Phantump

Type HP Attack Defense Speed Special Attack Special Defense Total
43 70 48 38 50 60 309
Undiscovered 0' 1.7"
15.43 lbs.
Stump Pokémon According to legend, medicine to cure any illness can be made by plucking the green leaves on its head, brewing them, and boiling down the liquid.
Ability capacity:
139
Egg group(s):
Grass
Amorphous
EV Yield:
Attack: 1
Growth:
Medium Fast
Catch Rate:
120

Evolution

Phantump
Defeat an opponent after using a Ghost Gem in battle when at least level 1Trevenant

Wild Encounters

Type Map Chance Level
Land Phobos Forest 20% 29-33
Phobos Forest 5% 32-36
Phobos Forest 10% 29-33

Battle Frontier

Phantump @ Sitrus Berry
Abilities Moves
Ingrain
Shadow Claw
Bramble Snag
Leech Seed
Phantump @ Liechi Berry
Abilities Moves
Natural Cure Feint Attack
Razor Leaf
Curse
Skitter Smack

Move learnset

By leveling up

Level Move Type Cat. Pwr. Acc. PP
1 Astonish 40 100 15
1 Tackle 40 100 35
1 Confuse Ray 100 10
5 Branch Poke 40 100 40
8 Growth 20
13 Ingrain 100 20
19 Feint Attack 60 20
23 Leech Seed 90 10
28 Curse 10
31 Will-o-Wisp 85 15
35 Forest's Curse 100 20
39 Destiny Bond 5
45 Phantom Force 90 100 10
49 Wood Hammer 120 100 15
54 Horn Leech 75 100 10
  • Bold indicates a move that gets STAB when used by Phantump
  • Italic indicates a move that gets STAB only when used by an evolution of Phantump

By TM

TM Move Type Cat. Pwr. Acc. PP
TM 003 Worry Seed 100 10
TM 006 Psykogenic Chill 85 15
TM 010 Hidden Power 60 100 15
TM 011 Sunny Day 5
TM 015 Reflect 20
TM 017 Protect 10
TM 019 Giga Drain 75 100 10
TM 020 Safeguard 25
TM 021 Solar Beam 120 100 10
TM 023 Return 100 20
TM 025 Shadow Ball 80 100 15
TM 027 Double Team 15
TM 036 Attract 100 15
TM 037 Thief 60 100 25
TM 051 Will-o-Wisp 85 15
TM 055 Bulldoze 60 100 20
TM 057 Trick Room 5
TM 062 Grassy Terrain 10
TM 078 Strength 95 100 15
TM 084 Eerie Fog 10
TM 090 Bramble Snag 60 100 15
TM 091 Magical Leaf 60 20
TM 104 Skill Swap 10
TM 109 Dark Pulse 80 100 15
TM 117 Role Play 10
  • Bold indicates a move that gets STAB when used by Phantump
  • Italic indicates a move that gets STAB only when used by an evolution of Phantump

By breeding

Parents Move Type Cat. Pwr. Acc. PP
Ally Switch 15
Bestow 15
Disable 100 20
Grudge 100 5
Imprison 100 10
Power-Up Punch 40 100 20
Sucker Punch 70 100 5
Venom Drench 100 20
  • Bold indicates a move that gets STAB when used by Phantump
  • Italic indicates a move that gets STAB only when used by an evolution of Phantump

By tutoring

Move Type Cat. Pwr. Acc. PP
Ally Switch 15
Astonish 40 100 15
Bestow 15
Branch Poke 40 100 40
Captivate 100 20
Confide 20
Confuse Ray 100 10
Curse 10
Cut 50 95 30
Destiny Bond 5
Dig 80 100 10
Disable 100 20
Dream Eater 100 100 15
Eerie Energy 70 100 20
Endure 10
Energy Ball 90 100 10
Facade 70 100 20
Feint Attack 60 20
Forest's Curse 100 20
Foul Play 95 100 15
Frustration 100 20
Grass Knot 100 20
Grass Pledge 80 100 10
Grassy Glide 70 100 20
Growth 20
Grudge 100 5
Hex 65 100 10
Horn Leech 75 100 10
Imprison 100 10
Ingrain 100 20
Leech Seed 90 10
Magic Coat 100 15
Natural Gift 100 15
Nature Power 95 20
Pain Split 20
Phantom Force 90 100 10
Poison Jab 80 100 20
Poltergeist 110 90 5
Power-Up Punch 40 100 20
Psychic 90 100 10
Razor Leaf 55 95 25
Rest 10
Rock Slide 75 90 10
Rock Smash 40 100 15
Round 60 100 15
Secret Power 70 100 20
Seed Bomb 80 100 15
Shadow Claw 70 100 15
Skitter Smack 70 90 10
Sleep Talk 10
Snore 50 100 15
Spite 100 10
Substitute 10
Sucker Punch 70 100 5
Swagger 85 15
Tackle 40 100 35
Telekinesis 15
Toxic 90 10
Trailblaze 50 100 20
Trick 100 10
Venom Drench 100 20
Wood Hammer 120 100 15
  • Bold indicates a move that gets STAB when used by Phantump
  • Italic indicates a move that gets STAB only when used by an evolution of Phantump

Ability Learnset

By leveling up

Level Ability Cost Description
1 Natural Cure 32 All status conditions heal when the Pokémon switches out.
1 Frisk 1 When it enters a battle, the Pokémon can check an opposing Pokémon's held item.
18 Lifelink 2 The Pokémon recovers some HP when it deals damage.
36 Harvest 33 May create another Berry after one is used.
54 Drowsy Aura 17 Contact with the Pokémon may put the attacker to sleep.
72 Insomnia 10 The Pokémon is suffering from insomnia and cannot fall asleep.
90 Shadow Tag 83 This Pokémon steps on the opposing Pokémon's shadow to prevent it from escaping.
100 Infiltrator 16 Passes through the opposing Pokémon's barrier, substitute, and the like and strikes.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By Disc

Disc Ability Cost Description
Disc 03 Own Tempo 2 This Pokémon has its own tempo, and that prevents it from becoming confused.
Disc 04 Insomnia 10 The Pokémon is suffering from insomnia and cannot fall asleep.
Disc 08 Trace 11 When it enters a battle, the Pokémon copies an opposing Pokémon's Ability.
Disc 23 Shadow Tag 83 This Pokémon steps on the opposing Pokémon's shadow to prevent it from escaping.
Disc 25 Levitate 12 By floating in the air, the Pokémon receives full immunity to all Ground-type moves.
Disc 62 Power Spore 32 Amplifies the effects of all primary statuses on the field.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By tutoring

Ability Cost Description
Chlorolize 77 Normal-type moves become Grass-type moves. Their power is boosted a little.
Chlorophyll 33 Boosts the Pokémon's Speed stat in harsh sunlight.
Cursed Body 11 May disable a move used on the Pokémon.
Defeatist -17 Halves the Pokémon's Attack and Sp. Atk stats when its HP becomes half or less.
Drowsy Aura 17 Contact with the Pokémon may put the attacker to sleep.
Emergency Exit -22 The Pokémon, sensing danger, switches out when its HP becomes half or less.
Flower Fuzz 11 Boosts the Pokémon's Defensive stats on Floral Terrain.
Forewarn 1 When it enters a battle, the Pokémon can tell one of the moves an opposing Pokémon has.
Frisk 1 When it enters a battle, the Pokémon can check an opposing Pokémon's held item.
Ghastly Guard 2 Boosts the Pokémon's Defensive stats in Eerie Fog.
Harvest 33 May create another Berry after one is used.
Imperious -93 This Pokémon sometimes refuses to obey its Trainer.
Infiltrator 16 Passes through the opposing Pokémon's barrier, substitute, and the like and strikes.
Inflexible -33 This Pokémon can only use the first move it uses in battle.
Leaf Guard 11 Prevents status conditions in harsh sunlight.
Lifelink 2 The Pokémon recovers some HP when it deals damage.
Long Reach 11 The Pokémon uses its moves without making contact with the target.
Natural Cure 32 All status conditions heal when the Pokémon switches out.
Overgrow 14 Powers up Grass-type moves when the Pokémon's HP is low.
Perish Body 11 When hit by a contact move, the Pokémon and the attacker will faint after three turns.
Ripen 33 Ripens Berries and doubles their effect.
Shadow Shield 81 Reduces the amount of damage the Pokémon takes while its HP is full.
Slow Start -94 For five turns, the Pokémon's Attack and Speed stats are halved.
Stall -12 The Pokémon moves after all other Pokémon do.
Truant -67 The Pokémon can't use a move if it had used a move on the previous turn.
Weak Armor 27 Physical attacks to the Pokémon lower its Defense stat but sharply raise its Speed stat.
Weak Bones -19 Halves the Pokémon's Defense stat.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled