Nepteis

Type HP Attack Defense Speed Special Attack Special Defense Total
Sprite by livra
120 90 80 95 125 140 650
Sprite by livra
Undiscovered 0' 0.0"
0.0 lbs.
Mysticism Pokémon No data available.

Icon by livra
NPC by dillsacke
Ability capacity:
-255
Egg group(s):
Undiscovered
EV Yield:
Special Defense: 3
Growth:
Slow
Catch Rate:
3

Evolution

Nepteis

Wild Encounters

Type Map Chance Level

Trainers

Rival Rival
Nepteis Lv. 60 @ Mystic Shard
Abilities Moves
Competitive
Suction Cups
Polar Plunge
Cosmic Power
Freezing Glare
Siphon Mind
Nautilazer Lv. 53
Abilities Moves
Mega Launcher
Shell Armor
Ancient Power
Energy Ball
Aura Sphere
Razor Shell
Blitzrdrix Lv. 53 @ Razor Claw
Abilities Moves
Menace Parasitic Pulse
Psycho Cut
Tail Glow
Slash
Cyclobber Lv. 54 @ Sitrus Berry
Abilities Moves
Oblivious Dizzy Punch
Bonemerang
Hammer Arm
Belly Drum
Griffogrif Lv. 52 @ Pressure Vat
Abilities Moves
Big Pecks Tailwind
Joust
Dual Wingbeat
Jump Kick
???????? Lv. 55 @ Life Orb
Abilities Moves
Rival Rival
Blitzrdrix Lv. 53 @ Razor Claw
Abilities Moves
Menace Parasitic Pulse
Psycho Cut
Tail Glow
Slash
Nautilazer Lv. 53
Abilities Moves
Mega Launcher
Shell Armor
Ancient Power
Energy Ball
Aura Sphere
Razor Shell
Cyclobber Lv. 54 @ Sitrus Berry
Abilities Moves
Oblivious Dizzy Punch
Bonemerang
Hammer Arm
Belly Drum
Griffogrif Lv. 52 @ Pressure Vat
Abilities Moves
Big Pecks Tailwind
Joust
Dual Wingbeat
Jump Kick
Nepteis Lv. 60 @ Mystic Shard
Abilities Moves
Competitive
Suction Cups
Polar Plunge
Cosmic Power
Freezing Glare
Siphon Mind
???????? Lv. 55 @ Life Orb
Abilities Moves

Move learnset

By leveling up

Level Move Type Cat. Pwr. Acc. PP
1 Ancient Power 60 100 5
8 Chilling Water 50 100 20
16 Twin Beam 40 100 10
24 Coil 20
32 Polar Plunge 80 95 15
40 Cosmic Power 20
48 Freezing Glare 90 100 10
56 Siphon Mind 90 5
64 Origin Pulse 110 85 10
72 Wring Out 120 100 5
80 Moonblast 95 100 15
88 Diamond Storm 100 95 5
96 Water Spout 150 100 5
  • Bold indicates a move that gets STAB when used by Nepteis
  • Italic indicates a move that gets STAB only when used by an evolution of Nepteis

By TM

TM Move Type Cat. Pwr. Acc. PP
TM 004 Calm Mind 20
TM 007 Hail 10
TM 010 Hidden Power 60 100 15
TM 012 Taunt 100 20
TM 013 Blizzard 110 70 5
TM 014 Light Screen 30
TM 017 Protect 10
TM 018 Rain Dance 5
TM 023 Return 100 20
TM 025 Shadow Ball 80 100 15
TM 027 Double Team 15
TM 032 Torment 100 15
TM 034 Secret Power 70 100 20
TM 035 Rest 10
TM 037 Thief 60 100 25
TM 057 Trick Room 5
TM 059 Magic Room 10
TM 061 Ancient Power 60 100 5
TM 065 Psychic Terrain 10
TM 076 Surf 90 100 15
TM 086 Breaking Swipe 60 100 15
TM 088 Polar Plunge 80 95 15
TM 098 Knock Off 65 100 20
TM 100 Ice Beam 90 100 10
TM 104 Skill Swap 10
TM 105 Water Pulse 60 100 20
TM 107 Hydro Pump 110 80 5
TM 110 Giga Impact 150 90 5
TM 115 Earthquake 100 100 10
TM 116 Expanding Force 80 100 10
TM 119 Flip Turn 60 100 20
  • Bold indicates a move that gets STAB when used by Nepteis
  • Italic indicates a move that gets STAB only when used by an evolution of Nepteis

By tutoring

Move Type Cat. Pwr. Acc. PP
Aeroblast 100 95 5
Air Cutter 60 95 25
Air Slash 75 95 15
Aqua Ring 20
Aqua Tail 90 90 10
Assist 100 20
Aura Sphere 80 20
Battle of Wits 80 100 10
Bestow 15
Bide 10
Bind 15 85 20
Bleakwind Storm 100 80 10
Block 5
Body Slam 85 100 15
Brine 65 100 10
Bubble 40 100 30
Bubble Beam 65 100 20
Chilling Water 50 100 20
Chip Away 70 100 20
Coil 20
Concussive Blast 80 100 10
Confide 20
Confusion 50 100 25
Constrict 10 100 35
Continuum Pulse 50 100 15
Cosmic Power 20
Defense Curl 40
Detect 5
Diamond Storm 100 95 5
Disable 100 20
Dive 80 100 10
Double-Edge 120 100 15
Dream Eater 100 100 15
Eerie Spell 80 100 5
Endeavor 100 5
Endure 10
Extrasensory 80 100 20
Facade 70 100 20
Fishious Rend 85 100 10
Flail 100 15
Flash 100 20
Fling 100 10
Focus Blast 120 70 5
Focus Energy 30
Foresight 40
Freezing Glare 90 100 10
Frustration 100 20
Gastro Acid 100 10
Glaciate 65 95 10
Glare 100 30
Graviton Wave 65 100 15
Gravity 5
Growl 100 40
Gust 40 100 35
Headbutt 70 100 15
Helping Hand 100 20
Hurricane 110 70 10
Hydro Cannon 150 90 5
Hyper Beam 150 90 5
Icy Wind 55 95 15
Imprison 100 10
Laser Focus 30
Last Resort 140 100 5
Leer 100 30
Liquidation 85 100 10
Lunar Blessing 0 10
Magnitude 100 30
Mean Look 5
Meteor Beam 120 90 10
Metronome 10
Mimic 10
Mind Reader 5
Moonblast 95 100 15
Moonlight 5
Mystical Power 70 90 10
Natural Gift 100 15
Nature Power 95 20
Odor Sleuth 40
Origin Pulse 110 85 10
Pain Split 20
Pay Day 40 100 20
Pound 40 100 35
Psybeam 65 100 20
Psych Up 10
Psychic 90 100 10
Psycho Boost 140 90 5
Psycho Shift 100 10
Psyshield Bash 70 90 10
Psyshock 80 100 10
Psystrike 100 100 10
Psywave 100 15
Rage 20 100 20
Reflect 20
Retaliate 70 100 5
Scary Face 100 10
Seismic Wave 85 90 10
Siphon Mind 90 5
Skull Bash 130 100 10
Slam 80 75 20
Sleep Talk 10
Snatch 100 10
Snore 50 100 15
Soak 100 20
Spite 100 10
Splash 40
Stored Power 20 100 10
Substitute 10
Swagger 85 15
Swift 60 20
Tail Slap 25 85 10
Tail Whip 100 30
Take Down 90 85 20
Teeter Dance 100 20
Telekinesis 15
Teleport 20
Terrain Pulse 50 100 10
Thrash 120 100 10
Tickle 100 20
Toxic 90 10
Twin Beam 40 100 10
Twister 40 100 20
Water Gun 40 100 25
Water Pledge 80 100 10
Water Sport 100 15
Water Spout 150 100 5
Waterfall 90 100 15
Wave Crash 120 100 10
Whirlpool 35 85 15
Wicked Torque 80 100 10
Wring Out 120 100 5
Zen Headbutt 80 90 15
  • Bold indicates a move that gets STAB when used by Nepteis
  • Italic indicates a move that gets STAB only when used by an evolution of Nepteis

Ability Learnset

By leveling up

Level Ability Cost Description
1 Synchronize 32 The attacker will receive the same status condition if it inflicts one to the Pokémon.
10 Pressure 17 By putting pressure on the opposing Pokémon, it raises their PP usage.
25 Contrary 82 Makes stat changes have an opposite effect.
40 Suction Cups 11 This Pokémon uses suction cups to negate all moves and items that force switching out.
55 Competitive 32 Boosts the Sp. Atk stat sharply when a stat is lowered.
70 Volatile 69 Boosts the Special Attack stat, but lowers accuracy.
85 Moody 69 Raises one stat sharply and lowers another every turn.
100 Grim Neigh 69 When knocking out a target, it utters a terrifying neigh, which boosts its Sp. Atk stat.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By Disc

Disc Ability Cost Description
Disc 13 Cloud Nine 32 Eliminates the effects of weather.
Disc 19 Liquid Voice 32 All sound-based moves become Water-type moves.
Disc 34 Water Absorb 15 Restores HP if hit by a Water-type move instead of taking damage.
Disc 41 Swift Swim 60 Boosts the Pokémon's Speed stat in rain.
Disc 46 Fog Veil 11 Boosts the Pokémon's evasiveness in eerie fog.
Disc 51 Cecity -19 This Pokémon's poor eyesight makes its moves more likely to miss.
Disc 52 Damp 2 Prevents the use of explosive moves, such as Self-Destruct, by dampening its surroundings.
Disc 53 Arena Lock 11 Negates statuses that affect the whole field.
Disc 54 Storm Drain 18 The Pokémon draws in and neutralises Water-type moves, boosting its Sp. Atk.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By tutoring

Ability Cost Description
Aftermath 11 Damages the attacker if it contacts the Pokémon with a finishing hit.
Berserk 43 Boosts its Sp. Atk stat when it takes a hit that causes its HP to become half or less.
Chilling Neigh 69 When knocking out a target, it utters a chilling neigh, which boosts its Attack stat.
Cognizate 77 Normal-type moves become Psychic-type moves. Their power is boosted a little.
Competitive 32 Boosts the Sp. Atk stat sharply when a stat is lowered.
Contrary 82 Makes stat changes have an opposite effect.
Cursed Body 11 May disable a move used on the Pokémon.
Defiant 32 Boosts the Pokémon's Attack stat sharply when its stats are lowered.
Distillize 77 Normal-type moves become Water-type moves. Their power is boosted a little.
Drizzle 102 The Pokémon makes it rain when it enters a battle.
Frostproof 12 The Pokémon resists Ice-type moves and damage from frostbite.
Gluttony 56 Makes the Pokémon already eat a held Berry when its HP drops to half or less.
Grim Neigh 69 When knocking out a target, it utters a terrifying neigh, which boosts its Sp. Atk stat.
Heavy Water 7 Boosts the Pokémon's Defensive stats in Rain.
Hydration 23 Heals status conditions if it's raining.
Imperious -93 This Pokémon sometimes refuses to obey its Trainer.
Infiltrator 16 Passes through the opposing Pokémon's barrier, substitute, and the like and strikes.
Inflexible -33 This Pokémon can only use the first move it uses in battle.
Intimidate 57 The Pokémon intimidates opposing Pokémon upon entry, lowering their Attack stat.
Magic Bounce 80 Reflects status moves instead of getting hit by them.
Magic Guard 80 The Pokémon only takes damage from attacks.
Menace 57 The Pokémon intimidates opposing Pokémon upon entry, lowering their Sp. Atk stat.
Moody 69 Raises one stat sharply and lowers another every turn.
Pressure 17 By putting pressure on the opposing Pokémon, it raises their PP usage.
Psychic Surge 85 Turns the ground into Psychic Terrain when the Pokémon enters a battle.
Rain Dish 7 The Pokémon gradually regains HP in rain.
Reckless 57 Powers up moves that have recoil damage.
Sheer Force 81 Removes additional effects to increase the power of moves when attacking.
Stall -12 The Pokémon moves after all other Pokémon do.
Suction Cups 11 This Pokémon uses suction cups to negate all moves and items that force switching out.
Synchronize 32 The attacker will receive the same status condition if it inflicts one to the Pokémon.
Telepathy 69 Anticipates an ally's attack and dodges it.
Torrent 14 Powers up Water-type moves when the Pokémon's HP is low.
Truant -67 The Pokémon can't use a move if it had used a move on the previous turn.
Unearthly 254 The Pokémon generates a bizarre area that swaps Attack stats when it enters battle.
Volatile 69 Boosts the Special Attack stat, but lowers accuracy.
Warp Reality 85 Turns the ground into Inverse Terrain when the Pokémon enters a battle.
Water Veil 17 The Pokémon is covered with a water veil, which prevents the Pokémon from getting a burn.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

Concept art by cesare