Marowak

Type HP Attack Defense Speed Special Attack Special Defense Total
60 80 110 45 50 80 425
#379 0' 3.9"
99.21 lbs.
Bone Keeper Pokémon A Marowak is the evolved form of a Cubone that has grown tough by overcoming the grief of losing its mother. Its tempered and hardened spirit is not easily broken.
Ability capacity:
82
Egg group(s):
Monster
EV Yield:
Defense: 2
Growth:
Medium Fast
Catch Rate:
75

Notes

Marowail is a re-named Alolan Marowak. In Pokémon Voyager, the Alola region was destroyed centuries ago, but some of its regional variants remain.

Evolution

Cubone
Level 28 during the dayMarowak
Level 28 during the nightMarowail

Wild Encounters

Type Map Chance Level
Land Sycorax Ruins 20% 16-17
Sycorax Crater 20% 16-17

Trainers

Black Belt Janet
Riolu Lv. 30
Abilities Moves
Steadfast
Justified
Inner Focus
Force Palm
Copycat
Screech
Reversal
Marowak Lv. 30
Abilities Moves
Rock Head
Cursed Body
Lightning Rod
Focus Energy
Bonemerang
Rage
False Swipe
Builder Ernesto
Boldore Lv. 32
Abilities Moves
Sturdy
Own Tempo
Weak Armor
Mud-Slap
Iron Defense
Smack Down
Rock Slide
Marowak Lv. 33
Abilities Moves
Rock Head
Cursed Body
Lightning Rod
Bonemerang
Rage
False Swipe
Thrash
Team Nova Grunt
Marowak Lv. 46
Abilities Moves
Rock Head
Technician
False Swipe
Thrash
Assurance
Stomping Tantrum
Starmie Lv. 47
Abilities Moves
Illuminate
Color Change
Analytic
Natural Cure
Polar Plunge
Confuse Ray
Psychic
Light Screen
Tangrowth Lv. 46
Abilities Moves
Chlorophyll
Stench
Tangling Hair
Giga Drain
Ancient Power
Slam
Tickle
Beedrill Lv. 48
Abilities Moves
Swarm
Flower Fuzz
Shield Dust
Poison Point
Poison Jab
Agility
Endeavor
Fell Stinger
Ninefluffs Lv. 46
Abilities Moves
Snow Cloak
Fluffy
Sleet Spit
Damp
Ice Shard
Confuse Ray
Safeguard
Alluring Voice
Goodra Lv. 48
Abilities Moves
Sap Sipper
Sludge Rush
Liquid Ooze
Flail
Body Slam
Muddy Water
Dragon Pulse
Hiker Leopold
Armaldo Lv. 45
Abilities Moves
Battle Armor
Hyper Cutter
Brine
X-Scissor
Crush Claw
Protect
Marowak Lv. 45
Abilities Moves
Rock Head
Technician
False Swipe
Thrash
Assurance
Stomping Tantrum
Aggron Lv. 45
Abilities Moves
Sturdy
Filter
Heavy Metal
Metal Sound
Iron Tail
Iron Defense
Double-Edge
Classmate Irene
Herdier Lv. 55
Abilities Moves
Intimidate
Ball Fetch
Run Away
Reversal
Last Resort
Giga Impact
Play Rough
Marowak Lv. 54
Abilities Moves
Rock Head
Battle Armor
Assurance
Stomping Tantrum
Endeavor
Double-Edge
Ferrothorn Lv. 55
Abilities Moves
Iron Barbs
Lightning Rod
Seed Sower
Self-Destruct
Shrapnel Smash
Iron Head
Payback

Battle Frontier

Marowak @ Thick Club
Abilities Moves
Power-Up Punch
Rock Tomb
Bonemerang
Double-Edge
Marowak @ Scope Lens
Abilities Moves
Lightning Rod
Cursed Body
Bone Rush
Brick Break
Iron Tail
Sandstorm
Marowak @ Thick Club
Abilities Moves
Swords Dance
Double-Edge
Stone Edge
Earthquake

Move learnset

By leveling up

Level Move Type Cat. Pwr. Acc. PP
1 Growl 100 40
3 Tail Whip 100 30
7 Bone Club 65 85 20
11 Headbutt 70 100 15
13 Leer 100 30
17 Focus Energy 30
21 Bonemerang 50 90 10
23 Rage 20 100 20
27 False Swipe 40 100 40
33 Thrash 120 100 10
37 Assurance 60 100 10
43 Stomping Tantrum 75 100 10
49 Endeavor 100 5
53 Double-Edge 120 100 15
59 Skull Bash 130 100 10
65 Bone Rush 25 90 10
  • Bold indicates a move that gets STAB when used by Marowak
  • Italic indicates a move that gets STAB only when used by an evolution of Marowak

By TM

TM Move Type Cat. Pwr. Acc. PP
TM 005 Toxic 90 10
TM 010 Hidden Power 60 100 15
TM 011 Sunny Day 5
TM 017 Protect 10
TM 023 Return 100 20
TM 027 Double Team 15
TM 030 Sandstorm 10
TM 031 Brick Break 75 100 15
TM 034 Secret Power 70 100 20
TM 035 Rest 10
TM 036 Attract 100 15
TM 037 Thief 60 100 25
TM 038 Incinerate 60 100 15
TM 041 Focus Blast 120 70 5
TM 055 Bulldoze 60 100 20
TM 061 Ancient Power 60 100 5
TM 073 Bland Terrain 10
TM 084 Eerie Fog 10
TM 096 Stomping Tantrum 75 100 10
TM 098 Knock Off 65 100 20
TM 101 Hyper Beam 150 90 5
TM 102 Flamethrower 90 100 15
TM 103 Fire Blast 110 85 5
TM 115 Earthquake 100 100 10
  • Bold indicates a move that gets STAB when used by Marowak
  • Italic indicates a move that gets STAB only when used by an evolution of Marowak

By breeding

Parents Move Type Cat. Pwr. Acc. PP
Ancient Power 60 100 5
Belly Drum 10
Chip Away 70 100 20
Curse 10
Detect 5
Double Kick 30 100 30
Endure 10
Iron Head 80 100 15
Leer 100 30
Perish Song 5
Rock Slide 75 90 10
Screech 85 40
Skull Bash 130 100 10
Swords Dance 20
  • Bold indicates a move that gets STAB when used by Marowak
  • Italic indicates a move that gets STAB only when used by an evolution of Marowak

By tutoring

Move Type Cat. Pwr. Acc. PP
Aerial Ace 60 20
Assurance 60 100 10
Belly Drum 10
Bide 10
Bland Bludgeon 70 100 20
Blizzard 110 70 5
Body Slam 85 100 15
Bone Club 65 85 20
Bone Rush 25 90 10
Bonemerang 50 90 10
Brutal Swing 90 100 20
Bubble Beam 65 100 20
Captivate 100 20
Chip Away 70 100 20
Confide 20
Counter 100 20
Curse 10
Detect 5
Dig 80 100 10
Double-Edge 120 100 15
Double Kick 30 100 30
Dynamic Punch 100 50 5
Earth Power 90 100 10
Echoed Voice 40 100 15
Endeavor 100 5
Endure 10
Facade 70 100 20
Fake Tears 100 20
False Swipe 40 100 40
Fire Punch 75 100 15
Fissure 30 5
Fling 100 10
Focus Energy 30
Focus Punch 150 100 20
Frustration 100 20
Fury Cutter 40 95 20
Growl 100 40
Headbutt 70 100 15
Ice Beam 90 100 10
Icy Wind 55 95 15
Iron Defense 15
Iron Head 80 100 15
Iron Tail 100 75 15
Leer 100 30
Low Kick 100 20
Mega Kick 120 75 5
Mega Punch 80 85 20
Mimic 10
Mud-Slap 20 100 10
Natural Gift 100 15
Odor Sleuth 40
Perish Song 5
Power-Up Punch 40 100 20
Rage 20 100 20
Retaliate 70 100 5
Rock Climb 90 85 20
Rock Slide 75 90 10
Rock Smash 40 100 15
Rock Tomb 60 95 15
Round 60 100 15
Scorching Sands 70 100 10
Screech 85 40
Seismic Toss 100 20
Skull Bash 130 100 10
Sleep Talk 10
Smack Down 50 100 15
Snore 50 100 15
Stealth Rock 20
Strength 95 100 15
Submission 120 100 20
Substitute 10
Swagger 85 15
Swift 60 20
Swords Dance 20
Tail Whip 100 30
Take Down 90 85 20
Thrash 120 100 10
Thunder Punch 75 100 15
Uproar 90 100 10
Water Gun 40 100 25
Giga Impact 150 90 5
Laser Focus 30
Outrage 120 100 10
Stone Edge 100 80 5
Throat Chop 80 100 15
Victory Dance 0 10
  • Bold indicates a move that gets STAB when used by Marowak
  • Italic indicates a move that gets STAB only when used by an evolution of Marowak

Ability Learnset

By leveling up

Level Ability Cost Description
1 Rock Head 14 Protects the Pokémon from recoil damage.
1 Lightning Rod 18 The Pokémon draws in and neutralises Electric-type moves, boosting its Sp. Atk.
18 Cursed Body 11 May disable a move used on the Pokémon.
36 Technician 68 Powers up the Pokémon's weaker moves.
54 Battle Armor 60 Hard armor protects the Pokémon from critical hits.
72 Anger Shell 57 When HP drops to half or less, defenses are lowered but attack and Speed are raised.
90 Stamina 33 Boosts the Defense stat when hit by an attack.
100 Intrepid Sword 82 Boosts the Pokémon's Attack stat when the Pokémon enters a battle.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By Disc

Disc Ability Cost Description
Disc 03 Own Tempo 2 This Pokémon has its own tempo, and that prevents it from becoming confused.
Disc 05 Immunity 2 The immune system of the Pokémon prevents it from getting poisoned.
Disc 11 Ball Fetch 0 If the Pokémon is not holding an item, it will fetch the first failed thrown Poké Ball.
Disc 15 Lightning Rod 18 The Pokémon draws in and neutralises Electric-type moves, boosting its Sp. Atk.
Disc 20 Sand Force 52 Boosts the power of Rock-, Ground-, and Steel-type moves in a sandstorm.
Disc 21 Rock Head 14 Protects the Pokémon from recoil damage.
Disc 33 Technician 68 Powers up the Pokémon's weaker moves.
Disc 45 Sand Veil 3 Boosts the Pokémon's evasiveness in a sandstorm.
Disc 51 Cecity -19 This Pokémon's poor eyesight makes its moves more likely to miss.
Disc 59 Stamina 33 Boosts the Defense stat when hit by an attack.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By tutoring

Ability Cost Description
Anger Point 21 The Pokémon is angered when it takes a critical hit, and that maxes its Attack stat.
Anger Shell 57 When HP drops to half or less, defenses are lowered but attack and Speed are raised.
Battle Armor 60 Hard armor protects the Pokémon from critical hits.
Berserk 43 Boosts its Sp. Atk stat when it takes a hit that causes its HP to become half or less.
Bland Bulwark 11 Boosts the Pokémon's Defensive stats on Bland Terrain.
Butterfingers -3 The Pokémon may drop its held item when hit by a damaging move.
Cursed Body 11 May disable a move used on the Pokémon.
Defeatist -17 Halves the Pokémon's Attack and Sp. Atk stats when its HP becomes half or less.
Flawed Form -19 Halves the Pokémon's Sp. Def stat.
Ghastly Guard 2 Boosts the Pokémon's Defensive stats in Eerie Fog.
Insomnia 10 The Pokémon is suffering from insomnia and cannot fall asleep.
Intrepid Sword 82 Boosts the Pokémon's Attack stat when the Pokémon enters a battle.
Klutz -25 The Pokémon can't use any held items.
Mold Breaker 47 Moves can be used on the target regardless of its Abilities.
Moody 69 Raises one stat sharply and lowers another every turn.
Pickup 1 The Pokémon may pick up the items, both during and outside of battle.
Quick Draw 32 Enables the Pokémon to move first occasionally.
Reckless 57 Powers up moves that have recoil damage.
Run Away 0 Enables a sure getaway from wild Pokémon.
Sand Rush 52 Boosts the Pokémon's Speed stat in a sandstorm.
Sand Spit 43 The Pokémon creates a sandstorm when it's hit by an attack.
Scrappy 11 The Pokémon can hit Ghost-type Pokémon with Normal-and Fighting-type moves.
Skill Link 33 Maximizes the number of times multistrike moves hit.
Slow Start -94 For five turns, the Pokémon's Attack and Speed stats are halved.
Stalwart 11 Ignores the effects of opposing Pokémon's Abilities and moves that draw in moves.
Sturdy 16 It cannot be knocked out with one hit. One-hit KO moves cannot knock it out, either.
Tectonic Armor 11 Boosts the Pokémon's Defensive stats on Tectonic Terrain.
Terralate 77 Normal-type moves become Ground-type moves. Their power is boosted a little.
Truant -67 The Pokémon can't use a move if it had used a move on the previous turn.
Arcane Armor 11 Boosts the Pokémon's Defensive stats on Psychic Terrain.
Lithe Form 44 Boosts the Pokémon's Speed stat on Combat Terrain.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled