Natu

Type HP Attack Defense Speed Special Attack Special Defense Total
40 50 45 70 70 45 320
#75 0' 0.9"
4.41 lbs.
Little Bird Pokémon It runs up short trees that grow on the savanna to peck at new shoots. A Natu's eyes look as if they are always observing something.
Ability capacity:
102
Egg group(s):
Flying
EV Yield:
Special Attack: 1
Growth:
Medium Fast
Catch Rate:
190

Evolution

Natu
Level 25Xatu

Wild Encounters

Type Map Chance Level
Land Versant Megrez 10% 10-12
Sycorax Ruins 20% 15-17
Tvashtar Summit 10% 18-23
Land (2) Sycorax Ruins 20% 16-20
Overworld Sol City 20.0% 8

Trainers

Dragon Savant Griffin
Natu Lv. 11
Abilities Moves
Synchronize
Early Bird
Peck
Leer
Night Shade
Teleport
Ovarapt Lv. 13
Abilities Moves
Shell Armor
Rock Head
Leer
Beat Up
Bide
Iron Defense
Gible Lv. 12
Abilities Moves
Sand Veil
Rough Skin
Tackle
Sand Attack
Sandstorm
Sand Tomb
Goomy Lv. 11
Abilities Moves
Sap Sipper
Hydration
Tackle
Bubble
Absorb
Protect
Applin Lv. 13
Abilities Moves
Ripen Withdraw
Astonish
Spruvyne Lv. 12
Abilities Moves
Chlorophyll
Sturdy
Branch Poke
Sharpen
Leech Seed
Headbutt
Psychic Rana
Natu Lv. 22
Abilities Moves
Synchronize
Inner Focus
Early Bird
Teleport
Lucky Chant
Stored Power
Ominous Wind
Baltoy Lv. 22
Abilities Moves
Levitate
Forewarn
Rock Tomb
Psybeam
Ancient Power
Cosmic Power
Kirlia Lv. 21
Abilities Moves
Synchronize
Dancer
Trace
Disarming Voice
Lucky Chant
Magical Leaf
Heal Pulse

Battle Frontier

Natu @ Twisted Spoon
Abilities Moves
Night Shade
Air Cutter
Ominous Wind
Future Sight
Natu @ Sharp Beak
Abilities Moves
Confuse Ray
Me First
Air Cutter
Psywave

Move learnset

By leveling up

Level Move Type Cat. Pwr. Acc. PP
1 Peck 35 100 35
1 Leer 100 30
6 Night Shade 100 15
9 Teleport 20
12 Lucky Chant 30
17 Stored Power 20 100 10
20 Ominous Wind 60 100 5
23 Confuse Ray 100 10
28 Wish 100 10
33 Psychic 90 100 10
36 Miracle Eye 40
39 Psycho Shift 100 10
44 Future Sight 120 100 10
47 Power Swap 10
47 Guard Swap 10
50 Me First 20
  • Bold indicates a move that gets STAB when used by Natu
  • Italic indicates a move that gets STAB only when used by an evolution of Natu

By TM

TM Move Type Cat. Pwr. Acc. PP
TM 004 Calm Mind 20
TM 005 Toxic 90 10
TM 006 Psykogenic Chill 85 15
TM 010 Hidden Power 60 100 15
TM 011 Sunny Day 5
TM 014 Light Screen 30
TM 018 Rain Dance 5
TM 019 Giga Drain 75 100 10
TM 021 Solar Beam 120 100 10
TM 027 Double Team 15
TM 034 Secret Power 70 100 20
TM 035 Rest 10
TM 036 Attract 100 15
TM 037 Thief 60 100 25
TM 047 Power Swap 10
TM 048 Guard Swap 10
TM 057 Trick Room 5
TM 059 Magic Room 10
TM 065 Psychic Terrain 10
TM 079 Ominous Wind 60 100 5
TM 081 Dazzling Gleam 80 100 10
TM 095 Simoom 80 100 15
TM 104 Skill Swap 10
TM 116 Expanding Force 80 100 10
  • Bold indicates a move that gets STAB when used by Natu
  • Italic indicates a move that gets STAB only when used by an evolution of Natu

By breeding

Parents Move Type Cat. Pwr. Acc. PP
Ally Switch 15
Dragon Dance 20
Drill Peck 80 100 20
Expanding Force 80 100 10
Feather Dance 100 15
Feint Attack 60 20
Haze 30
Mystical Power 70 90 10
Primal Terrain 10
Psych Up 10
Quick Attack 40 100 30
Refresh 100 20
Roost 10
Simple Beam 100 15
Skill Swap 10
Steel Wing 70 90 25
Sucker Punch 70 100 5
Synchronoise 120 100 10
Zen Headbutt 80 90 15
  • Bold indicates a move that gets STAB when used by Natu
  • Italic indicates a move that gets STAB only when used by an evolution of Natu

By tutoring

Move Type Cat. Pwr. Acc. PP
Aerial Ace 60 20
Air Cutter 60 95 25
Air Slash 75 95 15
Ally Switch 15
Baton Pass 40
Battle of Wits 80 100 10
Captivate 100 20
Confide 20
Confuse Ray 100 10
Cosmic Power 20
Curse 10
Detect 5
Double-Edge 120 100 15
Dragon Dance 20
Dream Eater 100 100 15
Drill Peck 80 100 20
Dual Wingbeat 40 90 10
Endure 10
Facade 70 100 20
Feather Dance 100 15
Feint Attack 60 20
Flash 100 20
Frustration 100 20
Future Sight 120 100 10
Grass Knot 100 20
Haze 30
Heat Wave 100 90 10
Imprison 100 10
Leer 100 30
Lucky Chant 30
Magic Coat 100 15
Me First 20
Mimic 10
Miracle Eye 40
Mystical Power 70 90 10
Natural Gift 100 15
Negative Energy 80 100 20
Night Shade 100 15
Nightmare 100 15
Pain Split 20
Peck 35 100 35
Pluck 60 100 20
Protect 10
Psych Up 10
Psychic 90 100 10
Psycho Shift 100 10
Psyshock 80 100 10
Psywave 100 15
Quick Attack 40 100 30
Reflect 20
Refresh 100 20
Return 100 20
Revival Blessing 0 100 1
Roost 10
Round 60 100 15
Shadow Ball 80 100 15
Shear Force 80 100 10
Signal Beam 75 100 15
Silver Wind 60 100 5
Simple Beam 100 15
Sky Attack 140 90 5
Sleep Talk 10
Snore 50 100 15
Steel Wing 70 90 25
Stored Power 20 100 10
Substitute 10
Sucker Punch 70 100 5
Swagger 85 15
Swift 60 20
Synchronoise 120 100 10
Tailwind 15
Telekinesis 15
Teleport 20
Thunder Wave 90 20
Trick 100 10
Twister 40 100 20
U-turn 70 100 20
Wish 100 10
Zen Headbutt 80 90 15
  • Bold indicates a move that gets STAB when used by Natu
  • Italic indicates a move that gets STAB only when used by an evolution of Natu

Ability Learnset

By leveling up

Level Ability Cost Description
1 Synchronize 32 The attacker will receive the same status condition if it inflicts one to the Pokémon.
1 Early Bird 1 The Pokémon awakens from sleep twice as fast as other Pokémon.
18 Inner Focus 11 The Pokémon's intensely focused, and that protects the Pokémon from flinching.
36 Shadow Shield 81 Reduces the amount of damage the Pokémon takes while its HP is full.
54 Magic Bounce 80 Reflects status moves instead of getting hit by them.
72 Serene Grace 66 Boosts the likelihood of additional effects occurring when attacking.
90 Enchantress 77 The Pokémon creates a bizarre area that negates hold items when it enters battle.
100 Magician 69 The Pokémon steals the held item of a Pokémon it hits with a move.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By Disc

Disc Ability Cost Description
Disc 04 Insomnia 10 The Pokémon is suffering from insomnia and cannot fall asleep.
Disc 07 Illuminate 4 Raises the Pokémon's evasiveness.
Disc 08 Trace 11 When it enters a battle, the Pokémon copies an opposing Pokémon's Ability.
Disc 13 Cloud Nine 32 Eliminates the effects of weather.
Disc 18 Mimicry 22 Changes the Pokémon's type depending on the terrain.
Disc 23 Shadow Tag 83 This Pokémon steps on the opposing Pokémon's shadow to prevent it from escaping.
Disc 25 Levitate 12 By floating in the air, the Pokémon receives full immunity to all Ground-type moves.
Disc 26 Super Luck 35 The Pokémon is so lucky that the critical-hit ratios of its moves are boosted.
Disc 46 Fog Veil 11 Boosts the Pokémon's evasiveness in eerie fog.
Disc 53 Arena Lock 11 Negates statuses that affect the whole field.
Disc 55 Regenerator 54 Restores a little HP when withdrawn from battle.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By tutoring

Ability Cost Description
Aerilate 77 Normal-type moves become Flying-type moves. Their power is boosted a little.
Analytic 17 Boosts move power when the Pokémon moves last.
Anticipation 1 The Pokémon can sense an opposing Pokémon's dangerous moves.
Arcane Armor 11 Boosts the Pokémon's Defensive stats on Psychic Terrain.
Ball Fetch 0 If the Pokémon is not holding an item, it will fetch the first failed thrown Poké Ball.
Big Pecks 6 Protects the Pokémon from Defense-lowering effects.
Cognizate 77 Normal-type moves become Psychic-type moves. Their power is boosted a little.
Contrary 82 Makes stat changes have an opposite effect.
Costar 70 When the Pokémon enters a battle, it copies an ally's stat changes.
Defeatist -17 Halves the Pokémon's Attack and Sp. Atk stats when its HP becomes half or less.
Early Bird 1 The Pokémon awakens from sleep twice as fast as other Pokémon.
Emergency Exit -22 The Pokémon, sensing danger, switches out when its HP becomes half or less.
Enchantress 77 The Pokémon creates a bizarre area that negates hold items when it enters battle.
Forewarn 1 When it enters a battle, the Pokémon can tell one of the moves an opposing Pokémon has.
Friend Guard 33 Reduces damage done to allies.
High Entropy 32 Boosts the Pokémon's Evasiveness under Gravity.
Immunity 2 The immune system of the Pokémon prevents it from getting poisoned.
Inner Focus 11 The Pokémon's intensely focused, and that protects the Pokémon from flinching.
Keen Eye 5 Prevents other Pokémon from lowering this Pokémon's accuracy.
Klutz -25 The Pokémon can't use any held items.
Lifelink 2 The Pokémon recovers some HP when it deals damage.
Magic Bounce 80 Reflects status moves instead of getting hit by them.
Magic Guard 80 The Pokémon only takes damage from attacks.
Magician 69 The Pokémon steals the held item of a Pokémon it hits with a move.
Neuroforce 79 Powers up moves that are super effective.
Power Spot 69 Just being next to the Pokémon powers up moves.
Predictable -13 This Pokémon's predictable maneuvers make moves hit against it without fail.
Pressure 17 By putting pressure on the opposing Pokémon, it raises their PP usage.
Psychic Surge 85 Turns the ground into Psychic Terrain when the Pokémon enters a battle.
Reality Rush 69 Boosts the Pokémon's Speed stat on Inverse Terrain.
Relativist 254 The Pokémon creates a bizarre area that inverts Speed when it enters battle.
Serene Grace 66 Boosts the likelihood of additional effects occurring when attacking.
Shadow Shield 81 Reduces the amount of damage the Pokémon takes while its HP is full.
Slow Start -94 For five turns, the Pokémon's Attack and Speed stats are halved.
Synchronize 32 The attacker will receive the same status condition if it inflicts one to the Pokémon.
Telepathy 69 Anticipates an ally's attack and dodges it.
Truant -67 The Pokémon can't use a move if it had used a move on the previous turn.
Unaware 70 When attacking, the Pokémon ignores the target Pokémon's stat changes.
Unearthly 254 The Pokémon generates a bizarre area that swaps Attack stats when it enters battle.
Unstable Isotope 32 Boosts the Pokémon's Defensive stats under Gravity.
Warp Reality 85 Turns the ground into Inverse Terrain when the Pokémon enters a battle.
Weak Bones -19 Halves the Pokémon's Defense stat.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled