Metang

Type HP Attack Defense Speed Special Attack Special Defense Total
60 75 100 50 55 80 420
#108 0' 4.7"
446.43 lbs.
Iron Claw Pokémon The claws tipping its arms pack the destructive power to tear through thick iron sheets as if they were silk. It flies at over 60 miles per hour.
Ability capacity:
79
Egg group(s):
Mineral
EV Yield:
Defense: 2
Growth:
Slow
Catch Rate:
3

Evolution

Beldum
Level 20Metang
Level 45Metagross

Wild Encounters

Type Map Chance Level
Overworld Sirius Wharf (after obtaining 3 badge(s)) 10.0% 22
Sirius Wharf (after obtaining 4 badge(s)) 10.0% 28

Trainers

Leader Thrymr
Taranalloy Lv. 28 @ Terrain Extender
Abilities Moves
Battle Armor
Overcoat
Shrapnel Terrain
Bullet Punch
Stomping Tantrum
Iron Head
Metang Lv. 26 @ Sitrus Berry
Abilities Moves
Clear Body
Soundproof
Light Metal
Bullet Punch
Pursuit
Metal Claw
Zen Headbutt
Cyclobber Lv. 28
Abilities Moves
Oblivious
Gluttony
Pickup
Amnesia
Slack Off
Bone Club
Body Press
Gurdurr Lv. 26
Abilities Moves
Guts Bulk Up
Mach Punch
Rock Slide
Drain Punch
Pteroret Lv. 28 @ Apicot Berry
Abilities Moves
Cheek Pouch Stuff Cheeks
Quick Attack
Smart Strike
Body Press
Lucario Lv. 30
Abilities Moves
Steadfast
Justified
Inner Focus
Bulk Up
Bullet Punch
Blaze Kick
Aura Sphere
Builder Czai
Beldum Lv. 21
Abilities Moves
Clear Body
Light Metal
Take Down
Beldum Lv. 22
Abilities Moves
Clear Body
Light Metal
Take Down
Metang Lv. 26
Abilities Moves
Clear Body
Soundproof
Light Metal
Agility
Bullet Punch
Iron Head
Zen Headbutt
Builder Agrex
Metang Lv. 25
Abilities Moves
Clear Body
Soundproof
Light Metal
Metal Claw
Magnet Rise
Take Down
Pursuit
Pteroret Lv. 25
Abilities Moves
Pickup
Harvest
Cheek Pouch
Stuff Cheeks
Tickle
Pursuit
Headbutt
Ranger Davide
Grotle Lv. 30
Abilities Moves
Overgrow
Shell Armor
Razor Leaf
Curse
Bite
Mega Drain
Metang Lv. 33
Abilities Moves
Clear Body
Soundproof
Light Metal
Pursuit
Bullet Punch
Agility
Zen Headbutt
Psychic Sienna
Claydol Lv. 53
Abilities Moves
Levitate
Synchronize
Screen Cleaner
Forewarn
Power Split
Earth Power
Sandstorm
Imprison
Metang Lv. 55
Abilities Moves
Clear Body
Forewarn
Soundproof
Light Metal
Shift Gear
Meteor Mash
Iron Defense
Hyper Beam
Espatch Lv. 53
Abilities Moves
Magic Guard Magic Room
Wonder Room
Marvel Room
Trick Room

Battle Frontier

Metang @ Scope Lens
Abilities Moves
Agility
Power-Up Punch
Iron Head
Psycho Cut
Metang @ Chesto Berry
Abilities Moves
Clear Body
Forewarn
Metal Claw
Zen Headbutt
Magnet Rise
Scary Face

Move learnset

By leveling up

Level Move Type Cat. Pwr. Acc. PP
Evolve Confusion 50 100 25
Evolve Metal Claw 50 95 35
1 Confusion 50 100 25
1 Metal Claw 50 95 35
1 Magnet Rise 10
1 Take Down 90 85 20
23 Pursuit 40 100 20
26 Bullet Punch 40 100 30
29 Agility 30
32 Zen Headbutt 80 90 15
35 Scary Face 100 10
38 Psychic 90 100 10
41 Shift Gear 10
44 Meteor Mash 90 90 10
47 Iron Defense 15
50 Hyper Beam 150 90 5
  • Bold indicates a move that gets STAB when used by Metang
  • Italic indicates a move that gets STAB only when used by an evolution of Metang

By TM

TM Move Type Cat. Pwr. Acc. PP
TM 005 Toxic 90 10
TM 011 Sunny Day 5
TM 017 Protect 10
TM 018 Rain Dance 5
TM 025 Shadow Ball 80 100 15
TM 027 Double Team 15
TM 029 Sludge Bomb 90 100 10
TM 030 Sandstorm 10
TM 031 Brick Break 75 100 15
TM 034 Secret Power 70 100 20
TM 035 Rest 10
TM 065 Psychic Terrain 10
TM 069 Shrapnel Terrain 10
TM 073 Bland Terrain 10
TM 078 Strength 95 100 15
TM 080 Gyro Ball 100 5
TM 101 Hyper Beam 150 90 5
TM 112 Jettison 70 100 20
TM 115 Earthquake 100 100 10
TM 116 Expanding Force 80 100 10
  • Bold indicates a move that gets STAB when used by Metang
  • Italic indicates a move that gets STAB only when used by an evolution of Metang

By tutoring

Move Type Cat. Pwr. Acc. PP
Gird 100 20
Headbutt 70 100 15
Iron Defense 15
Iron Head 80 100 15
Shift Gear 10
Shrapnel Smash 70 100 20
Steel Beam 140 95 5
Tackle 40 100 35
Take Down 90 85 20
Zen Headbutt 80 90 15
Aerial Ace 60 20
Agility 30
Ally Switch 15
Battle of Wits 80 100 10
Body Slam 85 100 15
Bulldoze 60 100 20
Bullet Punch 40 100 30
Captivate 100 20
Confide 20
Confusion 50 100 25
Continuum Pulse 50 100 15
Cosmic Power 20
Cut 50 95 30
Defense Curl 40
Double-Edge 120 100 15
Dynamic Punch 100 50 5
Endure 10
Explosion 250 100 5
Facade 70 100 20
Flash 100 20
Flash Cannon 80 100 10
Frustration 100 20
Fury Cutter 40 95 20
Gear Grind 50 85 15
Grass Knot 100 20
Gravity 5
Hidden Power 60 100 15
Hone Claws 15
Ice Punch 75 100 15
Icy Wind 55 95 15
Light Screen 30
Magnet Rise 10
Metal Claw 50 95 35
Meteor Beam 120 90 10
Meteor Mash 90 90 10
Mimic 10
Miracle Eye 40
Mud-Slap 20 100 10
Mystical Power 70 90 10
Natural Gift 100 15
Power-Up Punch 40 100 20
Psyblade 80 100 15
Psych Up 10
Psychic 90 100 10
Psycho Cut 70 100 20
Psyshield Bash 70 90 10
Psyshock 80 100 10
Pursuit 40 100 20
Reflect 20
Return 100 20
Rock Polish 20
Rock Slide 75 90 10
Rock Smash 40 100 15
Rock Tomb 60 95 15
Rollout 30 90 20
Round 60 100 15
Scary Face 100 10
Self-Destruct 200 100 5
Shear Force 80 100 10
Signal Beam 75 100 15
Sleep Talk 10
Snore 50 100 15
Spark 65 100 20
Stealth Rock 20
Steel Roller 130 100 5
Substitute 10
Swagger 85 15
Swift 60 20
Telekinesis 15
Teleport 20
Thunder Punch 75 100 15
Trailblaze 50 100 20
Trick 100 10
  • Bold indicates a move that gets STAB when used by Metang
  • Italic indicates a move that gets STAB only when used by an evolution of Metang

Ability Learnset

By leveling up

Level Ability Cost Description
1 Clear Body 60 Prevents other Pokémon's moves or Abilities from lowering the Pokémon's stats.
10 Light Metal 1 Halves the Pokémon's weight.
25 Soundproof 15 Soundproofing gives the Pokémon full immunity to all sound-based moves.
40 Forewarn 1 When it enters a battle, the Pokémon can tell one of the moves an opposing Pokémon has.
55 Iron Fist 48 Powers up punching moves.
70 Tough Claws 79 Powers up moves that make direct contact.
85 Neuroforce 79 Powers up moves that are super effective.
100 Download 80 Raises the Pokémon's offensive stat an opposing Pokémon is the weakest to.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By Disc

Disc Ability Cost Description
Disc 01 Battle Armor 60 Hard armor protects the Pokémon from critical hits.
Disc 04 Insomnia 10 The Pokémon is suffering from insomnia and cannot fall asleep.
Disc 12 Sturdy 16 It cannot be knocked out with one hit. One-hit KO moves cannot knock it out, either.
Disc 15 Lightning Rod 18 The Pokémon draws in and neutralises Electric-type moves, boosting its Sp. Atk.
Disc 20 Sand Force 52 Boosts the power of Rock-, Ground-, and Steel-type moves in a sandstorm.
Disc 33 Technician 68 Powers up the Pokémon's weaker moves.
Disc 37 Neuroforce 79 Powers up moves that are super effective.
Disc 58 Prism Armor 37 Reduces the power of supereffective attacks taken.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By tutoring

Ability Cost Description
Analytic 17 Boosts move power when the Pokémon moves last.
Anticipation 1 The Pokémon can sense an opposing Pokémon's dangerous moves.
Bulletproof 15 Protects the Pokémon from some ball and bomb moves.
Carbonize 77 Normal-type moves become Steel-type moves. Their power is boosted a little.
Clear Body 60 Prevents other Pokémon's moves or Abilities from lowering the Pokémon's stats.
Cognizate 77 Normal-type moves become Psychic-type moves. Their power is boosted a little.
Defeatist -17 Halves the Pokémon's Attack and Sp. Atk stats when its HP becomes half or less.
Download 80 Raises the Pokémon's offensive stat an opposing Pokémon is the weakest to.
Emergency Exit -22 The Pokémon, sensing danger, switches out when its HP becomes half or less.
Forewarn 1 When it enters a battle, the Pokémon can tell one of the moves an opposing Pokémon has.
Heatproof 7 The heatproof body of the Pokémon halves the damage from Fire-type moves that hit it.
Heavy Metal 1 Doubles the Pokémon's weight.
High Entropy 32 Boosts the Pokémon's Evasiveness under Gravity.
Iron Fist 48 Powers up punching moves.
Klutz -25 The Pokémon can't use any held items.
Light Metal 1 Halves the Pokémon's weight.
Mirror Armor 56 Bounces back only the stat-lowering effects that the Pokémon receives.
Pressure 17 By putting pressure on the opposing Pokémon, it raises their PP usage.
Rock Head 14 Protects the Pokémon from recoil damage.
Run Away 0 Enables a sure getaway from wild Pokémon.
Slow Start -94 For five turns, the Pokémon's Attack and Speed stats are halved.
Soundproof 15 Soundproofing gives the Pokémon full immunity to all sound-based moves.
Stall -12 The Pokémon moves after all other Pokémon do.
Steel Skin 10 Boosts the Pokémon's Defensive stats on Shrapnel Terrain.
Steelworker 16 Powers up Steel-type moves.
Telepathy 69 Anticipates an ally's attack and dodges it.
Tough Claws 79 Powers up moves that make direct contact.
Truant -67 The Pokémon can't use a move if it had used a move on the previous turn.
Psychic Surge 85 Turns the ground into Psychic Terrain when the Pokémon enters a battle.
Shrapnel Surge 85 Turns the ground into Shrapnel Terrain when the Pokémon enters a battle.
Singularity 84 The Pokémon amplifies the Gravitational field when it enters battle.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled