Poliwrath

Type HP Attack Defense Speed Special Attack Special Defense Total
90 95 95 70 70 90 510
#45 0' 5.1"
119.05 lbs.
Tadpole Pokémon Its highly developed muscles never grow fatigued, however much it exercises. This Pokémon can swim back and forth across the Pacific Ocean without effort.
Ability capacity:
153
Egg group(s):
Water 1
EV Yield:
Defense: 3
Growth:
Medium Slow
Catch Rate:
45

Evolution

Poliwag
Level 25Poliwhirl
Use Water Stone Poliwrath
Level 25 while holding King's Rock Politoed

Wild Encounters

Type Map Chance Level
Land (2) Kraken Bridge 10% 40-50

Trainers

Fisherman Chae & Vikt
Poliwrath Lv. 29
Abilities Moves
Swift Swim Body Slam
Submission
Bubble Beam
Hypnosis
Politoed Lv. 29
Abilities Moves
Drizzle Swagger
Mud Shot
Bubble Beam
Hypnosis
Team Nova Grunt
Ferrothorn Lv. 45
Abilities Moves
Iron Barbs
Seed Sower
Bulletproof
Mirror Shot
Ingrain
Self-Destruct
Shrapnel Smash
Poliwrath Lv. 46
Abilities Moves
Water Absorb
Swift Swim
Thick Fat
Damp
Hypnosis
Double Slap
Dynamic Punch
Mind Reader
Swimmer Anita
Dewgong Lv. 46
Abilities Moves
Thick Fat
Wonder Skin
Ice Body
Hydration
Brine
Flip Turn
Blubber Bump
Dive
Poliwrath Lv. 45
Abilities Moves
Water Absorb
Swift Swim
Thick Fat
Damp
Hypnosis
Double Slap
Dynamic Punch
Mind Reader
Politoed Lv. 46
Abilities Moves
Water Absorb
Swift Swim
Damp
Double Slap
Perish Song
Swagger
Bounce
Black Belt Jared
Poliwrath Lv. 66
Abilities Moves
Water Absorb
Obliviate
Swift Swim
Thick Fat
Double Slap
Dynamic Punch
Mind Reader
Circle Throw
Mienshao Lv. 64
Abilities Moves
Inner Focus
Lithe Form
Wide Guard
Bounce
High Jump Kick
Reversal
Cyclobber Lv. 65
Abilities Moves
Oblivious
Anger Point
Pickup
Slack Off
Stomping Tantrum
Head Smash
Hammer Arm
Swimmer Ronald
Slowbro Lv. 49
Abilities Moves
Oblivious
Cheek Pouch
Thick Fat
Own Tempo
Zen Headbutt
Slack Off
Amnesia
Psychic
Poliwrath Lv. 50
Abilities Moves
Water Absorb
Swift Swim
Thick Fat
Damp
Hypnosis
Double Slap
Dynamic Punch
Mind Reader

Battle Frontier

Poliwrath @ Custap Berry
Abilities Moves
Encore
Belly Drum
Drain Punch
Liquidation
Poliwrath @ Sitrus Berry
Abilities Moves
Swift Swim
Emergency Exit
Waterfall
Earthquake
Focus Punch
Circle Throw
Poliwrath @ Brass Knuckles
Abilities Moves
Encore
Ice Punch
Liquidation
Focus Punch

Move learnset

By leveling up

Level Move Type Cat. Pwr. Acc. PP
Evolve Submission 120 100 20
1 Circle Throw 60 90 10
1 Bubble Beam 65 100 20
1 Hypnosis 60 20
1 Double Slap 15 85 10
32 Dynamic Punch 100 50 5
43 Mind Reader 5
53 Circle Throw 60 90 10
  • Bold indicates a move that gets STAB when used by Poliwrath
  • Italic indicates a move that gets STAB only when used by an evolution of Poliwrath

By TM

TM Move Type Cat. Pwr. Acc. PP
TM 002 Aqua Jet 40 100 20
TM 007 Hail 10
TM 008 Bulk Up 20
TM 010 Hidden Power 60 100 15
TM 013 Blizzard 110 70 5
TM 017 Protect 10
TM 018 Rain Dance 5
TM 027 Double Team 15
TM 031 Brick Break 75 100 15
TM 035 Rest 10
TM 036 Attract 100 15
TM 037 Thief 60 100 25
TM 041 Focus Blast 120 70 5
TM 046 Scald 80 100 15
TM 055 Bulldoze 60 100 20
TM 056 Mud Bomb 65 85 10
TM 071 Combat Terrain 10
TM 076 Surf 90 100 15
TM 078 Strength 95 100 15
TM 100 Ice Beam 90 100 10
TM 101 Hyper Beam 150 90 5
TM 105 Water Pulse 60 100 20
TM 115 Earthquake 100 100 10
TM 118 Muddy Water 90 85 10
  • Bold indicates a move that gets STAB when used by Poliwrath
  • Italic indicates a move that gets STAB only when used by an evolution of Poliwrath

By breeding

Parents Move Type Cat. Pwr. Acc. PP
Bubble Beam 65 100 20
Encore 100 5
Endeavor 100 5
Endure 10
Haze 30
Ice Ball 30 90 20
Mind Reader 5
Mist 30
Muddy Water 90 85 10
Mud Shot 55 95 15
Refresh 100 20
Splash 40
Water Pulse 60 100 20
Water Sport 100 15
  • Bold indicates a move that gets STAB when used by Poliwrath
  • Italic indicates a move that gets STAB only when used by an evolution of Poliwrath

By tutoring

Move Type Cat. Pwr. Acc. PP
Amnesia 20
Arctic Ambush 70 100 20
Belly Drum 10
Bide 10
Blubber Bump 80 100 10
Body Slam 85 100 15
Bubble 40 100 30
Bubble Beam 65 100 20
Captivate 100 20
Confide 20
Curse 10
Defense Curl 40
Dig 80 100 10
Dive 80 100 10
Double-Edge 120 100 15
Double Slap 15 85 10
Earth Power 90 100 10
Encore 100 5
Endeavor 100 5
Endure 10
Facade 70 100 20
Frustration 100 20
Haze 30
Headbutt 70 100 15
Helping Hand 100 20
Hydro Pump 110 80 5
Hydrofoil 50 100 20
Hypnosis 60 20
Ice Ball 30 90 20
Icy Wind 55 95 15
Low Kick 100 20
Mimic 10
Mind Reader 5
Mist 30
Mud Shot 55 95 15
Natural Gift 100 15
Pound 40 100 35
Psychic 90 100 10
Psywave 100 15
Rage 20 100 20
Refresh 100 20
Return 100 20
Round 60 100 15
Secret Power 70 100 20
Skull Bash 130 100 10
Sleep Talk 10
Snore 50 100 15
Splash 40
Substitute 10
Swagger 85 15
Take Down 90 85 20
Tectonic Thrash 70 100 20
Toxic 90 10
Wake-Up Slap 70 100 10
Water Gun 40 100 25
Water Pledge 80 100 10
Water Sport 100 15
Waterfall 90 100 15
Whirlpool 35 85 15
Counter 100 20
Detect 5
Fissure 30 5
Fling 100 10
Focus Punch 150 100 20
Ice Punch 75 100 15
Jet Punch 60 100 15
Mega Kick 120 75 5
Mega Punch 80 85 20
Metronome 10
Mud-Slap 20 100 10
Power-Up Punch 40 100 20
Rock Smash 40 100 15
Seismic Toss 100 20
Submission 120 100 20
Victory Dance 0 10
Wave Crash 120 100 10
Battle of Wits 80 100 10
Bland Bludgeon 70 100 20
Circle Throw 60 90 10
Close Combat 120 100 5
Coaching 10
Combat Craze 80 100 20
Darkest Lariat 85 100 10
Drain Punch 75 100 10
Dual Chop 40 90 15
Dynamic Punch 100 50 5
Giga Impact 150 90 5
Hammer Arm 100 90 10
High Horsepower 95 95 10
Liquidation 85 100 10
Low Sweep 65 100 20
Payback 50 100 10
Poison Jab 80 100 20
Reversal 100 15
Rock Climb 90 85 20
Rock Slide 75 90 10
Rock Tomb 60 95 15
Superpower 120 100 5
Throat Chop 80 100 15
Vacuum Wave 40 100 30
Work Up 30
  • Bold indicates a move that gets STAB when used by Poliwrath
  • Italic indicates a move that gets STAB only when used by an evolution of Poliwrath

Ability Learnset

By leveling up

Level Ability Cost Description
1 Water Absorb 15 Restores HP if hit by a Water-type move instead of taking damage.
1 Damp 2 Prevents the use of explosive moves, such as Self-Destruct, by dampening its surroundings.
18 Thick Fat 32 A layer of thick fat halves the damage the Pokémon takes from Fire-and Ice-type moves.
36 Swift Swim 60 Boosts the Pokémon's Speed stat in rain.
54 Obliviate 32 Contact with the Pokémon may confuses the attacker.
72 Drowsy Aura 17 Contact with the Pokémon may put the attacker to sleep.
90 Gluttony 56 Makes the Pokémon already eat a held Berry when its HP drops to half or less.
100 Guts 78 It's so gutsy that having a status condition boosts the Pokémon's Attack stat.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By Disc

Disc Ability Cost Description
Disc 01 Battle Armor 60 Hard armor protects the Pokémon from critical hits.
Disc 03 Own Tempo 2 This Pokémon has its own tempo, and that prevents it from becoming confused.
Disc 04 Insomnia 10 The Pokémon is suffering from insomnia and cannot fall asleep.
Disc 10 Water Veil 17 The Pokémon is covered with a water veil, which prevents the Pokémon from getting a burn.
Disc 11 Ball Fetch 0 If the Pokémon is not holding an item, it will fetch the first failed thrown Poké Ball.
Disc 19 Liquid Voice 32 All sound-based moves become Water-type moves.
Disc 26 Super Luck 35 The Pokémon is so lucky that the critical-hit ratios of its moves are boosted.
Disc 34 Water Absorb 15 Restores HP if hit by a Water-type move instead of taking damage.
Disc 52 Damp 2 Prevents the use of explosive moves, such as Self-Destruct, by dampening its surroundings.
Disc 54 Storm Drain 18 The Pokémon draws in and neutralises Water-type moves, boosting its Sp. Atk.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By tutoring

Ability Cost Description
Adaptability 77 Powers up moves of the same type as the Pokémon.
Color Change 1 The Pokémon's type becomes the type of the move used on it.
Cute Charm 7 Contact with the Pokémon may cause infatuation.
Defeatist -17 Halves the Pokémon's Attack and Sp. Atk stats when its HP becomes half or less.
Distillize 77 Normal-type moves become Water-type moves. Their power is boosted a little.
Drizzle 102 The Pokémon makes it rain when it enters a battle.
Drowsy Aura 17 Contact with the Pokémon may put the attacker to sleep.
Gluttony 56 Makes the Pokémon already eat a held Berry when its HP drops to half or less.
Gooey 32 Contact with the Pokémon lowers the attacker's Speed stat.
Heavy Water 7 Boosts the Pokémon's Defensive stats in Rain.
Hydration 23 Heals status conditions if it's raining.
Klutz -25 The Pokémon can't use any held items.
Obliviate 32 Contact with the Pokémon may confuses the attacker.
Rain Dish 7 The Pokémon gradually regains HP in rain.
Run Away 0 Enables a sure getaway from wild Pokémon.
Slow Start -94 For five turns, the Pokémon's Attack and Speed stats are halved.
Sprinkle Spit 43 The Pokémon makes it rain when it's hit by an attack.
Swift Swim 60 Boosts the Pokémon's Speed stat in rain.
Thick Fat 32 A layer of thick fat halves the damage the Pokémon takes from Fire-and Ice-type moves.
Torrent 14 Powers up Water-type moves when the Pokémon's HP is low.
Truant -67 The Pokémon can't use a move if it had used a move on the previous turn.
Water Bubble 78 Lowers the power of Fire-type moves done to the Pokémon and prevents it from getting a burn.
Bare Hands 33 Boosts the base power of the Pokémon's attacks if they are not holding an item.
Butterfingers -3 The Pokémon may drop its held item when hit by a damaging move.
Iron Fist 48 Powers up punching moves.
Analytic 17 Boosts move power when the Pokémon moves last.
Anger Point 21 The Pokémon is angered when it takes a critical hit, and that maxes its Attack stat.
Combat Surge 85 Turns the ground into Combat Terrain when the Pokémon enters a battle.
Combatize 77 Normal-type moves become Fighting-type moves. Their power is boosted a little.
Competitive 32 Boosts the Sp. Atk stat sharply when a stat is lowered.
Defiant 32 Boosts the Pokémon's Attack stat sharply when its stats are lowered.
Emergency Exit -22 The Pokémon, sensing danger, switches out when its HP becomes half or less.
Guts 78 It's so gutsy that having a status condition boosts the Pokémon's Attack stat.
Huge Power 178 Doubles the Pokémon's Attack stat.
Inflexible -33 This Pokémon can only use the first move it uses in battle.
Inner Focus 11 The Pokémon's intensely focused, and that protects the Pokémon from flinching.
Lithe Form 44 Boosts the Pokémon's Speed stat on Combat Terrain.
Sheer Force 81 Removes additional effects to increase the power of moves when attacking.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled