Phanpy

Type HP Attack Defense Speed Special Attack Special Defense Total
90 60 60 40 40 40 330
#195 0' 2.1"
73.95 lbs.
Long Nose Pokémon Phanpy's big ears serve as broad fans. When it becomes hot, it flaps the ears busily to cool down. Even the young are very strong.
Ability capacity:
81
Egg group(s):
Field
EV Yield:
Hp: 1
Growth:
Medium Fast
Catch Rate:
120

Evolution

Phanpy
Level 25Donphan

Wild Encounters

Type Map Chance Level
Land Tarvos Foothills 10% 7-10
Land (2) Tarvos Foothills 10% 16-20
Tharsis Terra 10% 24-28

Trainers

{PKMN} Trainer Belinda
Phanpy Lv. 11
Abilities Moves
Pickup
Ball Fetch
Growl
Defense Curl
Flail
Rollout
Oafy Trainer Kari
Aron Lv. 27
Abilities Moves
Sturdy
Heavy Metal
Rock Head
Protect
Roar
Iron Head
Rock Slide
Roggenrola Lv. 27
Abilities Moves
Sturdy
Own Tempo
Weak Armor
Mud-Slap
Iron Defense
Smack Down
Rock Slide
Drilthug Lv. 28
Abilities Moves
Intimidate
Hyper Cutter
Pursuit
Dig
Slash
Hone Claws
Ogbat Lv. 30
Abilities Moves
Levitate
Anticipation
Torment
Air Slash
Extrasensory
Mean Look
Phanpy Lv. 27
Abilities Moves
Pickup
Long Reach
Ball Fetch
Rollout
Low Sweep
Endure
Slam
Sandshrew Lv. 27
Abilities Moves
Sand Veil
Rough Skin
Battle Armor
Swift
Fury Swipes
Sand Tomb
Slash
Archaeologist Charix
Phanpy Lv. 30
Abilities Moves
Pickup
Long Reach
Ball Fetch
Low Sweep
Endure
Slam
Take Down
Donphan Lv. 36
Abilities Moves
Sturdy
Long Reach
Ball Fetch
Knock Off
Slam
Magnitude
Land's Wrath
Piloswine Lv. 36
Abilities Moves
Oblivious
Thick Fat
Pickup
Snow Cloak
Icy Wind
Ice Fang
Take Down
Mist
Excabrute Lv. 36
Abilities Moves
Intimidate
Hyper Cutter
Slash
Hone Claws
Night Slash
Drill Run
Archaeologist Audrey
Yamask Lv. 5
Abilities Moves
Mummy Astonish
Protect
Disable
Phanpy Lv. 5
Abilities Moves
Pickup Odor Sleuth
Tackle
Growl
Defense Curl
Rhyhorn Lv. 5
Abilities Moves
Lightning Rod
Rock Head
Horn Attack
Tail Whip
Fury Attack
Torkyllium Lv. 5
Abilities Moves
White Smoke Heavy Slam
Autotomize
Smart Strike
Shrapnel Terrain

Battle Frontier

Phanpy @ Shell Bell
Abilities Moves
Defense Curl
Rollout
Slam
Ice Shard
Phanpy @ Metronome
Abilities Moves
Rollout
Rock Tomb
Defense Curl
Sandstorm
Phanpy @ Metronome
Abilities Moves
Pickup Fractal Bash
Bulldoze
Protect
Stealth Rock

Move learnset

By leveling up

Level Move Type Cat. Pwr. Acc. PP
1 Odor Sleuth 40
1 Tackle 40 100 35
1 Growl 100 40
1 Defense Curl 40
6 Flail 100 15
10 Rollout 30 90 20
15 Low Sweep 65 100 20
19 Endure 10
24 Slam 80 75 20
28 Take Down 90 85 20
33 Charm 100 20
37 Final Gambit 100 5
42 Double-Edge 120 100 15
  • Bold indicates a move that gets STAB when used by Phanpy
  • Italic indicates a move that gets STAB only when used by an evolution of Phanpy

By TM

TM Move Type Cat. Pwr. Acc. PP
TM 005 Toxic 90 10
TM 010 Hidden Power 60 100 15
TM 011 Sunny Day 5
TM 027 Double Team 15
TM 030 Sandstorm 10
TM 034 Secret Power 70 100 20
TM 035 Rest 10
TM 055 Bulldoze 60 100 20
TM 061 Ancient Power 60 100 5
TM 071 Combat Terrain 10
TM 073 Bland Terrain 10
TM 078 Strength 95 100 15
TM 098 Knock Off 65 100 20
TM 111 Fractal Bash 100 10
TM 113 Play Rough 90 90 10
TM 115 Earthquake 100 100 10
  • Bold indicates a move that gets STAB when used by Phanpy
  • Italic indicates a move that gets STAB only when used by an evolution of Phanpy

By breeding

Parents Move Type Cat. Pwr. Acc. PP
Ancient Power 60 100 5
Body Slam 85 100 15
Combat Craze 80 100 20
Counter 100 20
Endeavor 100 5
Fissure 30 5
Focus Energy 30
Fractal Bash 100 10
Head Smash 150 80 5
Heavy Slam 100 10
High Horsepower 95 95 10
Ice Shard 40 100 30
Mud-Slap 20 100 10
Play Rough 90 90 10
Snore 50 100 15
Water Gun 40 100 25
  • Bold indicates a move that gets STAB when used by Phanpy
  • Italic indicates a move that gets STAB only when used by an evolution of Phanpy

By tutoring

Move Type Cat. Pwr. Acc. PP
Attract 100 15
Blubber Bump 80 100 10
Body Slam 85 100 15
Captivate 100 20
Charm 100 20
Combat Craze 80 100 20
Confide 20
Counter 100 20
Curse 10
Defense Curl 40
Double-Edge 120 100 15
Earth Power 90 100 10
Echoed Voice 40 100 15
Endeavor 100 5
Endure 10
Facade 70 100 20
Final Gambit 100 5
Fissure 30 5
Flail 100 15
Focus Energy 30
Frustration 100 20
Grassy Glide 70 100 20
Growl 100 40
Gunk Shot 120 80 5
Head Smash 150 80 5
Headbutt 70 100 15
Heavy Slam 100 10
High Horsepower 95 95 10
Hyper Voice 90 100 10
Ice Shard 40 100 30
Iron Tail 100 75 15
Last Resort 140 100 5
Low Sweep 65 100 20
Mimic 10
Mud-Slap 20 100 10
Natural Gift 100 15
Odor Sleuth 40
Protect 10
Return 100 20
Roar 20
Rock Slide 75 90 10
Rock Smash 40 100 15
Rock Tomb 60 95 15
Rollout 30 90 20
Round 60 100 15
Scorching Sands 70 100 10
Seed Bomb 80 100 15
Slam 80 75 20
Sleep Talk 10
Snore 50 100 15
Stealth Rock 20
Substitute 10
Superpower 120 100 5
Swagger 85 15
Tackle 40 100 35
Take Down 90 85 20
Trailblaze 50 100 20
Water Gun 40 100 25
  • Bold indicates a move that gets STAB when used by Phanpy
  • Italic indicates a move that gets STAB only when used by an evolution of Phanpy

Ability Learnset

By leveling up

Level Ability Cost Description
1 Pickup 1 The Pokémon may pick up the items, both during and outside of battle.
10 Ball Fetch 0 If the Pokémon is not holding an item, it will fetch the first failed thrown Poké Ball.
25 Long Reach 11 The Pokémon uses its moves without making contact with the target.
40 Rattled 2 Dark-, Ghost-, and Bug-type moves scare the Pokémon and boost its Speed stat.
55 Oblivious 11 The Pokémon is oblivious, and that keeps it from being infatuated or taunted.
70 Unaware 70 When attacking, the Pokémon ignores the target Pokémon's stat changes.
85 Sand Veil 3 Boosts the Pokémon's evasiveness in a sandstorm.
100 Sand Force 52 Boosts the power of Rock-, Ground-, and Steel-type moves in a sandstorm.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By Disc

Disc Ability Cost Description
Disc 02 Pickup 1 The Pokémon may pick up the items, both during and outside of battle.
Disc 11 Ball Fetch 0 If the Pokémon is not holding an item, it will fetch the first failed thrown Poké Ball.
Disc 20 Sand Force 52 Boosts the power of Rock-, Ground-, and Steel-type moves in a sandstorm.
Disc 45 Sand Veil 3 Boosts the Pokémon's evasiveness in a sandstorm.
Disc 50 Oblivious 11 The Pokémon is oblivious, and that keeps it from being infatuated or taunted.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By tutoring

Ability Cost Description
Bland Bulwark 11 Boosts the Pokémon's Defensive stats on Bland Terrain.
Cute Charm 7 Contact with the Pokémon may cause infatuation.
Defeatist -17 Halves the Pokémon's Attack and Sp. Atk stats when its HP becomes half or less.
Emergency Exit -22 The Pokémon, sensing danger, switches out when its HP becomes half or less.
Flawed Form -19 Halves the Pokémon's Sp. Def stat.
Frisk 1 When it enters a battle, the Pokémon can check an opposing Pokémon's held item.
Gluttony 56 Makes the Pokémon already eat a held Berry when its HP drops to half or less.
Hustle 33 Boosts the Attack stat, but lowers accuracy.
Klutz -25 The Pokémon can't use any held items.
Long Reach 11 The Pokémon uses its moves without making contact with the target.
Mold Breaker 47 Moves can be used on the target regardless of its Abilities.
Moody 69 Raises one stat sharply and lowers another every turn.
Normalize 2 All the Pokémon's moves become Normal type. Their power is boosted a little.
Own Tempo 2 This Pokémon has its own tempo, and that prevents it from becoming confused.
Rattled 2 Dark-, Ghost-, and Bug-type moves scare the Pokémon and boost its Speed stat.
Run Away 0 Enables a sure getaway from wild Pokémon.
Sand Rush 52 Boosts the Pokémon's Speed stat in a sandstorm.
Sand Spit 43 The Pokémon creates a sandstorm when it's hit by an attack.
Scrappy 11 The Pokémon can hit Ghost-type Pokémon with Normal-and Fighting-type moves.
Simple 78 The stat changes the Pokémon receives are doubled.
Slow Start -94 For five turns, the Pokémon's Attack and Speed stats are halved.
Stall -12 The Pokémon moves after all other Pokémon do.
Stalwart 11 Ignores the effects of opposing Pokémon's Abilities and moves that draw in moves.
Terralate 77 Normal-type moves become Ground-type moves. Their power is boosted a little.
Truant -67 The Pokémon can't use a move if it had used a move on the previous turn.
Unaware 70 When attacking, the Pokémon ignores the target Pokémon's stat changes.
Wimp Out -22 The Pokémon cowardly switches out when its HP becomes half or less.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled