Miltank

Type HP Attack Defense Speed Special Attack Special Defense Total
95 80 105 100 40 70 490
#137 0' 4.7"
166.45 lbs.
Milk Cow Pokémon It gives over five gallons of milk daily. Its sweet milk is enjoyed by children and grown-ups alike. People who can't drink milk turn it into yogurt and eat it instead.
Ability capacity:
132
Egg group(s):
Field
EV Yield:
Defense: 2
Growth:
Slow
Catch Rate:
45

Evolution

Miltank

Wild Encounters

Type Map Chance Level

Trainers

Collector Chara
Tauros Lv. 38 @ Assault Vest
Abilities Moves
Intimidate High Horsepower
Flame Charge
Joust
Body Slam
Miltank Lv. 38 @ Black Belt
Abilities Moves
Thick Fat Milk Drink
Body Slam
Zen Headbutt
Body Press
Sylveon Lv. 38 @ Pixie Dust
Abilities Moves
Cute Charm Wish
Light Screen
Charm
Draining Kiss
Chef Yeur
Shiinotic Lv. 40 @ Leftovers
Abilities Moves
Illuminate Protect
Confuse Ray
Strength Sap
Sappy Seed
Chansey Lv. 40 @ Eviolite
Abilities Moves
Frisk Protect
Toxic
Minimize
Counter
Miltank Lv. 40 @ Chople Berry
Abilities Moves
Thick Fat Milk Drink
Substitute
Attract
Focus Punch
Farmer Jeffrey
Miltank Lv. 45
Abilities Moves
Thick Fat
Gluttony
Friend Guard
Body Slam
Zen Headbutt
Captivate
Gyro Ball
Tauros Lv. 46
Abilities Moves
Intimidate
Anger Point
Vital Spirit
Rest
Joust
High Horsepower
Skull Bash
Maiden Ava
Zigglygruf Lv. 46 @ Shell Bell
Abilities Moves
Guts Thunder Punch
Double-Edge
Play Rough
Combat Craze
Miltank Lv. 50 @ Shell Bell
Abilities Moves
Thick Fat
Gluttony
Friend Guard
Captivate
Gyro Ball
Heal Bell
Wake-Up Slap
Farmer Portia
Vespiquen Lv. 44
Abilities Moves
Pressure
Sweet Veil
Shield Dust
Ball Fetch
Heal Order
Toxic
Air Slash
Captivate
Miltank Lv. 47
Abilities Moves
Thick Fat
Gluttony
Friend Guard
Body Slam
Zen Headbutt
Captivate
Gyro Ball
Mudsdale Lv. 45
Abilities Moves
Own Tempo
Inner Focus
Pickup
Stamina
High Horsepower
Iron Defense
Heavy Slam
Counter
Farmer Aiden
Miltank Lv. 55
Abilities Moves
Thick Fat
Triage
Gluttony
Gyro Ball
Heal Bell
Wake-Up Slap
Bland Bludgeon
Chef Roscoe
Jerusaleye Lv. 65
Abilities Moves
Dry Skin
Harvest
Symbiosis
Mana Sap
Skull Bash
Land's Wrath
Shed Tail
Dubwool Lv. 66
Abilities Moves
Fluffy
Static
Overcoat
Steadfast
Reversal
Cotton Guard
Double-Edge
Last Resort
Ferrothorn Lv. 68
Abilities Moves
Iron Barbs
Lightning Rod
Seed Sower
Payback
Shrapnel Terrain
Flash Cannon
Explosion
Miltank Lv. 70
Abilities Moves
Thick Fat
Cud Chew
Triage
Friend Guard
Gyro Ball
Heal Bell
Wake-Up Slap
Bland Bludgeon
Farmer Henrietta
Tauros Lv. 45
Abilities Moves
Intimidate
Anger Point
Vital Spirit
Rest
Joust
High Horsepower
Skull Bash
Jerusaleye Lv. 45
Abilities Moves
Dry Skin
Earth Eater
Symbiosis
Coil
Dig
Shadow Bone
Mana Sap
Miltank Lv. 45
Abilities Moves
Thick Fat
Gluttony
Friend Guard
Body Slam
Zen Headbutt
Captivate
Gyro Ball
Vespiquen Lv. 45
Abilities Moves
Pressure
Sweet Veil
Shield Dust
Ball Fetch
Toxic
Air Slash
Captivate
Attack Order
Farmer Vern
Jerusaleye Lv. 5
Abilities Moves
Dry Skin Power Whip
Tackle
Rototiller
Mud-Slap
Sudowoodo Lv. 5
Abilities Moves
Sturdy
Rock Head
Flail
Low Kick
Rock Throw
Flail
Grandelion Lv. 5
Abilities Moves
Cotton Down Noble Roar
Nuzzle
Cotton Spore
Miltank Lv. 5
Abilities Moves
Thick Fat Tackle
Growl
Defense Curl
Breeder Vale
Miltank Lv. 55
Abilities Moves
Thick Fat
Triage
Gluttony
Gyro Ball
Heal Bell
Wake-Up Slap
Bland Bludgeon
Chansey Lv. 55
Abilities Moves
Natural Cure
Healer
Egg Bomb
Light Screen
Healing Wish
Double-Edge
Snorlax Lv. 56
Abilities Moves
Immunity
Drowsy Aura
Sturdy
Block
Belly Drum
Crunch
Heavy Slam

Battle Frontier

Miltank @ Salac Berry
Abilities Moves
Substitute
Earthquake
Rock Slide
Zen Headbutt
Miltank @ Cheri Berry
Abilities Moves
Sap Sipper
Cute Charm
Return
Iron Head
Thunder Wave
Milk Drink

Move learnset

By leveling up

Level Move Type Cat. Pwr. Acc. PP
1 Tackle 40 100 35
3 Growl 100 40
5 Defense Curl 40
8 Stomp 65 100 20
11 Milk Drink 10
15 Bide 10
19 Rollout 30 90 20
24 Body Slam 85 100 15
29 Zen Headbutt 80 90 15
35 Captivate 100 20
41 Gyro Ball 100 5
48 Heal Bell 5
50 Wake-Up Slap 70 100 10
55 Bland Bludgeon 70 100 20
  • Bold indicates a move that gets STAB when used by Miltank
  • Italic indicates a move that gets STAB only when used by an evolution of Miltank

By TM

TM Move Type Cat. Pwr. Acc. PP
TM 010 Hidden Power 60 100 15
TM 011 Sunny Day 5
TM 017 Protect 10
TM 018 Rain Dance 5
TM 021 Solar Beam 120 100 10
TM 022 Thunderbolt 90 100 15
TM 023 Return 100 20
TM 025 Shadow Ball 80 100 15
TM 027 Double Team 15
TM 030 Sandstorm 10
TM 031 Brick Break 75 100 15
TM 036 Attract 100 15
TM 041 Focus Blast 120 70 5
TM 067 Tectonic Terrain 10
TM 073 Bland Terrain 10
TM 080 Gyro Ball 100 5
TM 083 Blubber Bump 80 100 10
TM 096 Stomping Tantrum 75 100 10
TM 101 Hyper Beam 150 90 5
TM 105 Water Pulse 60 100 20
TM 106 Dizzy Punch 70 100 10
TM 110 Giga Impact 150 90 5
TM 111 Fractal Bash 100 10
TM 113 Play Rough 90 90 10
TM 114 Thunder 110 70 10
TM 115 Earthquake 100 100 10
  • Bold indicates a move that gets STAB when used by Miltank
  • Italic indicates a move that gets STAB only when used by an evolution of Miltank

By breeding

Parents Move Type Cat. Pwr. Acc. PP
Belch 120 90 10
Curse 10
Dizzy Punch 70 100 10
Double-Edge 120 100 15
Endure 10
Focus Punch 150 100 20
Hammer Arm 100 90 10
Heart Stamp 60 100 25
Helping Hand 100 20
Natural Gift 100 15
Present 90 15
Psych Up 10
Punishment 60 100 5
Reversal 100 15
Seismic Toss 100 20
Sleep Talk 10
  • Bold indicates a move that gets STAB when used by Miltank
  • Italic indicates a move that gets STAB only when used by an evolution of Miltank

By tutoring

Move Type Cat. Pwr. Acc. PP
After You 15
Belch 120 90 10
Bide 10
Bland Bludgeon 70 100 20
Blizzard 110 70 5
Block 5
Body Press 80 100 10
Body Slam 85 100 15
Bulldoze 60 100 20
Captivate 100 20
Charm 100 20
Confide 20
Counter 100 20
Curse 10
Defense Curl 40
Double-Edge 120 100 15
Dynamic Punch 100 50 5
Echoed Voice 40 100 15
Endure 10
Enthrall 100 20
Facade 70 100 20
Fire Punch 75 100 15
Fling 100 10
Focus Punch 150 100 20
Frustration 100 20
Growl 100 40
Hammer Arm 100 90 10
Headbutt 70 100 15
Headlong Rush 120 100 5
Heal Bell 5
Heart Stamp 60 100 25
Heavy Slam 100 10
Helping Hand 100 20
High Horsepower 95 95 10
Ice Beam 90 100 10
Ice Punch 75 100 15
Icy Wind 55 95 15
Iron Head 80 100 15
Iron Tail 100 75 15
Mega Kick 120 75 5
Mega Punch 80 85 20
Metronome 10
Milk Drink 10
Mimic 10
Mud-Slap 20 100 10
Natural Gift 100 15
Odor Sleuth 40
Power-Up Punch 40 100 20
Present 90 15
Psych Up 10
Psyshield Bash 70 90 10
Punishment 60 100 5
Raging Bull 90 100 10
Rest 10
Retaliate 70 100 5
Reversal 100 15
Rock Slide 75 90 10
Rock Smash 40 100 15
Rock Tomb 60 95 15
Rollout 30 90 20
Round 60 100 15
Secret Power 70 100 20
Seismic Toss 100 20
Shock Wave 60 20
Sleep Talk 10
Snore 50 100 15
Spark 65 100 20
Stealth Rock 20
Steel Roller 130 100 5
Stomp 65 100 20
Strength 95 100 15
Substitute 10
Surf 90 100 15
Swagger 85 15
Sweet Scent 100 20
Tackle 40 100 35
Tectonic Thrash 70 100 20
Thunder Punch 75 100 15
Thunder Wave 90 20
Toxic 90 10
Wake-Up Slap 70 100 10
Whirlpool 35 85 15
Work Up 30
Zap Cannon 120 50 5
Zen Headbutt 80 90 15
  • Bold indicates a move that gets STAB when used by Miltank
  • Italic indicates a move that gets STAB only when used by an evolution of Miltank

Ability Learnset

By leveling up

Level Ability Cost Description
1 Thick Fat 32 A layer of thick fat halves the damage the Pokémon takes from Fire-and Ice-type moves.
10 Sap Sipper 32 Boosts the Attack stat if hit by a Grass-type move instead of taking damage.
25 Friend Guard 33 Reduces damage done to allies.
40 Gluttony 56 Makes the Pokémon already eat a held Berry when its HP drops to half or less.
55 Triage 33 Gives priority to a healing move.
70 Cud Chew 34 An eaten Berry will be regurgitated at the end of the next turn and eaten again.
85 Scrappy 11 The Pokémon can hit Ghost-type Pokémon with Normal-and Fighting-type moves.
100 Regenerator 54 Restores a little HP when withdrawn from battle.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By Disc

Disc Ability Cost Description
Disc 02 Pickup 1 The Pokémon may pick up the items, both during and outside of battle.
Disc 11 Ball Fetch 0 If the Pokémon is not holding an item, it will fetch the first failed thrown Poké Ball.
Disc 12 Sturdy 16 It cannot be knocked out with one hit. One-hit KO moves cannot knock it out, either.
Disc 50 Oblivious 11 The Pokémon is oblivious, and that keeps it from being infatuated or taunted.
Disc 55 Regenerator 54 Restores a little HP when withdrawn from battle.
Disc 59 Stamina 33 Boosts the Defense stat when hit by an attack.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By tutoring

Ability Cost Description
Bland Bulwark 11 Boosts the Pokémon's Defensive stats on Bland Terrain.
Butterfingers -3 The Pokémon may drop its held item when hit by a damaging move.
Cud Chew 34 An eaten Berry will be regurgitated at the end of the next turn and eaten again.
Cute Charm 7 Contact with the Pokémon may cause infatuation.
Defeatist -17 Halves the Pokémon's Attack and Sp. Atk stats when its HP becomes half or less.
Drowsy Aura 17 Contact with the Pokémon may put the attacker to sleep.
Friend Guard 33 Reduces damage done to allies.
Fur Coat 79 Halves the damage from physical moves.
Gluttony 56 Makes the Pokémon already eat a held Berry when its HP drops to half or less.
Grayscale 85 Turns the ground into Bland Terrain when the Pokémon enters a battle.
Guts 78 It's so gutsy that having a status condition boosts the Pokémon's Attack stat.
Healer 11 Sometimes heals an ally's status condition.
Huge Power 178 Doubles the Pokémon's Attack stat.
Iron Fist 48 Powers up punching moves.
Klutz -25 The Pokémon can't use any held items.
Lingering Aroma 32 Contact with the Pokémon changes all attacker's Abilities to Lingering Aroma.
Normalize 2 All the Pokémon's moves become Normal type. Their power is boosted a little.
Own Tempo 2 This Pokémon has its own tempo, and that prevents it from becoming confused.
Predictable -13 This Pokémon's predictable maneuvers make moves hit against it without fail.
Sap Sipper 32 Boosts the Attack stat if hit by a Grass-type move instead of taking damage.
Scrappy 11 The Pokémon can hit Ghost-type Pokémon with Normal-and Fighting-type moves.
Sheer Force 81 Removes additional effects to increase the power of moves when attacking.
Simple 78 The stat changes the Pokémon receives are doubled.
Slow Start -94 For five turns, the Pokémon's Attack and Speed stats are halved.
Stall -12 The Pokémon moves after all other Pokémon do.
Stalwart 11 Ignores the effects of opposing Pokémon's Abilities and moves that draw in moves.
Steadfast 11 The Pokémon's determination boosts the Speed stat each time the Pokémon flinches.
Super Luck 35 The Pokémon is so lucky that the critical-hit ratios of its moves are boosted.
Thick Fat 32 A layer of thick fat halves the damage the Pokémon takes from Fire-and Ice-type moves.
Triage 33 Gives priority to a healing move.
Truant -67 The Pokémon can't use a move if it had used a move on the previous turn.
Unaware 70 When attacking, the Pokémon ignores the target Pokémon's stat changes.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled