Mienshao

Type HP Attack Defense Speed Special Attack Special Defense Total
65 125 60 105 95 60 510
#417 0' 5.5"
78.36 lbs.
Martial Arts Pokémon They use the long fur on their arms as a whip to strike their opponents. Its arm attacks come with such rapidity that they cannot even be seen.
Ability capacity:
80
Egg group(s):
Field
Human-Like
EV Yield:
Attack: 2
Growth:
Medium Slow
Catch Rate:
45

Evolution

Mienfoo
Level 50Mienshao

Wild Encounters

Type Map Chance Level
Land Ascraeus Mons 10% 28-29

Trainers

Black Belt Loge
Mienfoo Lv. 40
Abilities Moves
Inner Focus
Reckless
Calm Mind
Force Palm
Drain Punch
Jump Kick
Mienshao Lv. 41
Abilities Moves
Inner Focus
Reckless
Force Palm
Drain Punch
Jump Kick
U-turn
Heracross Lv. 43
Abilities Moves
Swarm
Scrappy
Steadfast
Pin Missile
Take Down
Megahorn
Close Combat
Ranger Allison
Mienshao Lv. 39
Abilities Moves
Inner Focus
Reckless
Calm Mind
Force Palm
Drain Punch
Jump Kick
Cyclobber Lv. 41
Abilities Moves
Oblivious
Anger Point
Pickup
Flail
Endure
Amnesia
Dizzy Punch
Team Nova Grunt
Slowbro Lv. 52
Abilities Moves
Oblivious
Cheek Pouch
Thick Fat
Own Tempo
Zen Headbutt
Slack Off
Amnesia
Psychic
Espeon Lv. 54
Abilities Moves
Synchronize
Cute Charm
Ball Fetch
Power Swap
Psychic
Psych Up
Future Sight
Mienshao Lv. 55
Abilities Moves
Inner Focus
Lithe Form
Jump Kick
U-turn
Wide Guard
Bounce
Elder Kora
Breloom Lv. 65
Abilities Moves
Effect Spore
Quick Feet
Mycelium Might
Stench
Combat Torque
Seed Bomb
Leech Seed
Detect
Mienshao Lv. 65
Abilities Moves
Inner Focus
Lithe Form
Combat Torque
Acrobatics
U-turn
Smelling Salts
Black Belt Calvin
Combusken Lv. 27 @ Steel-Toed Boots
Abilities Moves
Blaze
Early Bird
Tangled Feet
Blaze Kick
Bulk Up
Agility
Low Kick
Breloom Lv. 27 @ Steel-Toed Boots
Abilities Moves
Effect Spore
Stench
Trop Kick
Combat Terrain
Laser Focus
Mega Kick
Mienshao Lv. 29 @ Steel-Toed Boots
Abilities Moves
Inner Focus
Unburden
Detect
Swords Dance
Jump Kick
Thunderous Kick
Geologist Paloma
Mienshao Lv. 55 @ Terrain Extender
Abilities Moves
Combat Surge Combat Craze
Circle Throw
Combat Terrain
Drain Punch
Heracross Lv. 55 @ Combat Seed
Abilities Moves
Anger Shell
Rough Skin
Combat Craze
Close Combat
Bug Bite
Ceaseless Edge
Maxhitaur Lv. 55 @ Combat Seed
Abilities Moves
Intimidate Combat Terrain
Darkest Lariat
Combat Craze
Sprite Smash
Breloom Lv. 55 @ Combat Seed
Abilities Moves
Effect Spore
Lithe Form
Butterfingers
Combat Terrain
Trop Kick
Combat Craze
Thunder Punch
Black Belt Jared
Poliwrath Lv. 66
Abilities Moves
Water Absorb
Obliviate
Swift Swim
Thick Fat
Double Slap
Dynamic Punch
Mind Reader
Circle Throw
Mienshao Lv. 64
Abilities Moves
Inner Focus
Lithe Form
Wide Guard
Bounce
High Jump Kick
Reversal
Cyclobber Lv. 65
Abilities Moves
Oblivious
Anger Point
Pickup
Slack Off
Stomping Tantrum
Head Smash
Hammer Arm
Black Belt Eldon
Mienshao Lv. 55
Abilities Moves
Inner Focus
Lithe Form
Jump Kick
U-turn
Wide Guard
Bounce
Gallade Lv. 55
Abilities Moves
Steadfast
Hyper Cutter
Dancer
Feint
False Swipe
Protect
Close Combat
Heracross Lv. 57
Abilities Moves
Swarm
Skill Link
Scrappy
Steadfast
Take Down
Megahorn
Close Combat
Reversal
Black Belt Eli & Kim
Conkeldurr Lv. 57
Abilities Moves
Guts Hammer Arm
Stone Edge
Focus Punch
Superpower
Conkeldurr Lv. 57
Abilities Moves
Guts Hammer Arm
Stone Edge
Focus Punch
Superpower
Mienshao Lv. 58
Abilities Moves
Inner Focus
Lithe Form
U-turn
Wide Guard
Bounce
High Jump Kick
Mienshao Lv. 58
Abilities Moves
Inner Focus
Lithe Form
U-turn
Wide Guard
Bounce
High Jump Kick
Black Belt Tyron
Mienshao Lv. 60
Abilities Moves
Inner Focus
Lithe Form
U-turn
Wide Guard
Bounce
High Jump Kick
Grimmsnarl Lv. 62
Abilities Moves
Prankster Nasty Plot
Play Rough
Morbid Mangling
Foul Play

Battle Frontier

Mienshao @ Focus Sash
Abilities Moves
Regenerator Low Kick
Fake Out
High Jump Kick
U-turn

Move learnset

By leveling up

Level Move Type Cat. Pwr. Acc. PP
1 Reversal 100 15
1 Pound 40 100 35
1 Meditate 40
1 Detect 5
1 Fake Out 40 100 10
5 Meditate 40
9 Detect 5
13 Mach Punch 40 100 30
17 Fake Out 40 100 10
21 Swift 60 20
25 Calm Mind 20
29 Force Palm 60 100 10
33 Drain Punch 75 100 10
37 Jump Kick 100 95 10
41 U-turn 70 100 20
45 Wide Guard 10
49 Bounce 85 85 5
56 High Jump Kick 130 90 10
63 Reversal 100 15
70 Aura Sphere 80 20
  • Bold indicates a move that gets STAB when used by Mienshao
  • Italic indicates a move that gets STAB only when used by an evolution of Mienshao

By TM

TM Move Type Cat. Pwr. Acc. PP
TM 004 Calm Mind 20
TM 010 Hidden Power 60 100 15
TM 011 Sunny Day 5
TM 012 Taunt 100 20
TM 017 Protect 10
TM 018 Rain Dance 5
TM 023 Return 100 20
TM 027 Double Team 15
TM 031 Brick Break 75 100 15
TM 034 Secret Power 70 100 20
TM 035 Rest 10
TM 036 Attract 100 15
TM 041 Focus Blast 120 70 5
TM 050 Acrobatics 55 100 15
TM 071 Combat Terrain 10
TM 078 Strength 95 100 15
TM 098 Knock Off 65 100 20
TM 110 Giga Impact 150 90 5
TM 117 Role Play 10
  • Bold indicates a move that gets STAB when used by Mienshao
  • Italic indicates a move that gets STAB only when used by an evolution of Mienshao

By breeding

Parents Move Type Cat. Pwr. Acc. PP
Endure 10
Vital Throw 70 10
Baton Pass 40
Smelling Salts 70 100 10
Low Kick 100 20
Feint 30 100 10
Me First 20
Knock Off 65 100 20
Ally Switch 15
Focus Punch 150 100 20
Victory Dance 0 10
  • Bold indicates a move that gets STAB when used by Mienshao
  • Italic indicates a move that gets STAB only when used by an evolution of Mienshao

By tutoring

Move Type Cat. Pwr. Acc. PP
Aerial Ace 60 20
Agility 30
Ally Switch 15
Aura Sphere 80 20
Baton Pass 40
Battle of Wits 80 100 10
Bounce 85 85 5
Bulk Up 20
Captivate 100 20
Circle Throw 60 90 10
Close Combat 120 100 5
Coaching 10
Combat Craze 80 100 20
Confide 20
Detect 5
Dig 80 100 10
Double Slap 15 85 10
Drain Punch 75 100 10
Dual Chop 40 90 15
Endure 10
Facade 70 100 20
Fake Out 40 100 10
Feint 30 100 10
Fling 100 10
Focus Energy 30
Focus Punch 150 100 20
Force Palm 60 100 10
Frustration 100 20
Fury Swipes 18 80 15
Grass Knot 100 20
Helping Hand 100 20
High Jump Kick 130 90 10
Hone Claws 15
Jump Kick 100 95 10
Low Kick 100 20
Low Sweep 65 100 20
Me First 20
Meditate 40
Mega Kick 120 75 5
Mega Punch 80 85 20
Natural Gift 100 15
Odor Sleuth 40
Payback 50 100 10
Poison Jab 80 100 20
Pound 40 100 35
Power-Up Punch 40 100 20
Psych Up 10
Quick Guard 15
Reflect 20
Retaliate 70 100 5
Revenge 60 100 10
Reversal 100 15
Rock Slide 75 90 10
Rock Smash 40 100 15
Rock Tomb 60 95 15
Round 60 100 15
Sleep Talk 10
Smelling Salts 70 100 10
Snore 50 100 15
Stone Edge 100 80 5
Substitute 10
Swagger 85 15
Swift 60 20
Swords Dance 20
Toxic 90 10
Trailblaze 50 100 20
U-turn 70 100 20
Victory Dance 0 10
Vital Throw 70 10
Work Up 30
Assurance 60 100 10
Blaze Kick 85 90 10
Brutal Swing 90 100 20
Combat Torque 100 100 10
Hyper Beam 150 90 5
Laser Focus 30
Rolling Kick 60 85 15
Thunderous Kick 90 100 10
Wide Guard 10
  • Bold indicates a move that gets STAB when used by Mienshao
  • Italic indicates a move that gets STAB only when used by an evolution of Mienshao

Ability Learnset

By leveling up

Level Ability Cost Description
1 Inner Focus 11 The Pokémon's intensely focused, and that protects the Pokémon from flinching.
1 Regenerator 54 Restores a little HP when withdrawn from battle.
18 Unburden 33 Boosts the Speed stat if the Pokémon's held item is used or lost.
36 Reckless 57 Powers up moves that have recoil damage.
54 Combat Surge 85 Turns the ground into Combat Terrain when the Pokémon enters a battle.
54 Lithe Form 44 Boosts the Pokémon's Speed stat on Combat Terrain.
72 Bare Hands 33 Boosts the base power of the Pokémon's attacks if they are not holding an item.
90 Libero 80 Changes the Pokémon's type to the type of the move it's about to use.
100 Serene Grace 66 Boosts the likelihood of additional effects occurring when attacking.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By Disc

Disc Ability Cost Description
Disc 03 Own Tempo 2 This Pokémon has its own tempo, and that prevents it from becoming confused.
Disc 05 Immunity 2 The immune system of the Pokémon prevents it from getting poisoned.
Disc 08 Trace 11 When it enters a battle, the Pokémon copies an opposing Pokémon's Ability.
Disc 11 Ball Fetch 0 If the Pokémon is not holding an item, it will fetch the first failed thrown Poké Ball.
Disc 26 Super Luck 35 The Pokémon is so lucky that the critical-hit ratios of its moves are boosted.
Disc 43 Limber 11 Its limber body protects the Pokémon from paralysis.
Disc 55 Regenerator 54 Restores a little HP when withdrawn from battle.
Disc 61 Unburden 33 Boosts the Speed stat if the Pokémon's held item is used or lost.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By tutoring

Ability Cost Description
Analytic 17 Boosts move power when the Pokémon moves last.
Bare Hands 33 Boosts the base power of the Pokémon's attacks if they are not holding an item.
Butterfingers -3 The Pokémon may drop its held item when hit by a damaging move.
Combatize 77 Normal-type moves become Fighting-type moves. Their power is boosted a little.
Defeatist -17 Halves the Pokémon's Attack and Sp. Atk stats when its HP becomes half or less.
Defiant 32 Boosts the Pokémon's Attack stat sharply when its stats are lowered.
Emergency Exit -22 The Pokémon, sensing danger, switches out when its HP becomes half or less.
Flawed Form -19 Halves the Pokémon's Sp. Def stat.
Forewarn 1 When it enters a battle, the Pokémon can tell one of the moves an opposing Pokémon has.
Frisk 1 When it enters a battle, the Pokémon can check an opposing Pokémon's held item.
Guts 78 It's so gutsy that having a status condition boosts the Pokémon's Attack stat.
Huge Power 178 Doubles the Pokémon's Attack stat.
Infiltrator 16 Passes through the opposing Pokémon's barrier, substitute, and the like and strikes.
Inner Focus 11 The Pokémon's intensely focused, and that protects the Pokémon from flinching.
Justified 12 Being hit by a Dark-type move boosts the Attack stat of the Pokémon, for justice.
Klutz -25 The Pokémon can't use any held items.
Libero 80 Changes the Pokémon's type to the type of the move it's about to use.
Lithe Form 44 Boosts the Pokémon's Speed stat on Combat Terrain.
Natural Cure 32 All status conditions heal when the Pokémon switches out.
Pickup 1 The Pokémon may pick up the items, both during and outside of battle.
Quick Draw 32 Enables the Pokémon to move first occasionally.
Quick Feet 12 Boosts the Speed stat if the Pokémon has a status condition.
Reckless 57 Powers up moves that have recoil damage.
Run Away 0 Enables a sure getaway from wild Pokémon.
Serene Grace 66 Boosts the likelihood of additional effects occurring when attacking.
Skill Link 33 Maximizes the number of times multistrike moves hit.
Slow Start -94 For five turns, the Pokémon's Attack and Speed stats are halved.
Speed Boost 61 Its Speed stat is boosted every turn.
Stall -12 The Pokémon moves after all other Pokémon do.
Toxic Boost 70 Powers up physical attacks when the Pokémon is poisoned.
Truant -67 The Pokémon can't use a move if it had used a move on the previous turn.
Unseen Fist 70 Moves that make direct contact can attack the target even if the target protects itself.
Combat Surge 85 Turns the ground into Combat Terrain when the Pokémon enters a battle.
Long Reach 11 The Pokémon uses its moves without making contact with the target.
Magic Guard 80 The Pokémon only takes damage from attacks.
Pressure 17 By putting pressure on the opposing Pokémon, it raises their PP usage.
Queenly Majesty 11 Its majesty pressures opposing Pokémon, making them unable to attack with priority moves.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled