Omniczar
Type | HP | Attack | Defense | Speed | Special Attack | Special Defense | Total | ||||||
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125 | 55 | 90 | 40 | 115 | 70 | 495 | |||||
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#402 |
1' 7.0"
51.69 lbs. |
Genie Pokémon | This benevolent genie prides itself on granting wishes for Pokémon in need. This often results in a failed Trainer's Poké Ball throw. | |||||||||
![]() Icon by dillsacke |
Ability capacity:
113 |
Egg group(s):
Fairy Amorphous |
EV Yield:
Special Attack: 2 |
Growth:
Fast |
Catch Rate:
65 |
Evolution
Omnibyte![]() | Level 40 | Omniczar![]() |
Wild Encounters
Type | Map | Chance | Level |
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Trainers
Battle Frontier
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Move learnset
By leveling up
Level | Move | Type | Cat. | Pwr. | Acc. | PP |
---|---|---|---|---|---|---|
Evolve | Assist |
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— | 100 | 20 |
1 | Plasma Bolt |
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30 | 100 | 30 |
1 | Withdraw |
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— | — | 20 |
7 | Swift |
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60 | — | 20 |
10 | Confusion |
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50 | 100 | 25 |
16 | Mirror Shot |
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65 | 85 | 10 |
19 | Wish |
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— | 100 | 10 |
25 | Terrain Pulse |
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50 | 100 | 10 |
28 | Twin Beam |
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40 | 100 | 10 |
34 | Gird |
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— | 100 | 20 |
37 | Ancient Power |
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60 | 100 | 5 |
48 | Psychic Terrain |
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— | — | 10 |
56 | Shrapnel Sear |
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110 | 75 | 5 |
67 | Shell Smash |
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— | — | 15 |
75 | Psystrike |
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100 | 100 | 10 |
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By TM
TM | Move | Type | Cat. | Pwr. | Acc. | PP | |
---|---|---|---|---|---|---|---|
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TM 004 | Calm Mind |
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— | — | 20 |
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TM 005 | Toxic |
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— | 90 | 10 |
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TM 006 | Psykogenic Chill |
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— | 85 | 15 |
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TM 010 | Hidden Power |
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60 | 100 | 15 |
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TM 012 | Taunt |
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— | 100 | 20 |
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TM 014 | Light Screen |
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— | — | 30 |
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TM 015 | Reflect |
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— | — | 20 |
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TM 019 | Giga Drain |
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75 | 100 | 10 |
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TM 020 | Safeguard |
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— | — | 25 |
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TM 022 | Thunderbolt |
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90 | 100 | 15 |
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TM 023 | Return |
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— | 100 | 20 |
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TM 025 | Shadow Ball |
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80 | 100 | 15 |
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TM 027 | Double Team |
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— | — | 15 |
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TM 028 | Shock Wave |
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60 | — | 20 |
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TM 039 | Embargo |
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— | 100 | 15 |
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TM 041 | Focus Blast |
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120 | 70 | 5 |
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TM 047 | Power Swap |
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— | — | 10 |
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TM 048 | Guard Swap |
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— | — | 10 |
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TM 057 | Trick Room |
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— | — | 5 |
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TM 058 | Wonder Room |
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— | — | 10 |
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TM 059 | Magic Room |
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— | — | 10 |
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TM 061 | Ancient Power |
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60 | 100 | 5 |
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TM 065 | Psychic Terrain |
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— | — | 10 |
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TM 069 | Shrapnel Terrain |
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— | — | 10 |
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TM 081 | Dazzling Gleam |
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80 | 100 | 10 |
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TM 092 | Psybeam |
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65 | 100 | 20 |
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TM 101 | Hyper Beam |
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150 | 90 | 5 |
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TM 109 | Dark Pulse |
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80 | 100 | 15 |
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TM 110 | Giga Impact |
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150 | 90 | 5 |
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TM 116 | Expanding Force |
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80 | 100 | 10 |
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By breeding
Parents | Move | Type | Cat. | Pwr. | Acc. | PP | ||||||||||||||||||||||||||||||||||||||||
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Concussive Blast |
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80 | 100 | 10 | ||||||||||||||||||||||||||||||||||||||||
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Explosion |
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250 | 100 | 5 | ||||||||||||||||||||||||||||||||||||||||
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Healing Wish |
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— | — | 10 | ||||||||||||||||||||||||||||||||||||||||
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Magic Coat |
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— | 100 | 15 | ||||||||||||||||||||||||||||||||||||||||
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Magic Room |
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— | — | 10 | ||||||||||||||||||||||||||||||||||||||||
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Metal Burst |
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— | 100 | 10 | ||||||||||||||||||||||||||||||||||||||||
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Mystical Power |
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70 | 90 | 10 | ||||||||||||||||||||||||||||||||||||||||
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Psyshock |
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80 | 100 | 10 | ||||||||||||||||||||||||||||||||||||||||
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Recycle |
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— | 100 | 10 | ||||||||||||||||||||||||||||||||||||||||
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Safeguard |
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— | — | 25 | ||||||||||||||||||||||||||||||||||||||||
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Shear Force |
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80 | 100 | 10 | ||||||||||||||||||||||||||||||||||||||||
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Shrapnel Smash |
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70 | 100 | 20 | ||||||||||||||||||||||||||||||||||||||||
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Weather Ball |
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50 | 100 | 10 | ||||||||||||||||||||||||||||||||||||||||
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By tutoring
Move | Type | Cat. | Pwr. | Acc. | PP |
---|---|---|---|---|---|
Absorb |
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30 | 100 | 25 |
Attract |
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— | 100 | 15 |
Aura Sphere |
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80 | — | 20 |
Aurora Beam |
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65 | 100 | 20 |
Autotomize |
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— | — | 15 |
Barrier |
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— | — | 20 |
Battle of Wits |
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80 | 100 | 10 |
Belch |
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120 | 90 | 10 |
Bide |
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— | — | 10 |
Captivate |
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— | 100 | 20 |
Charge |
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— | 100 | 20 |
Charge Beam |
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50 | 90 | 10 |
Charm |
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— | 100 | 20 |
Concussive Blast |
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80 | 100 | 10 |
Confide |
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— | — | 20 |
Confuse Ray |
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— | 100 | 10 |
Confusion |
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50 | 100 | 25 |
Continuum Pulse |
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50 | 100 | 15 |
Cosmic Power |
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— | — | 20 |
Crafty Shield |
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— | — | 10 |
Curse |
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— | — | 10 |
Detect |
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— | — | 5 |
Disable |
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— | 100 | 20 |
Double-Edge |
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120 | 100 | 15 |
Dream Eater |
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100 | 100 | 15 |
Eerie Impulse |
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— | 100 | 15 |
Eerie Spell |
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80 | 100 | 5 |
Endeavor |
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— | 100 | 5 |
Endure |
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— | — | 10 |
Energy Ball |
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90 | 100 | 10 |
Enthrall |
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— | 100 | 20 |
Explosion |
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250 | 100 | 5 |
Extrasensory |
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80 | 100 | 20 |
Facade |
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70 | 100 | 20 |
Fake Tears |
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— | 100 | 20 |
Final Gambit |
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— | 100 | 5 |
Flash |
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— | 100 | 20 |
Flash Cannon |
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80 | 100 | 10 |
Focus Energy |
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— | — | 30 |
Foresight |
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— | — | 40 |
Frustration |
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— | 100 | 20 |
Future Sight |
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120 | 100 | 10 |
Gird |
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— | 100 | 20 |
Graviton Wave |
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65 | 100 | 15 |
Gravity |
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— | — | 5 |
Guard Split |
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— | — | 10 |
Gyro Ball |
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— | 100 | 5 |
Harden |
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— | — | 30 |
Heal Block |
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— | 100 | 15 |
Heal Pulse |
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— | — | 10 |
Healing Wish |
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— | — | 10 |
Heart Swap |
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— | — | 10 |
Helping Hand |
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— | 100 | 20 |
Hypnosis |
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— | 60 | 20 |
Imprison |
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— | 100 | 10 |
Iron Defense |
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— | — | 15 |
Lumina Crash |
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80 | 100 | 10 |
Luster Purge |
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70 | 100 | 5 |
Magic Coat |
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— | 100 | 15 |
Magic Powder |
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— | 100 | 20 |
Marvel Room |
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— | — | 10 |
Meditate |
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— | — | 40 |
Mega Drain |
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55 | 100 | 15 |
Metal Burst |
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— | 100 | 10 |
Meteor Beam |
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120 | 90 | 10 |
Mimic |
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— | — | 10 |
Mineral Mash |
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90 | 95 | 15 |
Miracle Eye |
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— | — | 40 |
Mirror Coat |
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— | 100 | 20 |
Moonblast |
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95 | 100 | 15 |
Mystical Power |
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70 | 90 | 10 |
Natural Gift |
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— | 100 | 15 |
No Retreat |
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— | — | 5 |
Pain Split |
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— | — | 20 |
Pay Day |
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40 | 100 | 20 |
Plasma Bolt |
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30 | 100 | 30 |
Power Gem |
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80 | 100 | 20 |
Power Split |
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— | — | 10 |
Protect |
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— | — | 10 |
Psych Up |
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— | — | 10 |
Psychic |
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90 | 100 | 10 |
Psycho Shift |
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— | 100 | 10 |
Psyshock |
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80 | 100 | 10 |
Psystrike |
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100 | 100 | 10 |
Psywave |
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— | 100 | 15 |
Rage |
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20 | 100 | 20 |
Recycle |
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— | 100 | 10 |
Rest |
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— | — | 10 |
Round |
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60 | 100 | 15 |
Secret Power |
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70 | 100 | 20 |
Self-Destruct |
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200 | 100 | 5 |
Shear Force |
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80 | 100 | 10 |
Shell Smash |
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— | — | 15 |
Shore Up |
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— | — | 10 |
Shrapnel Sear |
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110 | 75 | 5 |
Shrapnel Smash |
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70 | 100 | 20 |
Skill Swap |
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— | — | 10 |
Snore |
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50 | 100 | 15 |
Splash |
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— | — | 40 |
Steel Beam |
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140 | 95 | 5 |
Stored Power |
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20 | 100 | 10 |
Substitute |
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— | — | 10 |
Swift |
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60 | — | 20 |
Tackle |
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40 | 100 | 35 |
Teleport |
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— | — | 20 |
Terrain Pulse |
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50 | 100 | 10 |
Thunder Shock |
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40 | 100 | 30 |
Thunder Wave |
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— | 90 | 20 |
Tinker |
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— | 100 | 15 |
Tri Attack |
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80 | 100 | 10 |
Twin Beam |
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40 | 100 | 10 |
Weather Ball |
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50 | 100 | 10 |
Wish |
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— | 100 | 10 |
Withdraw |
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— | — | 20 |
Zap Cannon |
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120 | 50 | 5 |
Aeroblast |
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100 | 95 | 5 |
Air Cutter |
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60 | 95 | 25 |
Air Slash |
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75 | 95 | 15 |
Assist |
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— | 100 | 20 |
Astral Barrage |
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120 | 100 | 5 |
Bestow |
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— | — | 15 |
Bitter Malice |
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75 | 100 | 15 |
Burning Jealousy |
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70 | 100 | 5 |
Doom Desire |
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140 | 100 | 5 |
Draining Kiss |
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50 | 100 | 10 |
Fire Punch |
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75 | 100 | 15 |
Fling |
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— | 100 | 10 |
Focus Punch |
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150 | 100 | 20 |
Grudge |
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— | 100 | 5 |
Hex |
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65 | 100 | 10 |
Hyper Voice |
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90 | 100 | 10 |
Ice Punch |
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75 | 100 | 15 |
Instruct |
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— | — | 15 |
Laser Focus |
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— | — | 30 |
Last Resort |
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140 | 100 | 5 |
Lunar Blessing |
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0 | — | 10 |
Lunar Dance |
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— | — | 10 |
Mega Punch |
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80 | 85 | 20 |
Memento |
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— | 100 | 10 |
Metronome |
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— | — | 10 |
Nasty Plot |
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— | — | 20 |
Nightmare |
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— | 100 | 15 |
Noxious Needle |
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70 | 100 | 20 |
Poltergeist |
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110 | 90 | 5 |
Power Whip |
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120 | 85 | 10 |
Psyblade |
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80 | 100 | 15 |
Psycho Boost |
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140 | 90 | 5 |
Psycho Cut |
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70 | 100 | 20 |
Psyshield Bash |
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70 | 90 | 10 |
Quantum Trap |
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— | 100 | 5 |
Razor Wind |
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70 | 100 | 10 |
Retaliate |
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70 | 100 | 5 |
Seismic Wave |
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85 | 90 | 10 |
Slam |
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80 | 75 | 20 |
Sucker Punch |
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70 | 100 | 5 |
Thunder |
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110 | 70 | 10 |
Thunder Punch |
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75 | 100 | 15 |
Tickle |
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— | 100 | 20 |
Wide Guard |
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— | — | 10 |
Wormhole |
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100 | 85 | 5 |
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Ability Learnset
By leveling up
Level | Ability | Cost | Description |
---|---|---|---|
1 | Shell Armor | 42 | A hard shell protects the Pokémon from critical hits. |
1 | Synchronize | 32 | The attacker will receive the same status condition if it inflicts one to the Pokémon. |
18 | Wimp Out | -22 | The Pokémon cowardly switches out when its HP becomes half or less. |
36 | Soundproof | 15 | Soundproofing gives the Pokémon full immunity to all sound-based moves. |
54 | Iron Barbs | 22 | Inflicts damage on the attacker upon contact with iron barbs. |
72 | Enchantress | 77 | The Pokémon creates a bizarre area that negates hold items when it enters battle. |
90 | Psychic Surge | 85 | Turns the ground into Psychic Terrain when the Pokémon enters a battle. |
90 | Arcane Armor | 11 | Boosts the Pokémon's Defensive stats on Psychic Terrain. |
100 | Magic Bounce | 80 | Reflects status moves instead of getting hit by them. |
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By Disc
Disc | Ability | Cost | Description | |
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Disc 03 | Own Tempo | 2 | This Pokémon has its own tempo, and that prevents it from becoming confused. |
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Disc 04 | Insomnia | 10 | The Pokémon is suffering from insomnia and cannot fall asleep. |
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Disc 12 | Sturdy | 16 | It cannot be knocked out with one hit. One-hit KO moves cannot knock it out, either. |
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Disc 15 | Lightning Rod | 18 | The Pokémon draws in and neutralises Electric-type moves, boosting its Sp. Atk. |
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Disc 30 | Dauntless Shield | 12 | Boosts the Pokémon's Defense stat when the Pokémon enters a battle. |
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Disc 51 | Cecity | -19 | This Pokémon's poor eyesight makes its moves more likely to miss. |
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Disc 55 | Regenerator | 54 | Restores a little HP when withdrawn from battle. |
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By tutoring
Ability | Cost | Description |
---|---|---|
Adaptability | 77 | Powers up moves of the same type as the Pokémon. |
Arcane Armor | 11 | Boosts the Pokémon's Defensive stats on Psychic Terrain. |
Arena Trap | 70 | Prevents opposing Pokémon from fleeing. |
Cognizate | 77 | Normal-type moves become Psychic-type moves. Their power is boosted a little. |
Color Change | 1 | The Pokémon's type becomes the type of the move used on it. |
Contrary | 82 | Makes stat changes have an opposite effect. |
Enchantress | 77 | The Pokémon creates a bizarre area that negates hold items when it enters battle. |
Forewarn | 1 | When it enters a battle, the Pokémon can tell one of the moves an opposing Pokémon has. |
Heavy Metal | 1 | Doubles the Pokémon's weight. |
Hydration | 23 | Heals status conditions if it's raining. |
Imperious | -93 | This Pokémon sometimes refuses to obey its Trainer. |
Inner Focus | 11 | The Pokémon's intensely focused, and that protects the Pokémon from flinching. |
Iron Barbs | 22 | Inflicts damage on the attacker upon contact with iron barbs. |
Klutz | -25 | The Pokémon can't use any held items. |
Light Metal | 1 | Halves the Pokémon's weight. |
Magic Bounce | 80 | Reflects status moves instead of getting hit by them. |
Mold Breaker | 47 | Moves can be used on the target regardless of its Abilities. |
Natural Cure | 32 | All status conditions heal when the Pokémon switches out. |
Power Of Alchemy | 11 | The Pokémon copies the Ability of a defeated ally. |
Power Spot | 69 | Just being next to the Pokémon powers up moves. |
Protean | 80 | Changes the Pokémon's type to the type of the move it's about to use. |
Psychic Surge | 85 | Turns the ground into Psychic Terrain when the Pokémon enters a battle. |
Rattled | 2 | Dark-, Ghost-, and Bug-type moves scare the Pokémon and boost its Speed stat. |
Rock Head | 14 | Protects the Pokémon from recoil damage. |
Serene Grace | 66 | Boosts the likelihood of additional effects occurring when attacking. |
Shell Armor | 42 | A hard shell protects the Pokémon from critical hits. |
Slow Start | -94 | For five turns, the Pokémon's Attack and Speed stats are halved. |
Soundproof | 15 | Soundproofing gives the Pokémon full immunity to all sound-based moves. |
Stall | -12 | The Pokémon moves after all other Pokémon do. |
Steely Spirit | 32 | Powers up ally Pokémon's Steel-type moves. |
Synchronize | 32 | The attacker will receive the same status condition if it inflicts one to the Pokémon. |
Telepathy | 69 | Anticipates an ally's attack and dodges it. |
Truant | -67 | The Pokémon can't use a move if it had used a move on the previous turn. |
Unstable Isotope | 32 | Boosts the Pokémon's Defensive stats under Gravity. |
Wandering Spirit | 11 | The Pokémon exchanges Abilities with a Pokémon that hits it with a contact move. |
Warp Reality | 85 | Turns the ground into Inverse Terrain when the Pokémon enters a battle. |
Weak Armor | 27 | Physical attacks to the Pokémon lower its Defense stat but sharply raise its Speed stat. |
Wimp Out | -22 | The Pokémon cowardly switches out when its HP becomes half or less. |
Wonder Guard | 206 | Its mysterious power only lets supereffective moves hit the Pokémon. |
Wonder Skin | 11 | Makes status moves more likely to miss. |
Bulletproof | 15 | Protects the Pokémon from some ball and bomb moves. |
Innards Out | 11 | Damages the attacker landing the finishing hit by the amount equal to its last HP. |
Relativist | 254 | The Pokémon creates a bizarre area that inverts Speed when it enters battle. |
Singularity | 84 | The Pokémon amplifies the Gravitational field when it enters battle. |
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