Murkrow

Type HP Attack Defense Speed Special Attack Special Defense Total
60 85 42 91 85 42 405
#16 0' 2.1"
4.63 lbs.
Darkness Pokémon Murkrow were feared as the alleged bearers of ill fortune. It shows strong interest in anything that sparkles. It will even try to steal rings from women.
Ability capacity:
82
Egg group(s):
Flying
EV Yield:
Speed: 1
Growth:
Medium Slow
Catch Rate:
150

Evolution

Murkrow
Use Dusk Stone Honchkrow

Wild Encounters

Type Map Chance Level
Land (2) Sycorax Ruins 10% 14-18
Overworld Andromeda Villa (after obtaining 2 badge(s)) 15.0% 16-18
Sirius Wharf (after obtaining 3 badge(s)) 20.0% 22
Sirius Wharf (after obtaining 4 badge(s)) 20.0% 28

Trainers

Team Nova Henchman
Sableye Lv. 18
Abilities Moves
Keen Eye
Prankster
Stall
Astonish
Fury Swipes
Detect
Shadow Sneak
Murkrow Lv. 19
Abilities Moves
Insomnia
Emergency Exit
Super Luck
Astonish
Pursuit
Haze
Wing Attack
Pawniard Lv. 18
Abilities Moves
Defiant
Pressure
Inner Focus
Leer
Fury Cutter
Torment
Feint Attack
Team Nova Recruit
Duosion Lv. 45
Abilities Moves
Overcoat
Sticky Hold
Gooey
Future Sight
Pain Split
Psychic
Skill Swap
Krokorok Lv. 46
Abilities Moves
Intimidate
Pressure
Dig
Scary Face
Foul Play
Sandstorm
Murkrow Lv. 48
Abilities Moves
Insomnia
Emergency Exit
Super Luck
Taunt
Feint Attack
Mean Look
Foul Play
Fizzix Lv. 50
Abilities Moves
Static
Cloud Nine
Magnet Pull
Electromorphosis
Negative Energy
Gravity
Aeroblast
Fabled Trick

Battle Frontier

Murkrow @ Power Herb
Abilities Moves
Sky Attack
Air Cutter
Sucker Punch
Taunt
Murkrow @ Black Glasses
Abilities Moves
Insomnia
Emergency Exit
Feint Attack
Wing Attack
Torment
Snatch

Move learnset

By leveling up

Level Move Type Cat. Pwr. Acc. PP
1 Peck 35 100 35
1 Astonish 40 100 15
5 Pursuit 40 100 20
11 Haze 30
15 Wing Attack 60 100 35
21 Night Shade 100 15
25 Assurance 60 100 10
31 Taunt 100 20
35 Feint Attack 60 20
41 Mean Look 5
45 Foul Play 95 100 15
50 Tailwind 15
55 Sucker Punch 70 100 5
61 Torment 100 15
65 Trick Room 5
69 Quash 100 15
  • Bold indicates a move that gets STAB when used by Murkrow
  • Italic indicates a move that gets STAB only when used by an evolution of Murkrow

By TM

TM Move Type Cat. Pwr. Acc. PP
TM 004 Calm Mind 20
TM 010 Hidden Power 60 100 15
TM 011 Sunny Day 5
TM 012 Taunt 100 20
TM 017 Protect 10
TM 018 Rain Dance 5
TM 023 Return 100 20
TM 026 Steel Wing 70 90 25
TM 027 Double Team 15
TM 032 Torment 100 15
TM 034 Secret Power 70 100 20
TM 036 Attract 100 15
TM 039 Embargo 100 15
TM 057 Trick Room 5
TM 070 Morbid Terrain 10
TM 077 Fly 90 95 15
TM 079 Ominous Wind 60 100 5
TM 095 Simoom 80 100 15
TM 109 Dark Pulse 80 100 15
  • Bold indicates a move that gets STAB when used by Murkrow
  • Italic indicates a move that gets STAB only when used by an evolution of Murkrow

By breeding

Parents Move Type Cat. Pwr. Acc. PP
Assurance 60 100 10
Brave Bird 120 100 15
Confuse Ray 100 10
Drill Peck 80 100 20
Eagle Eye 100 5
Feather Dance 100 15
Feint Attack 60 20
Flatter 100 15
Mirror Move 20
Perish Song 5
Psycho Shift 100 10
Punishment 60 100 5
Quick Attack 40 100 30
Roost 10
Screech 85 40
Sky Attack 140 90 5
Whirlwind 20
Wing Attack 60 100 35
  • Bold indicates a move that gets STAB when used by Murkrow
  • Italic indicates a move that gets STAB only when used by an evolution of Murkrow

By tutoring

Move Type Cat. Pwr. Acc. PP
Aerial Ace 60 20
Air Cutter 60 95 25
Air Slash 75 95 15
Assurance 60 100 10
Astonish 40 100 15
Brave Bird 120 100 15
Captivate 100 20
Confide 20
Confuse Ray 100 10
Curse 10
Defog 15
Detect 5
Double-Edge 120 100 15
Dream Eater 100 100 15
Drill Peck 80 100 20
Dual Wingbeat 40 90 10
Eagle Eye 100 5
Endure 10
Facade 70 100 20
Feather Dance 100 15
Feint Attack 60 20
Flatter 100 15
Foul Play 95 100 15
Frustration 100 20
Gust 40 100 35
Haze 30
Heat Wave 100 90 10
Icy Wind 55 95 15
Mean Look 5
Mimic 10
Mirror Move 20
Morbid Mangling 90 100 15
Mortal Spin 30 100 15
Mud-Slap 20 100 10
Nasty Plot 20
Natural Gift 100 15
Night Shade 100 15
Night Slash 70 100 15
Nightmare 100 15
Payback 50 100 10
Peck 35 100 35
Perish Song 5
Pluck 60 100 20
Psych Up 10
Psychic 90 100 10
Psycho Shift 100 10
Punishment 60 100 5
Pursuit 40 100 20
Quash 100 15
Quick Attack 40 100 30
Rest 10
Retaliate 70 100 5
Roost 10
Round 60 100 15
Screech 85 40
Shadow Ball 80 100 15
Sky Attack 140 90 5
Sleep Talk 10
Snarl 55 95 15
Snatch 100 10
Snore 50 100 15
Spite 100 10
Substitute 10
Sucker Punch 70 100 5
Swagger 85 15
Swift 60 20
Tailwind 15
Thief 60 100 25
Thunder Wave 90 20
Toxic 90 10
Twister 40 100 20
Uproar 90 100 10
Whirlwind 20
Wing Attack 60 100 35
  • Bold indicates a move that gets STAB when used by Murkrow
  • Italic indicates a move that gets STAB only when used by an evolution of Murkrow

Ability Learnset

By leveling up

Level Ability Cost Description
1 Insomnia 10 The Pokémon is suffering from insomnia and cannot fall asleep.
1 Super Luck 35 The Pokémon is so lucky that the critical-hit ratios of its moves are boosted.
18 Emergency Exit -22 The Pokémon, sensing danger, switches out when its HP becomes half or less.
36 Prankster 78 Gives priority to the Pokémon's status moves.
54 Stakeout 33 Doubles the damage dealt to the target's replacement if the target switches out.
72 Immoralize 77 Normal-type moves become Dark-type moves. Their power is boosted a little.
90 Contrary 82 Makes stat changes have an opposite effect.
100 Berserk 43 Boosts its Sp. Atk stat when it takes a hit that causes its HP to become half or less.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By Disc

Disc Ability Cost Description
Disc 02 Pickup 1 The Pokémon may pick up the items, both during and outside of battle.
Disc 04 Insomnia 10 The Pokémon is suffering from insomnia and cannot fall asleep.
Disc 05 Immunity 2 The immune system of the Pokémon prevents it from getting poisoned.
Disc 11 Ball Fetch 0 If the Pokémon is not holding an item, it will fetch the first failed thrown Poké Ball.
Disc 13 Cloud Nine 32 Eliminates the effects of weather.
Disc 25 Levitate 12 By floating in the air, the Pokémon receives full immunity to all Ground-type moves.
Disc 26 Super Luck 35 The Pokémon is so lucky that the critical-hit ratios of its moves are boosted.
Disc 48 Flare Boost 77 Powers up special attacks when the Pokémon is burned.
Disc 49 Frost Boost 77 Powers up special attacks when the Pokémon is frostbitten.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By tutoring

Ability Cost Description
Adaptability 77 Powers up moves of the same type as the Pokémon.
Aerilate 77 Normal-type moves become Flying-type moves. Their power is boosted a little.
Aerodynamic 67 Boosts the Pokémon's Speed stat on Blustery Winds.
Aftermath 11 Damages the attacker if it contacts the Pokémon with a finishing hit.
Air Lock 32 Eliminates the effects of weather.
Berserk 43 Boosts its Sp. Atk stat when it takes a hit that causes its HP to become half or less.
Big Pecks 6 Protects the Pokémon from Defense-lowering effects.
Competitive 32 Boosts the Sp. Atk stat sharply when a stat is lowered.
Contrary 82 Makes stat changes have an opposite effect.
Defeatist -17 Halves the Pokémon's Attack and Sp. Atk stats when its HP becomes half or less.
Defiant 32 Boosts the Pokémon's Attack stat sharply when its stats are lowered.
Early Bird 1 The Pokémon awakens from sleep twice as fast as other Pokémon.
Emergency Exit -22 The Pokémon, sensing danger, switches out when its HP becomes half or less.
Fog Warning 102 The Pokémon creates an eerie fog upon entering battle.
Forecast 32 Changes the Pokémon's type depending on the weather.
Immoralize 77 Normal-type moves become Dark-type moves. Their power is boosted a little.
Imperious -93 This Pokémon sometimes refuses to obey its Trainer.
Inflexible -33 This Pokémon can only use the first move it uses in battle.
Klutz -25 The Pokémon can't use any held items.
Mimicry 22 Changes the Pokémon's type depending on the terrain.
Morbid Mania 34 Boosts the Pokémon's Speed stat on Morbid Terrain.
Morbid Surge 85 Turns the ground into Morbid Terrain when the Pokémon enters a battle.
Moxie 67 The Pokémon shows moxie, and that boosts the Attack stat after knocking out any Pokémon.
Prankster 78 Gives priority to the Pokémon's status moves.
Resonance 33 Boosts the damage given and received from sound-based moves.
Run Away 0 Enables a sure getaway from wild Pokémon.
Slow Start -94 For five turns, the Pokémon's Attack and Speed stats are halved.
Stakeout 33 Doubles the damage dealt to the target's replacement if the target switches out.
Stall -12 The Pokémon moves after all other Pokémon do.
Stench 11 By releasing stench when attacking, this Pokémon may cause the target to flinch.
Trace 11 When it enters a battle, the Pokémon copies an opposing Pokémon's Ability.
Truant -67 The Pokémon can't use a move if it had used a move on the previous turn.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled