Omnibyte

Type HP Attack Defense Speed Special Attack Special Defense Total
Sprite by ogwon
40 35 90 35 100 55 355
Sprite by ogwon
#401 0' 3.9"
37.58 lbs.
Genie Pokémon This infant genie is unable to control its mystical powers due to its infancy, so it often resorts to hiding in its shell to avoid being seen.

Icon by dillsacke
Ability capacity:
113
Egg group(s):
Fairy
Amorphous
EV Yield:
Special Attack: 1
Growth:
Fast
Catch Rate:
180

Evolution

Omnibyte
Level 40Omniczar

Wild Encounters

Type Map Chance Level
Land Sol City Cavern 5% 10-11
Sycorax Ruins 5% 14-18
Sycorax Ruins 10% 15-17

Trainers

Team Nova Grunt
Umbreon Lv. 15
Abilities Moves
Synchronize Snarl
Quick Attack
Baby-Doll Eyes
Sand Attack
Omnibyte Lv. 14
Abilities Moves
Shell Armor
Synchronize
Plasma Bolt
Withdraw
Swift
Confusion
Arakid Lv. 13
Abilities Moves
Compound Eyes
Levitate
String Shot
Confusion
Eerie Impulse
Gravity
Arakid Lv. 13
Abilities Moves
Compound Eyes
Levitate
String Shot
Confusion
Eerie Impulse
Gravity
Psychic Damian
Gastly Lv. 19
Abilities Moves
Levitate
Bad Dreams
Ghastly Guard
Mean Look
Curse
Night Shade
Confuse Ray
Omnibyte Lv. 20
Abilities Moves
Shell Armor
Wimp Out
Synchronize
Swift
Confusion
Mirror Shot
Wish
Relic Seeker Nusakan
Aron Lv. 21
Abilities Moves
Sturdy
Heavy Metal
Rock Head
Metal Claw
Rock Tomb
Protect
Roar
Monophlion Lv. 21
Abilities Moves
Damp
Water Veil
Rain Dish
Confuse Ray
Minimize
Bubble Beam
Camouflage
Omnibyte Lv. 21
Abilities Moves
Shell Armor
Wimp Out
Synchronize
Swift
Confusion
Mirror Shot
Wish
{PKMN} Trainer Max & Mina
Eevee Lv. 22
Abilities Moves
Run Away
Ball Fetch
Adaptability
Sand Attack
Quick Attack
Baby-Doll Eyes
Swift
Togepi Lv. 23
Abilities Moves
Hustle
Cute Charm
Sweet Kiss
Yawn
Encore
Follow Me
Omnibyte Lv. 24
Abilities Moves
Shell Armor
Wimp Out
Synchronize
Swift
Confusion
Mirror Shot
Wish
Jigglyruff Lv. 24
Abilities Moves
Guts Power-Up Punch
Focus Energy
Rollout
Round
Illusionist Amber
Omnibyte Lv. 28
Abilities Moves
Shell Armor
Wimp Out
Synchronize
Mirror Shot
Wish
Terrain Pulse
Twin Beam
Litwick Lv. 30
Abilities Moves
Flash Fire
Illuminate
Flame Body
Flame Burst
Imprison
Hex
Jettison
Collector Ryden
Elephloat Lv. 33
Abilities Moves
Air Lock
Wind Rider
Bubble Beam
Whirlwind
Hyper Voice
Discharge
Mastadrone Lv. 32
Abilities Moves
Air Lock
Wind Rider
Tailwind
Bubble Beam
Whirlwind
Hyper Voice
Omnibyte Lv. 33
Abilities Moves
Shell Armor
Wimp Out
Synchronize
Mirror Shot
Wish
Terrain Pulse
Twin Beam
Omniczar Lv. 32
Abilities Moves
Shell Armor
Wimp Out
Synchronize
Mirror Shot
Wish
Terrain Pulse
Twin Beam

Battle Frontier

Omnibyte @ Persim Berry
Abilities Moves
Synchronize Psybeam
Charge Beam
Protect
Heal Block

Move learnset

By leveling up

Level Move Type Cat. Pwr. Acc. PP
1 Plasma Bolt 30 100 30
1 Withdraw 20
7 Swift 60 20
10 Confusion 50 100 25
16 Mirror Shot 65 85 10
19 Wish 100 10
25 Terrain Pulse 50 100 10
28 Twin Beam 40 100 10
34 Gird 100 20
37 Ancient Power 60 100 5
43 Psychic Terrain 10
46 Shrapnel Sear 110 75 5
50 Shell Smash 15
55 Psystrike 100 100 10
  • Bold indicates a move that gets STAB when used by Omnibyte
  • Italic indicates a move that gets STAB only when used by an evolution of Omnibyte

By TM

TM Move Type Cat. Pwr. Acc. PP
TM 004 Calm Mind 20
TM 005 Toxic 90 10
TM 010 Hidden Power 60 100 15
TM 014 Light Screen 30
TM 015 Reflect 20
TM 019 Giga Drain 75 100 10
TM 020 Safeguard 25
TM 022 Thunderbolt 90 100 15
TM 023 Return 100 20
TM 025 Shadow Ball 80 100 15
TM 027 Double Team 15
TM 028 Shock Wave 60 20
TM 039 Embargo 100 15
TM 041 Focus Blast 120 70 5
TM 047 Power Swap 10
TM 048 Guard Swap 10
TM 057 Trick Room 5
TM 058 Wonder Room 10
TM 059 Magic Room 10
TM 061 Ancient Power 60 100 5
TM 065 Psychic Terrain 10
TM 069 Shrapnel Terrain 10
TM 081 Dazzling Gleam 80 100 10
TM 092 Psybeam 65 100 20
TM 116 Expanding Force 80 100 10
  • Bold indicates a move that gets STAB when used by Omnibyte
  • Italic indicates a move that gets STAB only when used by an evolution of Omnibyte

By breeding

Parents Move Type Cat. Pwr. Acc. PP
Concussive Blast 80 100 10
Explosion 250 100 5
Healing Wish 10
Magic Coat 100 15
Magic Room 10
Metal Burst 100 10
Mystical Power 70 90 10
Psyshock 80 100 10
Recycle 100 10
Safeguard 25
Shear Force 80 100 10
Shrapnel Smash 70 100 20
Weather Ball 50 100 10
  • Bold indicates a move that gets STAB when used by Omnibyte
  • Italic indicates a move that gets STAB only when used by an evolution of Omnibyte

By tutoring

Move Type Cat. Pwr. Acc. PP
Absorb 30 100 25
Attract 100 15
Aura Sphere 80 20
Aurora Beam 65 100 20
Autotomize 15
Barrier 20
Battle of Wits 80 100 10
Belch 120 90 10
Bide 10
Captivate 100 20
Charge 100 20
Charge Beam 50 90 10
Charm 100 20
Concussive Blast 80 100 10
Confide 20
Confuse Ray 100 10
Confusion 50 100 25
Continuum Pulse 50 100 15
Cosmic Power 20
Crafty Shield 10
Curse 10
Detect 5
Disable 100 20
Double-Edge 120 100 15
Dream Eater 100 100 15
Eerie Impulse 100 15
Eerie Spell 80 100 5
Endeavor 100 5
Endure 10
Energy Ball 90 100 10
Enthrall 100 20
Explosion 250 100 5
Extrasensory 80 100 20
Facade 70 100 20
Fake Tears 100 20
Final Gambit 100 5
Flash 100 20
Flash Cannon 80 100 10
Focus Energy 30
Foresight 40
Frustration 100 20
Future Sight 120 100 10
Gird 100 20
Graviton Wave 65 100 15
Gravity 5
Guard Split 10
Gyro Ball 100 5
Harden 30
Heal Block 100 15
Heal Pulse 10
Healing Wish 10
Heart Swap 10
Helping Hand 100 20
Hypnosis 60 20
Imprison 100 10
Iron Defense 15
Lumina Crash 80 100 10
Luster Purge 70 100 5
Magic Coat 100 15
Magic Powder 100 20
Marvel Room 10
Meditate 40
Mega Drain 55 100 15
Metal Burst 100 10
Meteor Beam 120 90 10
Mimic 10
Mineral Mash 90 95 15
Miracle Eye 40
Mirror Coat 100 20
Moonblast 95 100 15
Mystical Power 70 90 10
Natural Gift 100 15
No Retreat 5
Pain Split 20
Pay Day 40 100 20
Plasma Bolt 30 100 30
Power Gem 80 100 20
Power Split 10
Protect 10
Psych Up 10
Psychic 90 100 10
Psycho Shift 100 10
Psyshock 80 100 10
Psystrike 100 100 10
Psywave 100 15
Rage 20 100 20
Recycle 100 10
Rest 10
Round 60 100 15
Secret Power 70 100 20
Self-Destruct 200 100 5
Shear Force 80 100 10
Shell Smash 15
Shore Up 10
Shrapnel Sear 110 75 5
Shrapnel Smash 70 100 20
Skill Swap 10
Snore 50 100 15
Splash 40
Steel Beam 140 95 5
Stored Power 20 100 10
Substitute 10
Swift 60 20
Tackle 40 100 35
Teleport 20
Terrain Pulse 50 100 10
Thunder Shock 40 100 30
Thunder Wave 90 20
Tinker 100 15
Tri Attack 80 100 10
Twin Beam 40 100 10
Weather Ball 50 100 10
Wish 100 10
Withdraw 20
Zap Cannon 120 50 5
  • Bold indicates a move that gets STAB when used by Omnibyte
  • Italic indicates a move that gets STAB only when used by an evolution of Omnibyte

Ability Learnset

By leveling up

Level Ability Cost Description
1 Shell Armor 42 A hard shell protects the Pokémon from critical hits.
1 Synchronize 32 The attacker will receive the same status condition if it inflicts one to the Pokémon.
18 Wimp Out -22 The Pokémon cowardly switches out when its HP becomes half or less.
36 Soundproof 15 Soundproofing gives the Pokémon full immunity to all sound-based moves.
54 Iron Barbs 22 Inflicts damage on the attacker upon contact with iron barbs.
72 Enchantress 77 The Pokémon creates a bizarre area that negates hold items when it enters battle.
90 Psychic Surge 85 Turns the ground into Psychic Terrain when the Pokémon enters a battle.
90 Arcane Armor 11 Boosts the Pokémon's Defensive stats on Psychic Terrain.
100 Magic Bounce 80 Reflects status moves instead of getting hit by them.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By Disc

Disc Ability Cost Description
Disc 03 Own Tempo 2 This Pokémon has its own tempo, and that prevents it from becoming confused.
Disc 04 Insomnia 10 The Pokémon is suffering from insomnia and cannot fall asleep.
Disc 12 Sturdy 16 It cannot be knocked out with one hit. One-hit KO moves cannot knock it out, either.
Disc 15 Lightning Rod 18 The Pokémon draws in and neutralises Electric-type moves, boosting its Sp. Atk.
Disc 30 Dauntless Shield 12 Boosts the Pokémon's Defense stat when the Pokémon enters a battle.
Disc 51 Cecity -19 This Pokémon's poor eyesight makes its moves more likely to miss.
Disc 55 Regenerator 54 Restores a little HP when withdrawn from battle.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By tutoring

Ability Cost Description
Adaptability 77 Powers up moves of the same type as the Pokémon.
Arcane Armor 11 Boosts the Pokémon's Defensive stats on Psychic Terrain.
Arena Trap 70 Prevents opposing Pokémon from fleeing.
Cognizate 77 Normal-type moves become Psychic-type moves. Their power is boosted a little.
Color Change 1 The Pokémon's type becomes the type of the move used on it.
Contrary 82 Makes stat changes have an opposite effect.
Enchantress 77 The Pokémon creates a bizarre area that negates hold items when it enters battle.
Forewarn 1 When it enters a battle, the Pokémon can tell one of the moves an opposing Pokémon has.
Heavy Metal 1 Doubles the Pokémon's weight.
Hydration 23 Heals status conditions if it's raining.
Imperious -93 This Pokémon sometimes refuses to obey its Trainer.
Inner Focus 11 The Pokémon's intensely focused, and that protects the Pokémon from flinching.
Iron Barbs 22 Inflicts damage on the attacker upon contact with iron barbs.
Klutz -25 The Pokémon can't use any held items.
Light Metal 1 Halves the Pokémon's weight.
Magic Bounce 80 Reflects status moves instead of getting hit by them.
Mold Breaker 47 Moves can be used on the target regardless of its Abilities.
Natural Cure 32 All status conditions heal when the Pokémon switches out.
Power Of Alchemy 11 The Pokémon copies the Ability of a defeated ally.
Power Spot 69 Just being next to the Pokémon powers up moves.
Protean 80 Changes the Pokémon's type to the type of the move it's about to use.
Psychic Surge 85 Turns the ground into Psychic Terrain when the Pokémon enters a battle.
Rattled 2 Dark-, Ghost-, and Bug-type moves scare the Pokémon and boost its Speed stat.
Rock Head 14 Protects the Pokémon from recoil damage.
Serene Grace 66 Boosts the likelihood of additional effects occurring when attacking.
Shell Armor 42 A hard shell protects the Pokémon from critical hits.
Slow Start -94 For five turns, the Pokémon's Attack and Speed stats are halved.
Soundproof 15 Soundproofing gives the Pokémon full immunity to all sound-based moves.
Stall -12 The Pokémon moves after all other Pokémon do.
Steely Spirit 32 Powers up ally Pokémon's Steel-type moves.
Synchronize 32 The attacker will receive the same status condition if it inflicts one to the Pokémon.
Telepathy 69 Anticipates an ally's attack and dodges it.
Truant -67 The Pokémon can't use a move if it had used a move on the previous turn.
Unstable Isotope 32 Boosts the Pokémon's Defensive stats under Gravity.
Wandering Spirit 11 The Pokémon exchanges Abilities with a Pokémon that hits it with a contact move.
Warp Reality 85 Turns the ground into Inverse Terrain when the Pokémon enters a battle.
Weak Armor 27 Physical attacks to the Pokémon lower its Defense stat but sharply raise its Speed stat.
Wimp Out -22 The Pokémon cowardly switches out when its HP becomes half or less.
Wonder Guard 206 Its mysterious power only lets supereffective moves hit the Pokémon.
Wonder Skin 11 Makes status moves more likely to miss.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled