Nautilazer

Type HP Attack Defense Speed Special Attack Special Defense Total
Sprite by ['dillsacke', 'tetra']
85 80 110 45 105 100 525
Sprite by
#78 0' 3.9"
88.28 lbs.
Trilobite Pokémon A weak electric current runs through each of its limbs. Bringing them together creates a magnetic field which can channel pulses or beams of energy.

Icon by dillsacke
NPC by dillsacke
Ability capacity:
89
Egg group(s):
Water 3
Bug
EV Yield:
Defense: 1
Special Attack: 2
Growth:
Medium Slow
Catch Rate:
45
Cry by ['dillsacke', 'plus_sized_scribe']

Evolution

Trilopod
Level 34Nautilazer

Wild Encounters

Type Map Chance Level
Land Ligeia Mare West 10% 38-50

Trainers

Leader Magaclite
Heliolisk Lv. 36
Abilities Moves
Dry Skin
Cold-Blooded
Sand Veil
Thunder Wave
Simoom
Solar Beam
Thunder

Details:

  • In strong sunlight, this Pokemon has the ability Solar Power.
  • In heavy rain, this Pokemon has the ability Dry Skin.
  • In a sandstorm, this Pokemon has the ability Sand Veil.
Palossand Lv. 34
Abilities Moves
Water Compaction
Heatproof
Lightning Rod
Hypnosis
Shadow Ball
Scorching Sands
Simoom

Details:

Armaldo Lv. 34 @ Utility Umbrella
Abilities Moves
Battle Armor Swords Dance
Rock Slide
X-Scissor
Aqua Tail

Details:

  • In strong sunlight, this Pokemon has the ability Cold-Blooded.
  • In heavy rain, this Pokemon has the ability Swift Swim.
  • In a sandstorm, this Pokemon has the ability Battle Armor.
Glastle Lv. 37 @ Leftovers
Abilities Moves
Rain Dish
Prism Armor
King's Shield
Weather Ball
Origin Pulse
Shore Up

Details:

  • In strong sunlight, this Pokemon has the ability Cold-Blooded.
  • In heavy rain, this Pokemon has the ability Swift Swim.
  • In a sandstorm, this Pokemon has the ability Battle Armor.
Kroaeakaoa Lv. 36 @ Sitrus Berry
Abilities Moves
Storm Drain Minimize
Scorching Sands
Lava Plume
Scald
Nautilazer Lv. 38 @ Sitrus Berry
Abilities Moves
Shell Armor Energy Ball
Signal Beam
Weather Ball
Crabhammer
Leader Magaclite
Ydraphlion Lv. 100 @ Damp Rock
Abilities Moves
Heavy Water
Rain Dish
Rain Dance
Aqua Ring
Surf
Water Spout
Sloof Lv. 100 @ Water Essence
Abilities Moves
Swift Swim
Guard Dog
Rain Dance
Muddy Water
Earth Power
Sludge Bomb
Lansumuri Lv. 100 @ Serenity Orb
Abilities Moves
Volt Absorb
Sticky Hold
Lifelink
Shell Smash
Seismic Wave
Mineral Mash
Thunder
Overqwil Lv. 100 @ Assault Vest
Abilities Moves
Swift Swim
Iron Barbs
Hydrofoil
Sinful Smash
Poison Jab
Explosion
Nautilazer Lv. 100 @ Quick Claw
Abilities Moves
Heavy Water
Hydration
Refraction
Rain Dance
Rest
Signal Beam
Origin Pulse
Glastle Lv. 100 @ Life Orb
Abilities Moves
Magic Guard
Weak Armor
Weather Ball
Earth Power
Origin Pulse
Photon Geyser
Archaeologist Aaron
Altaria Lv. 50
Abilities Moves
Natural Cure
Serene Grace
Cloud Nine
Wind Rider
Cotton Guard
Dragon Pulse
Blustery Bomb
Perish Song
Kroaeakaoa Lv. 50
Abilities Moves
Storm Drain
Sprinkle Spit
Torrent
Scald
Corrosive Gas
Aqua Tail
Haze
Utabazai Lv. 50
Abilities Moves
Shell Armor
Limber
Hone Claws
Predation
Crush Claw
Bulk Up
Yagabat Lv. 50
Abilities Moves
Levitate
Lifelink
Screen Cleaner
Anticipation
Night Daze
Mana Sap
Parting Shot
Giga Drain
Galvantula Lv. 50
Abilities Moves
Compound Eyes
Swarm
Illuminate
Unnerve
Signal Beam
Electro Ball
Agility
Sucker Punch
Nautilazer Lv. 50
Abilities Moves
Shell Armor
Torrent
Swarm
Overcoat
Razor Shell
Energy Ball
Camouflage
Shell Side Arm
Naturalist Nonna
Ninetales Lv. 50
Abilities Moves
Flash Fire
Flame Body
Insomnia
Run Away
Flamethrower
Quick Attack
Confuse Ray
Safeguard
Carcinodjinn Lv. 50
Abilities Moves
Liquid Ooze
Gunk Guard
Stench
Noxious Needle
Shrapnel Sear
Noxious Terrain
Jettison
Sandaconda Lv. 50
Abilities Moves
Sand Veil
Earth Eater
Cold-Blooded
Shed Skin
Dig
Sandstorm
Brutal Swing
Coil
Mantine Lv. 50
Abilities Moves
Swift Swim
Cute Charm
Water Veil
Water Absorb
Air Slash
Aqua Ring
Bounce
Hydro Pump
Noivern Lv. 50
Abilities Moves
Frisk
Lifelink
Telepathy
Razor Wind
Tailwind
Whirlwind
Super Fang
Nautilazer Lv. 50
Abilities Moves
Shell Armor
Torrent
Swarm
Overcoat
Razor Shell
Energy Ball
Camouflage
Shell Side Arm
Zoologist Zacharaz
Zigglygruf Lv. 50
Abilities Moves
Guts Double-Edge
Play Rough
Combat Craze
Combat Terrain
Porygon-Z Lv. 50
Abilities Moves
Adaptability Embargo
Discharge
Lock-On
Tri Attack
Utabazai Lv. 50
Abilities Moves
Shell Armor
Limber
Hone Claws
Predation
Crush Claw
Bulk Up
Blitzrdrix Lv. 50
Abilities Moves
Menace
Tangled Feet
Limber
Ball Fetch
Signal Beam
Psycho Cut
Fabled Trick
Quiver Dance
Nautilazer Lv. 50
Abilities Moves
Shell Armor
Torrent
Swarm
Overcoat
Razor Shell
Energy Ball
Camouflage
Shell Side Arm
Blaziken Lv. 50
Abilities Moves
Blaze
Flame Body
Early Bird
Tangled Feet
Bulk Up
Focus Energy
Slash
Brave Bird
Rival Rival
Nautilazer Lv. 50
Abilities Moves
Shell Armor
Torrent
Swarm
Overcoat
Razor Shell
Energy Ball
Camouflage
Shell Side Arm
Resurrenix Lv. 50
Abilities Moves
Serene Grace
Lifelink
Razor Wind
Lucky Chant
Brave Bird
Heal Pulse
Cyclobber Lv. 50
Abilities Moves
Oblivious
Anger Point
Pickup
Endure
Amnesia
Dizzy Punch
Slack Off
Mountegrom Lv. 50
Abilities Moves
Prankster
Pickup
Pickpocket
Encore
Earth Power
Parting Shot
Fake Tears
Griffogrif Lv. 50
Abilities Moves
Keen Eye
Wind Rider
Early Bird
Big Pecks
Tailwind
Grav Apple
Brave Bird
Roost
???????? Lv. 50 @ Life Orb
Abilities Moves
Rival Rival
Nepteis Lv. 60 @ Mystic Shard
Abilities Moves
Competitive
Suction Cups
Polar Plunge
Cosmic Power
Freezing Glare
Siphon Mind
Nautilazer Lv. 53
Abilities Moves
Mega Launcher
Shell Armor
Ancient Power
Energy Ball
Aura Sphere
Razor Shell
Blitzrdrix Lv. 53 @ Razor Claw
Abilities Moves
Menace Parasitic Pulse
Psycho Cut
Tail Glow
Slash
Cyclobber Lv. 54 @ Sitrus Berry
Abilities Moves
Oblivious Dizzy Punch
Bonemerang
Hammer Arm
Belly Drum
Griffogrif Lv. 52 @ Pressure Vat
Abilities Moves
Big Pecks Tailwind
Joust
Dual Wingbeat
Jump Kick
???????? Lv. 55 @ Life Orb
Abilities Moves
Rival Rival
Blitzrdrix Lv. 53 @ Razor Claw
Abilities Moves
Menace Parasitic Pulse
Psycho Cut
Tail Glow
Slash
Nautilazer Lv. 53
Abilities Moves
Mega Launcher
Shell Armor
Ancient Power
Energy Ball
Aura Sphere
Razor Shell
Cyclobber Lv. 54 @ Sitrus Berry
Abilities Moves
Oblivious Dizzy Punch
Bonemerang
Hammer Arm
Belly Drum
Griffogrif Lv. 52 @ Pressure Vat
Abilities Moves
Big Pecks Tailwind
Joust
Dual Wingbeat
Jump Kick
Nepteis Lv. 60 @ Mystic Shard
Abilities Moves
Competitive
Suction Cups
Polar Plunge
Cosmic Power
Freezing Glare
Siphon Mind
???????? Lv. 55 @ Life Orb
Abilities Moves
Sailor Anker
Togetic Lv. 50
Abilities Moves
Hustle
Friend Guard
Safeguard
Baton Pass
Double-Edge
Last Resort
Crainbow Lv. 50
Abilities Moves
Super Luck
Dancer
Friend Guard
Air Slash
Dazzling Gleam
Play Rough
Drill Peck
Nautilazer Lv. 50
Abilities Moves
Shell Armor
Torrent
Swarm
Overcoat
Razor Shell
Energy Ball
Camouflage
Shell Side Arm
Swimmer Grace
Nautilazer Lv. 56
Abilities Moves
Shell Armor
Torrent
Swarm
Overcoat
Energy Ball
Camouflage
Shell Side Arm
Aura Sphere
Kingler Lv. 56
Abilities Moves
Hyper Cutter
Sand Veil
Long Reach
Shell Armor
Guillotine
Lunge
Brine
Crabhammer
Golisopod Lv. 57
Abilities Moves
Emergency Exit
Shed Skin
Rattled
Anticipation
Sucker Punch
Iron Defense
Pin Missile
Liquidation

Battle Frontier

Nautilazer @ Mystic Water
Abilities Moves
Mega Launcher Bubble Beam
Shadow Ball
Energy Ball
Aqua Ring

Move learnset

By leveling up

Level Move Type Cat. Pwr. Acc. PP
Evolve Crabhammer 100 90 10
1 Withdraw 20
1 Bubble 40 100 30
6 Sharpen 30
9 Vise Grip 55 100 30
15 Bubble Beam 65 100 20
18 Nature Power 95 20
24 Supersonic 55 20
27 Ancient Power 60 100 5
33 Razor Shell 75 95 10
38 Energy Ball 90 100 10
42 Camouflage 100 20
49 Shell Side Arm 90 100 10
53 Aura Sphere 80 20
60 Origin Pulse 110 85 10
64 Terrain Pulse 50 100 10
  • Bold indicates a move that gets STAB when used by Nautilazer
  • Italic indicates a move that gets STAB only when used by an evolution of Nautilazer

By TM

TM Move Type Cat. Pwr. Acc. PP
TM 005 Toxic 90 10
TM 010 Hidden Power 60 100 15
TM 017 Protect 10
TM 018 Rain Dance 5
TM 022 Thunderbolt 90 100 15
TM 025 Shadow Ball 80 100 15
TM 027 Double Team 15
TM 028 Shock Wave 60 20
TM 029 Sludge Bomb 90 100 10
TM 034 Secret Power 70 100 20
TM 035 Rest 10
TM 036 Attract 100 15
TM 037 Thief 60 100 25
TM 041 Focus Blast 120 70 5
TM 061 Ancient Power 60 100 5
TM 076 Surf 90 100 15
TM 099 Liquidation 85 100 10
TM 101 Hyper Beam 150 90 5
TM 105 Water Pulse 60 100 20
TM 109 Dark Pulse 80 100 15
TM 110 Giga Impact 150 90 5
TM 118 Muddy Water 90 85 10
  • Bold indicates a move that gets STAB when used by Nautilazer
  • Italic indicates a move that gets STAB only when used by an evolution of Nautilazer

By breeding

Parents Move Type Cat. Pwr. Acc. PP
Aqua Ring 20
Brine 65 100 10
Guillotine 30 5
Liquidation 85 100 10
Signal Beam 75 100 15
Spit Up 100 10
Stockpile 20
Swallow 10
Thunder Wave 90 20
  • Bold indicates a move that gets STAB when used by Nautilazer
  • Italic indicates a move that gets STAB only when used by an evolution of Nautilazer

By tutoring

Move Type Cat. Pwr. Acc. PP
Acid 40 100 30
Acid Spray 40 100 20
Aqua Ring 20
Aura Sphere 80 20
Bide 10
Brine 65 100 10
Bubble 40 100 30
Bubble Beam 65 100 20
Camouflage 100 20
Clamp 35 85 15
Confide 20
Crabhammer 100 90 10
Detect 5
Endeavor 100 5
Endure 10
Energy Ball 90 100 10
Facade 70 100 20
Frustration 100 20
Guillotine 30 5
Harden 30
Hydro Pump 110 80 5
Hydrofoil 50 100 20
Infestation 20 100 20
Iron Defense 15
Joust 100 10
Mimic 10
Moonlight 5
Natural Gift 100 15
Nature Power 95 20
Origin Pulse 110 85 10
Payback 50 100 10
Rage 20 100 20
Razor Shell 75 95 10
Return 100 20
Round 60 100 15
Screech 85 40
Sharpen 30
Signal Beam 75 100 15
Skitter Smack 70 90 10
Skull Bash 130 100 10
Sleep Talk 10
Sludge 65 100 20
Smart Strike 70 10
Snore 50 100 15
Spit Up 100 10
Stockpile 20
Struggle Bug 50 100 20
Substitute 10
Supersonic 55 20
Swallow 10
Tackle 40 100 35
Tectonic Thrash 70 100 20
Thunder Wave 90 20
Vise Grip 55 100 30
Water Gun 40 100 25
Water Sport 100 15
Waterfall 90 100 15
Withdraw 20
Work Up 30
Brutal Swing 90 100 20
Charge Beam 50 90 10
Chloroblast 150 95 5
Concussive Blast 80 100 10
Crush Claw 75 95 10
Discharge 80 100 15
Dive 80 100 10
Double Hit 35 90 10
Eerie Impulse 100 15
Fury Attack 15 85 20
Horn Attack 65 100 25
Laser Focus 30
Megahorn 120 85 10
Moongeist Beam 100 100 5
Shell Side Arm 90 100 10
Swords Dance 20
Terrain Pulse 50 100 10
Thunder Shock 40 100 30
Tri Attack 80 100 10
Weather Ball 50 100 10
X-Scissor 80 100 15
Zap Cannon 120 50 5
  • Bold indicates a move that gets STAB when used by Nautilazer
  • Italic indicates a move that gets STAB only when used by an evolution of Nautilazer

Ability Learnset

By leveling up

Level Ability Cost Description
1 Shell Armor 42 A hard shell protects the Pokémon from critical hits.
10 Overcoat 2 Protects the Pokémon from things like sand, hail, and powder.
25 Weak Armor 27 Physical attacks to the Pokémon lower its Defense stat but sharply raise its Speed stat.
40 Swarm 14 Powers up Bug-type moves when the Pokémon's HP is low.
40 Torrent 14 Powers up Water-type moves when the Pokémon's HP is low.
55 Volatile 69 Boosts the Special Attack stat, but lowers accuracy.
70 Storm Drain 18 The Pokémon draws in and neutralises Water-type moves, boosting its Sp. Atk.
85 Mega Launcher 57 Powers up aura and pulse moves.
100 Refraction 33 Boosts the power and effect likelihood of Beam-type moves.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By Disc

Disc Ability Cost Description
Disc 01 Battle Armor 60 Hard armor protects the Pokémon from critical hits.
Disc 04 Insomnia 10 The Pokémon is suffering from insomnia and cannot fall asleep.
Disc 09 Swarm 14 Powers up Bug-type moves when the Pokémon's HP is low.
Disc 13 Cloud Nine 32 Eliminates the effects of weather.
Disc 18 Mimicry 22 Changes the Pokémon's type depending on the terrain.
Disc 21 Rock Head 14 Protects the Pokémon from recoil damage.
Disc 24 Frostproof 12 The Pokémon resists Ice-type moves and damage from frostbite.
Disc 30 Dauntless Shield 12 Boosts the Pokémon's Defense stat when the Pokémon enters a battle.
Disc 33 Technician 68 Powers up the Pokémon's weaker moves.
Disc 34 Water Absorb 15 Restores HP if hit by a Water-type move instead of taking damage.
Disc 51 Cecity -19 This Pokémon's poor eyesight makes its moves more likely to miss.
Disc 54 Storm Drain 18 The Pokémon draws in and neutralises Water-type moves, boosting its Sp. Atk.
Disc 60 Overcoat 2 Protects the Pokémon from things like sand, hail, and powder.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By tutoring

Ability Cost Description
Anger Shell 57 When HP drops to half or less, defenses are lowered but attack and Speed are raised.
Bulletproof 15 Protects the Pokémon from some ball and bomb moves.
Cheek Pouch 12 Restores HP as well when the Pokémon eats a Berry.
Cold-Blooded 33 Boosts the Pokémon's Speed stat in harsh sunlight.
Defeatist -17 Halves the Pokémon's Attack and Sp. Atk stats when its HP becomes half or less.
Distillize 77 Normal-type moves become Water-type moves. Their power is boosted a little.
Gluttony 56 Makes the Pokémon already eat a held Berry when its HP drops to half or less.
Heavy Water 7 Boosts the Pokémon's Defensive stats in Rain.
Hive Mind 77 Normal-type moves become Bug-type moves. Their power is boosted a little.
Hydration 23 Heals status conditions if it's raining.
Innards Out 11 Damages the attacker landing the finishing hit by the amount equal to its last HP.
Klutz -25 The Pokémon can't use any held items.
Oblivious 11 The Pokémon is oblivious, and that keeps it from being infatuated or taunted.
Predictable -13 This Pokémon's predictable maneuvers make moves hit against it without fail.
Rain Dish 7 The Pokémon gradually regains HP in rain.
Shell Armor 42 A hard shell protects the Pokémon from critical hits.
Simple 78 The stat changes the Pokémon receives are doubled.
Slow Start -94 For five turns, the Pokémon's Attack and Speed stats are halved.
Stall -12 The Pokémon moves after all other Pokémon do.
Super Luck 35 The Pokémon is so lucky that the critical-hit ratios of its moves are boosted.
Swift Swim 60 Boosts the Pokémon's Speed stat in rain.
Symbiosis 11 The Pokémon passes its item to an ally that has used up an item.
Torrent 14 Powers up Water-type moves when the Pokémon's HP is low.
Truant -67 The Pokémon can't use a move if it had used a move on the previous turn.
Volatile 69 Boosts the Special Attack stat, but lowers accuracy.
Water Veil 17 The Pokémon is covered with a water veil, which prevents the Pokémon from getting a burn.
Weak Armor 27 Physical attacks to the Pokémon lower its Defense stat but sharply raise its Speed stat.
Weak Bones -19 Halves the Pokémon's Defense stat.
Arcane Armor 11 Boosts the Pokémon's Defensive stats on Psychic Terrain.
Galvanize 77 Normal-type moves become Electric-type moves. Their power is boosted a little.
Hustle 33 Boosts the Attack stat, but lowers accuracy.
Mega Launcher 57 Powers up aura and pulse moves.
Refraction 33 Boosts the power and effect likelihood of Beam-type moves.
Skill Link 33 Maximizes the number of times multistrike moves hit.
Static 31 The Pokémon is charged with static electricity, so contact with it may cause paralysis.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled