Omniczar
| Type | HP | Attack | Defense | Speed | Special Attack | Special Defense | Total | ||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
|
125 | 55 | 90 | 40 | 115 | 70 | 495 | |||||
|
#402 |
1' 7.0"
51.69 lbs. |
Genie Pokémon | This benevolent genie prides itself on granting wishes for Pokémon in need. This often results in a failed Trainer's Poké Ball throw. | |||||||||
|
Icon by dillsacke |
Ability capacity:
113 |
Egg group(s):
Fairy Amorphous |
EV Yield:
Special Attack: 2 |
Growth:
Fast |
Catch Rate:
65 |
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Evolution
| Omnibyte | Level 40 | Omniczar |
Wild Encounters
| Type | Map | Chance | Level |
|---|
Trainers
Battle Frontier
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Move learnset
By leveling up
| Level | Move | Type | Cat. | Pwr. | Acc. | PP |
|---|---|---|---|---|---|---|
| Evolve | Assist |
|
— | 100 | 20 | |
| 1 | Plasma Bolt |
|
30 | 100 | 30 | |
| 1 | Withdraw |
|
— | — | 20 | |
| 7 | Swift |
|
60 | — | 20 | |
| 10 | Confusion |
|
50 | 100 | 25 | |
| 16 | Mirror Shot |
|
65 | 85 | 10 | |
| 19 | Wish |
|
— | 100 | 10 | |
| 25 | Terrain Pulse |
|
50 | 100 | 10 | |
| 28 | Twin Beam |
|
40 | 100 | 10 | |
| 34 | Gird |
|
— | 100 | 20 | |
| 37 | Ancient Power |
|
60 | 100 | 5 | |
| 48 | Psychic Terrain |
|
— | — | 10 | |
| 56 | Shrapnel Sear |
|
110 | 75 | 5 | |
| 67 | Shell Smash |
|
— | — | 15 | |
| 75 | Psystrike |
|
100 | 100 | 10 | |
|
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By TM
| TM | Move | Type | Cat. | Pwr. | Acc. | PP | |
|---|---|---|---|---|---|---|---|
| TM 004 | Calm Mind |
|
— | — | 20 | ||
| TM 005 | Toxic |
|
— | 90 | 10 | ||
| TM 006 | Psykogenic Chill |
|
— | 85 | 15 | ||
| TM 010 | Hidden Power |
|
60 | 100 | 15 | ||
| TM 012 | Taunt |
|
— | 100 | 20 | ||
| TM 014 | Light Screen |
|
— | — | 30 | ||
| TM 015 | Reflect |
|
— | — | 20 | ||
| TM 019 | Giga Drain |
|
75 | 100 | 10 | ||
| TM 020 | Safeguard |
|
— | — | 25 | ||
| TM 022 | Thunderbolt |
|
90 | 100 | 15 | ||
| TM 023 | Return |
|
— | 100 | 20 | ||
| TM 025 | Shadow Ball |
|
80 | 100 | 15 | ||
| TM 027 | Double Team |
|
— | — | 15 | ||
| TM 028 | Shock Wave |
|
60 | — | 20 | ||
| TM 039 | Embargo |
|
— | 100 | 15 | ||
| TM 041 | Focus Blast |
|
120 | 70 | 5 | ||
| TM 047 | Power Swap |
|
— | — | 10 | ||
| TM 048 | Guard Swap |
|
— | — | 10 | ||
| TM 057 | Trick Room |
|
— | — | 5 | ||
| TM 058 | Wonder Room |
|
— | — | 10 | ||
| TM 059 | Magic Room |
|
— | — | 10 | ||
| TM 061 | Ancient Power |
|
60 | 100 | 5 | ||
| TM 065 | Psychic Terrain |
|
— | — | 10 | ||
| TM 069 | Shrapnel Terrain |
|
— | — | 10 | ||
| TM 081 | Dazzling Gleam |
|
80 | 100 | 10 | ||
| TM 092 | Psybeam |
|
65 | 100 | 20 | ||
| TM 101 | Hyper Beam |
|
150 | 90 | 5 | ||
| TM 109 | Dark Pulse |
|
80 | 100 | 15 | ||
| TM 110 | Giga Impact |
|
150 | 90 | 5 | ||
| TM 116 | Expanding Force |
|
80 | 100 | 10 | ||
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By breeding
| Parents | Move | Type | Cat. | Pwr. | Acc. | PP | ||||||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Concussive Blast |
|
80 | 100 | 10 | |||||||||||||||||||||||||||||||||||||||||
|
Explosion |
|
250 | 100 | 5 | |||||||||||||||||||||||||||||||||||||||||
|
Healing Wish |
|
— | — | 10 | |||||||||||||||||||||||||||||||||||||||||
|
Magic Coat |
|
— | 100 | 15 | |||||||||||||||||||||||||||||||||||||||||
|
Magic Room |
|
— | — | 10 | |||||||||||||||||||||||||||||||||||||||||
|
Metal Burst |
|
— | 100 | 10 | |||||||||||||||||||||||||||||||||||||||||
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Mystical Power |
|
70 | 90 | 10 | |||||||||||||||||||||||||||||||||||||||||
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Psyshock |
|
80 | 100 | 10 | |||||||||||||||||||||||||||||||||||||||||
|
Recycle |
|
— | 100 | 10 | |||||||||||||||||||||||||||||||||||||||||
|
Safeguard |
|
— | — | 25 | |||||||||||||||||||||||||||||||||||||||||
|
Shear Force |
|
80 | 100 | 10 | |||||||||||||||||||||||||||||||||||||||||
|
Shrapnel Smash |
|
70 | 100 | 20 | |||||||||||||||||||||||||||||||||||||||||
|
Weather Ball |
|
50 | 100 | 10 | |||||||||||||||||||||||||||||||||||||||||
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By tutoring
| Move | Type | Cat. | Pwr. | Acc. | PP |
|---|---|---|---|---|---|
| Absorb |
|
30 | 100 | 25 | |
| Attract |
|
— | 100 | 15 | |
| Aura Sphere |
|
80 | — | 20 | |
| Aurora Beam |
|
65 | 100 | 20 | |
| Autotomize |
|
— | — | 15 | |
| Barrier |
|
— | — | 20 | |
| Battle of Wits |
|
80 | 100 | 10 | |
| Belch |
|
120 | 90 | 10 | |
| Bide |
|
— | — | 10 | |
| Captivate |
|
— | 100 | 20 | |
| Charge |
|
— | 100 | 20 | |
| Charge Beam |
|
50 | 90 | 10 | |
| Charm |
|
— | 100 | 20 | |
| Concussive Blast |
|
80 | 100 | 10 | |
| Confide |
|
— | — | 20 | |
| Confuse Ray |
|
— | 100 | 10 | |
| Confusion |
|
50 | 100 | 25 | |
| Continuum Pulse |
|
50 | 100 | 15 | |
| Cosmic Power |
|
— | — | 20 | |
| Crafty Shield |
|
— | — | 10 | |
| Curse |
|
— | — | 10 | |
| Detect |
|
— | — | 5 | |
| Disable |
|
— | 100 | 20 | |
| Double-Edge |
|
120 | 100 | 15 | |
| Dream Eater |
|
100 | 100 | 15 | |
| Eerie Impulse |
|
— | 100 | 15 | |
| Eerie Spell |
|
80 | 100 | 5 | |
| Endeavor |
|
— | 100 | 5 | |
| Endure |
|
— | — | 10 | |
| Energy Ball |
|
90 | 100 | 10 | |
| Enthrall |
|
— | 100 | 20 | |
| Explosion |
|
250 | 100 | 5 | |
| Extrasensory |
|
80 | 100 | 20 | |
| Facade |
|
70 | 100 | 20 | |
| Fake Tears |
|
— | 100 | 20 | |
| Final Gambit |
|
— | 100 | 5 | |
| Flash |
|
— | 100 | 20 | |
| Flash Cannon |
|
80 | 100 | 10 | |
| Focus Energy |
|
— | — | 30 | |
| Foresight |
|
— | — | 40 | |
| Frustration |
|
— | 100 | 20 | |
| Future Sight |
|
120 | 100 | 10 | |
| Gird |
|
— | 100 | 20 | |
| Graviton Wave |
|
65 | 100 | 15 | |
| Gravity |
|
— | — | 5 | |
| Guard Split |
|
— | — | 10 | |
| Gyro Ball |
|
— | 100 | 5 | |
| Harden |
|
— | — | 30 | |
| Heal Block |
|
— | 100 | 15 | |
| Heal Pulse |
|
— | — | 10 | |
| Healing Wish |
|
— | — | 10 | |
| Heart Swap |
|
— | — | 10 | |
| Helping Hand |
|
— | 100 | 20 | |
| Hypnosis |
|
— | 60 | 20 | |
| Imprison |
|
— | 100 | 10 | |
| Iron Defense |
|
— | — | 15 | |
| Lumina Crash |
|
80 | 100 | 10 | |
| Luster Purge |
|
70 | 100 | 5 | |
| Magic Coat |
|
— | 100 | 15 | |
| Magic Powder |
|
— | 100 | 20 | |
| Marvel Room |
|
— | — | 10 | |
| Meditate |
|
— | — | 40 | |
| Mega Drain |
|
55 | 100 | 15 | |
| Metal Burst |
|
— | 100 | 10 | |
| Meteor Beam |
|
120 | 90 | 10 | |
| Mimic |
|
— | — | 10 | |
| Mineral Mash |
|
90 | 95 | 15 | |
| Miracle Eye |
|
— | — | 40 | |
| Mirror Coat |
|
— | 100 | 20 | |
| Moonblast |
|
95 | 100 | 15 | |
| Mystical Power |
|
70 | 90 | 10 | |
| Natural Gift |
|
— | 100 | 15 | |
| No Retreat |
|
— | — | 5 | |
| Pain Split |
|
— | — | 20 | |
| Pay Day |
|
40 | 100 | 20 | |
| Plasma Bolt |
|
30 | 100 | 30 | |
| Power Gem |
|
80 | 100 | 20 | |
| Power Split |
|
— | — | 10 | |
| Protect |
|
— | — | 10 | |
| Psych Up |
|
— | — | 10 | |
| Psychic |
|
90 | 100 | 10 | |
| Psycho Shift |
|
— | 100 | 10 | |
| Psyshock |
|
80 | 100 | 10 | |
| Psystrike |
|
100 | 100 | 10 | |
| Psywave |
|
— | 100 | 15 | |
| Rage |
|
20 | 100 | 20 | |
| Recycle |
|
— | 100 | 10 | |
| Rest |
|
— | — | 10 | |
| Round |
|
60 | 100 | 15 | |
| Secret Power |
|
70 | 100 | 20 | |
| Self-Destruct |
|
200 | 100 | 5 | |
| Shear Force |
|
80 | 100 | 10 | |
| Shell Smash |
|
— | — | 15 | |
| Shore Up |
|
— | — | 10 | |
| Shrapnel Sear |
|
110 | 75 | 5 | |
| Shrapnel Smash |
|
70 | 100 | 20 | |
| Skill Swap |
|
— | — | 10 | |
| Snore |
|
50 | 100 | 15 | |
| Splash |
|
— | — | 40 | |
| Steel Beam |
|
140 | 95 | 5 | |
| Stored Power |
|
20 | 100 | 10 | |
| Substitute |
|
— | — | 10 | |
| Swift |
|
60 | — | 20 | |
| Tackle |
|
40 | 100 | 35 | |
| Teleport |
|
— | — | 20 | |
| Terrain Pulse |
|
50 | 100 | 10 | |
| Thunder Shock |
|
40 | 100 | 30 | |
| Thunder Wave |
|
— | 90 | 20 | |
| Tinker |
|
— | 100 | 15 | |
| Tri Attack |
|
80 | 100 | 10 | |
| Twin Beam |
|
40 | 100 | 10 | |
| Weather Ball |
|
50 | 100 | 10 | |
| Wish |
|
— | 100 | 10 | |
| Withdraw |
|
— | — | 20 | |
| Zap Cannon |
|
120 | 50 | 5 | |
| Aeroblast |
|
100 | 95 | 5 | |
| Air Cutter |
|
60 | 95 | 25 | |
| Air Slash |
|
75 | 95 | 15 | |
| Assist |
|
— | 100 | 20 | |
| Astral Barrage |
|
120 | 100 | 5 | |
| Bestow |
|
— | — | 15 | |
| Bitter Malice |
|
75 | 100 | 15 | |
| Burning Jealousy |
|
70 | 100 | 5 | |
| Doom Desire |
|
140 | 100 | 5 | |
| Draining Kiss |
|
50 | 100 | 10 | |
| Fire Punch |
|
75 | 100 | 15 | |
| Fling |
|
— | 100 | 10 | |
| Focus Punch |
|
150 | 100 | 20 | |
| Grudge |
|
— | 100 | 5 | |
| Hex |
|
65 | 100 | 10 | |
| Hyper Voice |
|
90 | 100 | 10 | |
| Ice Punch |
|
75 | 100 | 15 | |
| Instruct |
|
— | — | 15 | |
| Laser Focus |
|
— | — | 30 | |
| Last Resort |
|
140 | 100 | 5 | |
| Lunar Blessing |
|
0 | — | 10 | |
| Lunar Dance |
|
— | — | 10 | |
| Mega Punch |
|
80 | 85 | 20 | |
| Memento |
|
— | 100 | 10 | |
| Metronome |
|
— | — | 10 | |
| Nasty Plot |
|
— | — | 20 | |
| Nightmare |
|
— | 100 | 15 | |
| Noxious Needle |
|
70 | 100 | 20 | |
| Poltergeist |
|
110 | 90 | 5 | |
| Power Whip |
|
120 | 85 | 10 | |
| Psyblade |
|
80 | 100 | 15 | |
| Psycho Boost |
|
140 | 90 | 5 | |
| Psycho Cut |
|
70 | 100 | 20 | |
| Psyshield Bash |
|
70 | 90 | 10 | |
| Quantum Trap |
|
— | 100 | 5 | |
| Razor Wind |
|
70 | 100 | 10 | |
| Retaliate |
|
70 | 100 | 5 | |
| Seismic Wave |
|
85 | 90 | 10 | |
| Slam |
|
80 | 75 | 20 | |
| Sucker Punch |
|
70 | 100 | 5 | |
| Thunder |
|
110 | 70 | 10 | |
| Thunder Punch |
|
75 | 100 | 15 | |
| Tickle |
|
— | 100 | 20 | |
| Wide Guard |
|
— | — | 10 | |
| Wormhole |
|
100 | 85 | 5 | |
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Ability Learnset
By leveling up
| Level | Ability | Cost | Description |
|---|---|---|---|
| 1 | Shell Armor | 42 | A hard shell protects the Pokémon from critical hits. |
| 1 | Synchronize | 32 | The attacker will receive the same status condition if it inflicts one to the Pokémon. |
| 18 | Wimp Out | -22 | The Pokémon cowardly switches out when its HP becomes half or less. |
| 36 | Soundproof | 15 | Soundproofing gives the Pokémon full immunity to all sound-based moves. |
| 54 | Iron Barbs | 22 | Inflicts damage on the attacker upon contact with iron barbs. |
| 72 | Enchantress | 77 | The Pokémon creates a bizarre area that negates hold items when it enters battle. |
| 90 | Psychic Surge | 85 | Turns the ground into Psychic Terrain when the Pokémon enters a battle. |
| 90 | Arcane Armor | 11 | Boosts the Pokémon's Defensive stats on Psychic Terrain. |
| 100 | Magic Bounce | 80 | Reflects status moves instead of getting hit by them. |
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By Disc
| Disc | Ability | Cost | Description | |
|---|---|---|---|---|
| Disc 03 | Own Tempo | 2 | This Pokémon has its own tempo, and that prevents it from becoming confused. | |
| Disc 04 | Insomnia | 10 | The Pokémon is suffering from insomnia and cannot fall asleep. | |
| Disc 12 | Sturdy | 16 | It cannot be knocked out with one hit. One-hit KO moves cannot knock it out, either. | |
| Disc 15 | Lightning Rod | 18 | The Pokémon draws in and neutralises Electric-type moves, boosting its Sp. Atk. | |
| Disc 30 | Dauntless Shield | 12 | Boosts the Pokémon's Defense stat when the Pokémon enters a battle. | |
| Disc 51 | Cecity | -19 | This Pokémon's poor eyesight makes its moves more likely to miss. | |
| Disc 55 | Regenerator | 54 | Restores a little HP when withdrawn from battle. | |
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By tutoring
| Ability | Cost | Description |
|---|---|---|
| Adaptability | 77 | Powers up moves of the same type as the Pokémon. |
| Arcane Armor | 11 | Boosts the Pokémon's Defensive stats on Psychic Terrain. |
| Arena Trap | 70 | Prevents opposing Pokémon from fleeing. |
| Cognizate | 77 | Normal-type moves become Psychic-type moves. Their power is boosted a little. |
| Color Change | 1 | The Pokémon's type becomes the type of the move used on it. |
| Contrary | 82 | Makes stat changes have an opposite effect. |
| Enchantress | 77 | The Pokémon creates a bizarre area that negates hold items when it enters battle. |
| Forewarn | 1 | When it enters a battle, the Pokémon can tell one of the moves an opposing Pokémon has. |
| Heavy Metal | 1 | Doubles the Pokémon's weight. |
| Hydration | 23 | Heals status conditions if it's raining. |
| Imperious | -93 | This Pokémon sometimes refuses to obey its Trainer. |
| Inner Focus | 11 | The Pokémon's intensely focused, and that protects the Pokémon from flinching. |
| Iron Barbs | 22 | Inflicts damage on the attacker upon contact with iron barbs. |
| Klutz | -25 | The Pokémon can't use any held items. |
| Light Metal | 1 | Halves the Pokémon's weight. |
| Magic Bounce | 80 | Reflects status moves instead of getting hit by them. |
| Mold Breaker | 47 | Moves can be used on the target regardless of its Abilities. |
| Natural Cure | 32 | All status conditions heal when the Pokémon switches out. |
| Power Of Alchemy | 11 | The Pokémon copies the Ability of a defeated ally. |
| Power Spot | 69 | Just being next to the Pokémon powers up moves. |
| Protean | 80 | Changes the Pokémon's type to the type of the move it's about to use. |
| Psychic Surge | 85 | Turns the ground into Psychic Terrain when the Pokémon enters a battle. |
| Rattled | 2 | Dark-, Ghost-, and Bug-type moves scare the Pokémon and boost its Speed stat. |
| Rock Head | 14 | Protects the Pokémon from recoil damage. |
| Serene Grace | 66 | Boosts the likelihood of additional effects occurring when attacking. |
| Shell Armor | 42 | A hard shell protects the Pokémon from critical hits. |
| Slow Start | -94 | For five turns, the Pokémon's Attack and Speed stats are halved. |
| Soundproof | 15 | Soundproofing gives the Pokémon full immunity to all sound-based moves. |
| Stall | -12 | The Pokémon moves after all other Pokémon do. |
| Steely Spirit | 32 | Powers up ally Pokémon's Steel-type moves. |
| Synchronize | 32 | The attacker will receive the same status condition if it inflicts one to the Pokémon. |
| Telepathy | 69 | Anticipates an ally's attack and dodges it. |
| Truant | -67 | The Pokémon can't use a move if it had used a move on the previous turn. |
| Unstable Isotope | 32 | Boosts the Pokémon's Defensive stats under Gravity. |
| Wandering Spirit | 11 | The Pokémon exchanges Abilities with a Pokémon that hits it with a contact move. |
| Warp Reality | 85 | Turns the ground into Inverse Terrain when the Pokémon enters a battle. |
| Weak Armor | 27 | Physical attacks to the Pokémon lower its Defense stat but sharply raise its Speed stat. |
| Wimp Out | -22 | The Pokémon cowardly switches out when its HP becomes half or less. |
| Wonder Guard | 206 | Its mysterious power only lets supereffective moves hit the Pokémon. |
| Wonder Skin | 11 | Makes status moves more likely to miss. |
| Bulletproof | 15 | Protects the Pokémon from some ball and bomb moves. |
| Innards Out | 11 | Damages the attacker landing the finishing hit by the amount equal to its last HP. |
| Relativist | 254 | The Pokémon creates a bizarre area that inverts Speed when it enters battle. |
| Singularity | 84 | The Pokémon amplifies the Gravitational field when it enters battle. |
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