Minitaur

Type HP Attack Defense Speed Special Attack Special Defense Total
Sprite by livra
54 78 60 67 34 57 350
Sprite by livra
#287 0' 3.5"
100.19 lbs.
Bull Pokémon A furious bull. Even though it is just a baby, it has no issue trampling anything in front of its path.

Icon by
Ability capacity:
57
Egg group(s):
Field
EV Yield:
Attack: 1
Growth:
Slow
Catch Rate:
150

Evolution

Minitaur
Level 43Maxhitaur

Wild Encounters

Type Map Chance Level
Land (2) Tharsis Terra 5% 23-25

Trainers

Builder Tony
Aron Lv. 17
Abilities Moves
Sturdy
Rock Head
Headbutt
Metal Claw
Rock Tomb
Protect
Roggenrola Lv. 17
Abilities Moves
Sturdy
Weak Armor
Sand Attack
Headbutt
Rock Blast
Mud-Slap
Minitaur Lv. 15
Abilities Moves
Intimidate Tackle
Work Up
Rage
Horn Attack
Collector Stephano
Minitaur Lv. 22
Abilities Moves
Intimidate Rage
Horn Attack
Power-Up Punch
Bulk Up
Goomy Lv. 22
Abilities Moves
Sap Sipper
Liquid Ooze
Hydration
Absorb
Protect
Bide
Dragon Breath
Shuckle Lv. 24
Abilities Moves
Sturdy
Bulletproof
Struggle Bug
Safeguard
Rest
Rock Throw
Naturalist Alejandro
Gabite Lv. 31
Abilities Moves
Sand Veil
Rough Skin
Sandstorm
Take Down
Sand Tomb
Slash
Minitaur Lv. 30
Abilities Moves
Intimidate Power-Up Punch
Bulk Up
Flame Wheel
Dizzy Punch
Scyther Lv. 32
Abilities Moves
Swarm
Steadfast
Agility
Wing Attack
Fury Cutter
Slash
Biker Trevor
Gropp Lv. 5
Abilities Moves
Oblivious Pound
Odor Sleuth
Rage
Jigglyruff Lv. 5
Abilities Moves
Guts Pound
Defense Curl
Mach Punch
Minitaur Lv. 5
Abilities Moves
Intimidate Tackle
Work Up

Battle Frontier

Minitaur @ Simple Herb
Abilities Moves
No Retreat
Mean Look
Power-Up Punch
Flame Wheel
Minitaur @ Sitrus Berry
Abilities Moves
Intimidate Low Sweep
Force Palm
Body Slam
Facade

Move learnset

By leveling up

Level Move Type Cat. Pwr. Acc. PP
1 Tackle 40 100 35
1 Work Up 30
8 Rage 20 100 20
9 Horn Attack 65 100 25
16 Power-Up Punch 40 100 20
17 Bulk Up 20
24 Flame Wheel 60 100 25
25 Dizzy Punch 70 100 10
32 Retaliate 70 100 5
33 No Retreat 5
40 Play Rough 90 90 10
41 Submission 120 100 20
48 Mean Look 5
49 Sprite Smash 130 90 10
56 Megahorn 120 85 10
57 Last Resort 140 100 5
64 Wild Charge 90 100 15
65 Head Smash 150 80 5
  • Bold indicates a move that gets STAB when used by Minitaur
  • Italic indicates a move that gets STAB only when used by an evolution of Minitaur

By TM

TM Move Type Cat. Pwr. Acc. PP
TM 005 Toxic 90 10
TM 010 Hidden Power 60 100 15
TM 011 Sunny Day 5
TM 017 Protect 10
TM 018 Rain Dance 5
TM 023 Return 100 20
TM 027 Double Team 15
TM 030 Sandstorm 10
TM 031 Brick Break 75 100 15
TM 036 Attract 100 15
TM 038 Incinerate 60 100 15
TM 055 Bulldoze 60 100 20
TM 056 Mud Bomb 65 85 10
TM 094 Sprite Smash 130 90 10
TM 096 Stomping Tantrum 75 100 10
TM 102 Flamethrower 90 100 15
TM 103 Fire Blast 110 85 5
TM 106 Dizzy Punch 70 100 10
TM 113 Play Rough 90 90 10
  • Bold indicates a move that gets STAB when used by Minitaur
  • Italic indicates a move that gets STAB only when used by an evolution of Minitaur

By breeding

Parents Move Type Cat. Pwr. Acc. PP
Charm 100 20
False Surrender 80 10
Flail 100 15
Flame Charge 50 100 20
Headbutt 70 100 15
Horn Leech 75 100 10
Iron Head 80 100 15
Sinful Smash 120 100 15
Skull Bash 130 100 10
Stomping Tantrum 75 100 10
Swagger 85 15
  • Bold indicates a move that gets STAB when used by Minitaur
  • Italic indicates a move that gets STAB only when used by an evolution of Minitaur

By tutoring

Move Type Cat. Pwr. Acc. PP
Assurance 60 100 10
Bide 10
Body Slam 85 100 15
Bone Club 65 85 20
Branch Poke 40 100 40
Bulk Up 20
Burning Jealousy 70 100 5
Captivate 100 20
Charm 100 20
Chip Away 70 100 20
Close Combat 120 100 5
Confide 20
Detect 5
Double-Edge 120 100 15
Drain Punch 75 100 10
Dynamic Punch 100 50 5
Ember 40 100 25
Endeavor 100 5
Endure 10
Enthrall 100 20
Facade 70 100 20
False Surrender 80 10
Flail 100 15
Flame Burst 70 100 15
Flame Charge 50 100 20
Flame Wheel 60 100 25
Fling 100 10
Focus Energy 30
Focus Punch 150 100 20
Force Palm 60 100 10
Frustration 100 20
Growl 100 40
Head Charge 120 100 15
Head Smash 150 80 5
Headbutt 70 100 15
High Horsepower 95 95 10
Horn Attack 65 100 25
Horn Leech 75 100 10
Iron Head 80 100 15
Iron Tail 100 75 15
Joust 100 10
Karate Chop 50 100 25
Lash Out 75 100 5
Last Resort 140 100 5
Leer 100 30
Low Sweep 65 100 20
Mean Look 5
Megahorn 120 85 10
Mimic 10
Mud Shot 55 95 15
Mud-Slap 20 100 10
Mud Sport 100 15
Natural Gift 100 15
No Retreat 5
Odor Sleuth 40
Payback 50 100 10
Peck 35 100 35
Play Nice 20
Poison Jab 80 100 20
Power-Up Punch 40 100 20
Punishment 60 100 5
Pursuit 40 100 20
Rage 20 100 20
Raging Bull 90 100 10
Retaliate 70 100 5
Revenge 60 100 10
Reversal 100 15
Rock Blast 25 90 10
Rock Slide 75 90 10
Rock Smash 40 100 15
Rock Throw 50 90 15
Rock Tomb 60 95 15
Round 60 100 15
Secret Power 70 100 20
Sharpen 30
Sinful Smash 120 100 15
Skull Bash 130 100 10
Sleep Talk 10
Smack Down 50 100 15
Smart Strike 70 10
Smelling Salts 70 100 10
Snore 50 100 15
Stomp 65 100 20
Strength 95 100 15
Submission 120 100 20
Substitute 10
Swagger 85 15
Tackle 40 100 35
Tail Whip 100 30
Take Down 90 85 20
Thrash 120 100 10
Trailblaze 50 100 20
Trump Card 5
Wild Charge 90 100 15
Wish 100 10
Work Up 30
Zen Headbutt 80 90 15
  • Bold indicates a move that gets STAB when used by Minitaur
  • Italic indicates a move that gets STAB only when used by an evolution of Minitaur

Ability Learnset

By leveling up

Level Ability Cost Description
1 Intimidate 57 The Pokémon intimidates opposing Pokémon upon entry, lowering their Attack stat.
1 Vital Spirit 10 The Pokémon is full of vitality, and that prevents it from falling asleep.
18 Scrappy 11 The Pokémon can hit Ghost-type Pokémon with Normal-and Fighting-type moves.
36 Anger Point 21 The Pokémon is angered when it takes a critical hit, and that maxes its Attack stat.
54 Justified 12 Being hit by a Dark-type move boosts the Attack stat of the Pokémon, for justice.
72 Bare Hands 33 Boosts the base power of the Pokémon's attacks if they are not holding an item.
90 Competitive 32 Boosts the Sp. Atk stat sharply when a stat is lowered.
100 Sheer Force 81 Removes additional effects to increase the power of moves when attacking.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By Disc

Disc Ability Cost Description
Disc 03 Own Tempo 2 This Pokémon has its own tempo, and that prevents it from becoming confused.
Disc 04 Insomnia 10 The Pokémon is suffering from insomnia and cannot fall asleep.
Disc 12 Sturdy 16 It cannot be knocked out with one hit. One-hit KO moves cannot knock it out, either.
Disc 43 Limber 11 Its limber body protects the Pokémon from paralysis.
Disc 59 Stamina 33 Boosts the Defense stat when hit by an attack.
Disc 61 Unburden 33 Boosts the Speed stat if the Pokémon's held item is used or lost.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By tutoring

Ability Cost Description
Anger Point 21 The Pokémon is angered when it takes a critical hit, and that maxes its Attack stat.
Anticipation 1 The Pokémon can sense an opposing Pokémon's dangerous moves.
Bare Hands 33 Boosts the base power of the Pokémon's attacks if they are not holding an item.
Berserk 43 Boosts its Sp. Atk stat when it takes a hit that causes its HP to become half or less.
Butterfingers -3 The Pokémon may drop its held item when hit by a damaging move.
Combatize 77 Normal-type moves become Fighting-type moves. Their power is boosted a little.
Competitive 32 Boosts the Sp. Atk stat sharply when a stat is lowered.
Cud Chew 34 An eaten Berry will be regurgitated at the end of the next turn and eaten again.
Defeatist -17 Halves the Pokémon's Attack and Sp. Atk stats when its HP becomes half or less.
Defiant 32 Boosts the Pokémon's Attack stat sharply when its stats are lowered.
Flawed Form -19 Halves the Pokémon's Sp. Def stat.
Hustle 33 Boosts the Attack stat, but lowers accuracy.
Inflexible -33 This Pokémon can only use the first move it uses in battle.
Intimidate 57 The Pokémon intimidates opposing Pokémon upon entry, lowering their Attack stat.
Iron Fist 48 Powers up punching moves.
Justified 12 Being hit by a Dark-type move boosts the Attack stat of the Pokémon, for justice.
Klutz -25 The Pokémon can't use any held items.
Lingering Aroma 32 Contact with the Pokémon changes all attacker's Abilities to Lingering Aroma.
Moody 69 Raises one stat sharply and lowers another every turn.
Moxie 67 The Pokémon shows moxie, and that boosts the Attack stat after knocking out any Pokémon.
Quick Feet 12 Boosts the Speed stat if the Pokémon has a status condition.
Reckless 57 Powers up moves that have recoil damage.
Rivalry 32 Deals more damage to Pokémon of the same gender, but less to those of the opposite gender.
Scrappy 11 The Pokémon can hit Ghost-type Pokémon with Normal-and Fighting-type moves.
Sheer Force 81 Removes additional effects to increase the power of moves when attacking.
Skill Link 33 Maximizes the number of times multistrike moves hit.
Slow Start -94 For five turns, the Pokémon's Attack and Speed stats are halved.
Stall -12 The Pokémon moves after all other Pokémon do.
Steadfast 11 The Pokémon's determination boosts the Speed stat each time the Pokémon flinches.
Super Luck 35 The Pokémon is so lucky that the critical-hit ratios of its moves are boosted.
Truant -67 The Pokémon can't use a move if it had used a move on the previous turn.
Vital Spirit 10 The Pokémon is full of vitality, and that prevents it from falling asleep.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled
Concept art by artsy