Numel

Type HP Attack Defense Speed Special Attack Special Defense Total
60 60 40 35 65 45 305
#421 0' 2.9"
52.91 lbs.
Numb Pokémon A Numel stores boiling magma in the hump on its back. It is a hardy Pokémon that can transport a 220-pound load. It has served humans at work since long ago.
Ability capacity:
81
Egg group(s):
Field
EV Yield:
Special Attack: 1
Growth:
Medium Fast
Catch Rate:
255

Evolution

Numel
Level 33Camerupt

Wild Encounters

Type Map Chance Level
Land Mount Tvashtar 20% 16-19
Mount Tvashtar 20% 16-19
Mount Tvashtar 20% 15-19
Mount Tvashtar 20% 16-20
Mount Tvashtar 10% 5
Mount Tvashtar 10% 5
Mount Tvashtar 10% 5
Mount Tvashtar 10% 5
Mount Tvashtar 10% 5

Trainers

Kindler Surtur
Charmander Lv. 22
Abilities Moves
Blaze
Heatproof
Smokescreen
Dragon Breath
Fire Fang
Slash
Larvesta Lv. 22
Abilities Moves
Flame Body
Swarm
Ember
String Shot
Absorb
Take Down
Numel Lv. 23
Abilities Moves
Oblivious
Well-Baked Body
Magnitude
Flame Burst
Amnesia
Scorching Sands
Wayfarer Indiga
Sandygast Lv. 31
Abilities Moves
Water Compaction
Heatproof
Lightning Rod
Scorching Sands
Giga Drain
Hex
Destiny Bond
Numel Lv. 31
Abilities Moves
Oblivious
Well-Baked Body
Scorching Sands
Lava Plume
Magnitude
Amnesia
Camerupt Lv. 34
Abilities Moves
Solid Rock Scorching Sands
Lava Plume
Simoom
Yawn
Kindler Aegir
Charmander Lv. 28
Abilities Moves
Blaze
Illuminate
Heatproof
Fire Fang
Slash
Flamethrower
Scary Face
Numel Lv. 28
Abilities Moves
Oblivious
Well-Baked Body
Flame Burst
Amnesia
Scorching Sands
Lava Plume
Combusken Lv. 29
Abilities Moves
Blaze
Early Bird
Tangled Feet
Sand Attack
Peck
Flame Charge
Quick Attack
Black Belt Fiona
Charmander Lv. 16
Abilities Moves
Blaze
Heatproof
Flame Charge
Smokescreen

Numel Lv. 16
Abilities Moves
Oblivious Flame Charge
Growl

Battle Frontier

Numel @ Lax Incense
Abilities Moves
Magnitude
Flame Wheel
Rock Tomb
Sandstorm
Numel @ Shuca Berry
Abilities Moves
Simple Flame Burst
Incinerate
Defense Curl
Round
Numel @ Mirror Herb
Abilities Moves
Amnesia
Curse
Jettison
Earth Power

Move learnset

By leveling up

Level Move Type Cat. Pwr. Acc. PP
1 Growl 100 40
1 Tackle 40 100 35
5 Ember 40 100 25
8 Focus Energy 30
12 Magnitude 100 30
15 Flame Burst 70 100 15
19 Amnesia 20
22 Scorching Sands 70 100 10
26 Lava Plume 80 100 15
29 Curse 10
31 Take Down 90 85 20
34 Jettison 70 100 20
36 Yawn 10
40 Earth Power 90 100 10
43 Flamethrower 90 100 15
47 Earthquake 100 100 10
52 Double-Edge 120 100 15
  • Bold indicates a move that gets STAB when used by Numel
  • Italic indicates a move that gets STAB only when used by an evolution of Numel

By TM

TM Move Type Cat. Pwr. Acc. PP
TM 005 Toxic 90 10
TM 010 Hidden Power 60 100 15
TM 011 Sunny Day 5
TM 017 Protect 10
TM 023 Return 100 20
TM 027 Double Team 15
TM 030 Sandstorm 10
TM 038 Incinerate 60 100 15
TM 043 Scorching Sands 70 100 10
TM 051 Will-o-Wisp 85 15
TM 055 Bulldoze 60 100 20
TM 056 Mud Bomb 65 85 10
TM 061 Ancient Power 60 100 5
TM 067 Tectonic Terrain 10
TM 078 Strength 95 100 15
TM 095 Simoom 80 100 15
TM 102 Flamethrower 90 100 15
TM 103 Fire Blast 110 85 5
TM 115 Earthquake 100 100 10
  • Bold indicates a move that gets STAB when used by Numel
  • Italic indicates a move that gets STAB only when used by an evolution of Numel

By breeding

Parents Move Type Cat. Pwr. Acc. PP
Howl 40
Scary Face 100 10
Body Slam 85 100 15
Rollout 30 90 20
Defense Curl 40
Stomp 65 100 20
Yawn 10
Ancient Power 60 100 5
Mud Bomb 65 85 10
Heat Wave 100 90 10
Stockpile 20
Swallow 10
Spit Up 100 10
Endure 10
Iron Head 80 100 15
Growth 20
Heavy Slam 100 10
  • Bold indicates a move that gets STAB when used by Numel
  • Italic indicates a move that gets STAB only when used by an evolution of Numel

By tutoring

Move Type Cat. Pwr. Acc. PP
After You 15
Amnesia 20
Attract 100 15
Body Slam 85 100 15
Burning Jealousy 70 100 5
Captivate 100 20
Confide 20
Curse 10
Defense Curl 40
Dig 80 100 10
Double-Edge 120 100 15
Earth Power 90 100 10
Echoed Voice 40 100 15
Ember 40 100 25
Endure 10
Enthrall 100 20
Facade 70 100 20
Flame Burst 70 100 15
Flame Charge 50 100 20
Flame Wheel 60 100 25
Focus Energy 30
Frustration 100 20
Growl 100 40
Growth 20
Headbutt 70 100 15
Heat Wave 100 90 10
Heavy Slam 100 10
Howl 40
Iron Head 80 100 15
Lava Plume 80 100 15
Magnitude 100 30
Mimic 10
Mud-Slap 20 100 10
Natural Gift 100 15
Nature Power 95 20
Odor Sleuth 40
Overheat 130 90 5
Rest 10
Rock Slide 75 90 10
Rock Smash 40 100 15
Rock Tomb 60 95 15
Rollout 30 90 20
Round 60 100 15
Scary Face 100 10
Secret Power 70 100 20
Sleep Talk 10
Snore 50 100 15
Spit Up 100 10
Stealth Rock 20
Stockpile 20
Stomp 65 100 20
Substitute 10
Swagger 85 15
Swallow 10
Tackle 40 100 35
Take Down 90 85 20
Tectonic Thrash 70 100 20
Trailblaze 50 100 20
Yawn 10
  • Bold indicates a move that gets STAB when used by Numel
  • Italic indicates a move that gets STAB only when used by an evolution of Numel

Ability Learnset

By leveling up

Level Ability Cost Description
1 Oblivious 11 The Pokémon is oblivious, and that keeps it from being infatuated or taunted.
1 Simple 78 The stat changes the Pokémon receives are doubled.
18 Well-Baked Body 15 Blocks Fire-type moves to sharply boost the Pokémon's Defense.
36 Own Tempo 2 This Pokémon has its own tempo, and that prevents it from becoming confused.
54 Thick Fat 32 A layer of thick fat halves the damage the Pokémon takes from Fire-and Ice-type moves.
72 Stamina 33 Boosts the Defense stat when hit by an attack.
90 Drowsy Aura 17 Contact with the Pokémon may put the attacker to sleep.
100 Sand Force 52 Boosts the power of Rock-, Ground-, and Steel-type moves in a sandstorm.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By Disc

Disc Ability Cost Description
Disc 04 Insomnia 10 The Pokémon is suffering from insomnia and cannot fall asleep.
Disc 07 Illuminate 4 Raises the Pokémon's evasiveness.
Disc 11 Ball Fetch 0 If the Pokémon is not holding an item, it will fetch the first failed thrown Poké Ball.
Disc 14 Flash Fire 16 Powers up the Pokémon's Fire-type moves if it's hit by one.
Disc 15 Lightning Rod 18 The Pokémon draws in and neutralises Electric-type moves, boosting its Sp. Atk.
Disc 20 Sand Force 52 Boosts the power of Rock-, Ground-, and Steel-type moves in a sandstorm.
Disc 45 Sand Veil 3 Boosts the Pokémon's evasiveness in a sandstorm.
Disc 50 Oblivious 11 The Pokémon is oblivious, and that keeps it from being infatuated or taunted.
Disc 51 Cecity -19 This Pokémon's poor eyesight makes its moves more likely to miss.
Disc 59 Stamina 33 Boosts the Defense stat when hit by an attack.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By tutoring

Ability Cost Description
Blaze 14 Powers up Fire-type moves when the Pokémon's HP is low.
Calderize 77 Normal-type moves become Fire-type moves. Their power is boosted a little.
Cloud Nine 32 Eliminates the effects of weather.
Contrary 82 Makes stat changes have an opposite effect.
Cud Chew 34 An eaten Berry will be regurgitated at the end of the next turn and eaten again.
Defeatist -17 Halves the Pokémon's Attack and Sp. Atk stats when its HP becomes half or less.
Drought 102 Turns the sunlight harsh when the Pokémon enters a battle.
Drowsy Aura 17 Contact with the Pokémon may put the attacker to sleep.
Flame Body 28 Contact with the Pokémon may burn the attacker.
Gluttony 56 Makes the Pokémon already eat a held Berry when its HP drops to half or less.
Heatproof 7 The heatproof body of the Pokémon halves the damage from Fire-type moves that hit it.
Inner Focus 11 The Pokémon's intensely focused, and that protects the Pokémon from flinching.
Klutz -25 The Pokémon can't use any held items.
Mega Launcher 57 Powers up aura and pulse moves.
Own Tempo 2 This Pokémon has its own tempo, and that prevents it from becoming confused.
Predictable -13 This Pokémon's predictable maneuvers make moves hit against it without fail.
Sand Rush 52 Boosts the Pokémon's Speed stat in a sandstorm.
Simple 78 The stat changes the Pokémon receives are doubled.
Slow Start -94 For five turns, the Pokémon's Attack and Speed stats are halved.
Stall -12 The Pokémon moves after all other Pokémon do.
Sturdy 16 It cannot be knocked out with one hit. One-hit KO moves cannot knock it out, either.
Tectonic Armor 11 Boosts the Pokémon's Defensive stats on Tectonic Terrain.
Tectonic Surge 85 Turns the ground into Tectonic Terrain when the Pokémon enters a battle.
Terralate 77 Normal-type moves become Ground-type moves. Their power is boosted a little.
Thick Fat 32 A layer of thick fat halves the damage the Pokémon takes from Fire-and Ice-type moves.
Truant -67 The Pokémon can't use a move if it had used a move on the previous turn.
Unaware 70 When attacking, the Pokémon ignores the target Pokémon's stat changes.
Well-Baked Body 15 Blocks Fire-type moves to sharply boost the Pokémon's Defense.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled