Metagross
Type | HP | Attack | Defense | Speed | Special Attack | Special Defense | Total | ||||||||||
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80 | 135 | 130 | 70 | 95 | 90 | 600 | |||||||||
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#109 |
0' 6.4"
1212.52 lbs. |
Iron Leg Pokémon | Metagross has four brains that are joined by a complex neural network. As a result of integration, this Pokémon is smarter than a supercomputer. | |||||||||||||
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Ability capacity:
79 |
Egg group(s):
Mineral |
EV Yield:
Defense: 3 |
Growth:
Slow |
Catch Rate:
3 |
Evolution
Beldum![]() | Level 20 | Metang![]() | Level 45 | Metagross![]() |
Wild Encounters
Type | Map | Chance | Level |
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Trainers
Battle Frontier
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Move learnset
By leveling up
Level | Move | Type | Cat. | Pwr. | Acc. | PP |
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Evolve | Hammer Arm |
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100 | 90 | 10 |
1 | Confusion |
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50 | 100 | 25 |
1 | Metal Claw |
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50 | 95 | 35 |
1 | Magnet Rise |
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— | — | 10 |
1 | Take Down |
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90 | 85 | 20 |
23 | Pursuit |
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40 | 100 | 20 |
26 | Bullet Punch |
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40 | 100 | 30 |
29 | Agility |
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— | — | 30 |
32 | Zen Headbutt |
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80 | 90 | 15 |
35 | Scary Face |
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— | 100 | 10 |
38 | Psychic |
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90 | 100 | 10 |
41 | Shift Gear |
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— | — | 10 |
44 | Meteor Mash |
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90 | 90 | 10 |
52 | Iron Defense |
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— | — | 15 |
60 | Hyper Beam |
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150 | 90 | 5 |
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By TM
TM | Move | Type | Cat. | Pwr. | Acc. | PP | |
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TM 005 | Toxic |
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— | 90 | 10 |
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TM 011 | Sunny Day |
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— | — | 5 |
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TM 017 | Protect |
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— | — | 10 |
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TM 018 | Rain Dance |
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— | — | 5 |
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TM 025 | Shadow Ball |
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80 | 100 | 15 |
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TM 027 | Double Team |
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— | — | 15 |
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TM 029 | Sludge Bomb |
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90 | 100 | 10 |
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TM 030 | Sandstorm |
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— | — | 10 |
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TM 031 | Brick Break |
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75 | 100 | 15 |
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TM 034 | Secret Power |
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70 | 100 | 20 |
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TM 035 | Rest |
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— | — | 10 |
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TM 040 | Body Press |
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80 | 100 | 10 |
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TM 065 | Psychic Terrain |
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— | — | 10 |
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TM 069 | Shrapnel Terrain |
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— | — | 10 |
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TM 073 | Bland Terrain |
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— | — | 10 |
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TM 078 | Strength |
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95 | 100 | 15 |
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TM 080 | Gyro Ball |
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— | 100 | 5 |
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TM 096 | Stomping Tantrum |
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75 | 100 | 10 |
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TM 101 | Hyper Beam |
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150 | 90 | 5 |
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TM 110 | Giga Impact |
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150 | 90 | 5 |
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TM 112 | Jettison |
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70 | 100 | 20 |
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TM 115 | Earthquake |
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100 | 100 | 10 |
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TM 116 | Expanding Force |
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80 | 100 | 10 |
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By tutoring
Move | Type | Cat. | Pwr. | Acc. | PP |
---|---|---|---|---|---|
Gird |
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— | 100 | 20 |
Headbutt |
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70 | 100 | 15 |
Iron Defense |
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— | — | 15 |
Iron Head |
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80 | 100 | 15 |
Shift Gear |
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— | — | 10 |
Shrapnel Smash |
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70 | 100 | 20 |
Steel Beam |
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140 | 95 | 5 |
Tackle |
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40 | 100 | 35 |
Take Down |
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90 | 85 | 20 |
Zen Headbutt |
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80 | 90 | 15 |
Aerial Ace |
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60 | — | 20 |
Agility |
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— | — | 30 |
Ally Switch |
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— | — | 15 |
Battle of Wits |
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80 | 100 | 10 |
Body Slam |
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85 | 100 | 15 |
Bulldoze |
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60 | 100 | 20 |
Bullet Punch |
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40 | 100 | 30 |
Captivate |
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— | 100 | 20 |
Confide |
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— | — | 20 |
Confusion |
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50 | 100 | 25 |
Continuum Pulse |
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50 | 100 | 15 |
Cosmic Power |
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— | — | 20 |
Cut |
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50 | 95 | 30 |
Defense Curl |
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— | — | 40 |
Double-Edge |
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120 | 100 | 15 |
Dynamic Punch |
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100 | 50 | 5 |
Endure |
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— | — | 10 |
Explosion |
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250 | 100 | 5 |
Facade |
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70 | 100 | 20 |
Flash |
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— | 100 | 20 |
Flash Cannon |
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80 | 100 | 10 |
Frustration |
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— | 100 | 20 |
Fury Cutter |
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40 | 95 | 20 |
Gear Grind |
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50 | 85 | 15 |
Grass Knot |
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— | 100 | 20 |
Gravity |
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— | — | 5 |
Hidden Power |
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60 | 100 | 15 |
Hone Claws |
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— | — | 15 |
Ice Punch |
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75 | 100 | 15 |
Icy Wind |
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55 | 95 | 15 |
Light Screen |
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— | — | 30 |
Magnet Rise |
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— | — | 10 |
Metal Claw |
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50 | 95 | 35 |
Meteor Beam |
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120 | 90 | 10 |
Meteor Mash |
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90 | 90 | 10 |
Mimic |
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— | — | 10 |
Miracle Eye |
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— | — | 40 |
Mud-Slap |
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20 | 100 | 10 |
Mystical Power |
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70 | 90 | 10 |
Natural Gift |
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— | 100 | 15 |
Power-Up Punch |
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40 | 100 | 20 |
Psyblade |
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80 | 100 | 15 |
Psych Up |
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— | — | 10 |
Psychic |
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90 | 100 | 10 |
Psycho Cut |
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70 | 100 | 20 |
Psyshield Bash |
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70 | 90 | 10 |
Psyshock |
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80 | 100 | 10 |
Pursuit |
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40 | 100 | 20 |
Reflect |
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— | — | 20 |
Return |
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— | 100 | 20 |
Rock Polish |
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— | — | 20 |
Rock Slide |
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75 | 90 | 10 |
Rock Smash |
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40 | 100 | 15 |
Rock Tomb |
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60 | 95 | 15 |
Rollout |
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30 | 90 | 20 |
Round |
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60 | 100 | 15 |
Scary Face |
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— | 100 | 10 |
Self-Destruct |
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200 | 100 | 5 |
Shear Force |
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80 | 100 | 10 |
Signal Beam |
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75 | 100 | 15 |
Sleep Talk |
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— | — | 10 |
Snore |
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50 | 100 | 15 |
Spark |
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65 | 100 | 20 |
Stealth Rock |
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— | — | 20 |
Steel Roller |
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130 | 100 | 5 |
Substitute |
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— | — | 10 |
Swagger |
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— | 85 | 15 |
Swift |
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60 | — | 20 |
Telekinesis |
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— | — | 15 |
Teleport |
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— | — | 20 |
Thunder Punch |
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75 | 100 | 15 |
Trailblaze |
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50 | 100 | 20 |
Trick |
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— | 100 | 10 |
Block |
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— | — | 5 |
Brutal Swing |
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90 | 100 | 20 |
Hammer Arm |
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100 | 90 | 10 |
Laser Focus |
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— | — | 30 |
Morbid Mangling |
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90 | 100 | 15 |
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Ability Learnset
By leveling up
Level | Ability | Cost | Description |
---|---|---|---|
1 | Clear Body | 60 | Prevents other Pokémon's moves or Abilities from lowering the Pokémon's stats. |
10 | Light Metal | 1 | Halves the Pokémon's weight. |
25 | Soundproof | 15 | Soundproofing gives the Pokémon full immunity to all sound-based moves. |
40 | Forewarn | 1 | When it enters a battle, the Pokémon can tell one of the moves an opposing Pokémon has. |
55 | Iron Fist | 48 | Powers up punching moves. |
70 | Tough Claws | 79 | Powers up moves that make direct contact. |
85 | Neuroforce | 79 | Powers up moves that are super effective. |
100 | Download | 80 | Raises the Pokémon's offensive stat an opposing Pokémon is the weakest to. |
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By Disc
Disc | Ability | Cost | Description | |
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Disc 01 | Battle Armor | 60 | Hard armor protects the Pokémon from critical hits. |
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Disc 04 | Insomnia | 10 | The Pokémon is suffering from insomnia and cannot fall asleep. |
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Disc 12 | Sturdy | 16 | It cannot be knocked out with one hit. One-hit KO moves cannot knock it out, either. |
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Disc 15 | Lightning Rod | 18 | The Pokémon draws in and neutralises Electric-type moves, boosting its Sp. Atk. |
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Disc 20 | Sand Force | 52 | Boosts the power of Rock-, Ground-, and Steel-type moves in a sandstorm. |
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Disc 33 | Technician | 68 | Powers up the Pokémon's weaker moves. |
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Disc 37 | Neuroforce | 79 | Powers up moves that are super effective. |
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Disc 42 | Sand Stream | 102 | The Pokémon summons a sandstorm when it enters a battle. |
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Disc 58 | Prism Armor | 37 | Reduces the power of supereffective attacks taken. |
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By tutoring
Ability | Cost | Description |
---|---|---|
Analytic | 17 | Boosts move power when the Pokémon moves last. |
Anticipation | 1 | The Pokémon can sense an opposing Pokémon's dangerous moves. |
Bulletproof | 15 | Protects the Pokémon from some ball and bomb moves. |
Carbonize | 77 | Normal-type moves become Steel-type moves. Their power is boosted a little. |
Clear Body | 60 | Prevents other Pokémon's moves or Abilities from lowering the Pokémon's stats. |
Cognizate | 77 | Normal-type moves become Psychic-type moves. Their power is boosted a little. |
Defeatist | -17 | Halves the Pokémon's Attack and Sp. Atk stats when its HP becomes half or less. |
Download | 80 | Raises the Pokémon's offensive stat an opposing Pokémon is the weakest to. |
Emergency Exit | -22 | The Pokémon, sensing danger, switches out when its HP becomes half or less. |
Forewarn | 1 | When it enters a battle, the Pokémon can tell one of the moves an opposing Pokémon has. |
Heatproof | 7 | The heatproof body of the Pokémon halves the damage from Fire-type moves that hit it. |
Heavy Metal | 1 | Doubles the Pokémon's weight. |
High Entropy | 32 | Boosts the Pokémon's Evasiveness under Gravity. |
Iron Fist | 48 | Powers up punching moves. |
Klutz | -25 | The Pokémon can't use any held items. |
Light Metal | 1 | Halves the Pokémon's weight. |
Mirror Armor | 56 | Bounces back only the stat-lowering effects that the Pokémon receives. |
Pressure | 17 | By putting pressure on the opposing Pokémon, it raises their PP usage. |
Rock Head | 14 | Protects the Pokémon from recoil damage. |
Run Away | 0 | Enables a sure getaway from wild Pokémon. |
Slow Start | -94 | For five turns, the Pokémon's Attack and Speed stats are halved. |
Soundproof | 15 | Soundproofing gives the Pokémon full immunity to all sound-based moves. |
Stall | -12 | The Pokémon moves after all other Pokémon do. |
Steel Skin | 10 | Boosts the Pokémon's Defensive stats on Shrapnel Terrain. |
Steelworker | 16 | Powers up Steel-type moves. |
Telepathy | 69 | Anticipates an ally's attack and dodges it. |
Tough Claws | 79 | Powers up moves that make direct contact. |
Truant | -67 | The Pokémon can't use a move if it had used a move on the previous turn. |
Psychic Surge | 85 | Turns the ground into Psychic Terrain when the Pokémon enters a battle. |
Shrapnel Surge | 85 | Turns the ground into Shrapnel Terrain when the Pokémon enters a battle. |
Singularity | 84 | The Pokémon amplifies the Gravitational field when it enters battle. |
Sand Rush | 52 | Boosts the Pokémon's Speed stat in a sandstorm. |
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