Mudbray

Type HP Attack Defense Speed Special Attack Special Defense Total
70 100 70 45 45 55 385
#143 0' 3.9"
242.5 lbs.
Donkey Pokémon The mud stuck to Mudbray's hooves enhances its grip and its powerful running gait. Eating dirt, making mud, and playing in the mire form its daily routine.
Ability capacity:
81
Egg group(s):
Field
EV Yield:
Attack: 1
Growth:
Medium Fast
Catch Rate:
190

Evolution

Mudbray
Level 30Mudsdale

Wild Encounters

Type Map Chance Level
Land (2) Tharsis Terra 20% 24-28

Trainers

Hiker Heka
Mudbray Lv. 23
Abilities Moves
Own Tempo
Pickup
Stamina
Bulldoze
Double Kick
Stomp
Bide
Drilthug Lv. 22
Abilities Moves
Intimidate
Hyper Cutter
Fury Swipes
Pursuit
Dig
Slash
Rangife Lv. 22
Abilities Moves
Battle Armor
Overcoat
Stomp
Bullet Punch
Tinker
Autotomize
Relic Seeker Grant
Mudbray Lv. 34
Abilities Moves
Own Tempo
Pickup
Stamina
Bide
High Horsepower
Iron Defense
Heavy Slam
Mudsdale Lv. 38
Abilities Moves
Own Tempo
Inner Focus
Pickup
Stamina
Bide
High Horsepower
Iron Defense
Heavy Slam

Battle Frontier

Mudbray @ Muscle Band
Abilities Moves
Body Slam
Payback
Rock Slide
Bulldoze
Mudbray @ Focus Band
Abilities Moves
Stamina Magnitude
Rock Tomb
Stealth Rock
Protect

Move learnset

By leveling up

Level Move Type Cat. Pwr. Acc. PP
1 Mud-Slap 20 100 10
3 Mud Sport 100 15
8 Rototiller 10
10 Bulldoze 60 100 20
15 Double Kick 30 100 30
17 Stomp 65 100 20
22 Bide 10
24 High Horsepower 95 95 10
29 Iron Defense 15
31 Heavy Slam 100 10
36 Counter 100 20
38 Earthquake 100 100 10
43 Mega Kick 120 75 5
45 Headlong Rush 120 100 5
  • Bold indicates a move that gets STAB when used by Mudbray
  • Italic indicates a move that gets STAB only when used by an evolution of Mudbray

By TM

TM Move Type Cat. Pwr. Acc. PP
TM 005 Toxic 90 10
TM 010 Hidden Power 60 100 15
TM 017 Protect 10
TM 023 Return 100 20
TM 027 Double Team 15
TM 030 Sandstorm 10
TM 036 Attract 100 15
TM 055 Bulldoze 60 100 20
TM 056 Mud Bomb 65 85 10
TM 067 Tectonic Terrain 10
TM 096 Stomping Tantrum 75 100 10
TM 115 Earthquake 100 100 10
  • Bold indicates a move that gets STAB when used by Mudbray
  • Italic indicates a move that gets STAB only when used by an evolution of Mudbray

By breeding

Parents Move Type Cat. Pwr. Acc. PP
Body Slam 85 100 15
Close Combat 120 100 5
Double-Edge 120 100 15
Endeavor 100 5
Fissure 30 5
Magnitude 100 30
Mud Bomb 65 85 10
Roar 20
Smack Down 50 100 15
  • Bold indicates a move that gets STAB when used by Mudbray
  • Italic indicates a move that gets STAB only when used by an evolution of Mudbray

By tutoring

Move Type Cat. Pwr. Acc. PP
Bide 10
Body Slam 85 100 15
Captivate 100 20
Close Combat 120 100 5
Confide 20
Counter 100 20
Double-Edge 120 100 15
Double Kick 30 100 30
Earth Power 90 100 10
Endeavor 100 5
Endure 10
Facade 70 100 20
Fissure 30 5
Frustration 100 20
Headbutt 70 100 15
Heavy Slam 100 10
High Horsepower 95 95 10
Iron Defense 15
Iron Head 80 100 15
Low Kick 100 20
Low Sweep 65 100 20
Magnitude 100 30
Mega Kick 120 75 5
Mud-Slap 20 100 10
Mud Sport 100 15
Odor Sleuth 40
Payback 50 100 10
Rest 10
Roar 20
Rock Slide 75 90 10
Rock Smash 40 100 15
Rock Tomb 60 95 15
Rototiller 10
Round 60 100 15
Sand Tomb 35 85 15
Sleep Talk 10
Smack Down 50 100 15
Snore 50 100 15
Stealth Rock 20
Stomp 65 100 20
Strength 95 100 15
Substitute 10
Superpower 120 100 5
Swagger 85 15
Tectonic Thrash 70 100 20
Trop Kick 70 100 15
  • Bold indicates a move that gets STAB when used by Mudbray
  • Italic indicates a move that gets STAB only when used by an evolution of Mudbray

Ability Learnset

By leveling up

Level Ability Cost Description
1 Own Tempo 2 This Pokémon has its own tempo, and that prevents it from becoming confused.
1 Stamina 33 Boosts the Defense stat when hit by an attack.
18 Pickup 1 The Pokémon may pick up the items, both during and outside of battle.
36 Inner Focus 11 The Pokémon's intensely focused, and that protects the Pokémon from flinching.
54 Unburden 33 Boosts the Speed stat if the Pokémon's held item is used or lost.
72 Mold Breaker 47 Moves can be used on the target regardless of its Abilities.
90 Sturdy 16 It cannot be knocked out with one hit. One-hit KO moves cannot knock it out, either.
100 Chilling Neigh 69 When knocking out a target, it utters a chilling neigh, which boosts its Attack stat.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By Disc

Disc Ability Cost Description
Disc 02 Pickup 1 The Pokémon may pick up the items, both during and outside of battle.
Disc 11 Ball Fetch 0 If the Pokémon is not holding an item, it will fetch the first failed thrown Poké Ball.
Disc 12 Sturdy 16 It cannot be knocked out with one hit. One-hit KO moves cannot knock it out, either.
Disc 20 Sand Force 52 Boosts the power of Rock-, Ground-, and Steel-type moves in a sandstorm.
Disc 50 Oblivious 11 The Pokémon is oblivious, and that keeps it from being infatuated or taunted.
Disc 59 Stamina 33 Boosts the Defense stat when hit by an attack.
Disc 61 Unburden 33 Boosts the Speed stat if the Pokémon's held item is used or lost.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By tutoring

Ability Cost Description
Adaptability 77 Powers up moves of the same type as the Pokémon.
Chilling Neigh 69 When knocking out a target, it utters a chilling neigh, which boosts its Attack stat.
Defeatist -17 Halves the Pokémon's Attack and Sp. Atk stats when its HP becomes half or less.
Emergency Exit -22 The Pokémon, sensing danger, switches out when its HP becomes half or less.
Flawed Form -19 Halves the Pokémon's Sp. Def stat.
Grim Neigh 69 When knocking out a target, it utters a terrifying neigh, which boosts its Sp. Atk stat.
Inner Focus 11 The Pokémon's intensely focused, and that protects the Pokémon from flinching.
Klutz -25 The Pokémon can't use any held items.
Mold Breaker 47 Moves can be used on the target regardless of its Abilities.
No Guard 57 The Pokémon employs no-guard tactics to ensure incoming and outgoing attacks always land.
Own Tempo 2 This Pokémon has its own tempo, and that prevents it from becoming confused.
Predictable -13 This Pokémon's predictable maneuvers make moves hit against it without fail.
Rattled 2 Dark-, Ghost-, and Bug-type moves scare the Pokémon and boost its Speed stat.
Run Away 0 Enables a sure getaway from wild Pokémon.
Sand Rush 52 Boosts the Pokémon's Speed stat in a sandstorm.
Simple 78 The stat changes the Pokémon receives are doubled.
Slow Start -94 For five turns, the Pokémon's Attack and Speed stats are halved.
Speed Boost 61 Its Speed stat is boosted every turn.
Stall -12 The Pokémon moves after all other Pokémon do.
Stalwart 11 Ignores the effects of opposing Pokémon's Abilities and moves that draw in moves.
Steadfast 11 The Pokémon's determination boosts the Speed stat each time the Pokémon flinches.
Tectonic Armor 11 Boosts the Pokémon's Defensive stats on Tectonic Terrain.
Terralate 77 Normal-type moves become Ground-type moves. Their power is boosted a little.
Truant -67 The Pokémon can't use a move if it had used a move on the previous turn.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled