Ninetales

Type HP Attack Defense Speed Special Attack Special Defense Total
73 76 75 100 81 100 505
#89 0' 4.3"
43.97 lbs.
Fox Pokémon It has long been said that each of the nine tails embody an enchanted power. A long-lived Ninetales will have fur that shines like gold.
Ability capacity:
102
Egg group(s):
Field
EV Yield:
Speed: 1
Special Defense: 1
Growth:
Medium Fast
Catch Rate:
75

Evolution

Vulpix
Use Fire Stone Ninetales

Wild Encounters

Type Map Chance Level
Land Tarvos Foothills 10% 11-12
Land (2) Tarvos Foothills 10% 15-21

Trainers

Naturalist Nonna
Ninetales Lv. 50
Abilities Moves
Flash Fire
Flame Body
Insomnia
Run Away
Flamethrower
Quick Attack
Confuse Ray
Safeguard
Carcinodjinn Lv. 50
Abilities Moves
Liquid Ooze
Gunk Guard
Stench
Noxious Needle
Shrapnel Sear
Noxious Terrain
Jettison
Sandaconda Lv. 50
Abilities Moves
Sand Veil
Earth Eater
Cold-Blooded
Shed Skin
Dig
Sandstorm
Brutal Swing
Coil
Mantine Lv. 50
Abilities Moves
Swift Swim
Cute Charm
Water Veil
Water Absorb
Air Slash
Aqua Ring
Bounce
Hydro Pump
Noivern Lv. 50
Abilities Moves
Frisk
Lifelink
Telepathy
Razor Wind
Tailwind
Whirlwind
Super Fang
Nautilazer Lv. 50
Abilities Moves
Shell Armor
Torrent
Swarm
Overcoat
Razor Shell
Energy Ball
Camouflage
Shell Side Arm
Team Nova Secretaries
Slowbro Lv. 34
Abilities Moves
Quick Draw Light Screen
Reflect
Zen Headbutt
Water Pulse
Archigloom Lv. 33
Abilities Moves
Moxie Night Slash
Nasty Plot
Haze
Detect
Ninetales Lv. 33
Abilities Moves
Drought Confuse Ray
Flame Burst
Extrasensory
Will-o-Wisp
Cofagrigus Lv. 34
Abilities Moves
Wandering Spirit Shadow Claw
Ominous Wind
Shadow Sneak
Curse
Team Nova Grunt
Absol Lv. 46
Abilities Moves
Pressure
Anticipation
Forewarn
Super Luck
Detect
Psycho Cut
Me First
Sucker Punch
Ninetales Lv. 48
Abilities Moves
Flash Fire
Flame Body
Insomnia
Run Away
Flamethrower
Hypnosis
Hex
Will-o-Wisp
Marowail Lv. 50
Abilities Moves
Cursed Body
Technician
Thrash
Assurance
Stomping Tantrum
Endeavor
Kindler Trevor
Ninetales Lv. 55
Abilities Moves
Flash Fire
Serene Grace
Insomnia
Run Away
Fire Pledge
Safeguard
Will-o-Wisp
Hex
Volcarona Lv. 55
Abilities Moves
Flame Body
Flash Fire
Illuminate
Shed Skin
Fire Pledge
Quiver Dance
Fire Spin
Bug Buzz

Battle Frontier

Ninetales @ Leftovers
Abilities Moves
Confuse Ray
Calm Mind
Foul Play
Flamethrower
Ninetales @ Bright Powder
Abilities Moves
Drought Fire Blast
Solar Beam
Attract
Sunny Day
Ninetales @ Heat Rock
Abilities Moves
Will-o-Wisp
Safeguard
Memento
Weather Ball
Ninetales @ Air Balloon
Abilities Moves
Will-o-Wisp
Hex
Flamethrower
Energy Ball

Move learnset

By leveling up

Level Move Type Cat. Pwr. Acc. PP
1 Imprison 100 10
1 Nasty Plot 20
1 Flamethrower 90 100 15
1 Quick Attack 40 100 30
1 Confuse Ray 100 10
1 Safeguard 25
  • Bold indicates a move that gets STAB when used by Ninetales
  • Italic indicates a move that gets STAB only when used by an evolution of Ninetales

By TM

TM Move Type Cat. Pwr. Acc. PP
TM 004 Calm Mind 20
TM 005 Toxic 90 10
TM 010 Hidden Power 60 100 15
TM 011 Sunny Day 5
TM 015 Reflect 20
TM 020 Safeguard 25
TM 021 Solar Beam 120 100 10
TM 023 Return 100 20
TM 027 Double Team 15
TM 036 Attract 100 15
TM 038 Incinerate 60 100 15
TM 043 Scorching Sands 70 100 10
TM 047 Power Swap 10
TM 051 Will-o-Wisp 85 15
TM 065 Psychic Terrain 10
TM 074 Inverse Terrain 10
TM 079 Ominous Wind 60 100 5
TM 087 Endothermia 75 90 15
TM 102 Flamethrower 90 100 15
TM 103 Fire Blast 110 85 5
TM 109 Dark Pulse 80 100 15
TM 110 Giga Impact 150 90 5
TM 112 Jettison 70 100 20
TM 117 Role Play 10
  • Bold indicates a move that gets STAB when used by Ninetales
  • Italic indicates a move that gets STAB only when used by an evolution of Ninetales

By breeding

Parents Move Type Cat. Pwr. Acc. PP
Baby-Doll Eyes 100 30
Captivate 100 20
Disable 100 20
Energy Ball 90 100 10
Enthrall 100 20
Extrasensory 80 100 20
Feint Attack 60 20
Flail 100 15
Flame Charge 50 100 20
Flare Blitz 120 100 15
Healing Wish 10
Heat Wave 100 90 10
Hex 65 100 10
Howl 40
Hypnosis 60 20
Memento 100 10
Nightmare 100 15
Power Swap 10
Psych Up 10
Roar 20
Secret Power 70 100 20
Spite 100 10
Tail Slap 25 85 10
  • Bold indicates a move that gets STAB when used by Ninetales
  • Italic indicates a move that gets STAB only when used by an evolution of Ninetales

By tutoring

Move Type Cat. Pwr. Acc. PP
Agility 30
Alluring Voice 80 100 10
Baby-Doll Eyes 100 30
Bide 10
Body Slam 85 100 15
Burning Jealousy 70 100 5
Captivate 100 20
Confide 20
Confuse Ray 100 10
Covet 60 100 25
Curse 10
Dig 80 100 10
Disable 100 20
Double-Edge 120 100 15
Ember 40 100 25
Encore 100 5
Endure 10
Energy Ball 90 100 10
Enthrall 100 20
Extrasensory 80 100 20
Facade 70 100 20
Feint Attack 60 20
Fire Pledge 80 100 10
Fire Spin 35 85 15
Flail 100 15
Flame Burst 70 100 15
Flame Charge 50 100 20
Flame Wheel 60 100 25
Flare Blitz 120 100 15
Foul Play 95 100 15
Frustration 100 20
Grudge 100 5
Headbutt 70 100 15
Heat Wave 100 90 10
Hex 65 100 10
Howl 40
Hypnosis 60 20
Imprison 100 10
Inferno 100 50 5
Iron Tail 100 75 15
Memento 100 10
Mimic 10
Mystical Fire 75 100 10
Nasty Plot 20
Natural Gift 100 15
Nightmare 100 15
Odor Sleuth 40
Overheat 130 90 5
Pain Split 20
Payback 50 100 10
Protect 10
Psych Up 10
Quick Attack 40 100 30
Rage 20 100 20
Rest 10
Roar 20
Round 60 100 15
Secret Power 70 100 20
Skull Bash 130 100 10
Sleep Talk 10
Snore 50 100 15
Spite 100 10
Substitute 10
Swagger 85 15
Swift 60 20
Tackle 40 100 35
Tail Slap 25 85 10
Tail Whip 100 30
Take Down 90 85 20
Teleport 20
Weather Ball 50 100 10
Zen Headbutt 80 90 15
Dream Eater 100 100 15
Eerie Energy 70 100 20
Fake Tears 100 20
Hyper Beam 150 90 5
Laser Focus 30
Psyshock 80 100 10
Sandsear Storm 100 80 10
Shadow Ball 80 100 15
Stored Power 20 100 10
  • Bold indicates a move that gets STAB when used by Ninetales
  • Italic indicates a move that gets STAB only when used by an evolution of Ninetales

Ability Learnset

By leveling up

Level Ability Cost Description
1 Flash Fire 16 Powers up the Pokémon's Fire-type moves if it's hit by one.
1 Run Away 0 Enables a sure getaway from wild Pokémon.
10 Insomnia 10 The Pokémon is suffering from insomnia and cannot fall asleep.
25 Flame Body 28 Contact with the Pokémon may burn the attacker.
40 Drought 102 Turns the sunlight harsh when the Pokémon enters a battle.
55 Serene Grace 66 Boosts the likelihood of additional effects occurring when attacking.
70 Fur Coat 79 Halves the damage from physical moves.
85 Magician 69 The Pokémon steals the held item of a Pokémon it hits with a move.
100 Queenly Majesty 11 Its majesty pressures opposing Pokémon, making them unable to attack with priority moves.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By Disc

Disc Ability Cost Description
Disc 02 Pickup 1 The Pokémon may pick up the items, both during and outside of battle.
Disc 04 Insomnia 10 The Pokémon is suffering from insomnia and cannot fall asleep.
Disc 07 Illuminate 4 Raises the Pokémon's evasiveness.
Disc 08 Trace 11 When it enters a battle, the Pokémon copies an opposing Pokémon's Ability.
Disc 11 Ball Fetch 0 If the Pokémon is not holding an item, it will fetch the first failed thrown Poké Ball.
Disc 14 Flash Fire 16 Powers up the Pokémon's Fire-type moves if it's hit by one.
Disc 26 Super Luck 35 The Pokémon is so lucky that the critical-hit ratios of its moves are boosted.
Disc 44 Magma Armor 11 The Pokémon is covered with hot magma, which prevents it from becoming frostbitten.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By tutoring

Ability Cost Description
Arcane Armor 11 Boosts the Pokémon's Defensive stats on Psychic Terrain.
Blaze 14 Powers up Fire-type moves when the Pokémon's HP is low.
Calderize 77 Normal-type moves become Fire-type moves. Their power is boosted a little.
Cognizate 77 Normal-type moves become Psychic-type moves. Their power is boosted a little.
Cute Charm 7 Contact with the Pokémon may cause infatuation.
Dazzling 11 Surprises the opposing Pokémon, making it unable to attack using priority moves.
Defeatist -17 Halves the Pokémon's Attack and Sp. Atk stats when its HP becomes half or less.
Drought 102 Turns the sunlight harsh when the Pokémon enters a battle.
Flame Body 28 Contact with the Pokémon may burn the attacker.
Fluffy 33 Halves the damage taken from contact moves, but doubles that of Fire-type moves.
Friend Guard 33 Reduces damage done to allies.
Fur Coat 79 Halves the damage from physical moves.
High Entropy 32 Boosts the Pokémon's Evasiveness under Gravity.
Immunity 2 The immune system of the Pokémon prevents it from getting poisoned.
Imperious -93 This Pokémon sometimes refuses to obey its Trainer.
Klutz -25 The Pokémon can't use any held items.
Magician 69 The Pokémon steals the held item of a Pokémon it hits with a move.
Neuroforce 79 Powers up moves that are super effective.
Propeller Tail 11 Ignores the effects of opposing Pokémon's Abilities and moves that draw in moves.
Pure Power 178 Using its pure power, the Pokémon doubles its Sp. Attack stat.
Run Away 0 Enables a sure getaway from wild Pokémon.
Screen Cleaner 12 Entering a battle nullifies the effects of Light Screen, Reflect, and Aurora Veil.
Serene Grace 66 Boosts the likelihood of additional effects occurring when attacking.
Slow Start -94 For five turns, the Pokémon's Attack and Speed stats are halved.
Solar Power 52 Boosts the Sp. Atk stat in harsh sunlight or solar wind, but HP decreases every turn.
Soul-Heart 69 Boosts its Sp. Atk stat every time a Pokémon faints.
Stall -12 The Pokémon moves after all other Pokémon do.
Synchronize 32 The attacker will receive the same status condition if it inflicts one to the Pokémon.
Telepathy 69 Anticipates an ally's attack and dodges it.
Truant -67 The Pokémon can't use a move if it had used a move on the previous turn.
Queenly Majesty 11 Its majesty pressures opposing Pokémon, making them unable to attack with priority moves.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled