pokémon creates an eerie fog upon entering battle.
72 Anger Shell 57 When HP drops to half or less, defenses are lowered but attack and Speed are raised.
90 Perish Body 11 When hit by a contact move, the Pokémon and the attacker will faint after three turns.
100 Intrepid Sword 82 Boosts the Pokémon's Attack stat when the Pokémon enters a battle.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By Disc

Disc Ability Cost Description
Disc 03 Own Tempo 2 This Pokémon has its own tempo, and that prevents it from becoming confused.
Disc 05 Immunity 2 The immune system of the Pokémon prevents it from getting poisoned.
Disc 07 Illuminate 4 Raises the Pokémon's evasiveness.
Disc 11 Ball Fetch 0 If the Pokémon is not holding an item, it will fetch the first failed thrown Poké Ball.
Disc 14 Flash Fire 16 Powers up the Pokémon's Fire-type moves if it's hit by one.
Disc 15 Lightning Rod 18 The Pokémon draws in and neutralises Electric-type moves, boosting its Sp. Atk.
Disc 20 Sand Force 52 Boosts the power of Rock-, Ground-, and Steel-type moves in a sandstorm.
Disc 21 Rock Head 14 Protects the Pokémon from recoil damage.
Disc 23 Shadow Tag 83 This Pokémon steps on the opposing Pokémon's shadow to prevent it from escaping.
Disc 33 Technician 68 Powers up the Pokémon's weaker moves.
Disc 45 Sand Veil 3 Boosts the Pokémon's evasiveness in a sandstorm.
Disc 51 Cecity -19 This Pokémon's poor eyesight makes its moves more likely to miss.
Disc 59 Stamina 33 Boosts the Defense stat when hit by an attack.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By tutoring

Ability Cost Description
Anger Point 21 The Pokémon is angered when it takes a critical hit, and that maxes its Attack stat.
Anger Shell 57 When HP drops to half or less, defenses are lowered but attack and Speed are raised.
Battle Armor 60 Hard armor protects the Pokémon from critical hits.
Berserk 43 Boosts its Sp. Atk stat when it takes a hit that causes its HP to become half or less.
Bland Bulwark 11 Boosts the Pokémon's Defensive stats on Bland Terrain.
Butterfingers -3 The Pokémon may drop its held item when hit by a damaging move.
Cursed Body 11 May disable a move used on the Pokémon.
Defeatist -17 Halves the Pokémon's Attack and Sp. Atk stats when its HP becomes half or less.
Flawed Form -19 Halves the Pokémon's Sp. Def stat.
Ghastly Guard 2 Boosts the Pokémon's Defensive stats in Eerie Fog.
Insomnia 10 The Pokémon is suffering from insomnia and cannot fall asleep.
Intrepid Sword 82 Boosts the Pokémon's Attack stat when the Pokémon enters a battle.
Klutz -25 The Pokémon can't use any held items.
Mold Breaker 47 Moves can be used on the target regardless of its Abilities.
Moody 69 Raises one stat sharply and lowers another every turn.
Pickup 1 The Pokémon may pick up the items, both during and outside of battle.
Quick Draw 32 Enables the Pokémon to move first occasionally.
Reckless 57 Powers up moves that have recoil damage.
Run Away 0 Enables a sure getaway from wild Pokémon.
Sand Rush 52 Boosts the Pokémon's Speed stat in a sandstorm.
Sand Spit 43 The Pokémon creates a sandstorm when it's hit by an attack.
Scrappy 11 The Pokémon can hit Ghost-type Pokémon with Normal-and Fighting-type moves.
Skill Link 33 Maximizes the number of times multistrike moves hit.
Slow Start -94 For five turns, the Pokémon's Attack and Speed stats are halved.
Stalwart 11 Ignores the effects of opposing Pokémon's Abilities and moves that draw in moves.
Sturdy 16 It cannot be knocked out with one hit. One-hit KO moves cannot knock it out, either.
Tectonic Armor 11 Boosts the Pokémon's Defensive stats on Tectonic Terrain.
Terralate 77 Normal-type moves become Ground-type moves. Their power is boosted a little.
Truant -67 The Pokémon can't use a move if it had used a move on the previous turn.
Fog Warning 102 The Pokémon creates an eerie fog upon entering battle.
High Entropy 32 Boosts the Pokémon's Evasiveness under Gravity.
Levitate 12 By floating in the air, the Pokémon receives full immunity to all Ground-type moves.
Mummy 31 Contact with the Pokémon changes an attacker's Abilities to Mummy.
Perish Body 11 When hit by a contact move, the Pokémon and the attacker will faint after three turns.
Warp Reality 85 Turns the ground into Inverse Terrain when the Pokémon enters a battle.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By a previous evolution

Stage Ability Cost Description
Arcane Armor 11 Boosts the Pokémon's Defensive stats on Psychic Terrain.
Lithe Form 44 Boosts the Pokémon's Speed stat on Combat Terrain.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled